S-BLAST '92

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The S-BLAST '92 is a main weapon in Splatoon 3.

Appearance

The S-BLAST '92 bears resemblances to a rocket launcher such as the American M1 Bazooka or the German Panzerfaust. The body consists of a wide barrel with light and dark grey accents and a red tip at the end, with a scope mounted at the front. The body is connected to a handle in the middle and a shoulder mount on the back. A decal with the words "Super Scope" is printed on one side, and similar to the N-ZAP '85, it appears to be in English rather than the traditional Inkling language.

Splatoon 3

S-BLAST '92

S-BLAST '92

Basic information
Category Main
Class S3 Icon Blaster.png Blaster
Sub S3 Weapon Sub Sprinkler Flat.png Sprinkler
Special S3 Weapon Special Reefslider.png Reefslider
Special points 180p
Special depletion
Range
45 / 100
Damage
Impact
70 / 100
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 20
Cost
Requirement
Added in
Specifications
Weight
Base damage 25–35 (Splash; Both)
50–70 (Blast; Both)
125 (Direct hit; Both)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The S-BLAST '92 was revealed on 16 May 2023 in the Sizzle Season 2023 trailer. While in midair, the S-Blast '92 shoots only half as far as it normally would on ground, with a much larger burst.[1] This range is the same as the Luna Blaster, while the grounded shot is the same as the Range Blaster[2], with a small burst. On 17 May 2023, Nintendo uploaded a dedicated Twitter post showcasing gameplay from the S-BLAST ‘92, confirming the weapon's kit to be Sprinkler and Reefslider.

Data

  • The S-BLAST '92 is a middleweight weapon.
  • The matchmaking range is 16.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 10% per shot, allowing the user to fire 10 shots on a full ink tank.
  • When firing continuously, it shoots a bullet every 60 frames (1 shot per second).
  • When firing from humanoid form, the first shot takes 14 frames to come out. When firing from swim form, the first shot takes 24 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 23 frames.
  • When firing while moving, the player's movement speed is set to 0.04 units per frame.
  • After firing, there is a 60 frame cooldown before the ink tank starts refilling.

Grounded Shot

  • The damage on direct hit is 125.
  • Targets within 1.0 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 1.8 units will take between 70 and 50 damage, depending on how close to the center they are.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • Shots cannot ever deviate from the inner reticle.
  • Shots initially travel straight at a rate of 1.7 units per frame for 7 frames. Shots travel straight for 11.9 distance units.
    • After that, the shot's velocity is set to 1.65 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The bullet explodes 11 frames after being fired, covering a total distance of about 14.34 units.
    • This number may vary at different firing angles.

Jump Shot

  • The damage on direct hit is 125.
  • Targets within 1.0 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 4.0 units will take between 70 and 50 damage, depending on how close to the center they are.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate is 8.0 degrees.
  • The shot has a 50% chance to shoot towards the outer reticle instead of the inner reticle.
  • Shots initially travel straight at a rate of 0.92 units per frame for 7 frames. Shots travel straight for 6.44 distance units.
    • After that, the shot's velocity is set to 0.9 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The bullet explodes 11 frames after being fired, covering a total distance of about 7.77 units.
    • This number may vary at different firing angles.

[3]

Quotes

SRL Ballistics here. Wooo! It's good to be back. And we are SO BACK with exclusive imagery of the new S-BLAST '92. What a weapon. This baby has two firing modes - one designed for precision and range, and the other designed for EXCUSE ME and KA-SPLOOSH!

Sorry - we're just so excited. Check out this video of the S-BLAST '92 in action. No batteries required! And note that jumping while firing is how you activate the shorter-range firing mode with bigger blasts. Keep your feet on the ground to hit faraway targets with precision.

— @SplatoonNA on Twitter[4][5]
Take aim with the S-BLAST '92 in #Splatoon3's Sizzle Season 2023. Whether you want long-range accuracy or close up damage, this new Blaster's two modes have you covered! Batteries not included. Or needed.
— @NintendoEurope on Twitter[6]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the S-BLAST '92 will reward the player with special badges that they can use on their Splashtag.

S-BLAST '92 Badges
S3 Badge S-BLAST '92 4.png 4★ S-BLAST '92 User
S3 Badge S-BLAST '92 5.png 5★ S-BLAST '92 User

Gallery

Trivia

  • The S-BLAST '92 is based on the Super Scope controller, which initially released in 1992. However, unlike the N-Zap which is mostly unchanged, the design has been resized and exaggerated.

Etymology

S-BLAST '92 is a shortened form of Super Blaster 1992. '92 is based on 1992, the year the original Super Scope model was released. BLAST is short for Blaster, the weapon class it belongs to.

Names in other languages

Language Name Meaning
Japan Japanese S-BLAST92 Shortened form of "Super Blaster 1992"
Netherlands Dutch S-BLAST '92 Same as English name
Canada French (NOA) S-Blasteur '92 Super Blaster '92
France French (NOE) S-Blaster '92 Super Blaster '92
Germany German S-BLAST92 Same as Japanese name
Italy Italian S-BLAST92 Same as Japanese name
Russia Russian S-BLAST 92 Similar to English name
Mexico Spanish (NOA) L-MOT 92 L-MOT sounds like Lanmot, which is short for Lanzamotas, the name for blasters in Latin American Spanish. 92 is from 1992 when the Super Scope came out.
Spain Spanish (NOE) D-VAST 92 D-VAST sounds like Devast, which is short for Devastadores, the name for blasters in European Spanish. 92 is from 1992 when the Super Scope came out.
China Chinese S-BLAST92 Same as Japanese name
South Korea Korean S-BLAST92 Same as Japanese name
Translate logo.svg Internal Blaster_Precision_00[7] Blaster is the respective class, Precision means that it has a great aim, and 00 means it's the first variant.

References