Octo Canyon data

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Revision as of 16:30, 28 September 2023 by Perfectionist (talk | contribs) (link change after page move)

This page serves to document stats for enemies and equipment in Octo Canyon.

Definitions

  • Damage: The strength of an attack.
  • Fire delay: The number of frames between each attack. For example, if this number is 4: a weapon fires a bullet > 3 frames pass > another bullet appears on the 4th frame.
  • Ink usage: The number of ink points used with each attack. The Ink Tank starts with 100 ink points, and can be upgraded to contain 150 ink points.
  • Speed: Measured in du/f (the game's internal distance unit per frame). There are 50 distance units per mark in the shooting range.

Equipment

Item Level Capacity
Ink Tank Level 1 100
Level 2 125
Level 3 150
Main weapon stats
Weapon Level Damage Fire delay Ink usage Notes
Hero Blaster Level 1
  • Direct hit: 140
  • Splash damage: 50-70
50 8.0
Level 2 30 7.0
Hero Brella Level 1
  • Individual bullet: 15
  • Maximum total damage: 90
3.0 Brella HP: 500
Level 2 2.0 Brella HP: 1000
Herobrush Level 1
  • Swing: 30-40
  • Roll: 25
10 Roll speed: 1.68
Level 2
  • Swing: 60
  • Roll: 50
8 Roll speed: 1.92
Hero Charger Level 1
  • No Charge: 55
  • Partial Charge: 55-130
  • Full Charge: 160
To charge: 64
  • Min charge: 2.25
  • Max charge: 18.0
Level 2 To charge: 32
  • Min charge: 3.0
  • Max charge: 14.0
Hero Dualies Level 1 30
  • Normal: 5
  • Post-roll: 4
0.6
Level 2
  • Normal: 3
  • Post-roll: 2
0.5
Hero Roller Level 1
  • Crush: 150
  • Horizontal Flick: 35-150
  • Vertical Flick: 40-150
Level 2
  • Crush: 250
  • Horizontal Flick: 40-250
  • Vertical Flick: 60-250
Hero Shot Level 1 40 12 1.6
Level 2 6 1.0
Level 3 3 0.6
Hero Slosher Level 1 75 30 7.0
Level 2 100 25
Hero Splatling Level 1
  • Individual bullet damage: 28
  • Number of bullets fired at full charge: 36
  • Bullet delay: 4
  • To fill first charge ring: 50
  • To fill second charge ring: 75
Level 2
  • Bullet delay: 3
  • To fill first charge ring: 25
  • To fill second charge ring: 40
Sub weapon stats
Weapon Damage Ink usage
Autobomb
  • Direct: 150
  • Splash: 30
70.0
Curling Bomb
  • Touch: 20
  • Direct: 150
  • Splash: 30
Splat Bomb
  • Direct: 180
  • Splash: 30

Enemies

Enemy HP Damage Power Eggs 
Common
Octotrooper 70 50 1
Blobby Octotrooper 70 50 1
Twintacle Octotrooper 140 20 5
Octotrooper Shield 1000 0 1
Octocopter 70 (Normal variants)
100 (Octo Shower variant)
50 1
Octobomber 140 180 (Direct hit)
30 (Min. splash)
3
Octopod 30 100 (Direct hit)
50 (Min. splash)
1
Octostamp 70 40 1
Octosniper 140 100 5
Octocommander 140 25 5
Octoballer 100 2160 1 (Regular)
10 (Yellow)
20 / 10 / 0 (Giant)[a]
Octoseeker 1620 (Stamp)
10 (Propeller)
0 [b]
Tentakook 100 180 (Direct hit)
30 (Min. splash)
3
Octohurler 140 1
Octoling 100 Octoshot: 35
Roller: 150 - 35 (Horizontal swing) / 150 - 40 (Vertical swing)
Blaster: 120 (Direct hit) / 70 - 50 (Splash)
Slosher: 70
Splat Bomb: 180 (Direct hit) / 30 (Min. splash)
3
Elite Octoling 5
Octozeppelin 100 (Large variant)
50 (Small variant)
100 (Direct hit)
300 (Min. Splash)
30 (Propeller)
3[c]
Zapfish Shield 400
Mini Zapfish Shield
Boss
Octo Oven 600 (Boss tentacle) Bread loaf: 1680
Gusher: 100
Glazing machine: 100
Octo Samurai 1500
600 (Boss tentacle)
Horizontal swing: 1400 (Direct hit) / 50 (Splash)
Bike attack: 1680
Jump slash: 1680
Spin attack: 80 (Continuous)
Three slashes: 2160 (Direct hit) / 50 (Splash)
Long vertical swing: 50
Neo Octostomp 600 (Boss tentacle)
700 (Black buckle)
Stamp: 1680
Tackle: 1680
Octo Shower 600 (Boss tentacle)
100 (Octocopter)
Charger: 140
Octopod missile: 60 (Direct hit) / 30 (Splash)
Shower: 2000
Octocopter: 50
Gatling gun: 25
Sting Ray: 2 pr. frame/120 pr. second
DJ Octavio 700
Octobot King II Fist 400

[1]

Notes

  1. The first time a giant Octoballer is deafeated from the same spawn point it gives 20 Power Eggs. The second time it gives 10, and then no more after that.
  2. The Octoseeker is indestructible.
  3. Obtained only the first time an Octozeppelin is defeated from the same spawn.

References