Octo Expansion

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Pale summer moonlight shimmers on the seafloor.

An octopus, unaware that dawn will bring capture,
Rests within a trap, dreaming fleeting dreams...

— The opening poem of the Octo Expansion.

Splatoon 2: Octo Expansion is paid downloadable content for Splatoon 2.[1][2] It was released on 14 June 2018 at 01:00 UTC with Version 3.1.0.

The mode is located at the subway entrance in the alleyway to the upper right of the map. It is also referred to as the Deepsea Metro on the drop-down map.

Story

The player takes the role of Agent 8, an Octoling with amnesia who finds themselves in a strange subway station connected to a series of research facilities deep underground. As the game starts, the Octoling sees Cap'n Cuttlefish ready to attack them before stopping, seeing that they do not have a weapon with them. Cuttlefish then informs the Octoling that they and Agent 3 fought in Octo Valley before "something" attacked the three and caused the Octoling to lose all of their memories in the process. He then asks if they remember anything, which prompts the customization of the player's Octoling. After finding a way through the beginning of the subway, Agent 8 and Cap'n Cuttlefish come across an empty platform with a lone telephone ringing. As the Octoling answers the Telephone, it identifies them as Applicant No. 10008; being too long, Cap'n Cuttlefish decides to give them the name "Agent 8" for short. The Telephone tells Agent 8 that they would want to go to the "Promised Land" so they can be free, but to do so, they must collect four "thangs". As the call ends, a train pulls up towards Agent 8 and Cap'n Cuttlefish and stops for them. They then meet C.Q. Cumber, the conductor of the train, who explains the functions of the CQ-80 and the credits system. Shortly afterwards, Pearl and Marina make contact with the two of them and offer their help in escaping.

After collecting all four "thangs", the telephone cryptically asks whether Agent 8 is "ready to ascend to a higher plane of existence" and "willing to become something greater than yourself", before using the thangs to seemingly open a door out of the Metro. It is soon revealed to be a trap, however, and Agent 8 and Cap'n Cuttlefish realize the thangs were parts of a giant blender that the Telephone planned to use to render them into raw material.

Before the blender can turn on, Marina can activate a distress signal from Agent 8's CQ-80, prompting Agent 3 to crash through the ceiling and destroy the blender. Agent 3 is knocked out, but Agent 8 can use their employee-model CQ-80 to activate an elevator to the surface. After a lengthy escape, Agent 8 is forced to defeat a partially sanitized Agent 3, who had been attacked while they were escaping. Once on the surface, Pearl and Marina prepare to airlift Cap'n Cuttlefish and Agent 8 to safety, but the above-ground section of the facility proceeds to rise from the ground, now revealed to be part of a human statue. The Telephone introduces itself as Commander Tartar, an AI created 12,000 years ago to pass on human knowledge to any species worthy enough. It reveals that it has judged both Inklings and Octarians as unworthy of receiving its knowledge and begins activating a weapon to destroy and recreate life on Earth, fueled by the raw material of the failed subjects that it seeks to use to create "perfect" life. Marina, Pearl, and Agent 8 hurriedly put a stop to the statue, using Marina's prototype hyperbombs and the S2 Weapon Special Princess Cannon.png Princess Cannon, powered by Pearl's loud voice. With the day saved and Tartar destroyed, Pearl and Marina hug with Cap'n Cuttlefish celebrating and Agent 3 wakes up. Agent 8 watches and smiles at them, finally able to be free. The group then look out to Inkopolis Square, Cap'n Cuttlefish presses the CQ-80 and the staff credits play. After the credits begin to finish, Agent 8 looks back at the player and smiles at them. With the day saved, Off the Hook returns to Inkopolis Square, dropping off Agent 8 there as well.

When Agent 8 returns to the Deepsea Metro, C.Q. Cumber tells them that they can now transfer credits into items as well as find Mem medals in different Stations that can be used to exchange items in the Vending Machine. Cap'n Cuttlefish informs Agent 8 that Agent 3 went out on patrol and he wished to check on the denizens of the deep for a while longer.

After Agent 8 completes all the tests, a locker in the Central Station will open and Agent 8 will have a battle with their "Inner Agent 3" with both of them having the classic colors of blue and orange respectively. Defeating them will reward the player with the Golden Toothpick.

Gameplay

The Octo Expansion adds a new single-player campaign consisting of eighty levels. Off the Hook supports Agent 8 from above ground and their help can be used to skip missions that are too difficult.

The first station has the Telephone, where Agent 8 learns the details on how to escape the Deepsea Metro. The Telephone also provides Agent 8 with the CQ-80 device (a flat controller shaped like a submarine), used to navigate the underground; and a CQ Card, which is used to store CQ Points. C.Q. Cumber will issue an initial 1000 CQ Points to start.

Entering each mission costs a set amount of points, for either one, three, or five lives. The player can then choose between multiple challenges, each with a different weapon set. Depending on the weapon set chosen, a different amount of points is awarded (harder sets provide bigger rewards).

Lives are lost not only from being splatted but also by failing to comply with certain test conditions. If the player fails to complete the test's conditions to pass, an inflatable balloon of ink attached to Agent 8's ink tank will explode and splat them in the process.

If the player loses all of their lives, they may continue from the last checkpoint with all lives returned by paying more points, return to the station for free (but still having to pay to reenter the level), abandon the level and return to the subway, or ask for help from Off the Hook to skip the level. Off the Hook can only help Agent 8 skip a level if they fail at least twice. When prompted to ask for help, it requires the regular fee to auto-pass the level, wherein Marina hacks into Kamabo's mainframe to trick it into thinking Agent 8 passed. The resulting mem cake will be gray, with only the quote "Your guess is as good as mine." However, if pressed to ask for help, the player can press X to "Tough it Out" and continue to play the level as normal. If skipped, the mem cake of that level will not be collected, barring players from certain rewards until they have completed the station properly.

If a player finds themselves with less than 100 CQ Points after losing all of their lives, a game over screen will appear instead of a continue screen. The player will then return to the Metro, where Pearl will take money from her dad and Marina will convert it into CQ points, transferring 3000 CQ Points to Agent 8. However, the player will be in debt, which can be repaid through Cap'n Cuttlefish. Players cannot access the secret boss fight if they have debt.

The normal Octarians from Octo Canyon are replaced with Sanitized Octarians, which are a distinctive shade of sickly green. Enemy Octolings can use more main weapons and special weapons, previously only seen in online multiplayer modes. For example, in the first test, an enemy Octoling can use an S2 Weapon Special Inkjet.png Inkjet. A select amount of levels are also special only, meaning Agent 8's special bar never goes down.

Some tests have Agent 8 go against a team of four Sanitized Octolings, in the style of ranked modes. The time limit is always five minutes and Agent 8 has unlimited lives until the time limit ends.

After completing the story, players can play as a male or female Octoling in multiplayer gameplay and customize them just like Inklings. Gear and weapons will be shared between the characters in the same account.

A short gameplay video of one of the missions was published on 30 April 2018. It shows a female Agent 8 on a mission requiring her to defeat a set of Sanitized Octotroopers, Octosnipers and Octocommanders within two minutes. This video also marks the first appearance of canisters similar to the special weapon canisters from Octo Canyon, as well as metallic briefcases. Both are marked with the same logo as the CQ-80 and the CQ Card, unlike the Octo Canyon canisters that show the Ammo Knights logo.

The objectives of the missions were revealed in a short gameplay video of Stamped-Up Station. It is a set of three floating pieces of a goal that must be covered in ink to be activated and be touched for the level to be completed. There are also smaller posts that emit red beacons that function the same as Mini Zapfish.

After three of the thangs are found, Cap'n Cuttlefish will decide to make a "missing" poster for Agent 3, asking Agent 8 what they look like. This determines Agent 3's gender, skin color, and eye color.

During the escape, if Agent 8 dies five times in a phase, their "Skip Charge" will be filled and will be allowed to skip the phase. If so, the sounds of a Splashdown and a Sting Ray can be heard and there will be a simple transitional phrase on the screen, stating that Agent 8 got past the phase. In the final boss, it will be instantly filled after one failed attempt.

When Agent 8 returns to the Deepsea Metro, they will be able to use the Vending Machine in Central Station to exchange 15,000 Credits for an item and go around other stations to claim Mem Medallions to be exchanged for the Vending Machine. The Vending Machine has more variety than the Ammo Knights Enhancifier, having the chance of getting more than one drink ticket, upgraded food tickets, Cash, Ability Chunks, and Credits. The items range from getting every type of drink ticket to even getting tens of thousands of Cash.

Characters

Gear

Purchasing the Octo Expansion unlocks the Studio Octophones and the Octo Layered LS. As soon as the player enters the game and finishes Inkopolis News, a box containing both pieces of gear will be in the center of the Square.

Fourteen gear items are obtainable through the Octo Expansion. All players will see the items in-game, but only players who purchase the Octo Expansion will be able to obtain the items for themselves.

Of all the items listed here, only the Golden Toothpick requires the player to pass all stages without help from Off The Hook.

Gear Type Brand Ability Rarity Unlock
Studio Octophones Headgear Cuttlegear Cuttlegear S2 Ability Ink Recovery Up.png Ink Recovery Up Template:Rarity Purchase Octo Expansion
Octo Layered LS Clothing Cuttlegear Cuttlegear S2 Ability Ink Saver (Main).png Ink Saver (Main) Template:Rarity Purchase Octo Expansion
Fresh Octo Tee Clothing Cuttlegear Cuttlegear S2 Ability Ink Saver (Sub).png Ink Saver (Sub) Template:Rarity Escape to Inkopolis
Octoling Shades Headgear Cuttlegear Cuttlegear S2 Ability Last-Ditch Effort.png Last-Ditch Effort Template:Rarity Complete one set of mem cakes
Neo Octoling Armor Clothing Cuttlegear Cuttlegear S2 Ability Haunt.png Haunt Template:Rarity Complete two sets of mem cakes
Neo Octoling Boots Shoes Cuttlegear Cuttlegear S2 Ability Object Shredder.png Object Shredder Template:Rarity Complete three sets of mem cakes
Null Visor Replica Headgear Cuttlegear Cuttlegear S2 Ability Special Power Up.png Special Power Up Template:Rarity Complete four sets of mem cakes
Null Armor Replica Clothing Cuttlegear Cuttlegear S2 Ability Ink Resistance Up.png Ink Resistance Up Template:Rarity Complete five sets of mem cakes
Null Boots Replica Shoes Cuttlegear Cuttlegear S2 Ability Drop Roller.png Drop Roller Template:Rarity Complete six sets of mem cakes
Old-Timey Hat Headgear Cuttlegear Cuttlegear S2 Ability Comeback.png Comeback Template:Rarity Complete seven sets of mem cakes
Old-Timey Clothes Clothing Cuttlegear Cuttlegear S2 Ability Thermal Ink.png Thermal Ink Template:Rarity Complete eight sets of mem cakes
Old-Timey Shoes Shoes Cuttlegear Cuttlegear S2 Ability Run Speed Up.png Run Speed Up Template:Rarity Complete nine sets of mem cakes
Conductor Cap Headgear Cuttlegear Cuttlegear S2 Ability Sub Power Up.png Sub Power Up Template:Rarity Complete all sets of mem cakes
Golden Toothpick Headgear Cuttlegear Cuttlegear S2 Ability Special Charge Up.png Special Charge Up Template:Rarity Defeat the secret boss

Music

The full version of the Octo Expansion trailer song, called Nasty Majesty, was performed during Off the Hook's live concert at NicoNico Choukaigi 2018.[3]

On 21st May 2018, a new character was revealed, a Sanitized Octoling DJ called Dedf1sh. According to Nintendo, Dedf1sh was a DJ with a promising future in the music world. During her search for inspiration, she came across a deep-sea testing facility and became disinfected. Despite this, she kept up her career as a DJ, and her music is heard all through the facility.

Image Fictional Band Song Name Audio
File:S2 Icon Cap'n Cuttlefish.png
N/A Cap'n Cuttlefish's Theme (Octo)
Player Make (Octo)
Kamabo Corporation Logo.png
N/A
Introduction
Abandoned Station
Deepsea Metro Central Station
Telephone's Theme
Inside the Deepsea Metro Car File:Inside Deepsea Metro Car).mp3
Test Passed!
Thang Obtained!
Escape! File:Escape!.mp3
File:S2 Band Off the Hook.jpg
Off the Hook Nasty Majesty File:Octo Expansion Nasty Majesty.ogg
Shark Bytes File:Octo Expansion Shark Bytes.ogg
The Plan File:The Plan - Off The Hook.mp3
Fly Octo Fly ~ Ebb & Flow (Octo) File:Octo Expansion Fly Octo Fly ~ Ebb Flow (Octo).ogg
Into the Light File:Octo Expansion Into the Light.ogg
S2 Band Dedf1sh.jpg
Dedf1sh Splattack! (Octo) File:Octo Expansion Splattack (Octo).ogg
#0 shell File:Octo Expansion -0 shell.ogg
#1 progress File:Octo Expansion -1 progress.ogg
#2 ripped File:Octo Expansion -2 ripped.ogg
#4 dunno File:Octo Expansion -4 dunno.ogg
#5 thirsty File:Octo Expansion -5 thirsty.ogg
#6 frisk File:Octo Expansion -6 frisk.ogg
#8 regret File:Octo Expansion -8 regret.ogg
#9 party File:Octo Expansion -9 party.ogg
#11 above File:Octo Expansion -11 above.ogg
#12 awake File:Octo Expansion -12 awake.ogg
#13 shade File:Octo Expansion -13 shade.ogg
#14 crush File:Octo Expansion -14 crush.ogg
#16 salty File:Octo Expansion -16 salty.ogg
#19 bless File:Octo Expansion -19 bless.ogg

Stations

If a station has dual IDs, the later letter in alphabetical order takes precedence, as inferred by the cost of its test fee and the way two lines overlap each other. Stations with double circles denote where thangs are.

File:Dm-Deepsea-Metro-Map.png
Deepsea Metro map

Line A

File:Dm mA00.jpg

A00 Central Station

File:Dm mG06-A01.jpg

A01 Gnarly Rails Station

File:Dm mA02.jpg

A02 Far-Out Station

File:Dm mB01-A03.jpg

A03 Wassup 8-Ball Station

File:Dm mA04.jpg

A04 Roll Out Station

File:Dm mA05.jpg

A05 Fake Plastic Station

File:Dm mA06.jpg

A06 Bounce with Me Station

File:Dm mA07.jpg

A07 Maverick Station

File:Dm mC03-A08.jpg

A08 Bumpin' 8-Ball Station

Line B

File:Dm mB01-A03.jpg

B01 Wassup 8-Ball Station

File:Dm mI09-B02.jpg

B02 Poppin' Fresh Station

File:Dm mB03.jpg

B03 Spin Docto Station

File:Dm mB04.jpg

B04 Rad Ride Station

File:Dm mG09-B05.jpg

B05 Wack 8-Ball Station

File:Dm mB06.jpg

B06 Notorious Station

File:Dm mB07.jpg

B07 Fly 8-Ball Station

File:Dm mI05-B08.jpg

B08 Righteous Rails Station

OE B09 menu.jpg

B09 Grab & Go Station

File:Dm mG04-B10.jpg

B10 Ink 'n' Slide Station

File:Dm mB11.jpg

B11 Tubular 8-Ball Station

File:Dm mB12.jpg

B12 Brute Rollup Station

File:Dm mB13.jpg

B13 Phat Splatz Station

File:Dm mB14.jpg

B14 Breakdance Station

File:Dm mD01-B15.jpg

B15 Ink from Above Station

File:Dm mB16.jpg

B16 Pop Rock Station

Line C

File:Dm mD06-C01.jpg

C01 Radical Rails Station

File:Dm mC02.jpg

C02 Shrinky Ink Station

File:Dm mC03-A08.jpg

C03 Bumpin' 8-Ball Station

File:Dm mC04.jpg

C04 Move It Move It Station

File:Dm mC05-F04.jpg

C05 Stamped-Up Station

File:Dm mC06.jpg

C06 Bust 'n' Move Station

File:Dm mC07.jpg

C07 Totally 8-Ball Station

File:Dm mC08.jpg

C08 Right Round Station

File:Dm mC09.jpg

C09 Bodacious 8-Ball Station

File:Dm mC10.jpg

C10 McFly Station

File:Dm mC11.jpg

C11 Abracadabra Station

File:Dm mF07-C12.jpg

C12 Matchmaker Station

OE C13 menu.jpg

C13 Smash & Dash Station

File:Dm mJ05C14.jpg

C14 Stick 'n' Move Station

Line D

File:Dm mD01-B15.jpg

D01 Ink from Above Station

File:Dm mD02.jpg

D02 One-Shot Station

File:Dm mH01-D03.jpg

D03 Slap Bracelet Station

File:Dm mD04.jpg

D04 Mad Props Station

File:Allthat8ballstationstart.jpg

D05 All That 8-Ball Station

File:Dm mD06-C01.jpg

D06 Radical Rails Station

File:Dm mD07.jpg

D07 Targetbuster Station

File:Dm mJ03D08.jpg

D08 Girl Power Station

File:Dm mD09.jpg

D09 Goose Station

File:Dm mD10.jpg

D10 Labyrinth Station

File:Dm mJ06D11.jpg

D11 Ink & Watch Station

Line E

File:Dm mI03-E01.jpg

E01 No Whammy Station

OE E02 menu.jpg

E02 Bust & Run Station

File:Dm mE03.jpg

E03 Don't Ralph Station

File:Dm mE04.jpg

E04 Heinous 8-Ball Station

File:Hypercolorstationstart.jpg

E05 Hypercolor Station

File:Dm mE06.jpg

E06 Swass 8-Ball Station

File:Dm mE07-G10.jpg

E07 Iceman Station

File:Dm mE08.jpg

E08 Da Bomb Station

File:Dm mE09.jpg

E09 Squee-G Funk Station

File:Dm mE10.jpg

E10 Cratebuster Station

File:Dm mE11.jpg

E11 Bodacious Rotation Station

File:Dm mF01E12.jpg

E12 Drop the Bass Station

Line F

File:Dm mF01E12.jpg

F01 Drop the Bass Station

File:Dm mF02.jpg

F02 Slow Ride Station

File:Dm mF03.jpg

F03 Pop Star Station

File:Dm mC05-F04.jpg

F04 Stamped-Up Station

File:Dm mF05.jpg

F05 Popalicious Station

File:Dm mF06.jpg

F06 Duh-Oh Station

File:Dm mF07-C12.jpg

F07 Matchmaker Station

File:Dm mF08.jpg

F08 Jump Station

File:Dm mF09.jpg

F09 Bring It Station

File:Dm mF10.jpg

F10 Cubular Station

File:Dm mJ08F11.jpg

F11 Whack-Fu Station

Line G

File:Dm mI01-G01.jpg

G01 Toastmaster Station

File:Dm mG02.jpg

G02 Hasta La Vista Station

File:DM G03 Start.png

G03 House Party Station

File:Dm mG04-B10.jpg

G04 Ink 'n' Slide Station

File:Dm mG05.jpg

G05 Bustalicious Station

File:Dm mG06-A01.jpg

G06 Gnarly Rails Station

File:Dm mI07-G07.jpg

G07 Ride with Me Station

File:Dm mG08.jpg

G08 Freakazoid Station

File:Dm mG09-B05.jpg

G09 Wack 8-Ball Station

File:Dm mE07-G10.jpg

G10 Iceman Station

Line H

File:Dm mH01-D03.jpg

H01 Slap Bracelet Station

File:Dm mH02.jpg

H02 Ballercise Station

File:Dm mH03.jpg

H03 Sweet Ride Station

File:Dm mH04.jpg

H04 Shooter McStation

File:Dm mH05.jpg

H05 Ink It Station

OE H06 menu.jpg

H06 Break & Bounce Station

File:Dm mJ01-H07.jpg

H07 Cool Your Jets Station

Line I

File:Dm mI01-G01.jpg

I01 Toastmaster Station

File:Dm mI02.jpg

I02 Dinky Ink Station

File:Dm mI03-E01.jpg

I03 No Whammy Station

File:Dm mI04.jpg

I04 Can't Touch This Station

File:Dm mI05-B08.jpg

I05 Righteous Rails Station

File:Dm mI06.jpg

I06 All Eyez Station

File:Dm mI07-G07.jpg

I07 Ride with Me Station

File:Dm mI08.jpg

I08 Radio Station

File:Dm mI09-B02.jpg

I09 Poppin' Fresh Station

Line J

File:Dm mJ01-H07.jpg

J01 Cool Your Jets Station

File:Dm mJ02.jpg

J02 Matchmaster Station

File:Dm mJ03D08.jpg

J03 Girl Power Station

File:Dm mJ04.jpg

J04 Footloose Station

File:Dm mJ05C14.jpg

J05 Stick 'n' Move Station

File:Dm mJ06D11.jpg

J06 Ink & Watch Station

File:Dm mJ07.jpg

J07 Outrageous Station

File:Dm mJ08F11.jpg

J08 Whack-Fu Station

Escape

File:Dm mCoccyx Phase.jpg

01. Coccyx Phase

File:Dm mVilli Phase.jpg

02. Villi Phase

File:Dm mBelly Phase.jpg

03. Belly Phase

File:Dm mIntestinal Phase.jpg

04. Intestinal Phase

File:Dm mDiaphragm Phase.jpg

05. Diaphragm Phase

File:Dm mPeristalsis Phase.jpg

06. Peristalsis Phase

File:Dm mSpinal Phase.jpg

07. Spinal Phase

File:Dm mTurf War.jpg

08. Turf War (Octo Expansion)|Turf War

Quotes

Click to view the quotes for Octo Expansion. View the quotation page.

Manga Adaptations

The Splatoon manga adapted the Octo Expansion into the Octo arc. It lasted from chapters 24 to 28.

In the Octo arc, Goggles wakes up in the Deepsea Metro, after being washed away during his "part-time job". He is greeted by Eight, who saves him from some Santized Octarians. He meets up with Cap'n Cuttlefish.

Trivia

The pre-purchase clothing from Splatoon Global Testfire.
  • Many stages on the Deepsea Metro Map are references to popular movies and songs.
  • The Expansion costs $19.99* in the US, €19.99 in the EU, £17.99* in the UK and ¥1800* in Japan. It is the first paid downloadable content announced for any game in the Splatoon series.
  • The Studio Octophones and Octo Layered LS were available early by pre-purchasing the Octo Expansion. This is a throwback to the initial Splatoon Global Testfire, where players who pre-purchased Splatoon during the event were given Studio Headphones and SUP000 a special squid-themed layered shirt.
  • The various Phases during the escape are named after internal human body parts and are also placed roughly where the parts are situated in a human body. These places are revealed to be inside the NILS Statue, which resembles a human being.
  • Several references to the number eight are made, such as:
    • Splatoon 2: Octo Expansion is eight syllables long.
    • Agent 8 (subject No. 10008) as the main protagonist.
    • Using the CQ-80 device to navigate Deepsea Metro.
    • Having exactly eighty levels.
    • The tubes on the sides of the checkpoints resemble the number eight.
    • The poems for Mem cakes have exactly eight syllables for each line.
    • Levels requiring the player to push an eight ball.
    • Levels requiring the player to collect eight data-points.
    • If the player goes through the lines in alphabetical order, the last thang is on the eighth line.
    • The escape has eight phases if one includes the final boss fight.
    • After the final boss fight, when Pearl uses the S2 Weapon Special Princess Cannon.png Princess Cannon against the NILS Statue, the ink turf covered for the "Good Guys" goes up to 888.8%.
    • The five music tracks from the Octo Expansion are numbered from 80 to 84 in Squid Beatz 2.
    • The locker that has Agent 8's memories in it, which are used to enter the Secret Boss fight, is locker #8.
    • In Diaphragm Phase of the escape includes eight locks needed to be unlocked to get to the energy core.
    • The bumpers that appear at the entrance to the missions have eight stubs at the base, as opposed to the squid dummies in the Shooting Range who have ten.
  • Unlike Marie and Sheldon, Cap'n Cuttlefish and Off the Hook are aware of Agent 8 being splatted or failing tests, as they advise them when they respawn or react to them messing up, as well as having unique dialogue options when using different weapons.
  • Most of the station titles and subtitles are references to '80s and '90s pop culture.
  • The 8 Ball station subtitles are references to the sayings on Magic 8 Balls.
  • The visuals and audio allude to the vaporwave style, characterized by neon signs, glitchy art, 3D objects, statues, VHS videos (e.g. upon clearing a challenge or obtaining a thang), '90s web design (e.g. Marina's chat room), and sample-heavy music (mostly by Dedf1sh).
  • While Dedf1sh's songs are numbered, a few numbers appear to be skipped. These include numbers 3, 7, 10, 15, 17, and 18.
  • In the escape phase, it is possible that The Telephone, despite being an AI, was knocked out for a little while by Agent 3. This is because his dialogue in the phase starts with indecipherable (Blah...) speech, then stuttering on the word "you" for a while, and then finally speaking in full sentences as if he was very slowly waking up.

Gallery

Official art

Deepsea Metro

Missions

Names in other languages

Template:Foreignname

Notes

References