Kensa Splattershot Pro

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The Kensa Splattershot Pro is a main weapon in Splatoon 2. It is a Toni Kensa-branded variant of the Splattershot Pro.

Splatoon 2

Kensa Splattershot Pro

Kensa Splattershot Pro

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Booyah Bomb.png Booyah Bomb
Special points 210p
Special depletion
Range
70 / 100
Damage
60 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 23
Cost Cash 21,900
Requirement
Added in
Specifications
Weight
Base damage 42
Base duration
Ink consumption 2%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splattershot Pro Splattershot Pro
Forge Splattershot Pro Forge Splattershot Pro

The Kensa Splattershot Pro was released on 3 October 2018 at 02:00 UTC. It comes with Splat Bombs and the Booyah Bomb.

Use

  • The Kensa Splattershot Pro is a midline slayer's weapon, similar to the Splattershot but with a longer range and higher damage output.
    • The extra range and higher damage output, at just a slight cost to fire rate, make the Kensa Splattershot Pro very effective at splatting a wide variety of opponents.
    • Main Power Up further increases this damage output, maxing out to 49.9 points of damage at 42 ability points. Even 29 ability points – about three mains – are enough to exceed 49.5 hit points of damage, so it is not uncommon for players to use three mains of Main Power Up with the Kensa Splattershot Pro.
    • Also like the Splattershot and its variants, the Kensa Splattershot Pro is great at sharking, making it effective on defense as well.
  • The reduced ink efficiency and slower fire rate make the Kensa Splattershot Pro a less effective turfing weapon than most other slayer's weapons. Avoid getting surrounded by enemy ink and have an exit lane in case of a retreat.
    • Reduced turfing ability hinders its ability to either maintain map control or capture a Splat Zone. In general, focus on splatting opponents and rely on teammates with better turfing weapons to maintain zone or map control.
    • The slower turfing rate combined with the high special gauge requirement for the Kensa Splattershot Pro make it harder to build up its special weapon compared to most other slayer's weapons. This means the Booyah Bomb cannot be relied on as often and must use it more optimally than usual.
  • Due to the reduced turfing and ink efficiency, Splat Bombs have to be used more judiciously than usual. However, if used efficiently, they can serve a variety of purposes:
    • Pushing into a Splat Zone or any other important area of the stage.
    • Flushing out opposing anchors from perches, hindering their ability to control space with their range.
    • Providing space to escape, whether via both swimming and running or via Super Jumping.
  • The Booyah Bomb can either turn the tide of a battle or fully tilt it in the team's favor if used properly.
    • In general, activate the Booyah Bomb in a relatively safe place, as even a Splattershot Jr. within range can break the Booyah Bomb armor.
    • When deployed, the Booyah Bomb is capable of protecting oneself and one's teammates from attacks - including bombs - and clearing an area of enemies, whether forcing them to flee or splatting them outright.

Countermeasures

  • The Kensa Splattershot Pro is a formidable foe for most other weapons, due to its range and damage output. Therefore, most other weapons cannot easily defeat it in a straight one-on-one matchup and must use other means to defeat it.
    • A matchup between two opposing Kensa Splattershot Pro wielders will depend on skill, positioning, turf control, and the presence of any supporting players.
    • To engage a Kensa Splattershot Pro with a shorter range weapon, try to catch it off guard through either careful flanking or sharking, better positioning, or wise use of bombs. Do not forget that the Kensa Splattershot Pro also has Splat Bombs as well.
    • Both variants of the Splat Brella can decently counter the Kensa Splattershot Pro due to the durability of their shields. Variants of the Tenta Brella are more damaging and provide more protection, provided that their shields are opened early enough. Variants of the Undercover Brella, however, are too weak to match the Kensa Splattershot Pro's damage, and their shields are not sturdy enough to provide sufficient protection.
    • Try to take advantage of the Kensa Splattershot Pro's relative inability to turf by containing it with ink. This might require the use of sub weapons and teammates.
    • A few weapons that either match or exceed the range of the Kensa Splattershot Pro without sacrificing mobility can defeat one head-on. For example, both variants of the .96 Gal overpower and slightly outrange the Kensa Splattershot Pro, while both variants of the Squeezer's burst fire mode outrange it. Both variants of the Dualie Squelchers match the Kensa Splattershot Pro's range and can outmaneuver it with dodge rolling.
  • As with versus the Splattershot, long-ranged weapons, such as chargers and most splatlings, can fire upon a Kensa Splattershot Pro with impunity, but they must remain wary of it getting too close.
  • To prevent sharking, keep track of all four members of the opposing team – which ones are still active, which ones are splatted, and which ones super jumped back to their spawn point – and turf suspicious puddles of enemy ink, preferably with a sub weapon. Weapons that track opponents, such as Point Sensors, temporarily prevent them from sharking and makes them an easier target for long-ranged teammates.
  • If the Kensa Splattershot Pro user activates a Booyah Bomb in an unsafe position, try attacking them, particularly with bombs and chargers.
    • Tenta Missiles can splat a Booyah Bomb user in three direct hits.
    • A Splashdown within range can severely damage Booyah Bomb armor if not destroy it outright.

Data

Template:Shooter data[1]

Version history

Version Adjustments
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.5.0
4.6.0
  • Effects of Main Power Up have been reduced.
    • The number of gear powers required for damage to reach 49.9 is changed from 3.1 basic gear powers to 3.9 basic gear powers.
4.9.0
  • Points to fill special gauge: 200 → 210
5.0.0
  • Decreased the benefits of the Main Power Up gear ability.
  • Changed the amount of gear ability required to reach 49.9 damage from 3.9 to 4.2 times the base gear ability.
  • Each additional gear ability is worth 0.3 the amount of the base gear ability.

Gallery

Demonstration

Quotes

Click to view the quotes for Kensa Splattershot Pro. View the quotation page.

Names in other languages

Template:Foreignname

References