Octo Expansion

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Revision as of 10:07, 16 July 2018 by DJParticle (talk | contribs) (→‎Gear: Golden toothpick only gear that's skill-locked)

Template:SpoilerWOE Template:InfoboxMode

Pale summer moonlight shimmers on the seafloor.

An octopus, unaware that dawn will bring capture,

Rests within a trap, dreaming fleeting dreams...

— The opening poem of Octo Expansion

Splatoon 2: Octo Expansion is paid downloadable content for Splatoon 2.[1][2] It was released on June 14, 2018 at Template:UTC with the 3.1.0 update.

The mode is located at the subway entrance in the alleyway to the upper right of the map. It is also referred to as the Deepsea Metro on the drop down map.

Story

The player takes the role of Agent 8, an Octoling with amnesia who finds themself in a strange subway station connected to a series of research facilities deep underground. As the game stars, the Octoling sees Cap'n Cuttlefish ready to attack them before stopping seeing that they don't have a weapon with them. Cap'n Cuttlefish then informs the Octoling that they and Agent 3 fought in Octo Valley before "something" attacked the three and caused the Octoling to lose all of their memories in the process. Surprised, Cap'n Cuttlefish asks if they remember anything which prompts the customization of the player's Octolings. After finding a way through the beginning, Agent 8 and Cap'n Cuttlefish come across an empty platform with a lone telephone ringing. As the Octoling answers the telephone, the telephone identifies them as subject No. 10008; being too long, Cap'n Cuttlefish decides to give No. 10008 the name, "Agent 8" for short. It tells the Octoling that it would want to go the "Promise Land" so they can be free, but in order to do so, Agent 8 must collect the 4 "thangs" so they can have a way to the promise land. As the phone ends the call, a train pulls up towards Agent 8 and Cap'n Cuttlefish and stops for them. They then meet C.Q. Cumber who is the conductor of the train and explains the functions of the CQ-80 and the credits system. Shortly afterwards, Pearl and Marina make contact with the two of them and offer their help in escaping.

After collecting all four "thangs", the telephone cryptically asks whether Agent 8 is "ready to ascend to a higher plane of existence" and "willing to become something greater than yourself" before using the thangs to seemingly open a door out of the Metro. It is soon revealed to be a trap, however, and Agent 8 and Cap'n Cuttlefish realize the thangs were parts of a giant blender that the Telephone plans to use to render them into raw material.

Before the blender can turn on, Cap'n Cuttlefish is able to send a distress call, prompting Agent 3 to crash through the ceiling and destroy the blender. Agent 3 is knocked out, but Agent 8 is able to use Agent 3's employee-model CQ-80 to activate an elevator to the surface after a lengthy escape, defeating a partially sanitized Agent 3 in the process. Once on the surface, Pearl and Marina prepare to airlift the Cap'n and Agent 8 to safety, but the above-ground section of the facility proceeds to rise from the ground, now revealed to be part of a human statue. The telephone introduces itself as Commander Tartar, an AI created 12,000 years ago to pass on human knowledge to any species worthy enough. The Commander has judged both Inklings and Octarians as unworthy of receiving its knowledge, and begins activating a weapon to destroy and recreate life on Earth, fueled by the raw material of the failed subjects that it seeks to use to create "perfect" life. Marina, Pearl, and Agent 8 hurriedly put a stop to the statue, using Marina's prototype "hyper bombs" and a Killer Wail powered by Pearl's loud voice. With the day saved and Commander Tartar destroyed, Pearl and Marina hug with Cap'n Cuttlefish celebrating and Agent 3 wakes up, Agent 8 watches and smiles at finally able to be free. The group then look out to Inkopolis Square, Cap'n Cuttlefish presses the CQ-80 and the staff credits play. After the credits begin to finish, Agent 8 looks back at the player and smiles at them. With the day saved, Off the Hook returns to Inkopolis Square, dropping off Agent 8 there as well.

When Agent 8 returns to the Deepsea Metro, C.Q. Cumber tells them that they can now transfer credits into items as well as find Mem Medallions in different Stations that can be used to exchange items in the Vending Machine. Cap'n Cuttlefish informs Agent 8 that Agent 3 went out on patrol and he wished to check on the denizens of the deep for a while longer.

After Agent 8 completes all the tests, a locker in the Central Station will open and Agent 8 will have a battle with their "Inner Agent 3" with both of them having the classic colors of blue and orange respectively. Defeating them will reward the player with the Golden Toothpick.

Gameplay

Octo Expansion adds a new single-player campaign consisting of 80 levels. Off the Hook will support Agent 8 from above ground, and their help can be used to skip missions that are too difficult.

The first station has the Telephone, where Agent 8 learns the details on how to escape the Deepsea Metro. The Telephone also provides Agent 8 with the CQ-80 device (a flat controller shaped like a submarine), used to navigate the underground; and a CQ Card, which is used to store CQ Points. C.Q. Cumber will issue an initial 1,000 CQ Points to start off.

Entering each mission costs a set amount of points, for either 1, 3 or 5 lives. The player can then choose between multiple challenges, each with a different weapon set. Depending on the weapon set chosen, a different amount of points is awarded (harder sets provide bigger rewards).

Lives are lost not only from being splatted but also by failing to comply with certain test conditions. If the player fails to complete the test's conditions to pass, an inflatable balloon of ink attached to Agent 8's ink tank will explode and splat them in the process.

If the player loses all of their lives, they may continue from the last checkpoint with all lives returned by paying more points, return to the station for free (but still having to pay to reenter the level), abandon the level and return to the subway, or ask for help from Off the Hook to skip the level. Off the Hook can only help you skip a level if Agent 8 fails the levels at least twice. When prompted to Ask for Help, it requires the regular fee to autopass the level and Marina will download Agent 8's test data and hack into Kamabo's mainframe to trick the data into thinking Agent 8 passed, the screen will have rows of Marina's logo overlayed on it and the mem cake will be gray with only the quote "Your guess is as good as mine." However, if pressed to ask for help, the player can press "X" again to "Tough it Out" and continue to play the level as normal. If skipped, the mem cake of that level will not be collected barring players from certain rewards till they've completed the station properly.

If a player finds themselves with less than 100 CQ Points after losing all of their lives, a game over screen will appear instead of a continue screen. The player will then return to the subway where Pearl will take money from her Dad and Marina will convert the money into CQ points and will transfer 3,000 CQ Points to Agent 8. However you will be in debt which can be repaid through Cap'n Cuttlefish. Players cannot access the secret boss fight if they have debt.

The normal Octarians from Octo Canyon are replaced with Sanitized Octarians, which are a distinctive shade of sickly green.

Enemy Octolings will be able to use more main weapons and special weapons, only seen in online multiplayer modes until now. For example, in the first mission (also seen in the trailer), an enemy Octoling is shown chasing Agent 8 using an S2 Weapon Special Inkjet.png Inkjet. A select amount of levels will also be special only, meaning Agent 8's special bar will never go down.

Some Tests have Agent 8 go against a team of four Sanitized Octolings in a style of ranked modes. The time limit will always be five minutes and Agent 8 has unlimited lives until the time limit ends.

After completing the campaign, players will be able to play as a male or female Octoling in multiplayer gameplay and customize them just like Inklings. Gear and weapons will be shared between the characters in the same account.

A short gameplay video of one of the missions was published on April 30, 2018. It shows Agent 8 on a mission requiring her to defeat all enemies within 2 minutes. The enemies are Sanitized Octotroopers, Octosnipers and Octocommanders situated, along with Balloon Fish on floating platforms, which Agent 8 can make spin by shooting her S2 Weapon Main Splat Charger.png Splat Charger at Ink Switches. This video also marks the first appearance of canisters similar to the special weapon canisters from Octo Canyon, as well as metallic briefcases. Both are marked with the same logo as the CQ-80 and the CQ Card, unlike the Octo Canyon canisters that show the Ammo Knights logo. The objective of the missions were revealed in a short gameplay video of Stamped-Up Station. It is a set of three floating pieces of a goal that must be covered in ink to be activated and be touched in order for the level to be completed which the level will say "TEST PASSED!" similar to the function of the Zapfishes. There are also smaller posts that emit red beacons that function the same to Mini Zapfish.

After 3 of the thangs are found, Cap'n Cuttlefish will decide to make a "missing" poster for Agent 3, he will then ask Agent 8 what they look like which determines Agent 3's gender, skin color, and eye color.

During the escape, if Agent 8 dies five times in a phase, their "Skip Charge" will be filled and will be allowed to skip the phase. If so, the sounds of a Splashdown and a Sting Ray can be heard and there will be a simple transitional phrase on the screen stating that Agent 8 got past the phase. In the final boss, it will be instantly filled.

When Agent 8 returns to the Deepsea Metro, they will now be able to use the Vending Machine in Central Station to exchange 15000 Credits for an item and go around other stations to claim Mem Medallions to be exchanged for the Vending Machine. The Vending Machine has more variety than the Ammo Knights Enhancifier, having the chance of getting more than one drink ticket, upgraded food tickets, Cash, Ability Chunks, Credits. The items range from getting every type of drink ticket to even getting tens of thousands of Cash.

Characters

Gear

Purchasing the Octo Expansion unlocks the Studio Octophones and the Octo Layered LS. As soon as the player enters the game and finish the Inkopolis Square News, a box containing both pieces of gear will be in the center of the Square.

14 gear items are obtainable through Octo Expansion. All players will see the items in-game, but only players who purchase the Octo Expansion will be able to obtain the items for themselves.

Of all the items listed here, only the Golden Toothpick requires the player to pass all stages without help from Off The Hook.

Gear Type Brand Ability Rarity Unlock
Studio Octophones Headgear Cuttlegear Cuttlegear S2 Ability Ink Recovery Up.png Ink Recovery Up Template:Rarity Purchase Octo Expansion
Octo Layered LS Clothing Cuttlegear Cuttlegear S2 Ability Ink Saver (Main).png Ink Saver (Main) Template:Rarity Purchase Octo Expansion
Fresh Octo Tee Clothing Cuttlegear Cuttlegear S2 Ability Ink Saver (Sub).png Ink Saver (Sub) Template:Rarity Escape to Inkopolis
Octoling Shades Headgear Cuttlegear Cuttlegear S2 Ability Last-Ditch Effort.png Last-Ditch Effort Template:Rarity Complete 1 line
Neo Octoling Armor Clothing Cuttlegear Cuttlegear S2 Ability Haunt.png Haunt Template:Rarity Complete 2 lines
Neo Octoling Boots Shoes Cuttlegear Cuttlegear S2 Ability Object Shredder.png Object Shredder Template:Rarity Complete 3 lines
Null Visor Replica Headgear Cuttlegear Cuttlegear S2 Ability Special Power Up.png Special Power Up Template:Rarity Complete 4 lines
Null Armor Replica Clothing Cuttlegear Cuttlegear S2 Ability Ink Resistance Up.png Ink Resistance Up Template:Rarity Complete 5 lines
Null Boots Replica Shoes Cuttlegear Cuttlegear S2 Ability Drop Roller.png Drop Roller Template:Rarity Complete 6 lines
Old-Timey Hat Headgear Cuttlegear Cuttlegear S2 Ability Comeback.png Comeback Template:Rarity Complete 7 lines
Old-Timey Clothes Clothing Cuttlegear Cuttlegear S2 Ability Thermal Ink.png Thermal Ink Template:Rarity Complete 8 lines
Old-Timey Shoes Shoes Cuttlegear Cuttlegear S2 Ability Run Speed Up.png Run Speed Up Template:Rarity Complete 9 lines
Conductor Cap Headgear Cuttlegear Cuttlegear S2 Ability Sub Power Up.png Sub Power Up Template:Rarity Complete all lines
Golden Toothpick Headgear Cuttlegear Cuttlegear S2 Ability Special Charge Up.png Special Charge Up Template:Rarity Defeat the secret boss

Music

Main article: Music

The full version of the Octo Expansion trailer song, called "Nasty Majesty" was performed during Off the Hook's live concert at NicoNico Choukaigi 2018[3]. On 21st May 2018, a new character was revealed. Her name is Dedf1sh and she is a Sanitized Octoling DJ. According to Nintendo, Dedf1sh was an DJ with a promising future in the music world. During her search for inspiration, she came across a deep-sea testing facility and became disinfected. Despite this, she kept up her career as a DJ, and her music will be heard all through the facility.

Album art Song Band
File:Off the Hook cover art.jpg
Nasty Majesty(NA/EU/OC)[a] / ナスティ・マジェスティ(JP)[b] Off the Hook(NA/EU/OC)[a]/テンタクルズ(JP)[b]
Shark Bytes(NA/EU/OC)[a]
Fly Octo Fly ~ Ebb & Flow (Octo)(NA/EU/OC)[a]
Into the Light(NA/EU/OC)[a]
File:Dedf1sh album art.jpg
Splattack! (Octo)(NA/EU/OC)[a] Dedf1sh

Stations

Line A

Stations
File:Dm mA00.jpg File:Dm mG06-A01.jpg File:Dm mA02.jpg File:Dm mB01-A03.jpg File:Dm mA04.jpg
A00 Central Station A01 Gnarly Rails Station A02 Far-Out Station A03 Wassup 8-Ball Station A04 Roll Out Station
Promise land here we come! Ride on! Blast from the past! Signs point to yes... Baller status!
File:Dm mA05.jpg File:Dm mA06.jpg File:Dm mA07.jpg File:Dm mC03-A08.jpg
A05 Fake Plastic Station A06 Bounce with Me Station A07 Maverick Station A08 Bumpin' 8-Ball Station
Looks like the real thing... Nice air, bud! Revvin' up your Inkjet... Better not tell you now...

Line B

Stations
File:Dm mB01-A03.jpg File:Dm mI09-B02.jpg File:Dm mB03.jpg File:Dm mB04.jpg File:Dm mG09-B05.jpg
B01 Wassup 8-Ball Station B02 Poppin' Fresh Station B03 Spin Docto Station B04 Rad Ride Station B05 Wack 8-Ball Station
Signs point to yes... Grind it out! Just go ahead now... Just cruisin'... It is decidedly so...
File:Dm mB06.jpg File:Dm mB07.jpg File:Dm mI05-B08.jpg OE B09 menu.jpg File:Dm mG04-B10.jpg
B06 Notorious Station B07 Fly 8-Ball Station B08 Righteous Rails Station B09 Grab & Go Station B10 Ink 'n' Slide Station
Blowin' up like it's all good. You may rely on it... Gnarly grindage! Here lies the foundational thang... Furl realz!
File:Dm mB11.jpg File:Dm mB12.jpg File:Dm mB13.jpg File:Dm mB14.jpg File:Dm mD01-B15.jpg
B11 Tubular 8-Ball Station B12 Brute Rollup Station B13 Phat Splatz Station B14 Breakdance Station B15 Ink from Above Station
Outlook not so good... Rock 'n' roll 'em! Bring da ruckus! Step it up! Heads up missiles up!
File:Dm mB16.jpg
B16 Pop Rock Station
As 50 yellow balloons go by...

Line C

Stations
File:Dm mD06-C01.jpg File:Dm mC02.jpg File:Dm mC03-A08.jpg File:Dm mC04.jpg File:Dm mC05-F04.jpg
C01 Radical Rails Station C02 Shrinky Ink Station C03 Bumpin' 8-Ball Station C04 Move It Move It Station C05 Stamped-Up Station
Mondo grindage! Dink and dunk! Better not tell you now... Ya like to... Stamp-collaborate and glisten!
File:Dm mC06.jpg File:Dm mC07.jpg File:Dm mC08.jpg File:Dm mC09.jpg File:Dm mC10.jpg
C06 Bust 'n' Move Station C07 Totally 8-Ball Station C08 Right Round Station C09 Bodacious 8-Ball Station C10 McFly Station
Don't just stand there... Reply hazy. Try again... Round round round round... As I see it, yes... Do it with some style!
File:Dm mC11.jpg File:Dm mF07-C12.jpg OE C13 menu.jpg File:Dm mJ05C14.jpg
C11 Abracadabra Station C12 Matchmaker Station C13 Smash & Dash Station C14 Stick 'n' Move Station
Now you see me... What's up, dog? Here lies the precision thang... Float like a butterflyfish...

Line D

Stations
File:Dm mD01-B15.jpg File:Dm mD02.jpg File:Dm mH01-D03.jpg File:Dm mD04.jpg File:Allthat8ballstationstart.jpg
D01 Ink from Above Station D02 One-Shot Station D03 Slap Bracelet Station D04 Mad Props Station D05 All That 8-Ball Station
Heads up missiles up! Do not miss your chance... 2 cool 4 school. Spin to win! My sources say no...
File:Dm mD06-C01.jpg File:Dm mD07.jpg File:Dm mJ03D08.jpg File:Dm mD09.jpg File:Dm mD10.jpg
D06 Radical Rails Station D07 Targetbuster Station D08 Girl Power Station D09 Goose Station D10 Labyrinth Station
Mondo grindage! Who you gonna call? Ink-a-zig-ah... Listen to its howlin' roar... Splat magic splat!
File:Dm mJ06D11.jpg
D11 Ink & Watch Station
Watch out now!

Line E

Stations
File:Dm mI03-E01.jpg OE E02 menu.jpg File:Dm mE03.jpg File:Dm mE04.jpg File:Hypercolorstationstart.jpg
E01 No Whammy Station E02 Bust & Run Station E03 Don't Ralph Station E04 Heinous 8-Ball Station E05 Hypercolor Station
Don't stress your luck... Here lies the surrounding thang... Gettin' dizzy with it... Cannot predict now... Ink on, ink off...
File:Dm mE06.jpg File:Dm mE07-G10.jpg File:Dm mE08.jpg File:Dm mE09.jpg File:Dm mE10.jpg
E06 Swass 8-Ball Station E07 Iceman Station E08 Da Bomb Station E09 Squee-G Funk Station E10 Cratebuster Station
Don't count on it... Jet into the danger zone... Splat Bomb diggnity! Inkulators, mount up! Ain't afraid of no crates.
File:Dm mE11.jpg File:Dm mF01E12.jpg
E11 Bodacious Rotation Station E12 Drop the Bass Station
Don't get psyched out! Stomp 'til you drop.

Line F

Stations
File:Dm mF01E12.jpg File:Dm mF02.jpg File:Dm mF03.jpg File:Dm mC05-F04.jpg File:Dm mF05.jpg
F01 Drop the Bass Station F02 Slow Ride Station F03 Pop Star Station F04 Stamped-Up Station F05 Popalicious Station
Stomp 'til you drop. Take it easy... Don't stop 'til you pop enough! Stamp-collaborate and glisten! The fun don't stop!
File:Dm mF06.jpg File:Dm mF07-C12.jpg File:Dm mF08.jpg File:Dm mF09.jpg File:Dm mF10.jpg
F06 Duh-Oh Station F07 Matchmaker Station F08 Jump Station F09 Bring It Station F10 Cubular Station
Who let the pods out? What's up, dog? Might as well... Pound the rock! What's the dealio?
File:Dm mJ08F11.jpg
F11 Whack-Fu Station
Whack attack!

Line G

Stations
File:Dm mI01-G01.jpg File:Dm mG02.jpg File:Dm mG03temp.jpg File:Dm mG04-B10.jpg File:Dm mG05.jpg
G01 Toastmaster Station G02 Hasta La Vista Station G03 House Party Station G04 Ink 'n' Slide Station G05 Bustalicious Station
Y'all bready for this? I know now why you ink... No kiddin' or playin'. Furl realz! Did I do that?
File:Dm mG06-A01.jpg File:Dm mI07-G07.jpg File:Dm mG08.jpg File:Dm mG09-B05.jpg File:Dm mE07-G10.jpg
G06 Gnarly Rails Station G07 Ride with Me Station G08 Freakazoid Station G09 Wack 8-Ball Station G10 Iceman Station
Ride on! Shotgun! Mad skillz, yo! It is decidedly so... Jet into the danger zone...

Line H

Stations
File:Dm mH01-D03.jpg File:Dm mH02.jpg File:Dm mH03.jpg File:Dm mH04.jpg File:Dm mH05.jpg
H01 Slap Bracelet Station H02 Ballercise Station H03 Sweet Ride Station H04 Shooter McStation H05 Ink It Station
2 cool 4 school. Feel the burn! Easy, breezy... Just innnk it in... Ink it real good!
OE H06 menu.jpg File:Dm mJ01-H07.jpg
H06 Break & Bounce Station H07 Cool Your Jets Station
Here lies the sealing thang... Whatever, Dad!

Line I

Stations
File:Dm mI01-G01.jpg File:Dm mI02.jpg File:Dm mI03-E01.jpg File:Dm mI04.jpg File:Dm mI05-B08.jpg
I01 Toastmaster Station I02 Dinky Ink Station I03 No Whammy Station I04 Can't Touch This Station I05 Righteous Rails Station
Y'all bready for this? Shrink and sink! Don't stress your luck... My my my my... Gnarly grindage!
File:Dm mI06.jpg File:Dm mI07-G07.jpg File:Dm mI08.jpg File:Dm mI09-B02.jpg
I06 All Eyez Station I07 Ride with Me Station I08 Radio Station I09 Poppin' Fresh Station
Can't c me... Shotgun! Ten-four, good buddy! Grind it out!

Line J

Stations
File:Dm mJ01-H07.jpg File:Dm mJ02.jpg File:Dm mJ03D08.jpg File:Dm mJ04.jpg File:Dm mJ05C14.jpg
J01 Cool Your Jets Station J02 Matchmaster Station J03 Girl Power Station J04 Footloose Station J05 Stick 'n' Move Station
Whatever, Dad! Break it down! Ink-a-zig-ah... Watch your step! Float like a butterfly...
File:Dm mJ06D11.jpg File:Dm mJ07.jpg File:Dm mJ08F11.jpg
J06 Ink & Watch Station J07 Outrageous Station J08 Whack-Fu Station
Watch out now! Truly, truly, truly. Whack attack!

Escape

Phases
File:Dm mCoccyx Phase.jpg File:Dm mVilli Phase.jpg File:Dm mBelly Phase.jpg File:Dm mIntestinal Phase.jpg
01. Coccyx Phase 02. Villi Phase 03. Belly Phase 04. Intestinal Phase
File:Dm mDiaphragm Phase.jpg File:Dm mPeristalsis Phase.jpg File:Dm mSpinal Phase.jpg File:Dm mTurf War.jpg
05. Diaphragm Phase 06. Peristalsis Phase 07. Spinal Phase Turf War

Quotes

Click to view the quotes for Octo Expansion. View the quotation page.

Trivia

The pre-purchase clothing from Splatoon Global Testfire
  • The expansion costs $19.99* in the US, €19.99 in the EU, £17.99* in the UK and ¥1800* in Japan. It is the first paid downloadable content announced for any game in the Splatoon series.
  • Studio Octophones and Octo Layered LS were available early by pre-purchasing Octo Expansion. This is a throwback to the initial Splatoon Global Testfire, where players who pre-purchased Splatoon during the event were given Studio Headphones and SUP000 a special squid-themed layered shirt.
  • The various Phases during the escape are named after internal human body parts and are also placed roughly where the parts are situated in a human body. These places are revealed to be inside the NILS Statue, which resembles a human being.
  • Several references to the number eight are made, such as:
    • "Splatoon 2: Octo Expansion" is eight syllables long,
    • Agent 8 (subject No. 10008) as the main protagonist,
    • Using the CQ-80 device to navigate Deepsea Metro,
    • Having eighty levels,
    • The tubes on the sides of the checkpoints resemble the number eight,
    • The poems for mem cakes have eight syllables for each line,
    • The ball the player has to push is an eight ball,
    • In a level the player has to collect eight data-points,
    • If the player goes through the lines in alphabetical order the last thang is on the eighth line,
    • The escape has eight phases if you count the final boss fight.
    • At the end, when Pearl uses the Killer Wail against the NILS statue, the ink turf covered for Good Guys goes up to 888.8 % high.
    • The five music tracks from the Octo Expansion are numbered from 80 to 84 in Squid Beatz 2.
    • The locker that has Agent 8's memories in it, which are used to enter the Secret Boss fight, is locker #8
  • Unlike Marie and Sheldon, Cap'n Cuttlefish and Off the Hook are aware of Agent 8 being splatted or failing tests as they give advice to them when they respawn or react to them messing up as well as having unique dialogue when using different weapons.

Gallery

Official art

Deepsea Metro

Missions

Names in other languages

Template:Foreignname

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 North America, Europe, and Oceania
  2. 2.0 2.1 Japan

References