Neo Splash-o-matic

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Revision as of 20:28, 16 March 2020 by DaDoc540 (talk | contribs) (→‎Splatoon 2: corrected link and description for revamped Sendou.ink)
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The Neo Splash-o-matic is a shooter main weapon in Splatoon and Splatoon 2. It is a Neo-branded variant of the the Splash-o-matic and comes with a different sub and special weapon.

Splatoon

Neo Splash-o-matic

Neo Splash-o-matic

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Burst Bomb.png Burst Bomb
Special S Weapon Special Inkzooka.png Inkzooka
Special points
Special depletion Special gauge 40%
Range
40 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 9
Cost Cash 6,200
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.7%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Splash-o-matic Splash-o-matic

The Neo Splash-o-matic was released on 22 July 2015 at 02:00 UTC.[1] It comes with Burst Bombs and the Inkzooka.

Data

Template:Shooter data

Version history

Version Adjustments
2.2.0
  • Base damage: 26.0 → 28.0.
2.7.0
  • Initial velocity of shots increased by about 10%.
  • Spread reduced by about 10%.
  • Range increased by about 10%.
  • Special gauge loss: 50% → as low as 40%.

Gallery

Demonstration

Splatoon 2

Neo Splash-o-matic

Neo Splash-o-matic

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Suction-Bomb Launcher.png Suction-Bomb Launcher
Special points 210p
Special depletion
Range
42 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 27
Cost Cash 16,800
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Splash-o-matic Splash-o-matic

The Neo Splash-o-matic was released on 25 April 2018 as part of Version 3.0.0. It comes with Burst Bombs and the Suction-Bomb Launcher.

Quick facts

A.k.a.: Splash

Role: Slayer[2]

Strengths: Accuracy, mobility, turfing, Bomb Launcher farming

Weaknesses: Weak damage, short range

Recommended abilities

Ability Purpose
S2 Ability Ink Saver (Sub).png Ink Saver (Sub) Allows more frequent use of Burst Bombs
S2 Ability Main Power Up.png Main Power Up Increases main weapon damage up to 33.3

[3]

Use

  • While its build has some supportive elements, the Neo Splash-o-matic is primarily a slayer's weapon:
    • Its near-perfect accuracy and high rate of fire make it very efficient at splatting opponents within its range.
    • Its lightweight nature and Burst Bombs make it very mobile, more so than the Splash-o-matic in Splatoon. Swim Speed Up can further help either close the distance towards an opponent or flee from an unfavorable matchup.
    • Like most slayer's weapons, it can benefit from abilities that encourage aggressive play, such as Comeback, Quick Respawn, and Stealth Jump.
  • The rapid firing rate and excellent ink coverage of the Neo Splash-o-matic make it an excellent turfing weapon, allowing it to more easily maintain map control, capture Splat Zones, and build up the special gauge.
  • The primary weaknesses of the Neo Splash-o-matic is its lack of both damage and range.
    • Main Power Up can increase the damage of the Neo Splash-o-matic, capping off at 33.3 with 31 ability points — reached with either one main and seven subs or two mains and four subs. If this is too high an investment, 10 ability points, or one main, are enough to exceed 30 damage.
    • Sub Power Up can increase the throwing range of Burst Bombs, compensating for the short range of the Neo Splash-o-matic.
    • Sharking and Ninja Squid can help sneak up close to opponents to offset the Neo Splash-o-matic's short range.
    • The Neo Splash-o-matic has a higher special gauge requirement than most other slayer's weapons, offsetting its rapid turfing. Special Charge Up can further hasten building up the special gauge, allowing for more Suction-Bomb Launcher use.
  • The instant explosion and good ink efficiency of Burst Bombs offer plenty of uses:
    • Quickly turfing various inkable surfaces for quick maneuvering and building of the special gauge.
    • Either leading off attacks before attacking with the main weapon or finishing off damaged opponents who try to flee.
  • When used at the right time, the Suction-Bomb Launcher can turn the tide of a battle:
    • Either capturing or holding onto a zone while forcing opponents away from the zone.
    • Either leading or stopping a Tower, Rainmaker, or Power Clam push by clearing opponents out of the way.
    • Quickly popping the Rainmaker's shield to instantly start or restart a Rainmaker push.

Countermeasures

  • Having shorter range and weaker damage than most other typical slayer's weapons, the Neo Splash-o-matic would be at a disadvantage against them:
    • All variants of the Splattershot, the L-3 Nozzlenose, and the Splattershot Pro outrange the Neo Splash-o-matic.
    • Blasters, rollers, and sloshers easily overpower the Neo Splash-o-matic.
    • However, do not overlook its Burst Bombs, as they can provide its user more damage and range than expected from the main weapon.
  • Any mid-ranged or long-ranged weapon, such as chargers and splatlings, can fire upon the Neo Splash-o-matic with impunity unless it gets too close.
  • To prevent sharking, keep track of all four opponents – particularly which ones have neither been splatted nor super jumped to their spawn point – and turf suspicious puddles of opposing ink, preferably with a sub weapon. Point Sensors, while unable to turf, can expose any sharking opponents.
  • Splashdown and Booyah Bomb, if timed properly, can negate the Suction Bombs of a Suction-Bomb Launcher.
  • A counter Bomb Launcher can nullify the effects of Suction-Bomb Launcher, preventing its user's team from either capping a zone or continuing a push.

Data

Template:Shooter data[4]

Version history

Version Adjustments
Base game
  • Weight class: Middleweight → lightweight
  • Increased firing range by roughly 6%.
    • Initial bullet velocity: 36 units per frame → 39.2 per frame
    • Bullet velocity after flying straight: 15.83 units → 15.815 units
      • Effective range: 72 units → 78.4 units
      • Total range: 103.66 units → 110.03 units
  • Increased the amount of ink splattered by each shot making it easier to ink the ground.
    • Droplet rate: 1.2 → 1.5
    • Distance between droplets: 110 units → 95 units
  • Angle of shot deviation while on the ground: 2.7 degrees → 0 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Ink consumption: 0.7% → 0.8%
  • Number of droplet patterns: 7 → 6
  • Radius of paint droplets near the player: 22 units → 20.5 units
  • Far droplet paint radius: 19 units → 16.5 units
  • Droplet paint radius: 13.2 units → 12.8 units
3.2.0
  • ⁠Shooting while jumping will no longer cause shot variability.
4.0.0
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 3/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.9.0
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.

Gallery

Demonstration

Quotes

Click to view the quotes for Neo Splash-o-matic. View the quotation page.

Etymology

Neo Splash-o-matic is derived from Splash and Automatic, plus the prefix Neo, Ancient Greek for new. The prefix Neo is also used to differentiate it from the Splash-o-matic. This trait is shared among the other alternate sets of the Neo brand. The -o-matic suffix is also a common, cliché naming convention for technological gadgets.

シャープマーカーネオ shāpu mākā neo references the pen-based appearance of the Neo Splash-o-matic. Like the English name, Neo is also used to differentiate it from Sharp Marker.

Names in other languages

Template:Foreignname

References