N-ZAP '85

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Revision as of 00:42, 30 June 2020 by Shahar (talk | contribs) (Updated demonstration video)
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The N-ZAP '85 is a main weapon in Splatoon and Splatoon 2. It highly resembles the original North American NES Zapper, an accessory for the Nintendo Entertainment System released in 1985, hence its name.

Splatoon

N-ZAP '85

N-ZAP '85

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Echolocator.png Echolocator
Special points
Special depletion Special gauge 40%
Range
50 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 5
Cost Cash 3,500
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants N-ZAP '89 N-ZAP '89
N-ZAP '83 N-ZAP '83

The N-ZAP '85 was the first weapon to be added post-release. It was released on 1 June 2015 alongside the stage Port Mackerel and Ranked Battles. It's weaker than the Splattershot but it makes up for it with a higher rate of fire. It comes with Splat Bombs and the Echolocator.

Data

Template:Shooter data

Version history

Version Adjustments
2.2.0
  • Walk speed while firing increased by 11%.
2.7.0
  • The radius of the droplets that fall before the shot hits has been increased by about 7%.
  • Intervals between the droplets that fall before the shot hits have been reduced.
  • Special gauge loss: 50% → as low as 40%

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The N-ZAP '85 is a Shooter with excellent ink efficiency and rapid-fire capability! Its attack power isn't all that, but it's fabulous at quickly charging up the S Weapon Special Echolocator.png Echolocator special weapon. Combined with S Weapon Sub Splat Bomb.png Splat Bombs, this set caters to fighters who like to cover a lot of ground in battle!(NA)[a]

S Sheldon Artwork.png
Sheldon's Introduction

The N-ZAP '85 is a Shooter that boasts incredible ink efficiency and rapid-firing capability! Its attack power is low, but it excels at hounding foes long after their weapons have run out of ink! With the S Weapon Special Echolocator.png Echolocator and S Weapon Sub Splat Bomb.png Splat Bombs, this set suits fighters who like to cover a lot of ground in battle!(EU/OC)[b]

Each shot is kind of weak, but the high rate of fire makes up for it. This weapon's popularity is due not only to its helpful special but also to its snazzy futuristic design.
— In-Game Description
A new weapon called the N-ZAP '85 has been added to Splatoon! It's apparently based on the design of something called the NES Zapper that was released in 1985? Doesn't ring a bell. While it's not the most powerful weapon out there, it's got a great rate of fire and it comes in a set with S Weapon Sub Splat Bomb.png Splat Bombs and the S Weapon Special Echolocator.png Echolocator.
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

N-ZAP '85

N-ZAP '85

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Special points 200p
Special depletion
Range
50 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 9
Cost Cash 7,100
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants N-ZAP '89 N-ZAP '89
N-ZAP '83 N-ZAP '83

The N-ZAP '85 returns in Splatoon 2, looking identical to how it did in the first game. It comes with Suction Bombs and Ink Armor.

Quick facts

Role: Support[1]

Strengths: All-around capabilities, mobility, turfing, Ink Armor

Weakness: Is not exceptionally strong in any one of its supportive capabilities[2]

Recommended abilities

Ability Purpose
S2 Ability Ink Saver (Sub).png Ink Saver (Sub) Allows more frequent use of Suction Bombs
S2 Ability Run Speed Up.png Run Speed Up Increases running speed, particularly while firing
S2 Ability Special Charge Up.png Special Charge Up Accelerates building up the Special gauge for Ink Armor

[3]

Use

  • As an Ink Armor-based support weapon, the N-ZAP '85 is an all-rounder with no obvious weaknesses.
    • It outranges the Splattershot Jr. and outdamages the Kensa Undercover Brella, allowing it to be more aggressive against opposing slayers than either of the two.
    • It is more ink efficient than either the .96 Gal or the H-3 Nozzlenose D.
    • It is more accurate and mobile than the .96 and has Suction Bombs, while the .96 Gal has no bombs with which to either apply pressure or zone out opponents.
    • It has more mobility and a lower special gauge requirement than the H-3 Nozzlenose D (200 vs. 220).
  • The primary tradeoff for being a Jack-of-all-trades is the lack of a major strength among its supportive capabilities; it is not the most efficient at turfing, the most effective at providing support fire, or the fastest at building up Ink Armor.
    • Ink Saver (Sub) can allow for more frequent Suction Bomb use but not quite enough to spam bombs (without a very high investment).
    • Special Charge Up can speed up the process of building up the special gauge for Ink Armor but not as quickly as with some other Ink Armor-based weapons.
  • One unique advantage the N-ZAP '85 possesses over most other weapons it its inherent mobility, particularly while firing. Use this to strafe while firing to avoid opponents' shots, buying time to splat the opponent with a (usually) weaker main weapon. Run Speed Up can increase this mobility advantage even further.
  • Suction Bombs can be used similarly as Splat Bombs, including clearing areas, such as perches or the Tower, of opponents. However, there are key differences:
    • They can attach to surfaces, allowing both more room for error when aiming and the planting of craftier traps, such as underneath a grate.
    • They take two seconds after attaching to a surface to detonate, as opposed to one second for a Splat Bomb.
    • They inflict more damage from a direct hit and have a larger overall radius of damage.
  • Ink Armor allows its user's team to either initiate a push, to recapture a Splat Zone for example, or maintain one, such as while locking out the opponent.
    • Time the activation of Ink Armor carefully; it takes up to two seconds to activate Ink Armor, which lasts for at least six seconds.
    • Try to activate Ink Armor when most or all teammates are active. Slayers, who risk getting splatted more often, benefit from Ink Armor more than anchors do.

Countermeasures

  • Other Ink Armor-based support weapons each have at least one specific advantage over the N-ZAP '85:
    • The Splattershot Jr. has faster turfing, a lower special gauge requirement, and a larger ink tank, the latter which more easily enables bomb spamming.
    • Both the .96 Gal and H-3 Nozzlenose D outrange and overpower the N-ZAP '85. The .96 Gal also has a lower special gauge requirement.
    • The Kensa Undercover Brella has a shield for protection and Torpedoes for both zoning and distracting opponents.
  • While the N-ZAP '85 stands better against slayer's weapons than the Splattershot Jr., most slayer's weapons still have an advantage in a one-on-one, particularly in terms of damage. However, be wary of any Suction Bomb traps an opposing N-ZAP '85 might plant while retreating, such as around a corner or underneath a grate.
  • Keep an eye on the HUD to know when the opponent's N-ZAP '85 has Ink Armor ready to use, and both watch and listen for when it is activated.
    • The best way to prevent the opponent from using armor is to splat the opponent with the N-ZAP '85 (or any other Ink Armor-equipped weapon). A charger user can prioritize said opponent when sniping, or a slayer can attempt to pick off an unwary N-ZAP '85.
    • Focus fire on armored opponents for longer than usual - preferably with everyone ganging up on one opponent at a time - to compensate for their armor.
    • Object Shredder allows a player to inflict three times damage onto armored opponents, as long as the armor is active. Combining this with Ink Storm can nearly neutralize armored pushes by the opponent.

Data

Template:Shooter data[4]

Version history

Version Adjustments
Base game
  • Shot deviation angle while jumping: 15 degrees → 12 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Droplet rate: 1.65 → 1.4
  • Distance between droplets: 100 units → 110 units
  • Near droplet paint radius: 19.2 units → 18 units
  • Far droplet paint radius: 18 units → 16 units
  • Droplet paint radius: 12.8 units → 11.6 units
1.1.2
1.3.0
  • Points to fill special gauge: 200 → 190
1.4.0
  • Changed to match the faster movement speed and swim speed when not shooting of weapons like the Sploosh-o-matic and Splattershot Jr.
    • Weight class: Middleweight → lightweight
  • Increased movement speed while shooting by roughly 5%.: 0.8 → 0.84
  • Made it easier to ink the area around your feet.
    • If a paint droplet has not fell within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet.
2.2.0
  • Special points: 190 → 210
4.2.0
  • Reduce the interval between firing and when you're able to become a squid/octopus or use sub weapon by 3/60 of a second.
4.4.0
  • Reduced the time to shoot from squid/octopus form by 1/60 of a second.
4.6.0
  • Painting radius around your feet increased by 6%.
  • Main Power Up effectiveness increased with less gear slots.
4.7.0
  • When using Main Power Up, in addition to the previous effects, the accuracy when firing on the ground increases.
  • Points to fill special gauge: 210 → 200
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The N-ZAP '85 is a shooter with excellent ink efficiency and rapid-fire capability! Its attack power isn't all that, but you can use its features to ink turf quickly as you pursue your opponents! Use the S2 Weapon Sub Suction Bomb.png Suction Bombs to further stick it to the baddies, and as you close in on them, pop your S2 Weapon Special Ink Armor.png Ink Armor and watch them squirm! This weapon is the very definition of "reliable." I recommend it for players who put a big emphasis on ink coverage!

Gallery

Demonstration

Trivia

  • This weapon is based on the 1985 version of the NES Zapper. The name N-ZAP '85 also derives from this.
  • In Splatoon, the N-ZAP '85 is the first post-release weapon to added.
  • This weapon is used in the following Octo Expansion level:

Etymology

N-ZAP '85 is a shortened form of NES Zapper 1985. '85 is based on the year the original NES Zapper model was released.

The N-ZAP '85 has the same name origin in all regions.

Names in other languages

Template:Foreignname

References