Respawn Punisher is an ability in Splatoon 2. The ability is exclusive to clothing, and cannot be rolled as a sub ability.
Respawn Punisher increases the respawn time and the amount of Special Gauge that is lost to both the user and opponents defeated by the user. The effects of Quick Respawn are reduced by 85% if the person with Quick Respawn is defeated by a Respawn Punisher user.
“
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You and your defeated enemy's special gauge penalty and respawn time increase.
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”
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— In-game description, translated.(JP)[a]
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Mutual exclusivity
This ability is found as the main ability only on clothing, so other abilities found only on clothing are mutually exclusive with it; in other words, players cannot have them together. These abilities are Ability Doubler, Haunt, Ninja Squid, and Thermal Ink. In addition, since wearing the Splatfest Tee with Ability Doubler is mandatory during a Splatfest, these abilities cannot be used for the duration of those events.
Gear
Respawn Punisher is the main ability of:
Clothing with Respawn Punisher in Splatoon 2
Data
Effects when using Respawn Punisher
For |
Respawn time |
Special Gauge lost
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A non-user splatted by a non-user
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8.5 seconds |
50%
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A non-user splatted by a Respawn Punisher user
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9.25 seconds |
65%
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A Respawn Punisher user splatted by a non-user
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9.67 seconds |
72.5%
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A Respawn Punisher user splatted by another Respawn Punisher user
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10.4 seconds |
87.5%
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- Respawn Punisher has a stronger effect on the user than on the enemy, as shown in the table above. The penalties will also stack if the user is splatted by another user of the ability.
- Respawn Punisher reduced the effect of the opponent's Quick Respawn by 85% and Special Saver by 30%.
- Respawn Punisher has no effect on assists. The user must land the final blow that splats the enemy for there to be an effect.
- Respawn Punisher does not affect respawn time if the user drowns or falls out of bounds but still has its normal Special Gauge effects.
- The strength of Respawn Punisher does not decline with repeated deaths or splats.
- Players with Haunt can cause similar effects by splatting the opponent that triggered the ability. However, the player with Haunt must be the one who gets the splat or there will be no penalty.
[1]
[2]
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A chart showing the effect of Respawn Punisher and Special Saver.
Version history
Version |
Adjustments
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1.4.0 |
- ▲ Increased the reduction of a defeated opponent's special gauge when they respawn from 5% to 15%.
- ▼ Increased the reduction of the user's special gauge when respawning from 7.5% to 22.5%.
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3.0.0 |
- ▲ Increased degree to which the effect of the gear ability Quick Respawn is nullified on opponents from 80% to 85%.
- — When an opponent who splats the player, that activation will stand out clearly on the screen while waiting to respawn.
- ▲ Teammates caught in the Rainmaker explosion after the timer reaches zero will no longer get penalized.
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Names in other languages
Template:Foreignname
Notes
References