Rapid Blaster Deco

From Inkipedia, the Splatoon wiki
Revision as of 18:05, 2 August 2021 by Heddy (talk | contribs) (→‎Splatoon 2: corrected to buff)
Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Rapid Blaster Deco is a main weapon in Splatoon and Splatoon 2. It is the Deco-branded version of the Rapid Blaster.

Splatoon

Rapid Blaster Deco

Rapid Blaster Deco

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Suction Bomb.png Suction Bomb
Special S Weapon Special Bomb Rush Suction Bomb.png Bomb Rush
Special points
Special depletion Special gauge 40%
Range
45 / 100
Damage
Impact
35 / 100
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 19
Cost Cash 14,800
Requirement
Introduced
Specifications
Weight
Base damage 25–75.9 (Splash)
80 (Direct hit)
Base duration
Ink consumption 8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Rapid Blaster Rapid Blaster

The Rapid Blaster Deco comes in a set with Suction Bombs and the Bomb Rush.

Data

  • The Rapid Blaster Deco is a middleweight weapon.
  • Each shot consumes 8% of the ink tank capacity.
  • When firing continuously, it shoots a bullet every 35 frames (1.71 shots per second).
  • When firing while moving, the player's movement speed is set to 0.62 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 80.
  • Shots travel straight for 11 frames.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel straight at a rate of 12 units per frame for 11 frames. Shots travel straight for 132 distance units.
  • Ink droplets occur every 15.4 units.
  • The frequency at which ink drips from a shot occurs at a rate of 10 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 11 units.
  • The shot explodes 15 frames after being fired.
  • The far damage radius of the explosion is 35 units.
  • When the shot explodes on the ground or wall, the far damage radius is 17.5 units.
  • The near damage radius of the explosion is 5 units.
  • Damage from the explosion scales from 25 at the far damage radius to 80 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 12.5 at the far damage radius to 40 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 28 units.
  • The wall impact painting radius is 17 units.

[1]

Version history

Version Adjustments
2.2.0
  • Fire rate when firing from a squid state: 0.28 → 0.20.
  • Recovery time after firing: 0.43s → 0.33s.
2.7.0
2.8.0
  • Movement speed while firing increased by about 12%.

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

As you can likely guess, the Rapid Blaster Deco is just a Rapid Blaster that's been, well, decorated! This version comes with Suction Bombs, which are great for forcing sneaky foes out into the open. And with the Bomb Rush special, you'll be able to toss those bombs to your heart's content! (NA)[a]

A decorated version of the Rapid Blaster. Its sub weapon can scatter opponents, and its special lets you maximize that potential. A great set for staving off aggressive foes.
— In-Game Description
This weapon has lower damage output and impact size than most of the other blasters. But the combination of Suction Bombs and Bomb Rush presents some enticing offensive and defensive opportunities, allowing you to scatter these explosive devices over a wide area. Equip the Ink Saver (Sub) and Defense Up abilities and use Suction Bombs to keep opponents away from you.
Splatoon Prima Guide
Notes
  1. North America

Gallery

Demonstration

Splatoon 2

Rapid Blaster Deco

Rapid Blaster Deco

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Inkjet.png Inkjet
Special points 190p
Special depletion
Range
62 / 100
Damage
Impact
35 / 100
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 16
Cost Cash 11,500
Requirement
Introduced
Specifications
Weight
Base damage 35 (Splash)
85 (Direct hit)
Base duration
Ink consumption 7%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Rapid Blaster Rapid Blaster
Kensa Rapid Blaster Kensa Rapid Blaster

The Rapid Blaster Deco was released on 27 January 2018 at 02:00 UTC.[2] It comes with Suction Bombs and the Inkjet.

Data

  • The Rapid Blaster Deco is a middleweight weapon.
  • The matchmaking range is 167. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 7% and ink tank capacity of 100% allows players to fire 14 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 12 frames to come out.
  • When firing from swim form, the first shot takes 21 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 20 frames.
  • When firing continuously, it shoots a bullet every 35 frames (1.71 shots per second).
  • When firing while moving, the player's movement speed is set to 0.55 units per frame.
  • After firing, there is a 50 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 85.
  • The bullet hitbox has a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 40 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 12 units per frame for 11 frames. Shots travel straight for 132 distance units.
    • After that, the shot's velocity is set to 11.3305 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 16.2 units.
  • The frequency at which ink drips from a shot occurs at a rate of 11 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Ink droplets have a radius of 11 units.
  • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • The shot explodes 15 frames after being fired.
  • The far damage radius of the explosion is 33 units.
    • Main Power Up increases the far damage radius up to 35 units.
  • When the shot explodes on the ground or wall, the far damage radius is 16.5 units.
  • The near damage radius of the explosion is 9.4 units.
    • Main Power Up increases the near damage radius up to 10 units.
  • Damage from the explosion is 35. Damage does not change based on distance from the center of the explosion.
  • When the shot explodes on the ground or wall, the damage is 17.5.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 28 units.
  • The radius of wall dripping paint is 10 units.
  • The wall impact painting radius is 19 units.

[3][4]

Version history

Version Adjustments
Base game
  • Ink consumption per shot: 8.0% → 7.0%
  • Direct hit damage: 80 → 85
  • Min. splash damage: 25 → Splash damage is now locked at 35
  • Angle of shot deviation while jumping: 10 degrees → 8 degrees
  • Max. splash damage: 75.9 → Splash damage is now locked at 35
  • Movement speed while firing: 0.616 → 0.55
  • Time taken to begin recovering ink after shooting: 0.42 seconds → 0.83 second
3.2.0
  • Decreased radius of damage dealt by exploding shots by roughly 6%.
  • Special points: 180 → 190
4.5.0
  • The Main Power Up gear ability will now also increase the radius of explosions while equipped when using these main weapons.
    • The above effect will be maxed out when 2.9 times the normal amount of gear ability is equipped.
    • Each additional gear ability is worth .3 of the effect of the base gear ability.
4.9.0

Quotes

Research has indicated that a deco-rated new weapon will be joining the others at Ammo Knights - the Rapid Blaster Deco! The stats of this weapon are the same as the Rapid Blaster but, as you can see, it has a fresh new style. This well-rounded kit also comes with Suction Bombs to push forward, and the Inkjet special to draw your opponent's attention to the skies above!
S2 Sheldon Artwork.png
Sheldon's Introduction

The Rapid Blaster Deco is a decorated version of the Rapid Blaster. The stats are the same as the Rapid Blaster, but combined with the Suction Bombs, it's a great weapon for pushing forward. You can also use the Inkjet to draw your opponents' attention! Recommended for players who value offense and defense equally!

Gallery

Demonstration

Trivia

  • The Rapid Blaster Deco is listed in the "Coming Soon" section of the Splatoon Prima Guide, even though it was available at launch. This could mean that it was originally intended to be a DLC item.

Names in other languages

Template:Foreignname

References