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{{InfoboxMode
{{Infobox/Mode
| color   = {{SiteColor|Splatoon}}
|color={{SiteColor|Splatoon}}
| title   = Octo Valley
|title=Octo Valley
| image   = Octo valley badge.png
|image=S Icon Octo Valley.png
| type   = Single-player [[mode]]
|type=Single-player [[mode|campaign]]
| players = 1
|players=1
| ranked = No
|ranked=
| weapons = [[Hero Shot]], weapons unlocked through [[amiibo|amiibo challenges]], and specific [[Sub Weapon]]s and [[Special Weapon]]s
|weapons={{Weapon|S|Main|Hero Shot}}<br>Specific [[sub weapon]]s<br>Specific [[special weapon]]s
| controllers = {{GP}} GamePad
|controllers={{GP}} GamePad
}}
}}
{{Quote|Use your smarts and squid powers to save the Great Zapfish for the evil Octarian army in single-player story mode. Go get those Octojerks, bucko!|Splatoon's official website}}
:''This article is about the [[mode]]. For the location by the same name, see [[Octo Valley (location)]].''
:''This article is about the [[mode]]. For the location by the same name, see [[Octo Valley]].''
 
'''Octo Valley''' (also known as '''Hero Mode''') is a singleplayer [[Mode|game mode]] in ''[[Splatoon]]''. It involves the player donning the [[Hero Suit]] and venturing into a hidden, [[Octo Valley|underground valley]] where the [[Octarian]]s dwell, to rescue [[Inkopolis]]' stolen [[Great Zapfish]] and defeat the Octarian menace.
{{Quote|Use your smarts and squid powers to save the [[Great Zapfish]] for the evil [[Octarian]] army in single-player story mode. Go get those Octojerks, bucko!|{{S}}{{'s}} official website}}
 
'''Octo Valley''' (also known as '''Hero Mode''') is a single-player [[mode]] in ''[[Splatoon]]''. It involves the player donning the [[Hero Suit]] and venturing into a hidden [[Octo Valley (location)|titular location]] where the [[Octarian]]s dwell, to rescue [[Inkopolis]]' stolen [[Great Zapfish]] and defeat the Octarian menace.


==Story==
==Story==
[[File:Octo valley cap'n cuttlefish octotrooper art.png|thumb|200px|Cap'n Cuttlefish and an Octarian]]
[[File:Octo valley cap'n cuttlefish octotrooper art.png|thumb|200px|left|[[Cuttlefish|Cap'n Cuttlefish]] and an [[Octotrooper]].]]
After the [[Great Zapfish]], Inkopolis' primary power supply, is stolen, [[Cap'n Cuttlefish]] employs a Splatoon of [[Inkling]]s to travel to the Octarians' secret underground base and retrieve it. Players assume the role of [[Agent 3]] and traverse the treacherous landscape of Octo Valley in order to reclaim various lost Zapfish, [[Sunken Scroll]]s, and [[Power Egg]]s.
 
After the [[Great Zapfish]], [[Inkopolis]]' primary power supply, is stolen, [[Cuttlefish|Cap'n Cuttlefish]] employs a Splatoon of [[Inkling]]s to travel to the [[Octarian]]s' secret underground base and retrieve it. Players assume the role of [[Agent 3 (Splatoon)|Agent 3]] of the [[New Squidbeak Splatoon]] and traverse the treacherous landscape of [[Octo Valley (location)|Octo Valley]] in order to reclaim various lost [[Zapfish]], [[Sunken Scroll]]s, and [[Power Egg]]s.
{{clr}}


==Gameplay==
==Gameplay==
Octo Valley incorporates various puzzle mechanics and 3D-platforming elements. Gameplay has been compared to [[Turf War]] and ''[[mariowiki:Super Mario Galaxy|Super Mario Galaxy]]'', in the sense that it sees players splattering [[Ink]] to defeat enemies, transforming into squids, and traversing floating platforms. The Player's only available weapon in Octo Valley is the [[Hero Shot]], a modified version of the [[Splattershot]].
Octo Valley incorporates various puzzle mechanics and 3D platforming elements. Gameplay has been compared to [[Turf War]] and ''[[mariowiki:Super Mario Galaxy|Super Mario Galaxy]]'', in the sense that it sees players shooting [[ink]] to defeat enemies, transforming into a squid, and traversing floating platforms. The player's only available weapon in Octo Valley is the [[Hero Shot]], a modified version of the [[Splattershot]]. However, some amiibo challenges have the player complete select Octo Valley missions with other weapon types.


===Mechanics===
===Mechanics===
:<small>''See more: [[:Category:Mechanics|Mechanics]]''</small><br>
:''See more: [[:Category:Mechanics|Mechanics]]''
There are many different [[:Category:Mechanics|mechanics]] that make an appearance in Octo Valley, such as [[Inkrail]]s, [[Sponge Block]]s, and [[Balloon Fish]]. These elements behave in various ways and are able to help or hinder players' progress.
 
Many different mechanics make an appearance in Octo Valley, such as [[Inkrail]]s, [[sponge]]s, and [[Balloon Fish]]. These elements behave in various ways and can help or hinder players' progress.
 
==Missions==
'''[[Area 1]]'''
 
{{level list box|S|
{{level list item|level id=1.|level name=[[Octotrooper Hideout]]|image=OV Octotrooper Hideout beginning.jpg}}
{{level list item|level id=2.|level name=[[Lair of the Octoballs]]|image=OV Lair of the Octoballs beginning.jpg}}
{{level list item|level id=3.|level name=[[Rise of the Octocopters]]|image=OV Rise of the Octocopters beginning.jpg}}
{{level list item|level id=[[File:S2 font - octopus glyph.svg|14px|link=Boss]] 1:|level name=[[The Mighty Octostomp!]]|image=OV The Mighty Octostomp! beginning.jpg}}
}}
 
'''[[Area 2]]'''
 
{{level list box|S|
{{level list item|level id=4.|level name=[[Gusher Gauntlet]]|image=OV Gusher Gauntlet beginning.jpg}}
{{level list item|level id=5.|level name=[[Floating Sponge Garden]]|image=OV Floating Sponge Garden beginning.jpg}}
{{level list item|level id=6.|level name=[[Propeller-Lift Playground]]|image=OV Propeller-Lift Playground beginning.jpg}}
{{level list item|level id=7.|level name=[[Spreader Splatfest]]|image=OV Spreader Splatfest beginning.jpg}}
{{level list item|level id=8.|level name=[[Octoling Invasion]]|image=OV Octoling Invasion beginning.jpg}}
{{level list item|level id=9.|level name=[[Unidentified Flying Object]]|image=OV Unidentified Flying Object beginning.jpg}}
{{level list item|level id=[[File:S2 font - octopus glyph.svg|14px|link=Boss]] 2:|level name=[[The Dreaded Octonozzle!]]|image=OV The Dreaded Octonozzle! beginning.jpg}}
}}


===Missions===
'''[[Area 3]]'''
{{for|Octo Valley Ink in-game|Ink#Gallery}}
 
'''Area 1'''
{{level list box|S|
:1. {{InkT|Msn Green Default A|16}}[[Octotrooper Hideout]]
{{level list item|level id=10.|level name=[[Inkrail Skyscape]]|image=OV Inkrail Skyscape beginning.jpg}}
:2. {{InkT|Msn Yellow A|16}}[[Lair of the Octoballs]]
{{level list item|level id=11.|level name=[[Inkvisible Avenues]]|image=OV Inkvisible Avenues beginning.jpg}}
:3. {{InkT|Msn Marigold A|16}}[[Rise of the Octocopters]]
{{level list item|level id=12.|level name=[[Flooder Junkyard]]|image=OV Flooder Junkyard beginning.jpg}}
:''Boss 1: {{InkT|Msn Green Default A|16}}[[The Mighty Octostomp!]]''
{{level list item|level id=13.|level name=[[Shifting Splatforms]]|image=OV Shifting Splatforms beginning.jpg}}
{{level list item|level id=14.|level name=[[Octoling Assault (Octo Valley)|Octoling Assault]]|image=OV Octoling Assault beginning.jpg}}
{{level list item|level id=15.|level name=[[Undeniable Flying Object]]|image=OV Undeniable Flying Object beginning.jpg}}
{{level list item|level id=[[File:S2 font - octopus glyph.svg|14px|link=Boss]] 3:|level name=[[The Rampaging Octowhirl!]]|image=OV The Rampaging Octowhirl! beginning.jpg}}
}}
 
'''[[Area 4]]'''
 
{{level list box|S|
{{level list item|level id=16.|level name=[[Propeller-Lift Fortress]]|image=OV Propeller-Lift Fortress beginning.jpg}}
{{level list item|level id=17.|level name=[[Octosniper Ramparts]]|image=OV Octosniper Ramparts beginning.jpg}}
{{level list item|level id=18.|level name=[[Spinning Spreaders]]|image=OV Spinning Spreaders beginning.jpg}}
{{level list item|level id=19.|level name=[[Tumbling Splatforms]]|image=OV Tumbling Splatforms beginning.jpg}}
{{level list item|level id=20.|level name=[[Octoling Uprising]]|image=OV Octoling Uprising beginning.jpg}}
{{level list item|level id=21.|level name=[[Unwelcome Flying Object]]|image=OV Unwelcome Flying Object beginning.jpg}}
{{level list item|level id=[[File:S2 font - octopus glyph.svg|14px|link=Boss]] 4:|level name=[[The Ravenous Octomaw!]]|image=OV The Ravenous Octomaw! beginning.jpg}}
}}
 
'''[[Area 5]]'''
 
{{level list box|S|
{{level list item|level id=22.|level name=[[Splat-Switch Revolution]]|image=OV Splat-Switch Revolution beginning.jpg}}
{{level list item|level id=23.|level name=[[Spongy Observatory]]|image=OV Spongy Observatory beginning.jpg}}
{{level list item|level id=24.|level name=[[Pinwheel Power Plant]]|image=OV Pinwheel Power Plant beginning.jpg}}
{{level list item|level id=25.|level name=[[Far-Flung Flooders]]|image=OV Far-Flung Flooders beginning.jpg}}
{{level list item|level id=26.|level name=[[Octoling Onslaught]]|image=OV Octoling Onslaught beginning.jpg}}
{{level list item|level id=27.|level name=[[Unavoidable Flying Object]]|image=OV Unavoidable Flying Object beginning.jpg}}
{{level list item|level id=[[File:S2 font - octopus glyph.svg|14px|link=Boss]] 5:|level name=[[Enter the Octobot King!]]|image=OV Enter the Octobot King! beginning.jpg}}
}}


'''Area 2'''
==Characters==
:4. {{InkT|Msn Marigold A|16}}[[Gusher Gauntlet]]
*[[Agent 3 (Splatoon)|Agent 3]] - [[Inkling]] - The playable character.
:5. {{InkT|Msn DarkBlue A|16}}[[Floating Sponge Garden]]
*[[Cuttlefish|Cap'n Cuttlefish]] - Inkling - An old war hero who recruits and guides Agent 3.
:6. {{InkT|Msn Green Default A|16}}[[Propeller-Lift Playground]]
*[[Callie|Agent 1]] / {{Character|S|Callie}} - Inkling - A member of the [[Squid Sisters]] who helps guide Agent 3.
:7. {{InkT|Msn Marigold A|16}}[[Spreader Splatfest]]
*[[Marie|Agent 2]] / {{Character|S|Marie}} - Inkling - A member of the Squid Sisters who helps guide Agent 3.
:8. {{InkT|Msn Turquoise A|16}}[[Octoling Invasion]]
*[[DJ Octavio]] - [[Octoling]] - The leader of the [[Octarian]] army and main antagonist of the story.
:9. {{InkT|Msn Turquoise A|16}}[[Unidentified Flying Object]]
:''Boss 2: {{InkT|Msn Marigold A|16}}[[The Dreaded Octonozzle!]]''


'''Area 3'''
==Enemies==
:10. {{InkT|Msn Marigold A|16}}[[Inkrail Skyscape]]
===Regular enemies===
:11. {{InkT|Msn Soda A|16}}[[Inkvisible Avenues]]
:12. {{InkT|Msn Green Default A|16}}[[Flooder Junkyard]]
:13. {{InkT|Msn Yellow A|16}}[[Shifting Splatforms]]
:14. {{InkT|Msn Marigold A|16}}[[Octoling Assault]]
:15. {{InkT|Msn Yellow A|16}}[[Undeniable Flying Object]]
:''Boss 3: {{InkT|Msn Yellow A|16}}[[The Rampaging Octowhirl!]]''


'''Area 4'''
This table is sorted by order of appearance.
:16. {{InkT|Msn Green Default A|16}}[[Propeller-Lift Fortress]]
:17. {{InkT|Msn Soda A|16}}[[Octosniper Ramparts]]
:18. {{InkT|Msn Yellow A|16}}[[Spinning Spreaders]]
:19. {{InkT|Msn Marigold A|16}}[[Tumbling Splatforms]]
:20. {{InkT|Msn Lilac A|16}}[[Octoling Uprising]]
:21. {{InkT|Msn LumiGreen A|16}}[[Unwelcome Flying Object]]
:''Boss 4: {{InkT|Msn Green Default A|16}}[[The Ravenous Octomaw!]]''


'''Area 5'''
{| class="wikitable sitecolor-s"
:22. {{InkT|Msn Marigold A|16}}[[Splat-Switch Revolution]]
! Image
:23. {{InkT|Msn Turquoise A|16}}[[Spongy Observatory]]
! Name
:24. {{InkT|Msn Green Default A|16}}[[Pinwheel Power Plant]]
! Description
:25. {{InkT|Msn LumiGreen A|16}}[[Far-Flung Flooders]]
! Debut
:26. {{InkT|Msn Soda A|16}}[[Octoling Onslaught]]
|-
:27. {{InkT|Msn Marigold A|16}}[[Unavoidable Flying Object]]
| align="center" |[[File:Octotroopers1.jpg|x70px]]
:''Boss 5 (Final): {{InkT|Msn Orange A|16}}[[Enter the Octobot King!]]''
| [[Octotrooper]]
| The basic grunts of the Octarian army, Octotroopers stand on small machines that allow them to shoot single, very slow ink globules. They have very little health and mobility and so are easily defeated, but may pose a threat in numbers.
| #1 [[Octotrooper Hideout]]
|-
| align="center" |[[File:Shielded Octotrooper1.jpg|x70px]]
| [[Shielded Octotrooper]]
| Octotroopers with shields in front of their machines. This shield is invincible, so the enemy must be distracted by swimming around them or throwing a [[sub weapon]] to attack their back. Also appears in Octodiver and Twintacle Octotrooper forms.
| #1 [[Octotrooper Hideout]]
|-
| align="center" |[[File:Twintacle Octotroopers.jpg|x70px]]
| [[Twintacle Octotrooper]]
| Stronger Octotroopers with two tentacles. These enemies have better mobility than the normal Octotrooper and greater ink-firing capability but are still easy targets.
| #1 [[Octotrooper Hideout]]
|-
| align="center" |[[File:Octoball Artwork.jpg|x70px]]
| [[Octoball]]
| Spherical Octarians that roll around to move. These enemies leave a trail of ink behind them and usually only get pushed back when attacked, but become vulnerable when stranded in Agent 3's ink.
| #2 [[Lair of the Octoballs]]
|-
| align="center" |[[File:OV Octopod render.jpg|x70px]]
| [[Octopod]]
| Small metallic creatures that run around on sneakers, Octopods jump to attention upon seeing Agent 3. Upon reaching them, they explode in Octarian ink, dealing some damage. They can be attacked to be defused.
| #2 [[Lair of the Octoballs]]
|-
| align="center" |[[File:OV Squee-G render.jpg|x70px]]
| [[Squee-G]]<br>(Suckerfish{{EU}})
| Although incapable of dealing damage, these small robots serve as nuisances, attaching to walls and automatically sucking up Agent 3's ink. They can sometimes carry items and slow down upon being attacked.
| #2 [[Lair of the Octoballs]]
|-
| align="center" |[[File:OV Octobomber render.jpg|x70px]]
| [[Octobomber]]
| Large flying Octarians similar to improved Octocopters. They hover around and shoot [[Splat Bomb]]s out of their helmets which detonate fatally one second after landing. However, they are large, slow, and unwieldy, making them obvious targets.
| #3 [[Rise of the Octocopters]]
|-
| align="center" |[[File:OV Octocopter render.jpg|x70px]]
| [[Octocopter]]
| Flying enemies propelled by their helmets. They hover above the ground and shoot at Agent 3 on sight, but their projectiles and general flying speed are slow, like Octotroopers.
| #3 [[Rise of the Octocopters]]
|-
| align="center" |[[File:OV Octostamp render.jpg|x70px]]
| [[Octostamp]]
| Cuboid machine-like creatures that resemble small versions of the [[Octostomp]]. Although they are not fast, they can leap into the air and face-plant the ground, dealing fatal damage. They can only be defeated from behind, which is exposed by their method of attack.
| #4 [[Gusher Gauntlet]]
|-
| align="center" |[[File:OV Octodivers render.jpg|x70px]]
| [[Octodiver]]
| Octotroopers wearing snorkels, which allow them to breathe under their ink. They pop out without warning to attack and can dive to hide like Agent 3. Also appears in Shielded Octotrooper and Twintacle Octotrooper forms.
| #7 [[Spreader Splatfest]]
|-
| align="center" |[[File:SSBU Octoling Spirit.png|x70px]]
| [[Octoling (enemy)|Octoling]]
| Some of the strongest Octarian foot soldiers, these enemies are battled in unique stages and have all the abilities of [[Inkling]]s. Therefore, they can use the [[Octo Shot|Octoshot]] and Splat Bombs, [[Super Jump]], and transform into an octopus to hide in their ink. Black-haired Elite Octolings are much harder to defeat and act similar to human opponents in multiplayer modes.
| #8 [[Octoling Invasion]]
|-
| align="center" |[[File:Octostriker Artwork.jpg|x70px]]
| [[Octostriker]]
| Exclusive to "Flying Object" stages, these elite Octobombers act as mini-bosses. They attack by firing [[Inkstrike]]s throughout the stage that are huge but marked in advance. When battled directly, it also summons other Octarians for backup.
| #9 [[Unidentified Flying Object]]
|-
| align="center" |[[File:Inactive Flooder Artwork.jpg|x70px]]
| [[Flooder]]
| Huge machines on stilts that rain down [[Octarian]] [[ink]] from under them and move in set patterns. They charge at [[Agent 3 (Splatoon)|Agent 3]] on sight and can defeat them instantly, but their tops also act as platforms if it is possible to climb that high.
| #12 [[Flooder Junkyard]]
|-
| align="center" |[[File:OctoSniper.jpg|x70px]]
| [[Octosniper]]
| Elite enemies that shoot long, thin, and very powerful shots of ink, similar to chargers, while stationed on unmoving platforms. Like [[charger]] users, they have an extremely long line of sight but are mostly incapable of close-quarters fighting, while their shots require some time to charge and are marked with a laser line.
| #17 [[Octosniper Ramparts]]
|-
| align="center" |[[File:Octo Valley Enter the Octobot King Octorpedo render.png|x70px]]
| [[Octorpedo]]
| Missiles filled with Octarian ink fired by [[DJ Octavio]]'s Octobot King. Acting like flying Octopods, they home in on Agent 3 and explode, but can be easily shot down. However, amongst the rest of the final boss battle, they can serve as major distractions.
| #B5 [[Enter the Octobot King!]]
|}


=== Enemy Charts ===
===Bosses===
[[File:Octovalley Enemy Chart 1.jpg.png|550px|frameless]]
{| class="wikitable sitecolor-s"
! Image
! Name
! Description
! Debut
|-
| align="center" |[[File:Octo Valley The Mighty Octostomp render.png|x70px]]
| [[Octostomp]]
| A giant robot with an [[ink]]-covered face. He attempts to attack [[Agent 3 (Splatoon)|Agent 3]] by face-slamming them, leaving ink behind but revealing his weak tentacle on his back in the process. His sides are inkable and must be climbed to reach the tentacle, but side panels will be removed during the battle to make this harder.
| #B1 [[The Mighty Octostomp!]]
|-
| align="center" |[[File:Octo Valley Octonozzle render.png|x70px]]
| [[Octonozzle]]
| A kelp-covered machine that attacks from its nozzle-shaped nose. It has several octopus-like suction cups on multiple layers around its body that need to be attacked to reveal its tentacle. However, doing so adds an extra vertical layer of suction cups.
| #B2 [[The Dreaded Octonozzle!]]
|-
| align="center" |[[File:Octo Valley Octowhirl render.png|x70px]]
| [[Octowhirl]]
| A huge spiky clam-like [[Octarian]] robot that attacks by rolling and spinning around its arena. Like [[Octoball]]s, it can only be stopped by getting stranded in Agent 3's ink, which reveals its tentacle. Later on, the floor starts moving while it attacks.
| #B3 [[The Rampaging Octowhirl!]]
|-
| align="center" |[[File:Octo Valley Ravenous Octomaw render.png|x70px]]
| [[Octomaw]]
| A large metallic creature that attacks by lunging out of its ink with its huge mouth and many sharp teeth. Upon doing so, its teeth can be attacked, leaving its mouth open. When a [[Splat Bomb]] is thrown in its mouth, its tentacle is revealed, but its teeth become reinforced for the next round.
| #B4 [[The Ravenous Octomaw!]]
|-
| align="center" |[[File:S DJ Octavio Enter the Octobot King Artwork.png|x70px]]
| [[DJ Octavio]] and the [[Octobot King]]
| The leader of the Octarians and mastermind of the [[Great Zapfish]] kidnapping. As Agent 3 gives chase, he uses a wide variety of attacks, some of which can push his Octobot King flying machine back slightly. When he reaches the edge of a platform, he launches an enormous octopus bomb that sends him to the next area if sent back at him. Agent 3 must work with the [[Squid Sisters]] to dodge and counterattack across many small platforms to rescue [[Cuttlefish|Cap'n Cuttlefish]] and the Great Zapfish. This boss fight increases in difficulty if the player's gear is fully upgraded.
| #B5 [[Enter the Octobot King!]]
|}


==[[Equipment]]==
==Equipment==
In Octo Valley, players don the [[Hero Suit]] and are equipped with a variety of [[weapon]]s.
In Octo Valley, players don the [[Hero Suit]] and are equipped with a variety of [[weapon]]s.


===Hero Suit===
===Hero Suit===
[[File:Hero Suit.png|thumb|150px|An Inkling in the Hero Suit.]]
[[File:Hero Suit.png|thumb|150px|[[Agent 3 (Splatoon)|Agent 3]] in the [[Hero Suit]].]]
The [[Hero Suit]] is a special outfit worn by [[Agent 3]] and other members of Cap'n Cuttlefish's Splatoon. It appears to be largely gray with blue highlights and triangular-shaped earpieces. Many of the Hero Suit's specific functions are unknown.
 
The [[Hero Suit]] is a special outfit worn by [[Agent 3 (Splatoon)|Agent 3]] and other members of the New [[Squidbeak Splatoon]]. It appears to be largely gray with blue highlights and triangular-shaped earpieces. Many of the Hero Suit's specific functions are unknown.


===Hero Shot===
===Hero Shot===
The [[Hero Shot]] is a modified version of the [[Splattershot]], usable only in Octo Valley. It is able to be upgraded by spending [[Power Egg]]s.
The [[Hero Shot]] is a modified version of the [[Splattershot]], usable only in Octo Valley. It is able to be upgraded by spending [[Power Egg]]s.


===Ink Tank===
===Ink tank===
The [[Ink Tank]] holds Inklings' [[Ink]] content. It is depleted by using weapons and can be replenished by swimming in Ink of Inklings' color. The Ink Tank is able to be upgraded by spending Power Eggs.
The [[ink tank]] holds [[Inkling]]s' [[ink]] content. It is depleted by using weapons and can be replenished by swimming in ink of the player's color. The ink tank can be upgraded by spending Power Eggs.


===Splat Bomb===
===Splat Bomb===
[[Splat Bomb]]s in Octo Valley behaves very similarly to the Splat Bombs found elsewhere in [[Inkopolis]]. They are pyramidal in shape with four transparent faces. Like the Hero Suit, they adopt a gray and light blue color scheme. When thrown, Splat Bombs explode after a short amount of time. This weapon is able to be upgraded by spending Power Eggs.
[[Splat Bomb]]s in Octo Valley behave very similarly to the Splat Bombs found elsewhere in [[Inkopolis]]. They are pyramidal with four transparent faces. Like the Hero Suit, they adopt a gray and light blue color scheme. When thrown, Splat Bombs explode after a short amount of time. This weapon can be upgraded by spending Power Eggs.


===Burst Bomb===
===Burst Bomb===
[[Burst Bomb]]s in Octo Valley behaves very similarly to the Burst Bombs found elsewhere in Inkopolis. They are shaped like water [[balloon]]s, and, like the Hero Suit, adopt a gray and light blue color scheme. When thrown, Burst Bombs explode immediately upon contact. This weapon is able to be upgraded by spending Power Eggs.
[[Burst Bomb]]s in Octo Valley behaves very similarly to the Burst Bombs found elsewhere in Inkopolis. They are shaped like water [[balloon]]s, and, like the Hero Suit, adopt a gray and light blue color scheme. When thrown, Burst Bombs explode immediately upon contact. This weapon can be upgraded by spending Power Eggs.


===Seekers===
===Seekers===
[[Seeker]]s in Octo Valley behave very similarly to the Seekers found elsewhere in Inkopolis. They appear to be small, mechanical devices that travel on the ground toward nearby enemies, leaving trails of Ink in their wake. Upon reaching an enemy or after traveling for a short period of time, they explode into a burst of Ink. Seekers are able to be upgraded by spending Power Eggs.
[[Seeker]]s in Octo Valley behave very similarly to the Seekers found elsewhere in Inkopolis. They appear to be small, mechanical devices that travel on the ground toward nearby enemies, leaving trails of ink in their wake. Upon reaching an enemy or after traveling for a short time, they explode into a burst of ink. Seekers can be upgraded by spending Power Eggs.


===Armor===
===Armor===
[[File:Armorp1.png|thumb|200px|An Inkling wearing Armor.]]
[[File:Armorp1.png|thumb|200px|Agent 3 wearing armor.]]
[[Armor]] can be found throughout Octo Valley. When wearing it, Inklings appear to be wearing a helmet and safety pads, and are able to take extra damage without getting hurt.


===Special Weapons===
[[Armor]] can be found throughout Octo Valley. When wearing it, Agent 3 appears to be wearing a helmet and safety pads and can take extra damage without getting hurt.
[[Special Weapon]]s can be found throughout Octo Valley in the form of [[Canned Special]]. Upon collecting a Canned Special, a certain weapon is immediately charged up.
 
===Special weapons===
[[Special weapon]]s can be found throughout Octo Valley in the form of [[canned special]]s. Upon collecting a canned special, a certain special is immediately charged up.
{{clr}}


==Collectibles==
==Collectibles==
Line 104: Line 250:


===Power Eggs===
===Power Eggs===
[[Power Egg]]s appear to be small, orange fish eggs that can be found throughout Octo Valley. They can be collected by killing [[Octarian|enemies]], destroying crates, and shooting or running near individual ones scattered around the environment. They are used for upgrading equipment.
[[Power Egg]]s appear to be small, orange fish eggs that can be found throughout Octo Valley. They can be collected by splatting [[Octarian]]s, destroying [[crate]]s, and shooting or running near individual ones scattered around the environment. They are used for upgrading equipment. It is later revealed that these Power Eggs were obtained from the [[Salmonid]]s in exchange for Octarian technology.


===Sunken Scrolls===
===Sunken Scrolls===
[[Sunken Scroll]]s are rolled up pieces of paper that can be found in Octo Valley. They are long-lost drawings and other pieces of information that depict the history and lore of [[Inkopolis]]. One Sunken Scroll can be found in each level of Octo Valley. The scrolls earned from [[boss]] battles grant the player new [[weapon]]s for use in [[mode|online]] play.
[[Sunken Scroll]]s are rolled-up pieces of paper that can be found in Octo Valley. They are long-lost drawings and other pieces of information that depict the history and lore of [[Inkopolis]]. One Sunken Scroll can be found in each level of Octo Valley. The scrolls earned from [[boss]] battles grant the player new [[weapon]]s for use in [[mode|online]] play.


==Rewards==
==Rewards==
Playing through Octo Valley is not without its rewards. For defeating the final boss, the player is awarded a full Replica of the Hero Suit and a set of Octoling Gear. Also, the Sunken Scrolls found in each boss stage will unlock further weapons in [[Ammo Knights]] that are available for purchase once the appropriate level requirement is met.
The player is awarded a full replica of the Hero Suit set (the [[Hero Headset Replica]], [[Hero Jacket Replica]], and [[Hero Runner Replicas]]) and a set of [[Octoling (enemy)|Octoling]] gear (the [[Octoleet Goggles|Octoling Goggles]], [[Octoleet Armor|Octoling Armor]], and [[Octoleet Boots|Octoling Boots]]) when defeating the [[DJ Octavio|final boss]]. Also, the [[Sunken Scroll]]s found in each boss stage unlock further weapons in [[Ammo Knights]] that are available for purchase once the appropriate level requirement is met.
 
==Music==
{| class="mw-collapsible mw-collapsed wikitable"
! Image
!Fictional Band
!Song Name
!Audio
|-
|[[File:S Icon Cap'n Cuttlefish.png|center|100px]]
| rowspan="7" |N/A
|''[[Cap'n Cuttlefish's Theme]]''
|{{MediaLoader|file=File:OV Cap'n Cuttlefish's Theme.mp3|group=Splatoon|name=Cap'n Cuttlefish's Theme}}
|-
|[[File:S Icon Sunken Scroll.png|center|100px]]
|''[[Sunken Scroll (song)|Sunken Scroll]]''
|{{MediaLoader|file=File:OV Sunken Scroll.mp3|group=Splatoon|name=Sunken Scroll}}
|-
| rowspan="5" |[[File:S Icon Octo Valley.png|center|100px]]
|''[[Octo_Valley_(song)#Octo_Valley_(Area_1)|Octo Valley (Area 1)]]''
|{{MediaLoader|file=File:OV Octo Valley Phase 1.mp3|group=Splatoon|name=Octo Valley (Area 1)}}
|-
|''[[Octo_Valley_(song)#Octo_Valley_(Area_2)|Octo Valley (Area 2)]]''
|{{MediaLoader|file=File:OV Octo Valley Phase 2.mp3|group=Splatoon|name=Octo Valley (Area 2)}}
|-
|''[[Octo_Valley_(song)#Octo_Valley_(Area_3)|Octo Valley (Area 3)]]''
|{{MediaLoader|file=File:OV Octo Valley Phase 3.mp3|group=Splatoon|name=Octo Valley (Area 3)}}
|-
|''[[Octo_Valley_(song)#Octo_Valley_(Area_4)|Octo Valley (Area 4)]]''
|{{MediaLoader|file=File:OV Octo Valley Phase 4.mp3|group=Splatoon|name=Octo Valley (Area 4)}}
|-
|''[[Octo_Valley_(song)|Octo Valley (Area 5)]]''
|{{MediaLoader|file=File:OV Octo Valley Phase 5.mp3|group=Splatoon|name=Octo Valley (Area 5)}}
|-
| rowspan="8" |[[File:S Band Turquoise October.jpg|center|200px]]
| rowspan="8" |[[Turquoise October]]
|''[[Eight-Legged Advance]]''
|{{MediaLoader|file=File:OV Eight-Legged Advance.mp3|group=Splatoon|name=Eight-Legged Advance}}
|-
|''[[Tentacular Circus]]''
|{{MediaLoader|file=File:OV Tentacular Circus.mp3|group=Splatoon|name=Tentacular Circus}}
|-
|''[[Cephaloparade]]''
|{{MediaLoader|file=File:OV Cephaloparade.mp3|group=Splatoon|name=Cephaloparade}}
|-
|''[[Octoling Rendezvous]]''
|{{MediaLoader|file=File:OV Octoling Rendezvous.mp3|group=Splatoon|name=Octoling Rendezvous}}
|-
|''[[Inkstrike Shuffle]]''
|{{MediaLoader|file=File:OV Inkstrike Shuffle.mp3|group=Splatoon|name=Inkstrike Shuffle}}
|-
|''[[Octoweaponry#Octoweaponry_(Phase_1)|Octoweaponry (Phase 1)]]''
|{{MediaLoader|file=File:OV Octoweaponry Phase 1.mp3|group=Splatoon|name=Octoweaponry (Phase 1)}}
|-
|''[[Octoweaponry#Octoweaponry_(Phase_2)|Octoweaponry (Phase 2)]]''
|{{MediaLoader|file=File:OV Octoweaponry Phase 2.mp3|group=Splatoon|name=Octoweaponry (Phase 2)}}
|-
|''[[Octoweaponry|Octoweaponry (Phase 3)]]''
|{{MediaLoader|file=File:OV Octoweaponry Phase 3.mp3|group=Splatoon|name=Octoweaponry (Phase 3)}}
|-
| rowspan="2" |N/A
| rowspan="2" |N/A
|''[[Hero Mode - Onward!]]''
|{{MediaLoader|file=File:Onward Splatoon.mp3|group=Splatoon|name=Hero Mode - Onward!}}
|-
|''[[Hero Mode - SPLAT!]]''
|{{MediaLoader|file=File:Game Over Splatoon.mp3|group=Splatoon|name=Hero Mode - SPLAT!}}
|-
| rowspan="3" |[[File:S Band DJ Octavio.png|center|200px]]
| rowspan="3" |[[DJ Octavio]]
|''[[I_am_Octavio#I_am_Octavio_(Phase_1)|I am Octavio (Phase 1)]]''
|{{MediaLoader|file=File:OV I am Octavio Phase 1.mp3|group=Splatoon|name=I am Octavio (Phase 1)}}
|-
|''[[I am Octavio|I am Octavio (Phase 2)]]''
|{{MediaLoader|file=File:OV I am Octavio Phase 2.mp3|group=Splatoon|name=I am Octavio (Phase 2)}}
|-
|''[[I am Octavio#I am Octavio (Missile)|I am Octavio (Missile fire)]]''
|{{MediaLoader|file=File:OV I am Octavio (Missile Fire).mp3|group=Splatoon|name=I am Octavio (Missile fire)}}
|-
| rowspan="2" |[[File:S Band Squid Sisters.jpg|center|200px]]
| rowspan="2" |[[Squid Sisters]]
|''[[Calamari Inkantation]]''
|{{MediaLoader|file=File:OV Calamari Inkantation.mp3|group=Splatoon|name=Calamari Inkantation}}
|-
|''[[Maritime Memory]]''
|{{MediaLoader|file=File:OV Maritime Memory.mp3|group=Splatoon|name=Maritime Memory}}
|}


==Trivia==
==Trivia==
*Boss battles feature [[Media:Boss mission background sounds.ogg|a quiet but startling mechanical ambiance]], accompanied with screeches and moans that sound similar to [[Zapfish]] cries. This usually cannot be heard due to music and sound effects during gameplay, but is easy to listen to before and after battles. The source of these eerie noises is unknown. When asked about the noises, ''Splatoon'' director Tsubasa Sakaguchi responded, “It's the first time I've heard this! I was the one who was in charge of the mechanics and the effects for the final boss. Towards the end, though, I was running out of time so I was asking the staff around me to do things for me - like the staff [[credits]] and many other things. Maybe it's a curse from those other staff. The final boss was one of the last things that we were working on. We were all high on adrenaline. Maybe there's some element of that in there, of that energy in there. Once I go back to Japan, I'll play it and have a look."
* Boss battles feature a quiet but startling [[Media:Boss mission background sounds.oga|mechanical ambience]] accompanied by screeches and moans that sound similar to [[Zapfish]] cries. This usually cannot be heard due to music and sound effects during gameplay but is easy to listen to before and after battles. The source of these eerie noises is unknown. When asked about the noises, ''Splatoon'' director Tsubasa Sakaguchi responded "It's the first time I've heard this! I was the one who was in charge of the mechanics and the effects for the final boss. Towards the end, though, I was running out of time so I was asking the staff around me to do things for me - like the staff [[credits]] and many other things. Maybe it's a curse from those other staff. The final boss was one of the last things that we were working on. We were all high on adrenaline. Maybe there's some element of that in there, of that energy in there. Once I go back to Japan, I'll play it and have a look."<ref>[https://kotaku.com/even-nintendo-doesn-t-know-what-s-up-with-splatoon-s-di-1720084518 Even Nintendo Doesn't Know What's Up With ''Splatoon''{{'s}} Disturbing Sounds]</ref>
* If the player replays previous missions after [[Cuttlefish|Cap'n Cuttlefish]] is kidnapped by DJ Octavio but before he's rescued, he will not be there to provide his previous over the radio dialogue. Rescuing him amends this.
**He will also not appear inside the manhole in [[Inkopolis Plaza]].


{{gallery}}
==Gallery==
{{Gallery}}


==Names in other languages==
==Names in other languages==
{|
<div style="float: left">''Octo Valley''
|- style="vertical-align:top"
{{Localized name
|
|color=Splatoon
''Octo Valley''
|Jap=タコツボバレー
{{foreignname
|JapR=Takotsubo Barē
|Jap=
|JapM=Octopus Pot Valley
|JapR=
|Dut=Octovallei
|JapM=
|DutM=Octo Valley
|Dut=
|FreA=Octavallée
|DutM=
|FreA=Octovallée
|FreAM=Octo Valley
|FreAM=Octo Valley
|Ger=
|Ger=Okto-Distrikt
|GerM=
|GerM=Octo district
|Ita=
|Ita=Distretto polpo
|ItaM=
|ItaM=Octo district
|Rus=
|Rus=Осьмо-Дол
|RusR=
|RusR=Os'mo-Dol
|RusM=
|RusM=Octo-Vale
|Spa=
|Spa=Valle Pulpo
|SpaM=
|SpaM=Octopus Valley
}}
|SpaA=Distrito Pulpo
|
|SpaAM=Octo district
''Hero Mode''
}}</div>
{{foreignname
 
<div style="float: left">''Hero Mode''
{{Localized name
|color=Splatoon
|Jap=ヒーローモード
|Jap=ヒーローモード
|JapR=Hīrō Mōdo
|JapR=Hīrō Mōdo
|JapM=Hero Mode
|JapM=Hero Mode
|Dut=Verhaalstand
|Dut=Heldenstand<ref name="Dutch">[https://www.nintendo.com/nl-nl/Games/Wii-U/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon'''s electronic manual on nintendo.com/nl-nl]</ref>
|DutM=Story mode
|DutM=Hero mode
|FreE=Mode Héros
|FreE=Mode Héros
|FreEM=Hero Mode
|FreEM=Hero Mode
|Ger=Heldenmodus  
|Ger=Heldenmodus
|GerM=Hero Mode
|GerM=Hero Mode
|Ita=Modalità storia
|Ita=Modalità storia
|ItaM=Story mode
|ItaM=Story mode
|Rus=Режим «Агент»<br>''Rezhim «Agent»''<br>Режим героя{{tt|Splatoon site|*}}<br>''Rezhim geroya''
|Rus=Режим «Агент»<br>''Rezhim «Agent»''<br>Режим героя<ref>''Splatoon'' site</ref><br>''Rezhim geroya''
|RusM=Agent mode<br><br>Hero mode
|RusM="Agent" mode<br><br>Hero mode
|SpaE=Modo héroe<br>Modo historia
|SpaE=Modo héroe<br>Modo historia
|SpaEM=Hero mode<br>Story mode
|SpaEM=Hero mode<br>Story mode
|Por=Modo Hero
|PorM=Hero mode
|Cze=Hero Móda
|Cze=Hero Móda
|CzeM=Hero Mode
|CzeM=Hero Mode
|Hun=Hős mód<br>Hero Mód
|Hun=Hős mód<br>Hero Mód
|HunM=Hero Mode
|HunM=Hero Mode
}}
|Pol=Tryb Hero
|}
|PolM=Hero Mode
|Por=Modo Hero
|PorM=Hero mode
}}</div>
{{clr}}
 
==References==
<references />
 
==Notes==
<references group="notes" />
 
==External links==
*[https://www.youtube.com/watch?v=9EXKQQmm9EE ''Splatoon'' Single Player Trailer]
 
{{Navbox/S Modes}}


{{ModesPro}}
[[Category:Modes]]
[[Category:Modes]]
[[Category:Octo Valley]]
[[Category:Octo Valley]]

Latest revision as of 00:48, 25 April 2024

Octo Valley
S Icon Octo Valley.png
Type Single-player campaign
Players 1
Ranked
Weapons S Weapon Main Hero Shot.png Hero Shot
Specific sub weapons
Specific special weapons
Controllers width=auto GamePad
Release Date Launch
This article is about the mode. For the location by the same name, see Octo Valley (location).
Use your smarts and squid powers to save the Great Zapfish for the evil Octarian army in single-player story mode. Go get those Octojerks, bucko!
Splatoon's official website

Octo Valley (also known as Hero Mode) is a single-player mode in Splatoon. It involves the player donning the Hero Suit and venturing into a hidden titular location where the Octarians dwell, to rescue Inkopolis' stolen Great Zapfish and defeat the Octarian menace.

Story

Cap'n Cuttlefish and an Octotrooper.

After the Great Zapfish, Inkopolis' primary power supply, is stolen, Cap'n Cuttlefish employs a Splatoon of Inklings to travel to the Octarians' secret underground base and retrieve it. Players assume the role of Agent 3 of the New Squidbeak Splatoon and traverse the treacherous landscape of Octo Valley in order to reclaim various lost Zapfish, Sunken Scrolls, and Power Eggs.

Gameplay

Octo Valley incorporates various puzzle mechanics and 3D platforming elements. Gameplay has been compared to Turf War and Super Mario Galaxy, in the sense that it sees players shooting ink to defeat enemies, transforming into a squid, and traversing floating platforms. The player's only available weapon in Octo Valley is the Hero Shot, a modified version of the Splattershot. However, some amiibo challenges have the player complete select Octo Valley missions with other weapon types.

Mechanics

See more: Mechanics

Many different mechanics make an appearance in Octo Valley, such as Inkrails, sponges, and Balloon Fish. These elements behave in various ways and can help or hinder players' progress.

Missions

Area 1

Area 2

Area 3

Area 4

Area 5

Characters

Enemies

Regular enemies

This table is sorted by order of appearance.

Image Name Description Debut
Octotroopers1.jpg Octotrooper The basic grunts of the Octarian army, Octotroopers stand on small machines that allow them to shoot single, very slow ink globules. They have very little health and mobility and so are easily defeated, but may pose a threat in numbers. #1 Octotrooper Hideout
Shielded Octotrooper1.jpg Shielded Octotrooper Octotroopers with shields in front of their machines. This shield is invincible, so the enemy must be distracted by swimming around them or throwing a sub weapon to attack their back. Also appears in Octodiver and Twintacle Octotrooper forms. #1 Octotrooper Hideout
Twintacle Octotroopers.jpg Twintacle Octotrooper Stronger Octotroopers with two tentacles. These enemies have better mobility than the normal Octotrooper and greater ink-firing capability but are still easy targets. #1 Octotrooper Hideout
Octoball Artwork.jpg Octoball Spherical Octarians that roll around to move. These enemies leave a trail of ink behind them and usually only get pushed back when attacked, but become vulnerable when stranded in Agent 3's ink. #2 Lair of the Octoballs
OV Octopod render.jpg Octopod Small metallic creatures that run around on sneakers, Octopods jump to attention upon seeing Agent 3. Upon reaching them, they explode in Octarian ink, dealing some damage. They can be attacked to be defused. #2 Lair of the Octoballs
OV Squee-G render.jpg Squee-G
(Suckerfish(EU)[a])
Although incapable of dealing damage, these small robots serve as nuisances, attaching to walls and automatically sucking up Agent 3's ink. They can sometimes carry items and slow down upon being attacked. #2 Lair of the Octoballs
OV Octobomber render.jpg Octobomber Large flying Octarians similar to improved Octocopters. They hover around and shoot Splat Bombs out of their helmets which detonate fatally one second after landing. However, they are large, slow, and unwieldy, making them obvious targets. #3 Rise of the Octocopters
OV Octocopter render.jpg Octocopter Flying enemies propelled by their helmets. They hover above the ground and shoot at Agent 3 on sight, but their projectiles and general flying speed are slow, like Octotroopers. #3 Rise of the Octocopters
OV Octostamp render.jpg Octostamp Cuboid machine-like creatures that resemble small versions of the Octostomp. Although they are not fast, they can leap into the air and face-plant the ground, dealing fatal damage. They can only be defeated from behind, which is exposed by their method of attack. #4 Gusher Gauntlet
OV Octodivers render.jpg Octodiver Octotroopers wearing snorkels, which allow them to breathe under their ink. They pop out without warning to attack and can dive to hide like Agent 3. Also appears in Shielded Octotrooper and Twintacle Octotrooper forms. #7 Spreader Splatfest
SSBU Octoling Spirit.png Octoling Some of the strongest Octarian foot soldiers, these enemies are battled in unique stages and have all the abilities of Inklings. Therefore, they can use the Octoshot and Splat Bombs, Super Jump, and transform into an octopus to hide in their ink. Black-haired Elite Octolings are much harder to defeat and act similar to human opponents in multiplayer modes. #8 Octoling Invasion
Octostriker Artwork.jpg Octostriker Exclusive to "Flying Object" stages, these elite Octobombers act as mini-bosses. They attack by firing Inkstrikes throughout the stage that are huge but marked in advance. When battled directly, it also summons other Octarians for backup. #9 Unidentified Flying Object
Inactive Flooder Artwork.jpg Flooder Huge machines on stilts that rain down Octarian ink from under them and move in set patterns. They charge at Agent 3 on sight and can defeat them instantly, but their tops also act as platforms if it is possible to climb that high. #12 Flooder Junkyard
OctoSniper.jpg Octosniper Elite enemies that shoot long, thin, and very powerful shots of ink, similar to chargers, while stationed on unmoving platforms. Like charger users, they have an extremely long line of sight but are mostly incapable of close-quarters fighting, while their shots require some time to charge and are marked with a laser line. #17 Octosniper Ramparts
Octo Valley Enter the Octobot King Octorpedo render.png Octorpedo Missiles filled with Octarian ink fired by DJ Octavio's Octobot King. Acting like flying Octopods, they home in on Agent 3 and explode, but can be easily shot down. However, amongst the rest of the final boss battle, they can serve as major distractions. #B5 Enter the Octobot King!

Bosses

Image Name Description Debut
Octo Valley The Mighty Octostomp render.png Octostomp A giant robot with an ink-covered face. He attempts to attack Agent 3 by face-slamming them, leaving ink behind but revealing his weak tentacle on his back in the process. His sides are inkable and must be climbed to reach the tentacle, but side panels will be removed during the battle to make this harder. #B1 The Mighty Octostomp!
Octo Valley Octonozzle render.png Octonozzle A kelp-covered machine that attacks from its nozzle-shaped nose. It has several octopus-like suction cups on multiple layers around its body that need to be attacked to reveal its tentacle. However, doing so adds an extra vertical layer of suction cups. #B2 The Dreaded Octonozzle!
Octo Valley Octowhirl render.png Octowhirl A huge spiky clam-like Octarian robot that attacks by rolling and spinning around its arena. Like Octoballs, it can only be stopped by getting stranded in Agent 3's ink, which reveals its tentacle. Later on, the floor starts moving while it attacks. #B3 The Rampaging Octowhirl!
Octo Valley Ravenous Octomaw render.png Octomaw A large metallic creature that attacks by lunging out of its ink with its huge mouth and many sharp teeth. Upon doing so, its teeth can be attacked, leaving its mouth open. When a Splat Bomb is thrown in its mouth, its tentacle is revealed, but its teeth become reinforced for the next round. #B4 The Ravenous Octomaw!
S DJ Octavio Enter the Octobot King Artwork.png DJ Octavio and the Octobot King The leader of the Octarians and mastermind of the Great Zapfish kidnapping. As Agent 3 gives chase, he uses a wide variety of attacks, some of which can push his Octobot King flying machine back slightly. When he reaches the edge of a platform, he launches an enormous octopus bomb that sends him to the next area if sent back at him. Agent 3 must work with the Squid Sisters to dodge and counterattack across many small platforms to rescue Cap'n Cuttlefish and the Great Zapfish. This boss fight increases in difficulty if the player's gear is fully upgraded. #B5 Enter the Octobot King!

Equipment

In Octo Valley, players don the Hero Suit and are equipped with a variety of weapons.

Hero Suit

Agent 3 in the Hero Suit.

The Hero Suit is a special outfit worn by Agent 3 and other members of the New Squidbeak Splatoon. It appears to be largely gray with blue highlights and triangular-shaped earpieces. Many of the Hero Suit's specific functions are unknown.

Hero Shot

The Hero Shot is a modified version of the Splattershot, usable only in Octo Valley. It is able to be upgraded by spending Power Eggs.

Ink tank

The ink tank holds Inklings' ink content. It is depleted by using weapons and can be replenished by swimming in ink of the player's color. The ink tank can be upgraded by spending Power Eggs.

Splat Bomb

Splat Bombs in Octo Valley behave very similarly to the Splat Bombs found elsewhere in Inkopolis. They are pyramidal with four transparent faces. Like the Hero Suit, they adopt a gray and light blue color scheme. When thrown, Splat Bombs explode after a short amount of time. This weapon can be upgraded by spending Power Eggs.

Burst Bomb

Burst Bombs in Octo Valley behaves very similarly to the Burst Bombs found elsewhere in Inkopolis. They are shaped like water balloons, and, like the Hero Suit, adopt a gray and light blue color scheme. When thrown, Burst Bombs explode immediately upon contact. This weapon can be upgraded by spending Power Eggs.

Seekers

Seekers in Octo Valley behave very similarly to the Seekers found elsewhere in Inkopolis. They appear to be small, mechanical devices that travel on the ground toward nearby enemies, leaving trails of ink in their wake. Upon reaching an enemy or after traveling for a short time, they explode into a burst of ink. Seekers can be upgraded by spending Power Eggs.

Armor

Agent 3 wearing armor.

Armor can be found throughout Octo Valley. When wearing it, Agent 3 appears to be wearing a helmet and safety pads and can take extra damage without getting hurt.

Special weapons

Special weapons can be found throughout Octo Valley in the form of canned specials. Upon collecting a canned special, a certain special is immediately charged up.

Collectibles

Many types of collectibles can be found in Octo Valley.

Power Eggs

Power Eggs appear to be small, orange fish eggs that can be found throughout Octo Valley. They can be collected by splatting Octarians, destroying crates, and shooting or running near individual ones scattered around the environment. They are used for upgrading equipment. It is later revealed that these Power Eggs were obtained from the Salmonids in exchange for Octarian technology.

Sunken Scrolls

Sunken Scrolls are rolled-up pieces of paper that can be found in Octo Valley. They are long-lost drawings and other pieces of information that depict the history and lore of Inkopolis. One Sunken Scroll can be found in each level of Octo Valley. The scrolls earned from boss battles grant the player new weapons for use in online play.

Rewards

The player is awarded a full replica of the Hero Suit set (the Hero Headset Replica, Hero Jacket Replica, and Hero Runner Replicas) and a set of Octoling gear (the Octoling Goggles, Octoling Armor, and Octoling Boots) when defeating the final boss. Also, the Sunken Scrolls found in each boss stage unlock further weapons in Ammo Knights that are available for purchase once the appropriate level requirement is met.

Music

Image Fictional Band Song Name Audio
S Icon Cap'n Cuttlefish.png
N/A Cap'n Cuttlefish's Theme
S Icon Sunken Scroll.png
Sunken Scroll
S Icon Octo Valley.png
Octo Valley (Area 1)
Octo Valley (Area 2)
Octo Valley (Area 3)
Octo Valley (Area 4)
Octo Valley (Area 5)
S Band Turquoise October.jpg
Turquoise October Eight-Legged Advance
Tentacular Circus
Cephaloparade
Octoling Rendezvous
Inkstrike Shuffle
Octoweaponry (Phase 1)
Octoweaponry (Phase 2)
Octoweaponry (Phase 3)
N/A N/A Hero Mode - Onward!
Hero Mode - SPLAT!
S Band DJ Octavio.png
DJ Octavio I am Octavio (Phase 1)
I am Octavio (Phase 2)
I am Octavio (Missile fire)
S Band Squid Sisters.jpg
Squid Sisters Calamari Inkantation
Maritime Memory

Trivia

  • Boss battles feature a quiet but startling mechanical ambience accompanied by screeches and moans that sound similar to Zapfish cries. This usually cannot be heard due to music and sound effects during gameplay but is easy to listen to before and after battles. The source of these eerie noises is unknown. When asked about the noises, Splatoon director Tsubasa Sakaguchi responded "It's the first time I've heard this! I was the one who was in charge of the mechanics and the effects for the final boss. Towards the end, though, I was running out of time so I was asking the staff around me to do things for me - like the staff credits and many other things. Maybe it's a curse from those other staff. The final boss was one of the last things that we were working on. We were all high on adrenaline. Maybe there's some element of that in there, of that energy in there. Once I go back to Japan, I'll play it and have a look."[1]
  • If the player replays previous missions after Cap'n Cuttlefish is kidnapped by DJ Octavio but before he's rescued, he will not be there to provide his previous over the radio dialogue. Rescuing him amends this.

Gallery

Image linking to the gallery page
View the gallery

Names in other languages

Octo Valley
Language Name Meaning
Japan Japanese タコツボバレー
Takotsubo Barē
Octopus Pot Valley
Netherlands Dutch Octovallei Octo Valley
Canada French (NOA) Octavallée Octo Valley
Germany German Okto-Distrikt Octo district
Italy Italian Distretto polpo Octo district
Russia Russian Осьмо-Дол
Os'mo-Dol
Octo-Vale
SpainMexico Spanish Valle Pulpo Octopus Valley
Mexico Spanish (NOA) Distrito Pulpo Octo district
Hero Mode
Language Name Meaning
Japan Japanese ヒーローモード
Hīrō Mōdo
Hero Mode
Netherlands Dutch Heldenstand[2] Hero mode
France French (NOE) Mode Héros Hero Mode
Germany German Heldenmodus Hero Mode
Italy Italian Modalità storia Story mode
Russia Russian Режим «Агент»
Rezhim «Agent»
Режим героя[3]
Rezhim geroya
"Agent" mode

Hero mode
Spain Spanish (NOE) Modo héroe
Modo historia
Hero mode
Story mode
CzechRepublic Czech Hero Móda Hero Mode
Hungary Hungarian Hős mód
Hero Mód
Hero Mode
Poland Polish Tryb Hero Hero Mode
Portugal Portuguese Modo Hero Hero mode

References

Notes

  1. Europe

External links