Parking Garage

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Revision as of 13:58, 28 April 2021 by P.J. GT (talk | contribs) (→‎Quotes: Merged Sheldon’s quotes.)
#13: Dancing Floors
Octo Canyon missions
#15: Octoling Assault (Octo Canyon)

Template:InfoboxMission Parking Garage is the fourteenth mission of Splatoon 2's single player mode Octo Canyon.

Octo Canyon

The Kettle for this mission can be found on a platform in the far left corner of Beaker's Depot. To reach it, Ride 2 blocks near the Ride Rail leading to the upper level, to a blocked off platform with 3 Sprinklers. Use a ramp to gain access to a Grapellink you use to get to the platform the kettle is on. Use one final ramp to get to the kettle.

Walkthrough

Parking Garage Stats
Area Enemies Armor Special Weapon Sunken Scroll Sardinium Crust Bucket Ticket
Beginning Area 2x Octotroopers, 3x Sprinklers 1x Armor N/A N/A N/A N/A
Checkpoint 1 1x Octoling N/A N/A N/A N/A N/A
Checkpoint 2 2x Octotroopers, 1x Twintacle Octotrooper, 2x Octodiver (+1 Octosniper) 1x Armor N/A N/A N/A N/A
Checkpoint 3 1x Shielded Octotrooper, 1x Octosniper N/A N/A Yes N/A N/A
Checkpoint 4 4x Octotroopers, 1x Sprinkler N/A N/A N/A N/A Yes
Checkpoint 5 3x Twintacle Octotroopers, 2x Octodivers, 1x Sprinkler 1x Armor N/A N/A N/A N/A
Final Checkpoint 2x Octolings, 2x Sprinklers N/A 1x Ink Storm N/A Yes N/A

Beginning Area

In front are three tall poles with a sprinkler on each. Break them and ink the tallest pole in the middle, break the crate on top and climb up it. If the weapon used cannot reach the top, another pole is placed behind the tallest poll to help the player reach the top. Once at the top, walk along the path, defeating Octotroopers on the way. There are also cars on the path, which the player can jump onto like any other block. The third car has Ink Pistons around it, which will pop out simultaneously and paint the car. At the end of the path there is a Ride rail and the first checkpoint.

Checkpoint 1

Taking the ride rail will put the player into a fight with an Octoling. After defeating the Octoling a launchpad spawns in the far left corner of the area to the next checkpoint.

Checkpoint 2

Climb up the wall with the Dash track to enter a series of platforms around an Octosniper. The player can move cautiously while the Octosniper looks away and take cover from barriers and blocks littered on the platforms, or they can just move quickly through the course. After using the Dash track, take a right turn and use the Dash track ahead to a platform above. Splat the Octotrooper there, then take a left turn and drop off to the next platform below. Defeat the Twintacle Octotrooper there, and drop off to the next platform with a Octotrooper. Continue to move ahead and splat the two Octodivers and take a left turn there. Ahead is a slope upwards, with a Dash track at the other end. Getting on the slope will likely expose the player, so move quickly and take the Dash track to the next checkpoint.

Checkpoint 3

Take a left turn and splat the Shielded Octotrooper below. Drop off and break the crates ahead. Drop off again and take a left turn to find a Dash track. Use it to get to the top of the pole and splat the Octosniper there. The Octosniper will drop a key. Open the vault to the right and take the launchpad to the next checkpoint.

Checkpoint 4

Hit the Splat-Switch ahead to get a platform to get across. Move along the path and hit the next Splat-Switch to complete the wall to climb on. Once at the top, splat the two Octotroopers and move along the path. Destroy the sprinkler on the ceiling and defeat the two Octotroopers coming in from the sides. Hit the Splat-Switch on the ceiling and climb up the block there to the next checkpoint.

Checkpoint 5

Continue along the path and watch out of the ambushing Twintacle Octotrooper after the first left turn. Go forward a bit more will cause another Twintacle Octotrooper to come in. Once both are defeated, break the sprinkler to the left and defeat the two Octodivers there and another ambushing Twintacle Octotrooper. Now face the direction of checkpoint 4, hit the Splat-Switch to the left for a shortcut in case you fall, and ink the wall on the other side to climb up it and get to the final checkpoint.

Final Checkpoint

The player will be put into a fight with two Octolings in an area with two sprinklers in the middle and blocks littered around the side. Deafeating the two will spawn a key on a block structure near the final checkpoint. Take the key and drop down the hole to the vault and take the Ride Rail there to the Zapfish.

Collectibles

Sunken Scroll

S2 Sunken Scroll 14.png
The latest research has produced startling revelations about Inkling ink! One thought to simply disappear after a while, Inkling ink is actually rapidly disintegrated by airborne microbes!

Location: The scroll is under the platform of Checkpoint 3. Drop off to the right onto a block below and the scroll is to the left.

Scroll location

Sardinium

Location: At the final checkpoint, go onto the car with two sets of uninkable blocks next to it. The Sardinium is hiding behind the car with some crates.

Sardinium location

Armor

Parking Garage has 3 pieces of armor to collect.

Armor 1 Location: Defeating the second Octotrooper on the second car in the beginning area reveals the armor piece on the car.

Armor 2 Location: After taking the first Dash track of Checkpoint 2, instead of taking a right turn, take a left turn and climb onto the block with the armor on top.

Armor 3 Location: In front of Checkpoint is a lone crate containing the armor.

Special Weapon

Ink Storm Location The crate containing the canned Ink Storm is by the handrail near the Final Checkpoint.

Crust Bucket Ticket

Location: Turn right at the sprinkler of checkpoint 4. Climb onto the car and jump onto the uninkable blocks. The crate containing the ticket is on the blocks.

Ticket location

Enemies and Mechanics

Previously Introduced

Quotes

File:S2 Icon Marie.png
Marie's Quotes

Looks like one of those Sprinklers is in your way.
Nice. You should be able to make it up there now.
Pro tip: always find a safe location to retreat to before you engage.
You OK, Agent 4? Sometimes I worry about you.
Nice Shot!
An Octoling! Stew this stooge!
Medium rare, Agent 4!
There's an Octosniper guarding that Vault.
Move when he’s not looking.
If you can just get near that Octosniper somehow.
OK, that was slick.
Up you go!
Phew! OK, take a breather.
Oh, uh... Good job on that thing you just did. I was totally paying attention.
Is that Octosniper looking over here?
Try storing your charge before you jump before you jump onto that dash track.
CHARGE!
Woohoo! Grab that key!
Now go unlock that vault.
Wait, what? Is this a dead end?
Ohhhh, that was a bridge. I see.
Whew...
Switch, switch, where's that switch?
Nothin' gets by you, Agent 4.
This is easily the worst parking garage I've ever seen. And I bet they charge hourly.
Surprised you haven't broken any bones! Well, squids don't have bones, so never mind.
Up on the roof! Zapfish in sight!
Octolings! And this time there are two of them!
One down, one to go.
Nice. They had a key.
You got a key, but where can you use it?
There you go.
Hot.
You made it! Get the Zapfish!

File:Sheldon Icon.png
Sheldon's Quotes

Weapon Request:
I could really use some more data on this weapon. Can you use it for a bit?
During the Level:
The farther reticle is your range, and the closer one is where your shot will hit!
Remind me never to get my car washed here.
You're in range of the Octosniper! Stay out of sight!

Gallery

Trivia

  • This is one of the two Octo Canyon stages with Octolings as enemies and not based on collecting Mini Zapfishes, the other being Propellerland.

Names in other languages

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