Mobility

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S Ability Locked.svg
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Mobility refers to the movement of player characters.

Jump

Players are able to jump to reach surfaces and have another mobility option during combat. In Splatoon, players can jump with , and in Splatoon 2 and Splatoon 3, players can jump with .

Super Jump

WiiU Splatoon char 09.png
Main article: Super Jump

The Super Jump is an ability that allows Inklings and Octolings to jump high in the air in order to land somewhere else. Super Jumps can be quicker in online battles with the Quick Super Jump ability.

Running and swimming

InkbrushArt.png
File:Ambush-enemies@2x.png

In humanoid form, an Inkling or Octoling can run on flat surfaces, as long as those surfaces are not covered with a color of ink that does not match that of the player. Run speed can be increased in online battles with the Run Speed Up ability.

In squid or octopus form, an Inkling or Octoling can swim and jump quickly through ink of the same color, even using this mechanic to swim up walls and through wire fences and grates into areas that are not typically reachable. Swim speed can be increased in online battles with the Swim Speed Up ability.

Weight classes

In Splatoon games, during online battles, swim speed and run speed are tied to the weapon the player has equipped.

Weight classes are categories that main weapons belong to based on how fast Inklings and Octolings can run and swim with the weapon equipped.

Splatoon

The weapon-based mobility mechanic was not used extensively in Splatoon. At first, it was only applied to the Rainmaker, which reduces swim speed by 20% and reduces run speed by 60%. The mechanic was first applied to main weapons in version 2.7.0 of Splatoon.

In addition to stacking with the speed modifiers Swim Speed Up, Run Speed Up, Ninja Squid, and Disruptors, the weapon speed penalties listed here also stack with each other. For example, an E-liter player that picks up the Rainmaker will move slower than a Splattershot player that picks up the Rainmaker.

Class Weapons
Rainmaker
20% decrease in swim speed
60% decrease in run speed
Mode Icon Rainmaker Splatoon.png Rainmaker
Heavyweight
10% decrease in swim speed

S Weapon Main Dynamo Roller.png Dynamo RollerS Weapon Main Gold Dynamo Roller.png Gold Dynamo RollerS Weapon Main Tempered Dynamo Roller.png Tempered Dynamo Roller
S Weapon Main E-liter 3K.png E-liter 3KS Weapon Main Custom E-liter 3K.png Custom E-liter 3K
S Weapon Main E-liter 3K Scope.png E-liter 3K ScopeS Weapon Main Custom E-liter 3K Scope.png Custom E-liter 3K Scope
S Weapon Main Hydra Splatling.png Hydra SplatlingS Weapon Main Custom Hydra Splatling.png Custom Hydra Splatling

Middleweight
Standard mobility
All other weapons
  • Notably, the weapons under the heavyweight class have large metallic designs.

Splatoon 2

The weapon-based mobility mechanic was expanded in Splatoon 2 to affect run speed based on the main weapon equipped in addition to affecting swim speed. A new lightweight class was added to allow increases in mobility. Weapon movement speed modifiers do not stack with each other, so if a player picks up the Rainmaker, their main weapon's movement speed modifier will be replaced with the Rainmaker's movement speed penalty. The speed modifier still stacks with Swim Speed Up, Run Speed Up, Ninja Squid, and Toxic Mist.

In Octo Expansion, weapons that are heavyweight are middleweight instead. However, the Rainmaker's weight class is unchanged in this mode.

Class Weapons
Rainmaker
20% decrease in swim speed
20% decrease in run speed
Mode Icon Rainmaker Splatoon 2.png Rainmaker
Heavyweight
10% decrease in swim speed
8.3% decrease in run speed

S2 Weapon Main Dynamo Roller.png Dynamo RollerS2 Weapon Main Gold Dynamo Roller.png Gold Dynamo RollerS2 Weapon Main Kensa Dynamo Roller.png Kensa Dynamo Roller
S2 Weapon Main E-liter 4K.png E-liter 4KS2 Weapon Main Custom E-liter 4K.png Custom E-liter 4K
S2 Weapon Main E-liter 4K Scope.png E-liter 4K ScopeS2 Weapon Main Custom E-liter 4K Scope.png Custom E-liter 4K Scope
S2 Weapon Main Explosher.png ExplosherS2 Weapon Main Custom Explosher.png Custom Explosher
S2 Weapon Main Hydra Splatling.png Hydra SplatlingS2 Weapon Main Custom Hydra Splatling.png Custom Hydra Splatling
S2 Weapon Main Tenta Brella.png Tenta BrellaS2 Weapon Main Tenta Sorella Brella.png Tenta Sorella BrellaS2 Weapon Main Tenta Camo Brella.png Tenta Camo Brella

Lightweight
5% increase in swim speed
8.3% increase in run speed

S2 Weapon Main Aerospray MG.png Aerospray MGS2 Weapon Main Aerospray RG.png Aerospray RGS2 Weapon Main Aerospray PG.png Aerospray PG
S2 Weapon Main Bamboozler 14 Mk I.png Bamboozler 14 Mk IS2 Weapon Main Bamboozler 14 Mk II.png Bamboozler 14 Mk IIS2 Weapon Main Bamboozler 14 Mk III.png Bamboozler 14 Mk III
S2 Weapon Main Carbon Roller.png Carbon RollerS2 Weapon Main Carbon Roller Deco.png Carbon Roller Deco
S2 Weapon Main Clash Blaster.png Clash BlasterS2 Weapon Main Clash Blaster Neo.png Clash Blaster Neo
S2 Weapon Main Dapple Dualies.png Dapple DualiesS2 Weapon Main Dapple Dualies Nouveau.png Dapple Dualies NouveauS2 Weapon Main Clear Dapple Dualies.png Clear Dapple Dualies
S2 Weapon Main Inkbrush.png InkbrushS2 Weapon Main Inkbrush Nouveau.png Inkbrush NouveauS2 Weapon Main Permanent Inkbrush.png Permanent Inkbrush
S2 Weapon Main Luna Blaster.png Luna BlasterS2 Weapon Main Luna Blaster Neo.png Luna Blaster NeoS2 Weapon Main Kensa Luna Blaster.png Kensa Luna Blaster
S2 Weapon Main N-ZAP '85.png N-ZAP '85S2 Weapon Main N-ZAP '89.png N-ZAP '89S2 Weapon Main N-ZAP '83.png N-ZAP '83
S2 Weapon Main Splash-o-matic.png Splash-o-maticS2 Weapon Main Neo Splash-o-matic.png Neo Splash-o-matic
S2 Weapon Main Splattershot Jr..png Splattershot Jr.S2 Weapon Main Custom Splattershot Jr..png Custom Splattershot Jr.S2 Weapon Main Kensa Splattershot Jr..png Kensa Splattershot Jr.
S2 Weapon Main Sploosh-o-matic.png Sploosh-o-maticS2 Weapon Main Neo Sploosh-o-matic.png Neo Sploosh-o-maticS2 Weapon Main Sploosh-o-matic 7.png Sploosh-o-matic 7
S2 Weapon Main Tri-Slosher.png Tri-SlosherS2 Weapon Main Tri-Slosher Nouveau.png Tri-Slosher Nouveau
S2 Weapon Main Undercover Brella.png Undercover BrellaS2 Weapon Main Undercover Sorella Brella.png Undercover Sorella BrellaS2 Weapon Main Kensa Undercover Brella.png Kensa Undercover Brella

Middleweight
Standard mobility
All other weapons
Special weapons

In version 5.2.0 of Splatoon 2, mobility specifications for the Baller were added regarding the equipped main weapon.

Squid Roll

An Inkling performing a Squid Roll.
And did you know that you're semiprotected by an ink vortex after performing a Squid Roll or a Squid Surge? Don't get overconfident though - you can still take a hit from an exceptionally powerful splash of ink and if you switch back to Inkling or Octoling form too quickly.
— @SplatoonNA on Twitter[1]

The Squid Roll is a movement technique introduced in Splatoon 3 that allows the player to leap and twirl out of their ink. The player is also able to reduce a small amount of damage while acting while excess damage will be received anyway, akin to Ink Armor. A Squid Roll can be performed while swimming through ink at top speed by pressing while simultaneously flicking in a different direction.

The directions possible to squid roll encompass a 180° semicircle behind the player. Effectively, this allows them to roll backwards, to either direction 90°, or any angle in between. A few techniques exist to perform a Squid Roll in the direction the player is already going. This is referred to a Squid Dash or a Forward Squid Roll by some players.

  • Method 1: Swim at a 45° angle left or right of the intended direction, then press while flicking into the opposite side 45° angle. The player can then Squid Roll again, a total of three times in a row, moving in a zig-zag pattern.
  • Method 2: Swim forward, and sub-strafe backwards by holding and momentarily letting go of while changing direction, before Squid Rolling forwards with and . This method is much more difficult to pull off, but it can be used quickly and repeatedly in any direction.

The Squid Roll can also be used to perform a wall jump. To perform a wall jump, hold against a wall, and press while flicking in the opposite direction.

Squid Surge

An Inkling performing a Squid Surge, with a player wielding a Gold Dynamo Roller behind them.

The Squid Surge is a movement technique introduced in Splatoon 3 that allows the player to climb walls and jump out high into the air. It can be performed by holding while swimming up a wall.

Names in other languages

Squid Roll Squid Surge
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See also