Octo Canyon data

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Revision as of 19:33, 18 May 2020 by P.J. GT (talk | contribs) (→‎Enemies: Corrected Octotrooper Shield data (They actually give 1 Power Egg).)

This page serves to document stats for enemies and equipment in Octo Canyon.

Definitions

  • Damage: The strength of an attack.
  • Fire delay: The number of frames between each attack. For example, if this number is 4: a weapon fires a bullet > 3 frames pass > another bullet appears on the 4th frame.
  • Ink usage: The number of ink points used with each attack. The Ink Tank starts with 100 ink points, and can be upgraded to contain 150 ink points.
  • Speed: Measured in du/f (the game's internal distance unit per frame). There are 50 distance units per mark in the shooting range.

Equipment

Item Level Capacity
Ink Tank Level 1 100
Level 2 ?
Level 3 150
Main weapon stats
Weapon Level Damage Fire delay Ink usage Notes
Hero Blaster Level 1
  • Direct hit: 140
  • Splash damage: 50-70
50 8.0
Level 2 30 7.0
Hero Brella Level 1
  • Individual bullet: 15
  • Maximum total damage: 90
3.0 Brella HP: 500
Level 2 2.0 Brella HP: 1000
Herobrush Level 1
  • Swing: 30-40
  • Roll: 25
10 Roll speed: 1.68
Level 2
  • Swing: 60
  • Roll: 50
8 Roll speed: 1.92
Hero Charger Level 1
  • No Charge: 55
  • Partial Charge: 55-130
  • Full Charge: 160
To charge: 64
  • Min charge: 2.25
  • Max charge: 18.0
Level 2 To charge: 32
  • Min charge: 3.0
  • Max charge: 14.0
Hero Dualies Level 1 30
  • Normal: 5
  • Post-roll: 4
0.6
Level 2
  • Normal: 3
  • Post-roll: 2
0.5
Hero Roller Level 1
  • Crush: 150
  • Horizontal Flick: 35-150
  • Vertical Flick: 40-150
Level 2
  • Crush: 250
  • Horizontal Flick: 40-250
  • Vertical Flick: 60-250
Hero Shot Level 1 40 12 1.6
Level 2 6 1.0
Level 3 3 0.6
Hero Slosher Level 1 75 30 7.0
Level 2 100 25
Hero Splatling Level 1
  • Individual bullet damage: 28
  • Number of bullets fired at full charge: 36
  • Bullet delay: 4
  • To fill first charge ring: 50
  • To fill second charge ring: 75
Level 2
  • Bullet delay: 3
  • To fill first charge ring: 25
  • To fill second charge ring: 40
Sub weapon stats
Weapon Damage Ink usage
Autobomb
  • Direct: 150
  • Splash: 30
70.0
Curling Bomb
  • Touch: 20
  • Direct: 150
  • Splash: 30
Splat Bomb
  • Direct: 180
  • Splash: 30

Enemies

Enemy HP Damage Power Eggs 
Common
Octotrooper 70 50 1
Twintacle Octotrooper 140 20 5
Octotrooper Shield 1000 0 1
Octocopter 70 (Normal variants)
100 (Octo Shower variant)
50 1
Octobomber 140 180 (Direct hit)
30 (Min. splash)
3
Octopod 30 100 (Direct hit)
50 (Min. splash)
1
Octostamp 70 40 1
Octosniper 140 100 5
Octocommander 140 25 5
Octoballer 100 2160 1 (Regular)
10 (Yellow)
20 / 10 / 0 (Giant)*
Octoseeker 1620 (Stamp)
10 (Propeller)
0 *
Tentakook 100 180 (Direct hit)
30 (Min. splash)
3
Octohurler 140 1
Octoling 100 Octoshot: 35
Roller: 150 - 35 (Horizontal swing) / 150 - 40 (Vertical swing)
Blaster: 120 (Direct hit) / 70 - 50 (Splash)
Slosher: 70
Splat Bomb: 180 (Direct hit) / 30 (Min. splash)
3
Elite Octoling 5
Octozeppelin 100 (Large variant)
50 (Small variant)
100 (Direct hit)
300 (Min. Splash)
30 (Propeller)
3*
Zapfish Shield 400
Mini Zapfish Shield
Boss
Octo Oven 600 (Boss tentacle) Bread loaf: 1680
Gusher: 100
Glazing machine: 100
Octo Samurai 1500
600 (Boss tentacle)
Horizontal swing: 1400 (Direct hit) / 50 (Splash)
Bike attack: 1680
Jump slash: 1680
Spin attack: 80 (Continuous)
Three slashes: 2160 (Direct hit) / 50 (Splash)
Long vertical swing: 50
Neo Octostomp 600 (Boss tentacle)
700 (Black buckle)
Stamp: 1680
Tackle: 1680
Octo Shower 600 (Boss tentacle)
100 (Octocopter)
Charger: 140
Octopod missle: 60 (Direct hit) / 30 (Splash)
Shower: 2000
Octocopter: 50
Gatling gun: 25
Sting Ray: 2 pr. frame/120 pr. second
DJ Octavio 700
Octobot King II Fist 400

[1]

References