L-3 Nozzlenose D

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The L-3 Nozzlenose D is a main weapon in Splatoon and Splatoon 2. It is an alternative version of the L-3 Nozzlenose.

Splatoon

L-3 Nozzlenose D

L-3 Nozzlenose D

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Burst Bomb.png Burst Bomb
Special S Weapon Special Kraken.png Kraken
Special points
Special depletion Special gauge 60%
Range
60 / 100
Damage
40 / 100
Impact
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 13
Cost Cash 6,600
Requirement
Added in
Specifications
Weight
Base damage 29
Base duration
Ink consumption 1% (3% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant L-3 Nozzlenose L-3 Nozzlenose

The L-3 Nozzlenose D was released on 28 August 2015. It has the same stats as its base weapon, the L-3 Nozzlenose, but comes with Burst Bombs and the Kraken.

Data

  • The L-3 Nozzlenose D is a middleweight weapon.
  • Each shot consumes 1% of the ink tank capacity.
    • This allows players to fire 100 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When pressing ZR, three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, a shot is fired every 4 frames.
  • After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 29.
  • Shots travel straight for 5 frames. After that, they may lose damage. A shot will lose damage until it reaches 14.5 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 4 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 5 frames. Shots travel straight for 110 distance units.
  • Ink droplets occur every 116 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 10 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 23 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 23 units.
  • All other ink droplets have a radius of 16 units.

[1]

Version history

Version Adjustments
2.2.0
  • Ink coverage increased by 10%.
2.7.0
2.8.0

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The L-3 Nozzlenose D is a standard S Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose, decorated with badges from its manufacturer. Its stats are unchanged, but this set includes S Weapon Sub Burst Bomb.png Burst Bombs and the S Weapon Special Kraken.png Kraken- an aggressive combination!

Attack with a Burst Bomb, and then finish them with your shooter. It's an easy set to get the hang of!

(NA)[a]

A specially designed S Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose with a logo on it. The S Weapon Sub Burst Bomb.png sub weapon lets you finish off opponents who are still standing, and the S Weapon Special Kraken.png special allows you to strike from up close.
— In-game description
The L-3 Nozzlenose D is a specially designed S Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose with an adorable logo on it. The S Weapon Sub Burst Bomb.png sub weapon lets you finish off opponents who are still standing, and the S Weapon Special Kraken.png special allows you to strike from up close.
Notes
  1. North America

Gallery

Demonstration

Splatoon 2

L-3 Nozzlenose D

L-3 Nozzlenose D

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Inkjet.png Inkjet
Special points 200p
Special depletion
Range
62 / 100
Damage
25 / 100
Impact
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 23
Cost Cash 12,500
Requirement
Added in
Specifications
Weight
Base damage 29
Base duration
Ink consumption 1.15% (3.45% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants L-3 Nozzlenose L-3 Nozzlenose
Kensa L-3 Nozzlenose Kensa L-3 Nozzlenose

The L-3 Nozzlenose D was released on 6 January 2018 at 02:00 UTC.[2] It comes with Burst Bombs and Inkjet.

Quick facts

A.k.a.: L-3

Role: Slayer[3]

Strengths: Range (vs. a Splattershot), turfing, mobility

Weaknesses: requires good accuracy and the ability to lead shots, less damage and range vs. a Splattershot Pro

Recommended abilities

Ability Purpose
S2 Ability Main Power Up.png Main Power Up Increases main weapon damage up to 33.3
S2 Ability Run Speed Up.png Run Speed Up Increases both running speed, notably while firing, and Inkjet movement speed

[4]

Use

  • The L-3 Nozzlenose D is a unique, medium ranged slayer's weapon[5], thanks to its various abilities.
    • It has more range than a number of other slayer's weapons, such as the Splattershot, the Splat Dualies, and the Splash-o-matic, allowing it to zone out many opposing slayers in a one-on-one and both shark and turf from a safer distance.
    • The ink coverage of the L-3 Nozzlenose D and Burst Bombs is very efficient for turfing, which helps maintain map control and quickly build up the special gauge.
    • Its mobility, particularly while firing, is amazing for a middleweight weapon, outpacing the Splattershot Pro, the Splattershot, even the Splash-o-matic. Run Speed Up can further increase this mobility, making its user a more difficult target to hit while firing.
    • Main Power Up can increase its damage per shot, maxing out at 33.3 with 24 ability points - about two mains and one sub - as of Version 5.1.0.
    • Comeback, Quick Respawn, and Stealth Jump are abilities that each encourage aggressive play for a slayer.
  • As a burst-fire shooter, the L-3 Nozzlenose D requires a higher level of skill than an automatic shooter to be effective:
    • Its user must be more accurate with aiming, due to the delay between bursts.
    • A user of any burst-fire shooter has to be able to lead shots in order to maximize the damage per burst.
  • While less powerful than other bombs, Burst Bombs instantly explode and have good ink efficiency, offering plenty of uses:
    • Quickly turfing various inkable surfaces for quick maneuvering and building of the special gauge.
    • Either leading off attacks before attacking with the main weapon or finishing off damaged opponents who try to flee.
  • If piloted properly, the Inkjet can pressure opponents – particularly anchors – more directly than most other slayer's special weapons without committing too far forward (unlike the Baller):
    • Upon activation, its launching point is marked for all players – teammates and opponents – to see and, as of Version 3.2.0, also indicates when its user will return via super jump, allowing an opponent to camp or shark there. Therefore, it is advised to launch the Inkjet from a less visible and better protected area.
      • Drop Roller allows its user to better dodge either a potential Inkjet punish or a simple super jump punish, providing a safer landing.
      • Specials are also free ink reloads, allowing the L-3 Nozzlenose D user to throw a Burst Bomb upon landing after the special ends.
    • Its movement speed is determined by both the L-3 Nozzlenose D's strafing speed and the number of Run Speed Up ability points equipped.
    • Its altitude depends on the elevation of the surface it is hovering above, enabling it to either fly very high over an elevated structure, such as the glass roof in Shellendorf Institute, or hover high enough to challenge an opponent on a perch.
      • However, the Inkjet cannot achieve thrust off of grates or mesh, causing its pilot to merely walk on them. Avoid hovering over them to maintain altitude.
      • Pressing the B button will provide a temporary extra thrust, while morphing into squid/octopus form will halt the jets to enable the pilot to descend. Mastery of these maneuvers is necessary for Inkjet pilots to become less predictable for long-ranged opponents to track and pick off.
    • Its mobility enables it to reach areas that are otherwise not easily accessible — or even inaccessible, such as over the glass enclosures in Kelp Dome.
    • The Inkjet's cannon fires long-ranged, Rainmaker-like bursts of ink that splat opponents in one direct hit or two to four indirect hits:
      • Lead the Inkjet's shots to compensate for their slightly slower travel speed, especially when positioned farther from an intended target.
      • Its splash damage can splat opponents positioned behind obstacles, varying from 30 to 50 damage; the closer the shot to the opponent, the more damaging.
    • If an Inkjet falls out of bounds, such as into the water, its pilot will land back onto the location of launch — or the most previous point of solid ground. Therefore, the Inkjet can save a player from an out-of-bounds splat in a pinch.

Countermeasures

  • Because of the versatility of the L-3 Nozzlenose D, each of the many slayer's and support weapons each have to approach a matchup against it in a different manner:
    • One-on-one matchups between L-3 Nozzlenose Ds on opposing teams are decided by the players' skill, positioning, turf control, and assistance from teammates.
    • The L-3 Nozzlenose D outranges and outmaneuvers many typical slayer's weapons, such as the Splattershot and the Splash-o-matic, so they would be at a disadvantage in a straight one-on-one. Careful flanking or sharking and better positioning and tactical use of bombs are more effective than brute force.
    • The Splattershot Pro easily outranges the L-3 Nozzlenose D but is outmaneuvered by it due to its relatively slow running speed while firing. Try to zone out the L-3 Nozzlenose D and watch both the ink tank and the surrounding turf because the Splattershot Pro is also weaker in both ink efficiency and turfing as well.
    • Mid- to long-ranged support weapons are often the best bet against the L-3 Nozzlenose D. The .96 Gal, the H-3 Nozzlenose, and the Dualie Squelchers all outrange the L-3 Nozzlenose D, and the latter also outmaneuvers it (through dodge rolling).
    • Brellas can pose a problem for the L-3 Nozzlenose D due to the latter's lag between bursts, but beware the L-3 Nozzlenose D's mobility.
    • Be wary of any Burst Bombs the opposing L-3 Nozzlenose D might use, as they provide its user another quick damaging option to rely on.
  • Any long-ranged weapon, such as a charger or most splatlings, can not only attack an L-3 Nozzlenose D with impunity (as long as the former can maintain a safe distance) but also pick off any errant Inkjet pilots.
  • To avoid falling victim to a sharking L-3 Nozzlenose D, always keep track of all four opponents - which ones are still active, which ones are splatted, and which ones super jumped back to their spawn point - and turf suspicious puddles of opposing ink, preferably with a sub weapon.
    • Any sub weapons that can track opponents not only discourage sharking but also make marked opponents easier targets for a long-ranged teammate.
  • To punish an opposing Inkjet after it lands, eliminate its pilot's teammates while avoiding both its shots and exhaust before punishing the landing, preferably with a well-placed, well-timed bomb followed by shots from the main weapon. Make sure the opposing pilot does not have Drop Roll however.

Data

  • The L-3 Nozzlenose D is a middleweight weapon.
  • The matchmaking range is 135. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 1.15% and ink tank capacity of 100% allows players to fire 86 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 12 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
  • When pressing , three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, a shot is fired every 4 frames.
  • After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 29.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.90625 damage per frame until it reaches 14.5 damage at frame 24.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The L-3 Nozzlenose D starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 52 frames to reach maximum accuracy. (82 after shooting while jumping.)
  • Shots initially travel straight at a rate of 27.5 units per frame for 4 frames. Shots travel straight for 110 distance units.
    • After that, the shot's velocity is set to 15.68 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 120 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 12 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.5 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 19.5 units.
  • All other ink droplets have a radius of 15.5 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that the player's feet will always be inked after three bursts.

[6][7]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.5 → 0.72.
  • Movement speed is no longer reverted to normal movement speed between bursts, significantly reducing mobility.
  • Distance between droplets: 116 units → 120 units.
  • Near droplet paint radius: 23 units → 19.5 units.
  • Far droplet paint radius: 23 units → 19.5 units.
  • Droplet paint radius: 16 units → 15.5 units.
  • Damage to the Rainmaker shield decreased by about 8%: 1.2x → 1.1x.
2.3.0
  • Increased bullet velocity by roughly 25% without changing shot distance.
    • Initial bullet velocity: 22 units per frame → 27.5 units per frame.
    • Frames bullet flies straight through the air: 5 → 4.
    • Frames in the air before a bullet's damage starts decreasing: 9 → 8.
    • Frames in the air where a bullet reaches minimum damage: 25 → 24.
3.0.0
  • Now more likely to ink the area at the player's feet when firing.
    • If a paint droplet has not fallen within 11 units of the player for 6 shots, the next shot will force a paint droplet to appear at the player's feet.
    • Number of droplet patterns: 10 → 15.
3.2.0
  • Movement speed while firing increased by 11%: 0.72 → 0.8.
4.2.0
  • Made it easier to ink the ground at the player's feet.
  • Increase damage dealt to opponent's brella by roughly 13%.
  • Increase damage dealt to Rainmaker Barrier by roughly 13%.
4.4.0
  • Increased likelihood of paint appearing at the player's feet when shooting.
5.1.0
  • Increased ink consumption by roughly 15%.
  • Reduced the effect of the Main Power Up gear ability.
    • Changed the amount of gear ability required to deal up to 33.3 damage from 1.8 times to 2.4 times the amount of the primary gear ability.
    • Each secondary gear ability is worth 0.3 of the primary gear ability.
  • Points to fill special gauge: 180 → 200.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The L-3 Nozzlenose D is a special model of the L-3 Nozzlenose with the maker's logo emblazoned on it! The two have the same stats, but this one pairs with S2 Weapon Sub Burst Bomb.png Burst Bombs, letting you continually barrage your enemies! Easy to handle, the L-3 Nozzlenose(sic) is great for the aggressive player who wants to attack with precision and hit baddies with the S2 Weapon Special Inkjet.png Inkjet!

Gallery

Demonstration

Trivia

  • The Nozzlenose family of weapons are visually designed after garden hose reels. This is also reflected in their names in some other languages.
  • The D in the name likely represents the Dolphin on the side.
    • The dolphin may be a reference to the codename for the Nintendo GameCube: "Dolphin".
  • The L in the name means "light", referring that this weapon is the lighter version of the Nozzlenose weapons.
    • This is supported by the French and both Spanish translations of the weapon.
  • This weapon is tied with the Enperry Splat Dualies, Ballpoint Splatling, Octo Shot Replica, and Tentatek Splattershot for the most expensive Inkjet in the game (200 p).

Names in other languages

Template:Foreignname

Translation notes


References