Module:Game shortened

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Helper template that transforms the game argument into the shortened S form. For template chaining and code reduction. Will also help us when new game/expansions/formats are created.

If the game is not matched, the default argument is used instead if specified, otherwise "S".

Usage

game Named or first positional, optional The game that the cost belongs to. The following values are handled:
  • Octo Expansion -> OE
  • Side Order -> SO
  • Salmon Run -> SR
  • Splatoon -> S
  • Splatoon 1 -> S
  • Splatoon 2 -> S2
  • Splatoon 3 -> S3
  • OE -> OE
  • SO -> SO
  • SR -> SR
  • S -> S
  • S2 -> S2
  • S3 -> S3

If game is not specified, the default argument will be used instead.

default Named or second positional, optional If the game argument was not matched, uses this instead.
  • Defaults to "S".
Typical usage

{{Game shortened|<game>|<default>}}

{{Game shortened|Octo Expansion}} -> OE

Chained in another template that has the game parameter

{{Game shortened|{{{game|}}}}} -> S

Using the default parameter

{{Game shortened|Splatoon 3|S}} -> S3

{{Game shortened|game=Splatoon 2|default=Splatoon}} -> S2

In files

[[File:{{Game shortened|Splatoon 3}}_Icon_Big_Run.svg|link=Big Run|30px]] ->

[[File:{{Game shortened|game=Splatoon 2|default=Splatoon 3}}_Splatfest_Logo.svg|link=Splatfest|30px]] ->

See Also


local p = {}

-- Note in Lua calling p.getGame(game) is acceptable,
-- and `default` will be set to nil.
function p.getGame(arg, default)
	--Allows input to be case insensitive
	arg = string.upper(arg)

	local OE = "OE"
	local SO = "SO"
	local SR = "SR"
	local S = "S"
	local S2 = "S2"
	local S3 = "S3"
	
	--All names are in uppercase because of string.upper (for case insensitivity)
	local abbrev = {
		['OE'] = OE,
		['OCTO EXPANSION'] = OE,
		['SR'] = SR,
		['SALMON RUN'] = SR,
		['SO'] = SO,
		['SIDE ORDER'] = SO,
		['S'] = S,
		['S1'] = S,
		['SPLATOON'] = S,
		['SPLATOON 1'] = S,
		['S2'] = S2,
		['SPLATOON 2'] = S2,
		['S3'] = S3,
		['SPLATOON 3'] = S3,
	}

	-- return the abbreviation from the game arg.
	-- If arg is nil then a default will be used.
	return abbrev[arg] or default or "S"
end

-- main to extract arg from frame
function p.main(frame)
	local args = frame:getParent().args
	local arg = args['game'] or args[1]
	local default = args['default'] or args[2] -- or nil
	return p.getGame(arg, default)
end

return p