Ride rail

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Revision as of 17:55, 16 June 2018 by Tecanec (talk | contribs) (Updated information since the release of Octo Expansion.)
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Template:Images Ride rail, also known as ride-rail, are a mechanic found only in Octo Canyon in Splatoon 2. They replace the inkrails from the first game in the campaign.

Description

Ride rails act very similar to [inkrails]] in that the player uses these lines of ink to travel and jump further in squid form, but they differ in the fact that [Agent 4]]/Agent 8 can grind on the ride rails by turning into humanoid form, they can use weapons while riding, and the player automatically moves forwards, in contrast to inkrails, which only allows the player to travel along in squid form but allows Agent 4/Agent 8 to travel back and forth.

Ride rails appear to be ropes of ink-covered metal spirals containing ink inside that connect to platforms or are suspended mid-air. It can be activated by the player's ink hitting a slightly larger bulb that is similarly looking to the inkrails bulb but with propellers at the end, or sometimes being activated automatically depending on the player's actions, such as when there are several inactivated rails in a row, and activating one activates all of them. Agent 4/Agent 8 can hop from a rail to another or a platform by pressing B to jump while tilting the Left Stick towards the direction wanted in humanoid or squid form. Jumping like this can be used to perform tricks in reference to real-world grind rails that are used to perform skateboard tricks by jumping. When using the ride-rails, it is also possible to fall off if the player does not time jumps correctly and misses the place intended to land. Agent 4/Agent 8 can get on a ride rail by jumping on it while it's activated, or by dodge-rolling into it with the Dualies by pressing B. They can also activate the rail that way.

Appearances

Octo Canyon

Octo Expantion

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Gallery

Trivia

Names in other languages

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See also