Octo Shot Replica

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Revision as of 04:41, 20 July 2020 by Heddy (talk | contribs) (Transcluded data section from the main Splattershot article.)
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The Octo Shot Replica, known in Splatoon as the Octoshot Replica, is a main weapon in Splatoon and Splatoon 2.

Splatoon

Octoshot Replica

Octoshot Replica

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Suction Bomb.png Suction Bomb
Special S Weapon Special Inkzooka.png Inkzooka
Special points
Special depletion Special gauge 75%
Range
50 / 100
Damage
45 / 100
Impact
Fire rate
55 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 40
Cost
Requirement
Added in
Specifications
Weight
Base damage 35
Base duration
Ink consumption 0.9%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splattershot Splattershot
Tentatek Splattershot Tentatek Splattershot
Wasabi Splattershot Wasabi Splattershot
Hero Shot Replica Hero Shot Replica

The Octoshot Replica was released on 5 August 2015. The Octoshot Replica is based on the Octoshots used by Octolings, looking like a sleeker, more metallic version of the Splattershot.

It cannot be purchased and only obtained as an award from Judd for reaching Level 40. The Octoshot Replica's stats, sub weapon, and special weapon are identical to those of the Tentatek Splattershot. It generally has middling stats with no particular strengths or weaknesses. It comes with Suction Bombs and the Inkzooka. It was introduced in Version 2.0.0 with the addition of Judd's rewards.

Data

  • The Octo Shot Replica is a middleweight weapon.
  • Each shot consumes 0.9% of the ink tank capacity.
    • This allows players to fire 111 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 35.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 17.5 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
  • Ink droplets occur every 75 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 13 units.

[1]

Version history

Version Adjustments
2.2.0
  • Base damage: 36.0 → 35.0
2.7.0

Quotes

A Shooter modeled after the weapon carried by Elite Octolings. Judd said he found it lying around somewhere. It seems pretty similar to the S Weapon Main Tentatek Splattershot.png Tentatek Splattershot...
— In-Game Description(NA)[a]
Notes
  1. North America

Gallery

Demonstration

Splatoon 2

Octo Shot Replica

Octo Shot Replica

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Inkjet.png Inkjet
Special points 200p
Special depletion
Range
50 / 100
Damage
45 / 100
Impact
Fire rate
60 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement Octo Expansion Octo Expansion
Added in
Specifications
Weight
Base damage 35
Base duration
Ink consumption 0.92%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splattershot Splattershot
Tentatek Splattershot Tentatek Splattershot
Kensa Splattershot Kensa Splattershot
Hero Shot Replica Hero Shot Replica

The Octo Shot Replica comes with Splat Bombs and Inkjet. The Octo Shot Replica's stats, sub weapon, and special weapon are identical to those of the Tentatek Splattershot. It was released in Version 3.1.0 with the release of the Octo Expansion and can be played in multiplayer after beating the main story of it.

Quick facts

A.k.a.: Octo Shot, Tentatek, T-tek

Role: Slayer[2]

Strengths: Splatting, mobility, turfing, direct anchor pressure (via Inkjet)

Weakness: Slightly short range compared to some other slayer's weapons

Recommended abilities

Ability Purpose
S2 Ability Main Power Up.png Main Power Up Increases accuracy while either on the ground or in mid-air
S2 Ability Quick Respawn.png Quick Respawn Shortens respawn time after getting splatted (under specific conditions)

[3]

Use

  • The Octo Shot Replica is a slayer's weapon, designed to splat an opponent in as few as three hits with its rapid firing, good accuracy, and short to medium range.
    • Offensively, its good mobility allows its user to force the action and apply pressure onto the opponent, eliminating key defenders during a push.
    • Defensively, its rapid rate of fire makes it great at both sharking to pick off unaware opponents and turfing to maintain map control. Its good overall ink efficiency also allows its user to more readily use Splat Bombs to keep opponents at bay.
    • Comeback, Quick Respawn, and Stealth Jump are abilities that allow a slayer to play more aggressively.
    • Main Power Up can further increase its accuracy, particularly while jumping, preserving more accuracy while jump strafing.
  • The Octo Shot Replica is faster and more efficient at turfing than most other slayer's weapons, allowing its user to maintain map control more easily.
  • A Splat Bomb detonates one second after touching a surface – more quickly than a Suction Bomb does (in two seconds), but cannot attach to surfaces and, thus, requires more precise aim when thrown. It is a versatile sub weapon with a variety of purposes suited for any slayer:
    • Pushing into a Splat Zone or any other important area of the stage.
    • Flushing out opposing anchors from perches, hindering their ability to control space with their range.
    • Providing space to escape, whether via both swimming and running or via super jumping.
  • If piloted properly, the Inkjet can pressure opponents – particularly anchors – more directly than most other slayer's special weapons, such as Tenta Missiles, without committing too far forward:
    • Upon activation, its launching point is marked for all players – teammates and opponents – to see and, as of Version 3.2.0, also indicates when its user will return via super jump, allowing an opponent to camp or shark there. Therefore, it is advised to launch the Inkjet from a less visible and better protected area.
      • Drop Roller allows its user to better dodge either a potential Inkjet punish or a simple super jump punish, providing a safer landing.
      • Specials are also free ink reloads, allowing the Octo Shot Replica user to drop a Splat Bomb upon landing after the special ends.
    • Its movement speed is determined by both the Octo Shot Replica's strafing speed and the number of Run Speed Up ability points equipped.
    • Its altitude depends on the elevation of the surface it is hovering above, enabling it to either fly very high over an elevated structure, such as the glass roof in Shellendorf Institute, or hover high enough to challenge an opponent on a perch.
      • However, the Inkjet cannot achieve thrust off of grates or mesh, causing its pilot to merely walk on them. Avoid hovering over them to maintain altitude.
      • Pressing the B button will provide a temporary extra thrust, while morphing into squid/octopus form will halt the jets to enable the pilot to descend. Mastery of these maneuvers is necessary for Inkjet pilots to become less predictable for long-ranged opponents to track and pick off.
    • Its mobility enables it to reach areas that are otherwise not easily accessible — or even inaccessible, such as over the glass enclosures in Kelp Dome.
    • The Inkjet's cannon fires long-ranged, Rainmaker-like bursts of ink that splat opponents in one direct hit or two to four indirect hits:
      • Lead the Inkjet's shots to compensate for their slightly slower travel speed, especially when positioned farther from an intended target.
      • Its splash damage can splat opponents positioned behind obstacles, varying from 30 to 50 damage; the closer the shot to the opponent, the more damaging.
    • If an Inkjet falls out of bounds, such as into the water, its pilot will land back onto the location of launch — or the most previous point of solid ground. Therefore, the Inkjet can save a player from an out-of-bounds splat in a pinch.

Countermeasures

  • Matchups between Octo Shot Replicas on opposing teams are determined by each player's skill, positioning, turf control, and the presence of any teammates.
  • Any weapon that has a combination of longer range, better accuracy, or higher damage output without sacrificing too much mobility can counter an Octo Shot. For example, both the Splattershot Pro and L-3 Nozzlenose and their respective variants meet all of these requirements.
  • A long-ranged weapon, such as a charger or most splatlings, can not only attack an Octo Shot from long distance with impunity but also punish a predictable Inkjet. However, once the Octo Shot gets close, the tables are turned, as it can outmaneuver and outdraw its less mobile, slower firing opponent.
  • When pursued by an Octo Shot, using almost any sub weapon (except for Squid Beakons) can either delay their pursuit or deter them from chasing. Weapons that track opponents, such as Point Sensors, temporarily prevent them from sharking and makes them an easier target for long-ranged teammates.
  • To prevent sharking, keep track of all four members of the opposing team - which ones are still active, which ones are splatted, and which ones Super Jumped back to their spawn point - and turf suspicious puddles of the opponents' ink, preferably with a sub weapon.
  • When pursuing an Octo Shot Replica, be wary of any Splat Bombs they might plant while retreating, such as around a corner or after climbing a ledge.
  • To punish an opposing Inkjet after it lands, eliminate its pilot's teammates while avoiding both its shots and exhaust before punishing the landing, preferably with a well-placed, well-timed bomb followed by shots from the main weapon. Make sure the opposing pilot does not have Drop Roll however.

Data

  • The Octo Shot Replica is a middleweight weapon.
  • The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.92% and ink tank capacity of 100% allows players to fire 108 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 36.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.5625 damage per frame until it reaches 18 damage at frame 40.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Octo Shot Replica starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 22 frames to reach maximum accuracy. (32 after shooting while jumping.)
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
    • After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 92 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 6 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 12.8 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[4][5]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 15 degrees → 12 degrees
  • Number of droplet patterns: 5 → 6
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Ink consumption: 0.9% → 1.0%
  • Droplet rate: 2 → 1.5
  • Distance between droplets: 75 units → 92 units
  • Radius of paint droplets near the player: 19.2 units → 18 units
  • Far droplet paint radius: 18 units → 16 units
  • Droplet paint radius: 13 units → 12.8 units
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.7.0
  • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.
5.1.0
  • Decreased ink consumption by roughly 8%.
  • Points to fill special gauge: 210 → 200.

Gallery

Demonstration

Trivia

Names in other languages

Template:Foreignname

References