Salmon Run Next Wave: Difference between revisions

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{{InfoboxMode
{{Infobox/Mode
|color={{SiteColor|Splatoon 3}}
|color={{SiteColor|Salmon Run}}
|title=Salmon Run Next Wave
|title=Salmon Run Next Wave
|logo=S3 Salmon Run logo.png
|logo=S3 Salmon Run logo.png
|image=Salmon Run Next Wave Main Art HQ.jpg
|image=Salmon Run Next Wave Main Artwork.jpg
|caption=Salmon Run Next Wave
|caption=Salmon Run Next Wave
|type=Online Multiplayer<br>Local Multiplayer
|type=Online Multiplayer<br>Local Multiplayer
Line 9: Line 9:
|ranked=
|ranked=
|weapons=
|weapons=
|controllers={{Joy-Con}} Joy-Con, {{Pro controller}} Nintendo Switch Pro Controller
|controllers={{Joy-Con}} Joy-Con<br>{{Pro controller}} Nintendo Switch Pro Controller
}}
}}
{{for|this mode's first iteration in {{S2}}|Salmon Run}}
{{for|this mode's first iteration in {{S2}}|Salmon Run}}
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If the egg is thrown directly into the egg basket, it is collected: otherwise, it remains on the ground where it lands and does not roll. Throwing a Golden Egg into the water results in it bouncing back to where it was thrown from; if it hits a wall or a Salmonid, it is deflected and changes its trajectory. Any player may pick up a Golden Egg as normal after it has been thrown.
If the egg is thrown directly into the egg basket, it is collected: otherwise, it remains on the ground where it lands and does not roll. Throwing a Golden Egg into the water results in it bouncing back to where it was thrown from; if it hits a wall or a Salmonid, it is deflected and changes its trajectory. Any player may pick up a Golden Egg as normal after it has been thrown.


The quota for each of the three waves depends on the number of players present and their [[Salmon Run#Ranks|ranks]]. If the quota is not filled before the wave timer ends or the team is wiped out, their shift is terminated. After a shift ends, players are rewarded Grizzco Points based on the amount of Power Eggs and Golden Eggs collected, which can be exchanged for bonuses. All players' ranks increase by 20 points after clearing a shift, unless they are playing with a friend with a lower job title than themselves (note that Profreshionals can gain points with Eggsecutive VPs since version {{Ver|S3|1.1.1}}). Similarly, failing a shift reduces all participants' ranks by between 0 and 20 points based on the number of waves cleared (-20 points on the first wave, -10 on the second, and 0 on the third; the deduction is halved if fewer than 4 players or a teammate significantly underperformed). Thus, failing a shift on wave 3 does not change participants' ranks.
The quota for each of the three waves depends on the number of players present and their [[Salmon Run#Ranks|ranks]]. If the quota is not filled before the wave timer ends or the team is wiped out, their shift is terminated. After a shift ends, players are rewarded Grizzco Points based on the amount of Power Eggs and Golden Eggs collected, which can be exchanged for bonuses. All players' ranks increase by 20 points after clearing a shift, unless they are playing with a friend with a lower job title than themselves (note that Profreshionals can gain points with Eggsecutive VPs since Version {{Ver|S3|1.1.1}}). Similarly, failing a shift reduces all participants' ranks by between 0 and 20 points based on the number of waves cleared (-20 points on the first wave, -10 on the second, and 0 on the third; the deduction is halved if at least one teammate has disconnected). Thus, failing a shift on wave 3 does not change participants' ranks.


The hazard level of a shift determines both the difficulty of the shift, such as how many bosses spawn in a time period, and determines the odds of getting silver or gold scales from an Xtrawave encounter. The hazard level is determined by a formula using the combined rank of all players in the shift. The hazard level for a completed shift can be checked by opening the Recent Jobs list from the menu in [[Grizzco Industries|Grizzco]] or via [[SplatNet 3]] (note that the display is rounded to the nearest integer but not internally), which can be used to estimate what the hazard level of the next shift will be. The maximum hazard level possible is 333%, which can only occur for a team whose ranks are all Eggsecutive VP with an average of 865 rank points.
The hazard level of a shift determines both the difficulty of the shift, such as how many bosses spawn in a time period, and determines the odds of getting silver or gold scales from an Xtrawave encounter. The hazard level is determined by a formula using the combined rank of all players in the shift. The hazard level for a completed shift can be checked by opening the Recent Jobs list from the menu in [[Grizzco Industries|Grizzco]] or via [[SplatNet 3]] (note that the display is rounded to the nearest integer but not internally), which can be used to estimate what the hazard level of the next shift will be. The maximum hazard level possible is 333%, which can only occur for a team whose ranks average Eggsecutive VP 865 or above.


Equipment for collecting eggs is provided by Grizzco, including a Grizzco uniform and a [[lifesaver]], as well as a different supplied [[main weapon]] for each wave and two uses of a single [[special weapon]] for each shift. When players are splatted, their lifesaver appears at their last position and a teammate can revive them by inking them. Ink level and special weapon uses are displayed visually, with the lifesaver serving as an ink tank with markings, and the player's two specials appearing as packets on their headgear. Additionally, a notification saying "One player left!" now appears when only 1 player is still alive.
Equipment for collecting eggs is provided by Grizzco, including a Grizzco uniform and a [[lifesaver]], as well as a different supplied [[main weapon]] for each wave and two uses of a single [[special weapon]] for each shift. When players are splatted, their lifesaver appears at their last position and a teammate can revive them by inking them. Ink level and special weapon uses are displayed visually, with the lifesaver serving as an ink tank with markings, and the player's two specials appearing as packets on their headgear. Additionally, a notification saying "One player left!" now appears when only 1 player is still alive.


[[Known Occurrence]]s return from ''Splatoon 2'', with new ones being added, such as [[Mudmouth Eruptions]] and [[Giant Tornado]].<ref name=":1">{{Youtube|mGghG4hY48A|EXCLUSIVE: New Mudmouth Boss in Salmon Run - ''Splatoon 3'' Gameplay|GameExplain}}</ref> Additionally, an event called [[Big Run]], where Salmonids invade inhabited cities, happen once every few months and take place on battle [[stage]]s.<ref name=":0">[https://splatoon.nintendo.com/en/news/catch-up-on-all-the-latest-from-the-splatoon-3-direct/ {{NES}} ''Splatoon™ 3'' – Catch up on all the latest from the ''Splatoon 3'' Direct – Official Nintendo Site]</ref> There are also occasional [[Eggstra Work]] shifts, being 5 waves long on a fixed job scenario, with the aim being to retrieve as many Golden Eggs as possible.<ref name="Eggstra Work tweet">{{Tweet|SplatoonNA|1627700600996777985}}</ref>
[[Known Occurrence]]s return from ''Splatoon 2'', with new ones being added, such as [[Mudmouth Eruptions]] and [[Giant Tornado]].<ref name=":1">{{Youtube|mGghG4hY48A|EXCLUSIVE: New Mudmouth Boss in Salmon Run - ''Splatoon 3'' Gameplay|GameExplain}}</ref> Additionally, an event called [[Big Run]], where Salmonids invade inhabited cities, happen once every few months and take place on battle [[stage]]s.<ref name=":0">[https://splatoon.nintendo.com/en/news/catch-up-on-all-the-latest-from-the-splatoon-3-direct/ {{NES}} ''Splatoon™ 3'' – Catch up on all the latest from the ''Splatoon 3'' Direct – Official Nintendo Site]</ref> There are also occasional [[Eggstra Work]] shifts, being 5 waves long on a fixed job scenario, with the aim being to retrieve as many Golden Eggs as possible.<ref name="Eggstra Work tweet">[[Inkipedia:Twitter_archive/2023/February#1627700600996777985]] {{TWI}} @SplatoonNA on Twitter</ref>


The difficulty of Salmon Run Next Wave is considerably higher than Salmon Run in ''Splatoon 2'', with the hazard level, quota, and spawn rates increasing drastically, partially due to the ability to throw Golden Eggs, and the new mobility provided by moves such as Squid Surging and Squid Rolling. Because of this, the game can begin to slow at higher levels unless players maintain control of the bosses. Additionally, players no longer reset to 400 upon the termination of a rotation, instead resetting back to 40, making the time taken to reach max hazard level and EVP 999 much longer.
The difficulty of Salmon Run Next Wave is considerably higher than Salmon Run in ''Splatoon 2'', with the hazard level, quota, and spawn rates increasing drastically, partially due to the ability to throw Golden Eggs, and the new mobility provided by moves such as Squid Surging and Squid Rolling. Because of this, the game can begin to slow at higher levels unless players maintain control of the bosses. Prior to Version {{Ver|S3|6.0.0}}, players no longer reset to 400 upon the termination of a rotation, instead resetting back to 40, making the time taken to reach max hazard level and EVP 999 much longer.


== Xtrawave ==
== Xtrawave ==
{{main|Xtrawave}}
{{main|Xtrawave}}
Occasionally after a successful third wave, an [[Xtrawave]] occurs, with a large [[King Salmonid]] and multiple other [[Boss Salmonid]]s appearing. The primary objective is not to deposit eggs but to defeat the King Salmonid. During this wave, players are supplied with [[egg cannon]]s; these convert Golden Eggs into powerful projectiles that deal 800 damage each<ref name=":4" />, do not consume ink, but break on contact (even if they hit the ground). The egg cannon can be used to one-shot all Lesser Salmonids and most regular Boss Salmonids by aiming at their weak spot, and they are largely used to damage the King Salmonid. If the player is holding an egg, a [[special weapon]]-esque notification encourages them to attack the King Salmonid with it. The players have 100 seconds to defeat the King Salmonid, and the wave ends prematurely if the whole squad is wiped out. If the players fail to defeat the King Salmonid, the overall shift is still considered cleared.
Occasionally, after a successful third wave, an [[Xtrawave]] occurs, during which a large [[King Salmonid]] and multiple other [[Boss Salmonid]]s appear. The primary objective is not to deposit eggs but to defeat the King Salmonid. During this wave, players are supplied with [[egg cannon]]s; these convert Golden Eggs into powerful projectiles that deal 800 damage each<ref>[https://wikiwiki.jp/splatoon3mix/%E3%82%B5%E3%83%BC%E3%83%A2%E3%83%B3%E3%83%A9%E3%83%B3/%E7%89%B9%E6%AE%8A%E3%81%AA%E7%8A%B6%E6%B3%81/Extra%20Wave Splatoon3 - スプラトゥーン3 攻略&検証 Wiki > Extra Wave]</ref> and do not consume ink, but break on contact (even if they hit the ground). The egg cannon can be used to splat all Lesser Salmonids and most regular Boss Salmonids in one shot by hitting their weak point (if applicable), and they are largely used to damage the King Salmonid. If the player is holding an egg, a [[special weapon]]-esque notification encourages them to attack the King Salmonid with it. Players have 100 seconds to defeat the King Salmonid, and the wave ends prematurely if no players remain alive. If players fail to defeat the King Salmonid, the shift is still considered cleared.


If an Xtrawave is due to occur, the victory jingle after wave 3 will be slightly distorted, and the final triumphant horn will be immediately followed by a siren and a large, orange notification saying "EMERGENCY!". This is then followed by a short cut-scene of the King Salmonid emerging from the water and roaring. The crew members then Super Jump back to the start point, or a unique lowered start point if the third wave was low tide, and the text "XTRAWAVE" will appear as they land. The Xtrawave also takes place with a unique red-ish sky, rather than the normal orange sky or the night environment used for most [[Known Occurrence]]s, and will use the same [[Water Levels (high and low tides)|tide level]] as the previous wave (i.e. if wave 3 took place at high tide, the Xtrawave will too).
If an Xtrawave is due to occur, the victory jingle after wave 3 will be slightly distorted, and the final triumphant horn will be immediately followed by a siren and a large, orange notification saying "EMERGENCY!". This is then followed by a short cutscene of the King Salmonid emerging from the water and roaring. The crew members then Super Jump back to the start point, or a unique lowered start point if the third wave was low tide, and the text "XTRAWAVE" will appear as they land. The Xtrawave also takes place with a unique red sky, rather than the normal orange sky or the night environment used for most [[Known Occurrence]]s, and will use the same [[Water Levels (high and low tides)|tide level]] as the previous wave (i.e. if wave 3 took place at high tide, the Xtrawave will too).


An Xtrawave is guaranteed to occur when the Salmometer, a Cohozuna-shaped meter appearing below the player's rank bar while they're in the Grizzco Lobby, is full for every player in the group. Otherwise, the chance of an Xtrawave occurring scales based on the total value.<ref>[https://twitter.com/OatmealDome/status/1578091419041931264 {{TWI}} @OatmealDome on Twitter]</ref> The meter fills after every shift, whether successful or not, and empties for everyone in the party when the special wave occurs. The Salmometer also resets between different rotations. Until wave 3 is complete, there is no way of knowing whether or not a shift will result in an Xtrawave, unless one is aware of the Salmometer levels of their teammates.
An Xtrawave is guaranteed to occur when the Salmometer, a King Salmonid-shaped meter appearing below the player's rank bar while they're in the Grizzco Lobby, is full for every player in the group. Otherwise, the chance of an Xtrawave occurring scales based on the total value.<ref>[https://twitter.com/OatmealDome/status/1578091419041931264 {{TWI}} @OatmealDome on Twitter]</ref> The meter fills after every shift, whether successful or not, and empties for everyone in the party when the special wave occurs. The Salmometer also resets between different rotations. Until wave 3 is complete, there is no way of knowing whether or not a shift will result in an Xtrawave, unless one is aware of the Salmometer levels of their teammates.


=== Fish scales ===
=== Fish scales ===
Damaging the King Salmonid during an Xtrawave rewards the player with [[fish scale]]s, a precious resource that has three types: bronze, silver, gold; the rarer varieties of which are associated with higher hazard levels.<ref name="srl">[https://splatoon.nintendo.com/en/news/squid-research-lab-dives-deep-into-the-splatlands/ {{NES}} ''Splatoon™ 3'' – Confidential Report: Squid Research Lab dives deep into the Splatlands – Official Nintendo Site]</ref> Fish scales can be exchanged for [[Splashtag]] banners, [[locker room]] items, and Grizzco-approved alternate work outfits.<ref name="srl" />
Damaging the King Salmonid during an Xtrawave rewards the player with [[fish scale]]s, a precious resource that has three types: bronze, silver, gold; the less common varieties of which are associated with higher hazard levels.<ref name="srl">[https://splatoon.nintendo.com/en/news/squid-research-lab-dives-deep-into-the-splatlands/ {{NES}} ''Splatoon™ 3'' – Confidential Report: Squid Research Lab dives deep into the Splatlands – Official Nintendo Site]</ref> Fish scales can be exchanged for [[Splashtag]] banners, [[locker room]] items, and Grizzco-approved alternate work outfits.<ref name="srl" />


The Xtrawave grants the player scales ranging from 2 to 13; two for entering the Xtrawave, one for every 12.5% damage the team dealt to the King Salmonid (a maximum of eight for a victory), and one for every ten seconds remaining on the clock when the King Salmonid is defeated (a maximum three for 30 seconds or more left).<ref name=":3">[https://youtu.be/zshU7Nft1Q4 {{YT}} Salmon Run Scales and Rewards Explained! - ''Splatoon 3'' Salmon Run]</ref>
The Xtrawave grants the player scales ranging from 2 to 13; two for entering the Xtrawave, one for every 12.5% damage the team dealt to the King Salmonid (a maximum of eight for a victory), and one for every ten seconds remaining on the clock when the King Salmonid is defeated (a maximum three for 30 seconds or more left).<ref name=":3">[https://youtu.be/zshU7Nft1Q4 {{YT}} Salmon Run Scales and Rewards Explained! - ''Splatoon 3'' Salmon Run]</ref>


Getting silver and gold scales is random, with the chance percentage correlates to the hazard level using the formula <code>5 + 15/333 * H</code> for silver and <code>0 + 3/333 * H</code> for gold, where H stands for hazard level percentage. At max hazard level (333%), there is a 20% chance per scale to be silver, and a 3% chance per scale to be gold.<ref name=":3" /><ref>[https://leanny.github.io/splat3/coop.html#coop-scale ''Splatoon 3'' - Salmon Run Database]</ref> The list below shows some calculated examples.
Getting silver and gold scales is random, with the chance percentage correlates to the hazard level using the formula <code>5 + 15/333 * H</code> for silver and <code>3/333 * H</code> for gold, where H stands for hazard level percentage. At max hazard level (333%), there is a 20% chance per scale to be silver, and a 3% chance per scale to be gold.<ref name=":3" /><ref>[https://leanny.github.io/splat3/coop.html#coop-scale ''Splatoon 3'' - Salmon Run Database]</ref> The list below shows some calculated examples.
{| class="wikitable sitecolor-s3"
{| class="wikitable sitecolor-sr"
|+List of approximate rare fish scale odds<ref name=":4">[https://youtu.be/4WHLyXs0fSU {{YT}} Ultimate Cohozuna Xtra Wave Guide - ''Splatoon 3'' Salmon Run]</ref>
|+List of approximate rare fish scale odds<ref name=":9">[https://youtu.be/4WHLyXs0fSU {{YT}} Ultimate Cohozuna Xtra Wave Guide - ''Splatoon 3'' Salmon Run]</ref>
!Hazard level
!Hazard level
!Silver fish scale
!Silver fish scale
Line 71: Line 71:
|1.1712%
|1.1712%
|Profreshional +2 50/99
|Profreshional +2 50/99
|-
|168%
|12.5676%
|1.5135%
|Eggsecutive VP 40
|-
|-
|200%
|200%
|14.009%
|14.0090%
|1.8018%
|1.8018%
|Eggsecutive VP 200
|Eggsecutive VP 200
Line 85: Line 90:
|20%
|20%
|3%
|3%
|Eggsecutive VP 865
|Eggsecutive VP 865+
|}
|}


== Big Run ==
== Big Run ==
{{Main|Big Run}}
{{Main|Big Run}}
Big Runs are a special event where Salmonids invade the city, causing a multiplayer [[stage]] to become a temporary Salmon Run stage. The players can then fight against the invading Salmonids and collect their Golden Eggs on the reworked stage. Big Runs share similarities to [[Splatfest]]s, as they are announced one week in advance, last for 48 hours, and feature final results with rewards for participating players.
Big Runs are a special event where Salmonids invade the city, causing a multiplayer [[stage]] to become a temporary Salmon Run stage. Players can then fight against the invading Salmonids and collect their Golden Eggs on the reworked stage. Big Runs share similarities to [[Splatfest]]s, as they are announced one week in advance, last for 48 hours, and feature final results with rewards for participating players.


== Eggstra Work ==
== Eggstra Work ==
Line 99: Line 104:
Unlike in ''Splatoon 2'', [[Grizzco Industries]] is almost always open for business - this includes during Splatfests. The only exception is during server maintenance, during which all multiplayer services are disabled.<ref name=":0" />
Unlike in ''Splatoon 2'', [[Grizzco Industries]] is almost always open for business - this includes during Splatfests. The only exception is during server maintenance, during which all multiplayer services are disabled.<ref name=":0" />


Salmon Run rotations appear to change every day-and-two-thirds (1 day 16 hours, or 40 hours), at 00:00, 16:00, and 08:00 UTC, in order and repeating. Whether this will be consistent across long periods is unknown.
Salmon Run rotations usually change every day-and-two-thirds (1 day 16 hours, or 40 hours), at 00:00, 16:00, and 08:00 UTC, in order and repeating. The exception to this is [[Big Run]], which lasts 48 hours and often causes the previous rotation to end earlier or later.


[[Big Run]] rotations work differently. These rotations last for 48 hours (two full days), presumably always starting (and then ending) at 0:00 UTC. It appears that a Big Run will replace the Splatfest for the month in which they occur and that they only happen once per [[season]]. Any player can play in a big run, regardless of rank. Finally, unlike most regular rotations, Big Runs are publicly announced in-game a few days in advance of when they happen. After a Big Run ends, the ordinary rotation schedule resumes immediately.
[[Big Run]] rotations work differently. These rotations last for 48 hours (two full days), presumably always starting (and then ending) at 0:00 UTC. It appears that a Big Run will replace the Splatfest for the month in which they occur and that they only happen once per [[season]] (with the exception of Drizzle Season 2023). Any player can play in a Big Run, regardless of rank. Finally, unlike most regular rotations, Big Runs are publicly announced in-game a few days in advance of occurrence. After a Big Run ends, the normal rotation schedule resumes immediately.


=== Loaned weapons ===
=== Loaned weapons ===
Almost all main weapons are usable in Salmon Run Next Wave, with the exceptions being the [[Splatterscope]] and the [[E-liter 4K Scope]] and all variants of main weapons. The damage dealt by main weapons is adjusted for Salmon Run when compared to other multiplayer modes, especially for charging weapons or weapons with slow firing rates - for example, the Splat Roller deals 200 damage rather than the usual 150 with a horizontal flick, while the [[Heavy Splatling]] and [[Nautilus 47]] are both buffed to deal 35 damage per shot when fully-charged. The dummies in the [[Salmon Run Next Wave data|Salmon Run]] waiting area reflect these changes to damage scaling.
Almost all main weapons are usable in Salmon Run Next Wave, with the exceptions being the [[Splatterscope]] and the [[E-liter 4K Scope]]. The damage dealt by main weapons is adjusted for Salmon Run when compared to other multiplayer modes, especially for charging weapons or weapons with slow firing rates - for example, the Splat Roller deals 200 damage rather than the usual 150 with a horizontal flick, while the [[Heavy Splatling]] and [[Nautilus 47]] are both buffed to deal 35 damage per shot when fully-charged. The dummies in the [[Salmon Run Next Wave data|Salmon Run]] waiting area reflect these changes to damage scaling.


Like in ''Splatoon 2'', the only sub weapon available in Salmon Run Next Wave is the [[Splat Bomb]].
Like in ''Splatoon 2'', the only sub weapon available in Salmon Run Next Wave is the [[Splat Bomb]].


Unlike in ''Splatoon 2'', there are more than four [[special weapon]]s available in Salmon Run Next Wave. The special weapons are the [[Crab Tank]], [[Killer Wail 5.1]], [[Reefslider]], [[Wave Breaker]], [[Booyah Bomb]], [[Triple Inkstrike]] and [[Inkjet]]. [[Special weapon]]s are loaned out at random at the beginning of each shift, do not change between waves, and are unaffected by rotations. The player receives two of their assigned special to use during the regular waves, and then one more for the Xtrawave if it occurs. Specials saved during the regular waves do not carry over to the Xtrawave - all players receive a single usage of their [[special weapon]] at the start of Xtrawave.
Unlike in ''Splatoon 2'', there are more than four [[special weapon]]s available in Salmon Run Next Wave. Special weapons are loaned out at random at the beginning of each shift, do not change between waves, and are unaffected by rotations. Since Version {{Ver|S3|6.0.0}}, a team will always be assigned at least two "long-range" specials (marked with a ‡ in the list below). The available special weapons are:
 
* {{Weapon|S3|Special|Crab Tank}} ‡
* {{Weapon|S3|Special|Killer Wail 5.1}} ‡
* {{Weapon|S3|Special|Booyah Bomb}} ‡
* {{Weapon|S3|Special|Triple Inkstrike}} ‡
* {{Weapon|S3|Special|Inkjet}} ‡
* {{Weapon|S3|Special|Reefslider}}
* {{Weapon|S3|Special|Wave Breaker}}
* {{Weapon|S3|Special|Kraken Royale}} (since Version 6.0.0)
* {{Weapon|S3|Special|Triple Splashdown}} (since Version 6.0.0)
 
Each player receives two of their assigned special to use during the regular waves. If an Xtrawave occurs, all players are given one use of their special for that wave. Any specials that go unused in the regular waves cannot be carried forward to the Xtrawave.


=== Stages ===
=== Stages ===
{| class="wikitable sitecolor-s3"
There are seven stages available for Salmon Run Next Wave.
 
{| class="wikitable sitecolor-sr"
!Image !!Name !!Description !!Release Date
!Image !!Name !!Description !!Release Date
|-
|-
|[[File:S3 Stage Sockeye Station.png|200px]]||[[Sockeye Station]]|| Sockeye Station is set in a setting similar to that of [[Spawning Grounds]], but appears to be in the Splatlands. It was first shown off in the first Salmon Run Next Wave trailer.<ref>[https://youtu.be/b-Djf0ds_bA {{YT}} ''Splatoon 3'' - Salmon Run Next Wave Trailer - Nintendo Switch]</ref>|| ''Initial release''
|[[File:S3 Stage Sockeye Station.png|200px]]||[[Sockeye Station]]|| Sockeye Station is set in a setting similar to that of [[Spawning Grounds]], but appears to be in [[the Splatlands]]. It was first shown off in the first Salmon Run Next Wave trailer.<ref>[https://youtu.be/b-Djf0ds_bA {{YT}} ''Splatoon 3'' - Salmon Run Next Wave Trailer - Nintendo Switch]</ref> It features a large, elevated platform in the center, which has spiraling ramps leading to the top. There is a sandy shore and a long dock on the bottom. During low tide, there are walkways leading to the water.|| ''Initial release''
|-
|-
|[[File:S3 Stage Gone Fission Hydroplant.png|200px]]||[[Gone Fission Hydroplant]]|| Gone Fission Hydroplant is set next to a massive hydroplant in the ocean. || ''Initial release''
|[[File:S3 Stage Gone Fission Hydroplant.png|200px]]||[[Gone Fission Hydroplant]]|| Gone Fission Hydroplant is set next to a massive hydroplant in the ocean. It features large, elevated walls surrounding the [[egg basket]]. There are ramps leading to the top of the platforms. Ramps and gaps in the wall lead to the surrounding low ground. There is a grate over one of the gaps, functioning as a bridge. During low tide, platforms are revealed over the water, with many gaps. || ''Initial release''
|-
|-
|[[File:S3 Stage Spawning Grounds.png|200px]]||[[Spawning Grounds]]|| Returning from ''Splatoon 2'', Spawning Grounds is set near a large dam in the [[Inkadia]] region, with minimal changes. It features a wide variety of terrain on each corner of the map. A multilayered slope leading to three small piers is located just behind the basket. To the right is a grated walkway overlooking the lower grounds. To the left, slopes go down to small sandbar. During low tide, the sandbar expands exponentially, revealing three protruding landmasses. || ''Initial release''
|[[File:S3 Stage Spawning Grounds.png|200px]]||[[Spawning Grounds]]|| Returning from ''Splatoon 2'', Spawning Grounds is set near a large dam in the [[Inkadia]] region, with minimal changes. It features a wide variety of terrain on each corner of the map. A multilayered slope leading to three small piers is located just behind the basket. To the right is a grated walkway overlooking the lower grounds. To the left, slopes go down to small sandbar. During low tide, the sandbar expands exponentially, revealing three protruding landmasses. || ''Initial release''
|-
|-
|[[File:S3 Stage Marooner's Bay.png|200px]]||[[Marooner's Bay]]|| Returning from ''Splatoon 2'', Marooner's Bay is set on the wreckage of a large boat, with minimal changes. It features a large ship marooned on a sandbar. Its stern has three ramps down onto the beach where there are three piers on the starboard side. During low tide, a sandbar rises behind the ship, revealing a large ring of land and one smaller protrusion. This stage contains [[Propeller|propellers]] which [[Inkling|Inklings]] and [[Octoling (playable)|Octolings]] can use to power lifts that rise from the ground. || ''{{date|2022-12-01}}''
|[[File:S3 Stage Marooner's Bay.png|200px]]||[[Marooner's Bay]]|| Returning from ''Splatoon 2'', Marooner's Bay is set on the wreckage of a large boat, with minimal changes. It features a large ship marooned on a sandbar. Its stern has three ramps down onto the beach where there are three piers on the starboard side. During low tide, a sandbar rises behind the ship, revealing a large ring of land and one smaller protrusion. This stage contains [[propeller]]s which [[Inkling]]s and [[Octoling]]s can use to power lifts that rise from the ground. || ''{{date|2022-12-01}}''
|-
|-
|[[File: S3 Jammin' Salmon Junction promo.png|200px]]||[[Jammin' Salmon Junction]]||Jammin' Salmon Junction is set on a collapsed multilane highway, which has been turned into a concert venue. It was first seen in the [[Sizzle Season 2023]] trailer.|| ''{{date|2023-06-01}}''
|[[File:S3 Stage Jammin' Salmon Junction.jpg|200px]]||[[Jammin' Salmon Junction]]||Jammin' Salmon Junction is set on a collapsed multilane highway, which has been turned into a concert venue. It features long, uphill terrain with the [[egg basket]] at the top area. It is all divided by a long body of water in the center, which opens up into a larger pit. There are lower side areas. On the top there is a long grated bridge on the side, over the lower ground, and a small grate in the center. On low tide, there are two long pathways, also divided by a thin body of water.|| ''{{date|2023-06-01}}''
|-
|[[File:S3 Salmonid Smokeyard.png|200px]]||[[Salmonid Smokeyard]]||Returning from ''Splatoon 2'', Salmonid Smokeyard is set on a small island with two lone structures. Ramps on each structure lead down to the sandbar while [[Propeller|propeller platforms]] connect the tops of both structures. In the crevice between the two structures is a long rectangular pool of water. During low tide, a large dock reveals itself to the side of the island.||''{{date|2023-09-01}}''
|-
|[[File:S3 Stage Bonerattle Arena.png|200px]]
|[[Bonerattle Arena]]
|Bonerattle Arena is set in an abandoned prison that has been converted into a dueling arena by [[Salmonid]]s. It is centered around an octagonal platform with the [[egg basket]] in the center, and is the only Salmon Run stage to feature [[inkrail]]s.
|''{{date|2024-03-01}}''
|}
|}


=== Big Run stages ===
=== Big Run stages ===
[[Big Run]] is an occasional event in Salmon Run Next Wave, in which the Salmonids invade the [[Splatlands]] and/or [[Inkopolis]]. Each time a Big Run occurs, the Salmonids invade one particular multiplayer [[stage]], changing its layout and flooding it with [[water]] for the duration of the event.
[[Big Run]] is an occasional event in Salmon Run Next Wave, in which the Salmonids invade [[the Splatlands]] and/or [[Inkopolis]]. Each time a Big Run occurs, the Salmonids invade one particular multiplayer [[stage]], changing its layout and flooding it with [[water]] for the duration of the event.
{{clr}}
{{clr}}
{{#lsth:Big Run|Stages}}
{{#lsth:Big Run|Stages}}


== Wildcard rotation ==
== Wildcard rotation ==
Wildcard rotations return in Salmon Run Next Wave, the first started on {{date|2022-10-01}} at 16:00 (UTC).<ref>[https://youtu.be/oVXEP4I9xHU {{YT}} HUGE Event Week for Salmon Run - ''Splatoon 3'' Salmon Report]</ref> All types of wildcard rotations from ''Splatoon 2'' return, including all-wildcard rotations, single wildcard rotations, in which only one of the four weapons is random, and [[Salmon Run#Rare weapon-only rotation|rare-only rotations]]<ref>[https://twitter.com/OatmealDome/status/1624463461144047618 {{TWI}} @OatmealDome on Twitter]</ref>.
Wildcard rotations return in Salmon Run Next Wave, the first started on {{date|2022-10-01}} at 16:00 (UTC).<ref>[https://youtu.be/oVXEP4I9xHU {{YT}} HUGE Event Week for Salmon Run - ''Splatoon 3'' Salmon Report]</ref> All types of wildcard rotations from ''Splatoon 2'' return, including all-wildcard rotations, single wildcard rotations, in which only one of the four weapons is random, and [[Salmon Run#Rare weapon wildcard rotation|rare-only rotations]]<ref>[https://twitter.com/OatmealDome/status/1624463461144047618 {{TWI}} @OatmealDome on Twitter]</ref>.


During an all-wildcard rotation, or a rare-only rotation, the only weapon available in the testing range is the [[Splattershot]]. After a shift ends, players are still equipped with the weapon they ended the shift with in the testing range, but it is replaced with the Splattershot when the bihourly multiplayer stage rotation happens, or when they interact with the weapon-equipping container. During single-wildcard rotations, players may only equip the non-wildcard weapons in the testing range.
During an all-wildcard rotation, or a rare-only rotation, the only weapon available in the testing range is the [[Splattershot]]. After a shift ends, players are still equipped with the weapon they ended the shift with in the testing range, but it is replaced with the Splattershot when the bihourly multiplayer stage rotation happens, or when they interact with the weapon-equipping container. During single-wildcard rotations, players may only equip the non-wildcard weapons in the testing range.


[[Rare weapon|Grizzco-brand weapons]] return for wildcard rotations and two new weapons, the [[Grizzco Stringer]] and [[Grizzco Splatana]], have been added.
[[Rare weapon|Grizzco-brand weapons]] return for wildcard rotations and three new weapons, the [[Grizzco Stringer]], [[Grizzco Splatana]], and [[Grizzco Dualies]], have been added.


For a history of wildcard rotations, see [[Salmon Run Next Wave data#Rotations|Salmon Run Next Wave data]].
For a history of wildcard rotations, see [[Salmon Run Next Wave data#Rotations|Salmon Run Next Wave data]].
Line 156: Line 182:
==Job scenario==
==Job scenario==
{{Stub||section}}
{{Stub||section}}
A feature added in {{Ver|S3|2.0.0|Version 2.0.0}} allows saving and replaying job scenarios. Job scenarios can be accessed from the [[Lobby Terminal#Grizzco Terminal|Grizzco Terminal]], and can be shared via codes. You can also see these job scenarios from Splatnet 3. You are not able to save Big Run job scenarios. Unlike [[Battle replay|Battle Replays]], players must play the job scenarios using [[Private Battle|Private Jobs.]]
A feature added in {{Ver|S3|2.0.0|Version 2.0.0}} allows saving and replaying job scenarios. It allows players to replay a previous Salmon Run shift. Job scenarios can be accessed from the [[Lobby Terminal#Grizzco Terminal|Grizzco Terminal]], and can be shared via codes. These job scenarios can also be viewed from Splatnet 3. Big Run job scenarios cannot be saved. Unlike [[Battle replay|Battle Replays]], the players' inputs are not saved. Due to this, it is not possible to watch a replay of the original shift. Players must play the job scenarios using [[Private Battle|Private Jobs]].


== Job Title ==
== Job title ==
{{Quote|The Profreshional title has been usurped by Eggsecutive VP, providing a shining new rung on the corporate ladder. Your earning power will increase with a higher title, but the job sites will get more intense too.
{{Quote|The Profreshional title has been usurped by Eggsecutive VP, providing a shining new rung on the corporate ladder. Your earning power will increase with a higher title, but the job sites will get more intense too.


We've even recorded a 333% increase in hazard level at the sites where Eggsecutive VPs work.|[[Live from Squid Research Lab]]}}
We've even recorded a 333% increase in hazard level at the sites where Eggsecutive VPs work.|[[Squid Research Lab]]}}
All job titles from ''Splatoon 2'' return. A new title, Eggsecutive VP<ref name="srl" />, has been added following the Profreshional title.
All job titles from ''Splatoon 2'' return. A new title, Eggsecutive VP<ref name="srl" />, has been added following the Profreshional title.
{| class="wikitable sitecolor-s3"
{| class="wikitable sitecolor-sr"
!Title / Rank
!Title / Rank
!Pay Grade<br>(Rank Points 0 - 49)
!Pay Grade<br>(Rank Points 0 - 49)
Line 170: Line 196:
![[Salmon Run Next Wave data#Quota and Hazard Level|Hazard level]] range
![[Salmon Run Next Wave data#Quota and Hazard Level|Hazard level]] range
|-
|-
| Intern (2 tutorials)
|Intern (2 tutorials)
|×1.00
|×1.00
|×1.00
|×1.00
Line 179: Line 205:
|×1.50
|×1.50
|×1.55
|×1.55
| 0 - 99
|0 - 99
|0.0% - 19.8%
|0.0% - 19.8%
|-
|-
Line 188: Line 214:
|20.0% - 39.8%
|20.0% - 39.8%
|-
|-
| Go-Getter (0 - 99)
|Go-Getter (0 - 99)
|×1.70
|×1.70
|×1.75
|×1.75
Line 202: Line 228:
|Profreshional (0 - 99)
|Profreshional (0 - 99)
|×1.90
|×1.90
| ×1.95
|×1.95
|400 - 499
|400 - 499
|80.0% - 99.8%
|80.0% - 99.8%
Line 208: Line 234:
|Profreshional +1 (0 - 99)
|Profreshional +1 (0 - 99)
|×2.00
|×2.00
| ×2.05
|×2.05
|500 - 599
|500 - 599
|100.0% - 119.8%
|100.0% - 119.8%
Line 230: Line 256:
|160.0% - 333.0%
|160.0% - 333.0%
|}
|}
At Eggsecutive VP, the pay grade is calculated as <code>2.3 + floor([Rank Points] / 50) × 0.05</code>. The highest possible pay grade is ×3.25 at Eggsecutive VP 950 - 999. Following ''Splatoon 2'', titles are retained across Salmon Run rotations, but the point ranges are reset to the 40-point mark within the player's current title, including the new Eggsecutive VP title. IDV stands for internal difficulty value and is how the game keeps track of the difficulty without using job titles and rank points. One IDV is worth 0.2% hazard level, which is capped at 1665 for Eggsecutive VP 865 - 999, equivalent to hazard level 333%.
At Eggsecutive VP, the pay grade is calculated as <code>2.3 + floor([Rank Points] / 50) × 0.05</code>. The highest possible pay grade is ×3.25 at Eggsecutive VP 950 - 999.
 
IDV stands for internal difficulty value and is how the game keeps track of the difficulty without using job titles and rank points. One IDV is worth 0.2% hazard level, which is capped at 1665 for Eggsecutive VP 865 - 999, equivalent to hazard level 333%.
 
As in ''Splatoon 2'', titles are retained across Salmon Run rotations, but the point ranges are reset to the 40-point mark within the player's current title, including the new Eggsecutive VP title. Beginning in Version {{Ver|S3|6.0.0}}, players who have previously earned badges on a particular stage will start new rotations at a higher level within Eggsecutive VP:
 
* Bronze (for reaching EVP 400): reset to 200
* Silver (for reaching EVP 600): reset to 300
* Gold (for reaching EVP 999): reset to 400


At ranks Go-Getter and above, it is possible to manually demote oneself by pressing {{Button|ZL|Switch}} in the menu of the Grizzco Lobby.
At ranks Go-Getter and above, it is possible to manually demote oneself by pressing {{Button|ZL|Switch}} in the menu of the Grizzco Lobby.
Line 247: Line 281:


===Gear===
===Gear===
[[Gear]] by Grizzco Industries is obtained from Salmon Run bonus rewards. When obtained, each gear reward has random initial [[star power]] and [[gear ability|abilities]]. The star power is initialized from 0 to 2 stars with all secondary ability slots filled, while the initial primary ability cannot be the primary-exclusive one. If the player receives gear they already have, they can either replace the old gear with the new version or swap for ability chunks (equal to the secondary abilities, but not the primary ability) instead. A new piece of gear is added each month, similar to ''Splatoon 2''.
[[Gear]] by Grizzco Industries is obtained from Salmon Run bonus rewards. When obtained, each gear reward has random initial [[star power]] and [[gear ability|abilities]]. The star power is initialized from 0 to 2 stars with all secondary ability slots filled, while the initial primary ability cannot be any primary-exclusive one. If the player receives gear they already have, they can either replace the old gear with the new version or exchange the new gear for ability chunks (equal to the secondary abilities, but not the primary ability) instead. A new piece of gear is added each month, similar to ''Splatoon 2''.
{{#section:Capsule|S3 Gear}}
{{#section:Capsule|S3 Gear}}


===Shop===
===Shop===
[[File:Grizzco fish scale item shop.jpg|The Grizzco Item Shop|thumb|right]]
[[File:Grizzco fish scale item shop.jpg|The Grizzco Item Shop|thumb|right]]
By defeating or damaging a King Salmonid, players are rewarded with [[Fish scale]]s that they can use to purchase work suits, gear,  decorations, stickers, or banners. Most items are locked by default, however, the rest are unlocked by spending more scales. The first set of unlockable items requires spending at least {{Cost|S3|100|bs}} and {{Cost|S3|10|ss}} to unlock, while the rest of the items requires spending at least a total of {{Cost|S3|350|bs}}, {{Cost|S3|40|ss}}, and {{Cost|S3|4|gs}}.<section begin="Shop" tables="" />
By defeating or damaging a King Salmonid, players are rewarded with [[fish scale]]s that they can use to purchase work suits, gear,  decorations, stickers, or banners. Most items are locked by default, however, the rest are unlocked by spending more scales. The first set of unlockable items requires spending at least {{Cost|S3|100|bs}} and {{Cost|S3|10|ss}} to unlock, while the rest of the items requires spending at least a total of {{Cost|S3|350|bs}}, {{Cost|S3|40|ss}}, and {{Cost|S3|4|gs}}.<section begin="Shop" tables="" />


====Work Suits====
====Work Suits====
{| class="wikitable mw-collapsible mw-collapsed sitecolor-s3"
{| class="wikitable mw-collapsible mw-collapsed sitecolor-sr"
!Name
!Name
!Cost
!Cost
!Purchasable?
!Purchasable?
|-
|-
|[[File:Orange Slopsuit.webp|64px]] Orange Slopsuit
|[[File:Orange Slopsuit.png|64x64px]] Orange Slopsuit
|''Unlocked by default''
|''Unlocked by default''
|''Initially''
|''Initially''
|-
|-
|[[File:Green Slopsuit.webp|64px]] Green Slopsuit
|[[File:Green Slopsuit.png|64x64px]] Green Slopsuit
|{{Cost|S3|10|ss}}
|{{Cost|S3|10|ss}}
|''Initially''
|''Initially''
|-
|-
|[[File:Yellow Slopsuit.webp|64px]] Yellow Slopsuit
|[[File:Yellow Slopsuit.png|64x64px]] Yellow Slopsuit
|{{Cost|S3|10|ss}}
|{{Cost|S3|10|ss}}
|''Initially''
|''Initially''
|-
|-
|[[File:Orange gloopsuit.png|frameless|74x74px]] Orange Gloopsuit
|[[File:Orange Gloopsuit.png|frameless|64x64px]] Orange Gloopsuit
|{{Cost|S3|15|ss}}
|{{Cost|S3|15|ss}}
|''Initially''
|''Initially''
|-
|-
|[[File:Pink Slopsuit.webp|64px]] Pink Slopsuit
|[[File:Pink Slopsuit.png|64x64px]] Pink Slopsuit
|{{Cost|S3|30|ss}}
|{{Cost|S3|30|ss}}
|After 1st milestone
|After 1st milestone
|-
|-
|[[File:Blue Slopsuit.webp|64px]] Blue Slopsuit
|[[File:Blue Slopsuit.png|64x64px]] Blue Slopsuit
|{{Cost|S3|30|ss}}
|{{Cost|S3|30|ss}}
|After 1st milestone
|After 1st milestone
|-
|-
|[[File:Yellow gloopsuit.png|frameless|75x75px]] Yellow Gloopsuit
|[[File:Yellow Gloopsuit.png|frameless|64x64px]] Yellow Gloopsuit
|{{Cost|S3|50|ss}}
|{{Cost|S3|50|ss}}
|After 1st milestone
|After 1st milestone
|-
|-
|[[File:Brown gloopsuit.png|frameless|76x76px]] Brown Gloopsuit
|[[File:Peach Gloopsuit.png|frameless|64x64px]] Peach Gloopsuit
|{{Cost|S3|50|ss}}
|After 1st milestone
|-
|[[File:Lime Gloopsuit.png|frameless|64x64px]] Lime Gloopsuit
|{{Cost|S3|50|ss}}
|After 1st milestone
|-
|[[File:Brown Gloopsuit.png|frameless|64x64px]] Brown Gloopsuit
|{{Cost|S3|75|ss}}
|{{Cost|S3|75|ss}}
|After 1st milestone
|After 2nd milestone
|-
|-
|[[File:Black Slopsuit.webp|64px]] Black Slopsuit
|[[File:Black Slopsuit.png|64x64px]] Black Slopsuit
|{{Cost|S3|100|ss}}
|{{Cost|S3|100|ss}}
|After 2nd milestone
|After 2nd milestone
|-
|-
|[[File:White Slopsuit.webp|64px]] White Slopsuit
|[[File:White Slopsuit.png|64x64px]] White Slopsuit
|{{Cost|S3|100|ss}}
|{{Cost|S3|100|ss}}
|After 2nd milestone
|After 2nd milestone
|-
|-
|[[File:Black gloopsuit.png|frameless|77x77px]] Black Gloopsuit
|[[File:Black Gloopsuit.png|frameless|64x64px]] Black Gloopsuit
|{{Cost|S3|150|ss}}
|After 2nd milestone
|-
|[[File:Polka-Dot Slopsuit.png|frameless|64x64px]] Polka-Dot Slopsuit
|{{Cost|S3|150|ss}}
|After 2nd milestone
|-
|[[File:Camo Slopsuit.png|frameless|64x64px]] Camo Slopsuit
|{{Cost|S3|150|ss}}
|After 2nd milestone
|-
|[[File:Koi Slopsuit.png|frameless|64x64px]] Koi Slopsuit
|{{Cost|S3|150|ss}}
|After 2nd milestone
|-
|[[File:Berry Gloopsuit.png|frameless|64x64px]] Berry Gloopsuit
|{{Cost|S3|150|ss}}
|{{Cost|S3|150|ss}}
|After 2nd milestone
|After 2nd milestone
Line 306: Line 364:


====Gear====
====Gear====
{| class="wikitable mw-collapsible mw-collapsed sitecolor-s3"
{| class="wikitable mw-collapsible mw-collapsed sitecolor-sr"
!Name
!Name
!Cost
!Cost
!Purchasable?
!Purchasable?
|-
|{{Gear|S3|Headgear|Worker's Head Towel}}
|{{Cost|S3|100|bs}}
|''Initially''
|-
|-
|{{Gear|S3|Clothing|Squiddor Polo}}
|{{Gear|S3|Clothing|Squiddor Polo}}
|{{Cost|S3|100|bs}}
|''Initially''
|-
|{{Gear|S3|Clothing|Crustwear XXL}}
|{{Cost|S3|100|bs}}
|{{Cost|S3|100|bs}}
|''Initially''
|''Initially''
|-
|-
|{{Gear|S3|Shoes|Angry Rain Boots}}
|{{Gear|S3|Shoes|Angry Rain Boots}}
|{{Cost|S3|15|ss}}
|''Initially''
|-
|{{Gear|S3|Shoes|Nonslip Senseis}}
|{{Cost|S3|15|ss}}
|{{Cost|S3|15|ss}}
|''Initially''
|''Initially''
|-
|-
|{{Gear|S3|Headgear|Headlamp Helmet}}
|{{Gear|S3|Headgear|Headlamp Helmet}}
|{{Cost|S3|300|bs}}
|After 1st milestone
|-
|{{Gear|S3|Clothing|North-Country Parka}}
|{{Cost|S3|300|bs}}
|After 1st milestone
|-
|{{Gear|S3|Shoes|Flipper Floppers}}
|{{Cost|S3|300|bs}}
|{{Cost|S3|300|bs}}
|After 1st milestone
|After 1st milestone
|-
|-
|{{Gear|S3|Clothing|Anchor Life Vest}}
|{{Gear|S3|Clothing|Anchor Life Vest}}
|{{Cost|S3|5|gs}}
|After 1st milestone
|-
|{{Gear|S3|Clothing|Garden Gear}}
|{{Cost|S3|5|gs}}
|After 1st milestone
|-
|{{Gear|S3|Clothing|Dev Uniform}}
|{{Cost|S3|5|gs}}
|{{Cost|S3|5|gs}}
|After 1st milestone
|After 1st milestone
Line 329: Line 415:
|{{Gear|S3|Headgear|Dust Blocker 2000}}
|{{Gear|S3|Headgear|Dust Blocker 2000}}
|{{Cost|S3|800|bs}}
|{{Cost|S3|800|bs}}
|After 2nd milestone
|-
|{{Gear|S3|Headgear|Welding Mask}}
|{{Cost|S3|800|bs}}
|After 2nd milestone
|-
|{{Gear|S3|Headgear|Octoleet Goggles}}
|{{Cost|S3|800|bs}}
|After 2nd milestone
|-
|{{Gear|S3|Clothing|Octoleet Armor}}
|{{Cost|S3|800|bs}}
|After 2nd milestone
|-
|{{Gear|S3|Shoes|Octoleet Boots}}
|{{Cost|S3|800|bs}}
|After 2nd milestone
|-
|{{Gear|S3|Headgear|Cap of Legend}}
|{{Cost|S3|30|gs}}
|After 2nd milestone
|After 2nd milestone
|-
|-
Line 337: Line 443:


====Decorations====
====Decorations====
{| class="wikitable mw-collapsible mw-collapsed sitecolor-s3"
{| class="wikitable mw-collapsible mw-collapsed sitecolor-sr"
!Name
!Name
!Cost
!Cost
Line 348: Line 454:
|[[File:S3 Decoration Scrapper.png|64px]] [[Scrapper]]
|[[File:S3 Decoration Scrapper.png|64px]] [[Scrapper]]
|{{Cost|S3|80|bs}}
|{{Cost|S3|80|bs}}
|''Initially''
|-
|[[File:S3 Decoration Chinook.png|64px]] [[Chinook]]
|{{Cost|S3|5|ss}}
|''Initially''
|''Initially''
|-
|-
|[[File:S3 Decoration Steelhead.png|64px]] [[Steelhead]]
|[[File:S3 Decoration Steelhead.png|64px]] [[Steelhead]]
|{{Cost|S3|5|ss}}
|{{Cost|S3|5|ss}}
|''Initially''
|-
|[[File:S3 Decoration Golden Egg box.png|64px]] [[Golden Egg]] box
|{{Cost|S3|1|gs}}
|''Initially''
|''Initially''
|-
|-
Line 364: Line 478:
|[[File:S3 Decoration Maws.png|64px]] [[Maws]]
|[[File:S3 Decoration Maws.png|64px]] [[Maws]]
|{{Cost|S3|160|bs}}
|{{Cost|S3|160|bs}}
|After 1st milestone
|-
|[[File:S3 Decoration Mothership.png|64px]] [[Mothership]]
|{{Cost|S3|20|ss}}
|After 1st milestone
|After 1st milestone
|-
|-
Line 373: Line 491:
|{{Cost|S3|4|gs}}
|{{Cost|S3|4|gs}}
|After 1st milestone
|After 1st milestone
|-
|[[File:S3 Decoration Snatcher.png|64px]] [[Snatcher]]
|{{Cost|S3|5|gs}}
|After 1st milestone
|-
|[[File:S3 Decoration Griller.png|64px]] [[Griller]]
|{{Cost|S3|320|bs}}
|After 2nd milestone
|-
|-
|[[File:S3 Decoration Drizzler.png|64px]] [[Drizzler]]
|[[File:S3 Decoration Drizzler.png|64px]] [[Drizzler]]
|{{Cost|S3|320|bs}}
|After 2nd milestone
|-
|[[File:S3 Decoration Slammin' Lid.png|64px]] [[Slammin' Lid]]
|{{Cost|S3|320|bs}}
|{{Cost|S3|320|bs}}
|After 2nd milestone
|After 2nd milestone
Line 400: Line 530:


====Stickers====
====Stickers====
{| class="wikitable mw-collapsible mw-collapsed sitecolor-s3"
{| class="wikitable mw-collapsible mw-collapsed sitecolor-sr"
!Name
!Name
!Cost
!Cost
Line 410: Line 540:
|-
|-
|[[File:S3 Sticker TS-SAL graffiti.png|64x64px]]TS-SAL graffiti
|[[File:S3 Sticker TS-SAL graffiti.png|64x64px]]TS-SAL graffiti
|{{Cost|S3|30|bs}}
|''Initially''
|-
|[[File:S3 Sticker SR-WRNZ sign.png|64x64px]]SR-WRNZ sign
|{{Cost|S3|30|bs}}
|''Initially''
|-
|[[File:S3 Sticker GCI-OFDA sticker.png|64x64px]]GCI-OFDA sticker
|{{Cost|S3|30|bs}}
|{{Cost|S3|30|bs}}
|''Initially''
|''Initially''
Line 418: Line 556:
|-
|-
|[[File:S3 Sticker GCI-DNG poster.png|64x64px]]GCI-DNG poster
|[[File:S3 Sticker GCI-DNG poster.png|64x64px]]GCI-DNG poster
|{{Cost|S3|50|bs}}
|''Initially''
|-
|[[File:S3 Sticker SR-HXGN sign.png|64x64px]]SR-HXGN sign
|{{Cost|S3|50|bs}}
|{{Cost|S3|50|bs}}
|''Initially''
|''Initially''
Line 451: Line 593:
|[[File:S3 Sticker GCI-FSH sticker.png|64x64px]]GCI-FSH sticker
|[[File:S3 Sticker GCI-FSH sticker.png|64x64px]]GCI-FSH sticker
|{{Cost|S3|80|bs}}
|{{Cost|S3|80|bs}}
|After 1st milestone
|-
|[[File:S3 Sticker TS-STLH graffiti.png|64x64px]]TS-STLH graffiti
|{{Cost|S3|5|ss}}
|After 1st milestone
|-
|[[File:S3 Sticker TS-OBS graffiti.png|64x64px]]TS-OBS graffiti
|{{Cost|S3|5|ss}}
|After 1st milestone
|-
|[[File:S3 Sticker TS-FSC0 graffiti.png|64x64px]]TS-FSC0 graffiti
|{{Cost|S3|5|ss}}
|After 1st milestone
|After 1st milestone
|-
|-
Line 478: Line 632:
|-
|-
|[[File:S3 Sticker TS-LGF8Z graffiti.png|64x64px]]TS-LGF8Z graffiti
|[[File:S3 Sticker TS-LGF8Z graffiti.png|64x64px]]TS-LGF8Z graffiti
|{{Cost|S3|160|bs}}
|After 2nd milestone
|-
|[[File:S3 Sticker SD0-SQDS graffiti.png|64x64px]]SD0-SQDS graffiti
|{{Cost|S3|160|bs}}
|After 2nd milestone
|-
|[[File:S3 Sticker GCI-NHPT poster.png|64x64px]]GCI-NHPT poster
|{{Cost|S3|160|bs}}
|{{Cost|S3|160|bs}}
|After 2nd milestone
|After 2nd milestone
Line 483: Line 645:
|[[File:S3 Sticker GCI-N0SLMN poster.png|64x64px]]GCI-N0SLMN poster
|[[File:S3 Sticker GCI-N0SLMN poster.png|64x64px]]GCI-N0SLMN poster
|{{Cost|S3|160|bs}}
|{{Cost|S3|160|bs}}
|After 2nd milestone
|-
|[[File:S3 Sticker GCI-SMNKTCH neon.png|64x64px]]GCI-SMNKTCH neon
|{{Cost|S3|25|ss}}
|After 2nd milestone
|After 2nd milestone
|-
|-
Line 499: Line 665:
|[[File:S3 Sticker SD0-STR graffiti.png|64x64px]]SD0-STR graffiti
|[[File:S3 Sticker SD0-STR graffiti.png|64x64px]]SD0-STR graffiti
|{{Cost|S3|50|ss}}
|{{Cost|S3|50|ss}}
|After 2nd milestone
|-
|[[File:S3 Sticker TS-CMP graffiti.png|64x64px]]TS-CMP graffiti
|{{Cost|S3|10|gs}}
|After 2nd milestone
|After 2nd milestone
|-
|-
Line 507: Line 677:


====Banners====
====Banners====
{| class="wikitable mw-collapsible mw-collapsed sitecolor-s3"
{| class="wikitable mw-collapsible mw-collapsed sitecolor-sr"
!Banner
!Banner
!Cost
!Cost
Line 529: Line 699:
|-
|-
|[[File:S3 Banner 2104.png|frameless]]
|[[File:S3 Banner 2104.png|frameless]]
|{{Cost|S3|150|bs}}
|After 1st milestone
|-
|[[File:S3 Banner 2201.png|frameless]]
|{{Cost|S3|150|bs}}
|{{Cost|S3|150|bs}}
|After 1st milestone
|After 1st milestone
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|-
|-
|[[File:S3 Banner 2005.png|frameless]]
|[[File:S3 Banner 2005.png|frameless]]
|{{Cost|S3|250|bs}}
|After 1st milestone
|-
|[[File:S3 Banner 2204.png|frameless]]
|{{Cost|S3|250|bs}}
|{{Cost|S3|250|bs}}
|After 1st milestone
|After 1st milestone
Line 554: Line 732:
|[[File:S3 Banner 2007.png|frameless]]
|[[File:S3 Banner 2007.png|frameless]]
|{{Cost|S3|600|bs}}
|{{Cost|S3|600|bs}}
|After 2nd milestone
|-
|[[File:S3 Banner 2203.png|frameless]]
|{{Cost|S3|800|bs}}
|After 2nd milestone
|After 2nd milestone
|-
|-
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|[[File:S3 Banner 2009.png|frameless]]
|[[File:S3 Banner 2009.png|frameless]]
|{{Cost|S3|20|gs}}
|{{Cost|S3|20|gs}}
|After 2nd milestone
|-
|[[File:S3 Banner 2202.png|frameless]]
|{{Cost|S3|33|gs}}
|After 2nd milestone
|After 2nd milestone
|-
|-
Line 568: Line 754:
|After 2nd milestone
|After 2nd milestone
|} <section end="Shop" tables="" />
|} <section end="Shop" tables="" />
===Badges===
{{Main|Badge#Salmon Run Next Wave}}
{{#section:Badge|Salmon Run Next Wave}}{{clr}}


== Changes from Salmon Run in ''Splatoon 2'' ==
== Changes from Salmon Run in ''Splatoon 2'' ==
Line 579: Line 769:
*Players have the ability to throw Golden Eggs to reach their quota more easily, with the quotas increasing in number to compensate.
*Players have the ability to throw Golden Eggs to reach their quota more easily, with the quotas increasing in number to compensate.
*The highest rank is no longer Profreshional, instead, it is Eggsecutive VP, which is four ranks greater.
*The highest rank is no longer Profreshional, instead, it is Eggsecutive VP, which is four ranks greater.
*Players no longer reset to a maximum of 400 rank points between rotations, instead resetting to 40 every time.
*At the highest rank, players no longer start with rank points based on the previous shift, with it being determined by their highest [[badge]] for the ongoing map instead.
*The moon is no longer visible during Known Occurrences, and the sky becomes considerably darker as a result.
*The moon is no longer visible during Known Occurrences, and the sky becomes considerably darker as a result.
*The Mothership now makes splashes when it appears from and re-enters the water.
*The Mothership now makes splashes when it appears from and re-enters the water.
Line 590: Line 780:
*Flyfish behaviour is now constant once weakened regardless of which basket was damaged, the remaining one now only targets the closest player.
*Flyfish behaviour is now constant once weakened regardless of which basket was damaged, the remaining one now only targets the closest player.
*Two new Known Occurrences can occur: Mudmouth Eruptions and Giant Tornadoes.
*Two new Known Occurrences can occur: Mudmouth Eruptions and Giant Tornadoes.
*Enemies can now use the propellor lifts on Marooner's Bay to reach the basket faster if a targeted player lifts it up for them.
*Enemies can now use the propeller lifts on Marooner's Bay to reach the basket faster if a targeted player lifts it up for them.
*Salmonid pathing is no longer bound by nodes, making Lesser Salmonids and Goldie movement much more direct. When combined with the increased damage and knockback from lessers, this makes lessers much more dangerous than in ''Splatoon 2''.
*Salmonid pathing is no longer bound by nodes, making Lesser Salmonids and Goldie movement much more direct. When combined with the increased damage and knockback from lessers, this makes lessers much more dangerous than in ''Splatoon 2''.
*Snatchers now fly, can carry up to eight Golden Eggs, and escape faster than their grounded counterparts from the prior game.
*Snatchers now fly, can carry up to eight Golden Eggs, and escape faster than their grounded counterparts from the prior game.
*The overall difficulty peak is greater, having more bosses, higher quotas, and a higher hazard level than the previous game. This in turn causes gameplay to slow at higher levels if players do not manage bosses correctly.
*The overall difficulty peak is greater, having more bosses, higher quotas, and a higher hazard level than the previous game. This in turn causes gameplay to slow at higher levels if players do not manage bosses correctly.
*Many of the lines from Mr. Grizz, especially those which describe known occurrences, have changed, and notably have a friendlier tone than in the previous game.


==Quotes==
==Quotes==
Line 601: Line 792:


{{Quote|'''Salmon Run''' is open for business 24/7 in #Splatoon3, and you can team up with friends in private lobbies too! If you defeat the big 'ol King Salmonid, you may earn some rare fish scales that can be exchanged for snazzier uniforms.|@NintendoEurope on Twitter<ref>[https://twitter.com/NintendoEurope/status/1567105330064023552 {{TWI}} @NintendoEurope on Twitter]</ref>}}
{{Quote|'''Salmon Run''' is open for business 24/7 in #Splatoon3, and you can team up with friends in private lobbies too! If you defeat the big 'ol King Salmonid, you may earn some rare fish scales that can be exchanged for snazzier uniforms.|@NintendoEurope on Twitter<ref>[https://twitter.com/NintendoEurope/status/1567105330064023552 {{TWI}} @NintendoEurope on Twitter]</ref>}}
==Dialogue==
{{Quotes}}


==Gallery==
==Gallery==
===Artwork and renders===
===Artwork and renders===
<gallery>
<gallery>
S3 SRNW logo.png|Logo
File:S3 SRNW logo.png|Logo
Salmon Run Next Wave Main Art V.jpg|Key art (vertical)
File:S3 Salmon Run Next Wave logo.png|Salmon Run Next Wave logo with a blank background
S3 art 2D Inkling SRNW 01.png|[[Inkling]] in uniform, holding the [[Splattershot]]
File:Salmon Run Next Wave Main Art V.jpg|Key art (vertical)
S3 art 2D Inkling SRNW 02.png|Another Inkling in uniform, holding the [[Classic Squiffer]]
File:S3 art 2D Inkling SRNW 01.png|[[Inkling]] in uniform, holding the [[Splattershot]]
S3 art 2D Octoling SRNW.png|An [[Octoling (playable)|Octoling]] in uniform, holding the [[Tri-Stringer]]
File:S3 art 2D Inkling SRNW 02.png|Another Inkling in uniform, holding the [[Classic Squiffer]]
S3 art 2D Salmonids SRNW 01.png|[[Chum]]s, a [[Smallfry (species)|Smallfry]], and a [[Cohock]]
File:S3 art 2D Octoling SRNW.png|An [[Octoling]] in uniform, holding the [[Tri-Stringer]]
S3 art 2D Salmonids SRNW 02.png|A [[Chum]] and a [[Steelhead]]
File:S3 art 2D Salmonids SRNW 01.png|[[Chum]]s, a [[Smallfry (species)|Smallfry]], and a [[Cohock]]
S3 art 2D Salmonids SRNW 03.png|[[Flipper-Flopper]]
File:S3 art 2D Salmonids SRNW 02.png|A [[Chum]] and a [[Steelhead]]
S3 art 2D SRNW Snatcher.png|[[Snatcher]]
File:S3 art 2D Salmonids SRNW 03.png|[[Flipper-Flopper]]
S3 art 2D SRNW Fish Stick.png|[[Fish Stick]]
File:S3 render Salmon Run Inkling.png|Render of an Inkling in uniform
S3 art 2D SRNW Flipper-Flopper.png|[[Flipper-Flopper]]
S3 render Salmon Run Inkling 01.png|Alternative pose
Slammin' Lid Sketch.png|[[Slammin' Lid]]
File:S3 render Salmon Run Inkling 02.png|Alternative pose
S3 art 2D SRNW Big Shot.png|[[Big Shot]]
File:S3 render Salmon Run Inkling 03.png|Another [[Inkling]]
S3 render Salmon Run Inkling.png|Render of an Inkling in uniform
File:S3 Grizzco Gear variants.jpg|Designer work suits
S3 render Salmon Run Inkling 02.png|Alternative pose
File:SRNW Fresh Season 23 Work Suits 1.jpg|Returning work suits from ''Splatoon 2''{{'s}} [[Salmon Run]], introduced in [[Fresh Season 2023]]
S3 render Salmon Run Inkling 03.png|Another Inkling
File:SRNW Fresh Season 23 Work Suits 2.jpg|Alternative poses
S3 Grizzco Gear variants.jpg|Designer work suits
File:S3 Salmon Run Next Wave Salmonids.png|All of the different Salmonids, prior to [[Horrorboros]]
FS 2023 SR S2 Work Suits 1.jpg|Returning work suits from ''Splatoon 2''{{'s}} [[Salmon Run]], introduced in [[Fresh Season 2023]]
S3 render Chum.png|Chum
FS 2023 SR S2 Work Suits 2.jpg|Alternative poses
File:S3 render Salmonids.png|Chums and a Cohock
S3 Salmon Run Next Wave Salmonids.png|All of the different Salmonids, prior to [[Horrorboros]]
File:S3 render Flipper-Flopper.png|[[Flipper-Flopper]]
S3 render Salmonids.png|Chums and a Cohock
File:S3 render Goldie.png|[[Goldie]]
S3 render Flipper-Flopper.png|Flipper-Flopper
File:Golden Egg.png|A [[Golden Egg]]
S3 render Goldie.png|[[Goldie]]
File:Egg Cannon.png|[[Egg cannon]] used to throw Golden Eggs
Golden Egg.png|A [[Golden Egg]]
File:NSO icons S3 02 W2.jpg|Promo for the Salmon Run Next Wave-themed icon elements for [[Nintendo Switch Online]]
Egg Cannon.png|[[Egg cannon]] used to throw Golden Eggs
NSO icons S3 02 W2.jpg|Promo for the Salmon Run Next Wave-themed icon elements for [[Nintendo Switch Online]]
</gallery>
</gallery>


===Icons===
=== Icons ===
<gallery>
<gallery>
S3 Icon Mr Grizz.png|[[Mr. Grizz]]
S3 Icon Mr Grizz.png|[[Mr. Grizz]]
SplatNet 3 icon Salmon Run.svg|[[SplatNet 3]] icon
SplatNet 3 icon Salmon Run.svg|[[SplatNet 3]] icon
S3 Chum icon.png|[[Chum]]
S3 Icon Chum.png|[[Chum]]
S3 Smallfry icon.png|[[Smallfry]]
S3 Icon Smallfry.png|[[Smallfry]]
S3 Cohock icon.png|[[Cohock]]
S3 Icon Cohock.png|[[Cohock]]
S3 Steelhead icon.png|[[Steelhead]]
S3 Icon Steelhead.png|[[Steelhead]]
S3 Flyfish icon.png|[[Flyfish]]
S3 Icon Flyfish.png|[[Flyfish]]
S3 Steel Eel icon.png|[[Steel Eel]]
S3 Icon Steel Eel.png|[[Steel Eel]]
S3 Stinger icon.png|[[Stinger]]
S3 Icon Stinger.png|[[Stinger]]
S3 Maws icon.png|[[Maws]]
S3 Icon Maws.png|[[Maws]]
S3 Drizzler icon.png|[[Drizzler]]
S3 Icon Drizzler.png|[[Drizzler]]
S3 Scrapper icon.png|[[Scrapper]]
S3 Icon Scrapper.png|[[Scrapper]]
S3 Fish Stick icon.png|[[Fish Stick]]
S3 Icon Fish Stick.png|[[Fish Stick]]
S3 Flipper-Flopper icon.png|[[Flipper-Flopper]]
S3 Icon Flipper-Flopper.png|[[Flipper-Flopper]]
S3 Big Shot icon.png|[[Big Shot]]
S3 Icon Big Shot.png|[[Big Shot]]
S3 Slammin' Lid icon.png|[[Slammin' Lid]]
S3 Icon Slammin' Lid.png|[[Slammin' Lid]]
S3 Griller icon.png|[[Griller]]
S3 Icon Griller.png|[[Griller]]
S3 Goldie icon.png|[[Goldie]]
S3 Icon Goldie.png|[[Goldie]]
S3 Chinook icon.png|[[Chinook]]
S3 Icon Chinook.png|[[Chinook]]
S3 Mudmouth icon.png|[[Mudmouth]]
S3 Icon Mudmouth.png|[[Mudmouth]]
S3 Cohozuna icon.png|[[Cohozuna]]
S3 Icon Cohozuna.png|[[Cohozuna]]
S3 Horrorboros icon.png|[[Horrorboros]]
S3 Icon Horrorboros.png|[[Horrorboros]]
S3 Icon Megalodontia.png|[[Megalodontia]]
</gallery>
 
===Salmonid Field Guide===
<gallery>
File:S3 art 2D SRNW Snatcher.png|[[Snatcher]]
File:S3 art 2D SRNW Fish Stick.png|[[Fish Stick]]
File:S3 art 2D SRNW Flipper-Flopper.png|[[Flipper-Flopper]]
File:Slammin' Lid Sketch.png|[[Slammin' Lid]]
File:S3 art 2D SRNW Big Shot.png|[[Big Shot]]
File:S3 SR Manual WaterLevel.png|Water Levels (High and Low Tides)
File:S3 SR Manual Rush.png|Rush
File:S3 SR Manual Fog.png|Fog
File:S3 SR Manual Griller.png|[[The Griller]]
File:S3 SR Manual CohockCharge.png|Cohock Charge
File:S3 SR Manual GoldieSeeking.png|Goldie Seeking
File:S3 SR Manual Mothership.png|The Mothership
File:S3 SR Manual Mudmouth.png|Mudmouth Eruptions
File:S3 SR Manual Tornado.png|Giant Tornado
</gallery>
</gallery>


Line 691: Line 902:


==Trivia==
==Trivia==
*The Salmometer is internally referred to as "smell". This, as well as wording in the Employee Handbook, may imply that the Salmometer is a metaphor for the King Salmonid gradually learning the scent of the crew members as they keep returning to the same location.
*The Salmometer is internally referred to as "smell". This, as well as wording in the Employee Handbook, may imply that the Salmometer is a metaphor for the [[King Salmonid]] gradually learning the scent of the crew members as they keep returning to the same location.
*As of Version {{ver|S3|6.0.0}}, the Salmometer reflects the type of King Salmonid that will appear in the case of an [[Xtrawave]], whereas it would previously always be shaped like a [[Cohozuna]].
*The first ever Salmon Run Next Wave rotation on {{date|2022-09-08}}, which took place on [[Sockeye Station]], had the weapons [[Splattershot Jr.]], [[Splat Dualies]], [[Splat Roller]] and [[Splat Charger]]. This weapon combination is identical to the first ever [[Salmon Run]] rotation in {{S2}} (which took place on [[Spawning Grounds]]).
**This stage and weapon combination were later reused on {{date|2023-12-24}}.


==Names in other languages==
==Names in other languages==
{{Localized name
{{Localized name
|color=Splatoon 3
|color=Salmon Run
|Jap=サーモンラン NEXT WAVE
|Jap=サーモンラン NEXT WAVE
|JapR=Sāmon ran NEXT WAVE
|JapR=Sāmon ran NEXT WAVE
Line 719: Line 933:
|ChiSM=Salmon Run NEXT WAVE
|ChiSM=Salmon Run NEXT WAVE
|ChiT=鮭魚跑 NEXT WAVE
|ChiT=鮭魚跑 NEXT WAVE
|ChiTR=Guīyú pǎo NEXT WAVE (Mandarin)<br>gwai1 jyu2 paau2 NEXT WAVE (Cantonese)
|ChiTR=Guīyú pǎo NEXT WAVE ''(Mandarin)''<br>gwai1 jyu2 paau2 NEXT WAVE ''(Cantonese)
|ChiTM=Salmon Run NEXT WAVE
|ChiTM=Salmon Run NEXT WAVE
|Internal=Coop<ref name="Leanny GitHub">[https://github.com/Leanny/splat3/blob/main/data/language/EUen.json {{GH}} Leanny on GitHub]</ref>
|Internal=Coop<ref name="Leanny GitHub">[https://github.com/Leanny/splat3/blob/main/data/language/EUen.json {{GH}} Leanny on GitHub]</ref>
Line 725: Line 939:
}}
}}
{{Localized name
{{Localized name
|color=Splatoon 3
|color=Salmon Run
|title=Job scenario
|title=Job scenario
|Jap=バイトシナリオ
|Jap=バイトシナリオ
Line 736: Line 950:
|Ger=Schicht-Szenario
|Ger=Schicht-Szenario
|GerM=Shift scenario
|GerM=Shift scenario
|Ita=scenario di lavoro
|Ita=Scenario di lavoro
|Rus=Настройки смены
|Rus=Настройки смены
|RusR=Nastroyki smeny
|RusR=Nastroyki smeny
Line 744: Line 958:
|ChiS=打工剧本
|ChiS=打工剧本
|ChiSR=dǎgōng jùběn
|ChiSR=dǎgōng jùběn
|ChiSM=Work script{{Note|Script as in a screenplay.|name=job scenario chi}}
|ChiSM=Work script<ref group="note" name="Chi">Script as in a screenplay.</ref>
|ChiT=打工劇本
|ChiT=打工劇本
|ChiTR=dǎgōng jùběn (Mandarin)<br>daa2 gung1 kek6 bun2 (Cantonese)
|ChiTR=dǎgōng jùběn ''(Mandarin)''<br>daa2 gung1 kek6 bun2 ''(Cantonese)
|ChiTM=Work script{{Note|Script as in a screenplay.|name=job scenario chi}}
|ChiTM=Work script<ref group="note" name="Chi"/>
|Kor=아르바이트 시나리오
|Kor=아르바이트 시나리오
|KorR=aleubaiteu sinalio
|KorR=aleubaiteu sinalio
|KorM=Part-time job scenario
|KorM=Part-time job scenario
|Internal=CoopScenario<ref name="Leanny GitHub"/>
|Internal=CoopScenario<ref name="Leanny GitHub"/>
}}
|ItaM=Work scenario}}


===Salmon Run Next Wave pay grades===
===Salmon Run Next Wave pay grades===
{{Localized name
{{Localized name
|title=Pay grade
|title=Pay grade
|color=Splatoon 3
|color=Salmon Run
|Jap=
|Jap=評価
|JapR=
|JapR=hyōka
|JapM=
|JapM=Evaluation
|Dut=beoordeling
|Dut=beoordeling
|DutM=Rating
|DutM=Rating
Line 767: Line 981:
|Ger=Bewertung
|Ger=Bewertung
|GerM=Evaluation
|GerM=Evaluation
|Ita=
|Ita=Valutazione
|ItaM=
|ItaM=Evaluation
|Por=
|Por=
|PorM=
|PorM=
|Rus=Должность
|Rus=Должность<br>Разряд
|RusR=Dolzhnost'
|RusR=Dolzhnost'<br>Razryad
|RusM=Job title
|RusM=Job title<br>Grade
|Spa=
|SpaE=Valoración
|SpaM=
|SpaEM=Evaluation
|Chi=
|SpaA=Grado
|ChiR=
|SpaAM=Grade
|ChiM=
|ChiS=评价
|Kor=
|ChiSR=píngjià
|KorR=
|ChiSM=Evaluation
|KorM=
|ChiT=評價
|ChiTR=píngjià (Mandarin)<br>ping4 gaa3 (Cantonese)
|ChiTM=Evaluation
|Kor=평가
|KorR=pyeongga
|KorM=Evaluation
|Internal=CoopGrade<ref name="Leanny GitHub">[https://github.com/Leanny/splat3/blob/main/data/language/EUen.json {{GH}} Leanny on GitHub]</ref>
|Internal=CoopGrade<ref name="Leanny GitHub">[https://github.com/Leanny/splat3/blob/main/data/language/EUen.json {{GH}} Leanny on GitHub]</ref>
}}
}}


<div style="overflow-x: scroll">
<div style="overflow-x: scroll">
;Pay grade names
;Job titles (pay grade names)
{| class="wikitable sitecolor-s3 sortable mw-collapsible mw-collapsed"
{| class="wikitable sitecolor-sr sortable mw-collapsible mw-collapsed"
!#<!-- Internally Grade_nn -->
!#<!-- Internally Grade_nn -->
!English
!English
Line 859: Line 1,078:
|-
|-
|04
|04
|'''Profreshional Part-Timer'''
|'''Profreshional'''<br><br>'''Profreshional Part-Timer'''<ref group="notes" name="B2.1.0.">This pay grade name has been changed in Version {{Ver|S3|2.1.0}}</ref>
|'''たつじん アルバイター'''<br>(Master Part-Timer)
|'''たつじん アルバイター'''<br>(Master Part-Timer)
|'''Parttime baas'''<br>(part-time boss)
|'''Baas'''<br>(boss)<br>'''Parttime baas'''<ref group="notes" name="B2.1.0."/><br>(part-time boss)  
|'''Prodige stagiaire'''<br>(Intern prodigy)
|'''Prodige'''<br>(prodigy)<br>'''Prodige stagiaire'''<ref group="notes" name="B2.1.0."/><br>(Intern prodigy)
|'''Nebenjob-Boss'''<br>(Side Job Boss)
|'''Boss'''<br><br>'''Nebenjob-Boss'''<ref group="notes" name="B2.1.0."/><br>(Side Job Boss)
|'''Professionista tirocinante'''<br>(Professional Trainee)
|'''Professionista'''<br>(Professional)<br>'''Professionista tirocinante'''<ref group="notes" name="B2.1.0."/><br>(Professional Trainee)
|'''Начальник на полставки'''<br>''Nachal'nik na polstavki''<br>(Part-time chief)
|'''Начальник'''<br>''Nachal'nik''<br>(Chief)<br>'''Начальник на полставки'''<ref group="notes" name="B2.1.0."/><br>''Nachal'nik na polstavki''<br>(Part-time chief)
|'''Jefe'''<br>(Boss)
|'''Jefe'''<br>(Boss)
|'''Jefe eventual'''<br>(Eventual Boss)
|'''Jefe eventual'''<br>(Eventual Boss)
Line 875: Line 1,094:
|'''Profreshional +1'''
|'''Profreshional +1'''
|'''たつじん+1 アルバイター'''<br>(Master +1 Part-Timer)
|'''たつじん+1 アルバイター'''<br>(Master +1 Part-Timer)
|'''Parttime baas +1'''<br>(part-time boss +1)
|'''Baas +1'''<br>(boss +1)<br>'''Parttime baas +1'''<ref group="notes" name="B2.1.0."/><br>(part-time boss +1)
|'''Prodige +1'''<br>(Prodigy +1)
|'''Prodige +1'''<br>(Prodigy +1)
|'''Nebenjob-Boss +1'''<br>(Side Job Boss +1)
|'''Boss +1'''<br><br>'''Nebenjob-Boss +1'''<ref group="notes" name="B2.1.0."/><br>(Side Job Boss +1)
|'''Professionista tirocinante +1'''<br>(Professional Trainee +1)
|'''Professionista +1'''<br>(Professional +1)<br>'''Professionista tirocinante +1'''<ref group="notes" name="B2.1.0."/><br>(Professional Trainee +1)
|'''Начальник +1'''<br>''Nachal'nik +1''<br>(Chief +1)
|'''Начальник +1'''<br>''Nachal'nik +1''<br>(Chief +1)
|'''Jefe +1'''<br>(Boss +1)
|'''Jefe +1'''<br>(Boss +1)
Line 889: Line 1,108:
|'''Profreshional +2'''
|'''Profreshional +2'''
|'''たつじん+2 アルバイター'''<br>(Master +2 Part-Timer)
|'''たつじん+2 アルバイター'''<br>(Master +2 Part-Timer)
|'''Parttime baas +2'''<br>(part-time boss +2)
|'''Baas +2'''<br>(boss +2)'''Parttime baas +2'''<ref group="notes" name="B2.1.0."/><br>(part-time boss +2)
|'''Prodige +2'''<br>(Prodigy +2)
|'''Prodige +2'''<br>(Prodigy +2)
|'''Nebenjob-Boss +2'''<br>(Side Job Boss +2)
|'''Boss +2'''<br><br>'''Nebenjob-Boss +2'''<ref group="notes" name="B2.1.0."/><br>(Side Job Boss +2)
|'''Professionista tirocinante +2'''<br>(Professional Trainee +2)
|'''Professionista +2'''<br>(Professional +2)<br>'''Professionista tirocinante +2'''<ref group="notes" name="B2.1.0."/><br>(Professional Trainee +2)
|'''Начальник +2'''<br>''Nachal'nik +2''<br>(Chief +2)
|'''Начальник +2'''<br>''Nachal'nik +2''<br>(Chief +2)
|'''Jefe +2'''<br>(Boss +2)
|'''Jefe +2'''<br>(Boss +2)
Line 903: Line 1,122:
|'''Profreshional +3'''
|'''Profreshional +3'''
|'''たつじん+3 アルバイター'''<br>(Master +3 Part-Timer)
|'''たつじん+3 アルバイター'''<br>(Master +3 Part-Timer)
|'''Parttime baas +3'''<br>(part-time boss +3)
|'''Baas +3'''<br>(boss +3)<br>'''Parttime baas +3'''<ref group="notes" name="B2.1.0."/><br>(part-time boss +3)
|'''Prodige +3'''<br>(Prodigy +3)
|'''Prodige +3'''<br>(Prodigy +3)
|'''Nebenjob-Boss +3'''<br>(Side Job Boss +3)
|'''Boss +3'''<br><br>'''Nebenjob-Boss +3'''<ref group="notes" name="B2.1.0."/><br>(Side Job Boss +3)
|'''Professionista tirocinante +3'''<br>(Professional Trainee +3)
|'''Professionista +3'''<br>(Professional +3)<br>'''Professionista tirocinante +3'''<ref group="notes" name="B2.1.0."/><br>(Professional Trainee +3)
|'''Начальник +3'''<br>''Nachal'nik +3''<br>(Chief +3)
|'''Начальник +3'''<br>''Nachal'nik +3''<br>(Chief +3)
|'''Jefe +3'''<br>(Boss +3)
|'''Jefe +3'''<br>(Boss +3)
Line 917: Line 1,136:
|'''Eggsecutive VP'''
|'''Eggsecutive VP'''
|'''でんせつ アルバイター'''<br>(Legendary Part-Timer)
|'''でんせつ アルバイター'''<br>(Legendary Part-Timer)
|'''Parttime legende'''<br>(part-time legend)
|'''Legende'''<br>(legend)<br>'''Parttime legende'''<ref group="notes" name="B2.1.0."/><br>(part-time legend)
|'''Légende'''<br>(Legend)
|'''Légende'''<br>(Legend)
|'''Nebenjob-Legende'''<br>(Side Job Legend)
|'''Legende'''<br>(Legend)<br>'''Nebenjob-Legende'''<ref group="notes" name="B2.1.0."/><br>(Side Job Legend)
|'''Dirigente'''<br>(Executive)
|'''Dirigente'''<br>(Executive)
|'''Генеральный директор'''<br>''General'nyy direktor''<br>(General director)
|'''Гендиректор'''<br>''Gendirektor''<br>'''Генеральный директор'''<ref group="notes" name="B2.1.0."/><br>''General'nyy direktor''<br>(General director)
|'''Director'''
|'''Director'''
|'''Director eventual'''<br>(Eventual Director)
|'''Director eventual'''<br>(Eventual Director)
Line 931: Line 1,150:


<div style="overflow-x: scroll">
<div style="overflow-x: scroll">
;Pay grade names (SplatNet 3)
;Job titles (pay grade names) (SplatNet 3)
{| class="wikitable sitecolor-s3 sortable mw-collapsible mw-collapsed"
{| class="wikitable sitecolor-sr sortable mw-collapsible mw-collapsed"
!English
!English
! Japanese
!Japanese
!Dutch
!Dutch
!French
!French
Line 1,021: Line 1,240:
|'''Profreshional +2'''
|'''Profreshional +2'''
|'''たつじん+2'''
|'''たつじん+2'''
|'''Baas +2<br>(boss +2)'''
|'''Baas +2'''<br>(boss +2)'
|'''Prodige +2<br>(Prodigy +2)'''
|'''Prodige +2'''<br>(Prodigy +2)
|'''Boss +2'''
|'''Boss +2'''
|'''Professionista +2'''
|'''Professionista +2'''
Line 1,058: Line 1,277:


===Translation notes===
===Translation notes===
<references group="note"/>
==Notes==
{{Note list}}
{{Note list}}


Line 1,067: Line 1,289:


{{Navbox/S3 Modes}}
{{Navbox/S3 Modes}}
[[Category:Salmon Run Next Wave|*]]
[[Category:Modes]]
[[Category:Modes]]
[[Category:Salmon Run Next Wave]]

Latest revision as of 00:55, 29 March 2024

Salmon Run Next Wave
S3 Salmon Run logo.png
Salmon Run Next Wave Main Artwork.jpg
Salmon Run Next Wave
Type Online Multiplayer
Local Multiplayer
Players 1-4
Ranked
Weapons
Controllers Nintendo Switch Joy-Con with grip.png Joy-Con
Nintendo Switch Pro Controller.png Nintendo Switch Pro Controller
Release Date Launch
For this mode's first iteration in Splatoon 2, see Salmon Run.

Salmon Run Next Wave is a co-op multiplayer mode in Splatoon 3 for up to four players. It is the sequel to Salmon Run in Splatoon 2 and was revealed on 9 February 2022 during a Nintendo Direct.

Description

Like in Splatoon 2, each Salmon Run shift consists of three waves; to complete each wave, players must collect Golden Eggs by defeating Boss Salmonids and depositing them at the egg basket to reach a given quota. Unless otherwise noted, each Boss Salmonid yields three Golden Eggs when splatted. If they are not picked up, a Snatcher will fly over after a few seconds to retrieve them.

Each player can carry only one Golden Egg at a time. While carrying a Golden Egg, players can press or to perform an Egg Throw, launching the Golden Egg in an arc similar to thrown bombs. This requires the same amount of ink as a Splat Bomb to perform, but not as much ink is actually used and there is no ink-recovery lag. Performing the Egg Throw also causes a small explosion of ink around the player that deals 100 damage to Salmonids and inks a small area around the player.

If the egg is thrown directly into the egg basket, it is collected: otherwise, it remains on the ground where it lands and does not roll. Throwing a Golden Egg into the water results in it bouncing back to where it was thrown from; if it hits a wall or a Salmonid, it is deflected and changes its trajectory. Any player may pick up a Golden Egg as normal after it has been thrown.

The quota for each of the three waves depends on the number of players present and their ranks. If the quota is not filled before the wave timer ends or the team is wiped out, their shift is terminated. After a shift ends, players are rewarded Grizzco Points based on the amount of Power Eggs and Golden Eggs collected, which can be exchanged for bonuses. All players' ranks increase by 20 points after clearing a shift, unless they are playing with a friend with a lower job title than themselves (note that Profreshionals can gain points with Eggsecutive VPs since Version 1.1.1). Similarly, failing a shift reduces all participants' ranks by between 0 and 20 points based on the number of waves cleared (-20 points on the first wave, -10 on the second, and 0 on the third; the deduction is halved if at least one teammate has disconnected). Thus, failing a shift on wave 3 does not change participants' ranks.

The hazard level of a shift determines both the difficulty of the shift, such as how many bosses spawn in a time period, and determines the odds of getting silver or gold scales from an Xtrawave encounter. The hazard level is determined by a formula using the combined rank of all players in the shift. The hazard level for a completed shift can be checked by opening the Recent Jobs list from the menu in Grizzco or via SplatNet 3 (note that the display is rounded to the nearest integer but not internally), which can be used to estimate what the hazard level of the next shift will be. The maximum hazard level possible is 333%, which can only occur for a team whose ranks average Eggsecutive VP 865 or above.

Equipment for collecting eggs is provided by Grizzco, including a Grizzco uniform and a lifesaver, as well as a different supplied main weapon for each wave and two uses of a single special weapon for each shift. When players are splatted, their lifesaver appears at their last position and a teammate can revive them by inking them. Ink level and special weapon uses are displayed visually, with the lifesaver serving as an ink tank with markings, and the player's two specials appearing as packets on their headgear. Additionally, a notification saying "One player left!" now appears when only 1 player is still alive.

Known Occurrences return from Splatoon 2, with new ones being added, such as Mudmouth Eruptions and Giant Tornado.[1] Additionally, an event called Big Run, where Salmonids invade inhabited cities, happen once every few months and take place on battle stages.[2] There are also occasional Eggstra Work shifts, being 5 waves long on a fixed job scenario, with the aim being to retrieve as many Golden Eggs as possible.[3]

The difficulty of Salmon Run Next Wave is considerably higher than Salmon Run in Splatoon 2, with the hazard level, quota, and spawn rates increasing drastically, partially due to the ability to throw Golden Eggs, and the new mobility provided by moves such as Squid Surging and Squid Rolling. Because of this, the game can begin to slow at higher levels unless players maintain control of the bosses. Prior to Version 6.0.0, players no longer reset to 400 upon the termination of a rotation, instead resetting back to 40, making the time taken to reach max hazard level and EVP 999 much longer.

Xtrawave

Main article: Xtrawave

Occasionally, after a successful third wave, an Xtrawave occurs, during which a large King Salmonid and multiple other Boss Salmonids appear. The primary objective is not to deposit eggs but to defeat the King Salmonid. During this wave, players are supplied with egg cannons; these convert Golden Eggs into powerful projectiles that deal 800 damage each[4] and do not consume ink, but break on contact (even if they hit the ground). The egg cannon can be used to splat all Lesser Salmonids and most regular Boss Salmonids in one shot by hitting their weak point (if applicable), and they are largely used to damage the King Salmonid. If the player is holding an egg, a special weapon-esque notification encourages them to attack the King Salmonid with it. Players have 100 seconds to defeat the King Salmonid, and the wave ends prematurely if no players remain alive. If players fail to defeat the King Salmonid, the shift is still considered cleared.

If an Xtrawave is due to occur, the victory jingle after wave 3 will be slightly distorted, and the final triumphant horn will be immediately followed by a siren and a large, orange notification saying "EMERGENCY!". This is then followed by a short cutscene of the King Salmonid emerging from the water and roaring. The crew members then Super Jump back to the start point, or a unique lowered start point if the third wave was low tide, and the text "XTRAWAVE" will appear as they land. The Xtrawave also takes place with a unique red sky, rather than the normal orange sky or the night environment used for most Known Occurrences, and will use the same tide level as the previous wave (i.e. if wave 3 took place at high tide, the Xtrawave will too).

An Xtrawave is guaranteed to occur when the Salmometer, a King Salmonid-shaped meter appearing below the player's rank bar while they're in the Grizzco Lobby, is full for every player in the group. Otherwise, the chance of an Xtrawave occurring scales based on the total value.[5] The meter fills after every shift, whether successful or not, and empties for everyone in the party when the special wave occurs. The Salmometer also resets between different rotations. Until wave 3 is complete, there is no way of knowing whether or not a shift will result in an Xtrawave, unless one is aware of the Salmometer levels of their teammates.

Fish scales

Damaging the King Salmonid during an Xtrawave rewards the player with fish scales, a precious resource that has three types: bronze, silver, gold; the less common varieties of which are associated with higher hazard levels.[6] Fish scales can be exchanged for Splashtag banners, locker room items, and Grizzco-approved alternate work outfits.[6]

The Xtrawave grants the player scales ranging from 2 to 13; two for entering the Xtrawave, one for every 12.5% damage the team dealt to the King Salmonid (a maximum of eight for a victory), and one for every ten seconds remaining on the clock when the King Salmonid is defeated (a maximum three for 30 seconds or more left).[7]

Getting silver and gold scales is random, with the chance percentage correlates to the hazard level using the formula 5 + 15/333 * H for silver and 3/333 * H for gold, where H stands for hazard level percentage. At max hazard level (333%), there is a 20% chance per scale to be silver, and a 3% chance per scale to be gold.[7][8] The list below shows some calculated examples.

List of approximate rare fish scale odds[9]
Hazard level Silver fish scale Gold fish scale Team average rank for that hazard level
0% 5% 0% Apprentice 0/99
20% 5.9009% 0.1802% Part-timer 0/99
111% 10% 1% Profreshional +1 55/99
130% 10.8559% 1.1712% Profreshional +2 50/99
168% 12.5676% 1.5135% Eggsecutive VP 40
200% 14.0090% 1.8018% Eggsecutive VP 200
222% 15% 2% Eggsecutive VP 310
333% (max.) 20% 3% Eggsecutive VP 865+

Big Run

Main article: Big Run

Big Runs are a special event where Salmonids invade the city, causing a multiplayer stage to become a temporary Salmon Run stage. Players can then fight against the invading Salmonids and collect their Golden Eggs on the reworked stage. Big Runs share similarities to Splatfests, as they are announced one week in advance, last for 48 hours, and feature final results with rewards for participating players.

Eggstra Work

Main article: Eggstra Work

Eggstra Work is a special event involving shifts lasting 5 waves, on a fixed job scenario, with the aim being to score as many golden eggs as possible. Similarly to Big Runs, players are awarded prizes after the end of the Eggstra Work based on their performance relative to the playerbase at large.[3] Unlike Big Runs, these run concurrently with the regular Salmon Run stage rotations, allowing players who do not wish to participate/are unable to participate in the Eggstra Work to still play regular Salmon Run.

Rotations

Unlike in Splatoon 2, Grizzco Industries is almost always open for business - this includes during Splatfests. The only exception is during server maintenance, during which all multiplayer services are disabled.[2]

Salmon Run rotations usually change every day-and-two-thirds (1 day 16 hours, or 40 hours), at 00:00, 16:00, and 08:00 UTC, in order and repeating. The exception to this is Big Run, which lasts 48 hours and often causes the previous rotation to end earlier or later.

Big Run rotations work differently. These rotations last for 48 hours (two full days), presumably always starting (and then ending) at 0:00 UTC. It appears that a Big Run will replace the Splatfest for the month in which they occur and that they only happen once per season (with the exception of Drizzle Season 2023). Any player can play in a Big Run, regardless of rank. Finally, unlike most regular rotations, Big Runs are publicly announced in-game a few days in advance of occurrence. After a Big Run ends, the normal rotation schedule resumes immediately.

Loaned weapons

Almost all main weapons are usable in Salmon Run Next Wave, with the exceptions being the Splatterscope and the E-liter 4K Scope. The damage dealt by main weapons is adjusted for Salmon Run when compared to other multiplayer modes, especially for charging weapons or weapons with slow firing rates - for example, the Splat Roller deals 200 damage rather than the usual 150 with a horizontal flick, while the Heavy Splatling and Nautilus 47 are both buffed to deal 35 damage per shot when fully-charged. The dummies in the Salmon Run waiting area reflect these changes to damage scaling.

Like in Splatoon 2, the only sub weapon available in Salmon Run Next Wave is the Splat Bomb.

Unlike in Splatoon 2, there are more than four special weapons available in Salmon Run Next Wave. Special weapons are loaned out at random at the beginning of each shift, do not change between waves, and are unaffected by rotations. Since Version 6.0.0, a team will always be assigned at least two "long-range" specials (marked with a ‡ in the list below). The available special weapons are:

Each player receives two of their assigned special to use during the regular waves. If an Xtrawave occurs, all players are given one use of their special for that wave. Any specials that go unused in the regular waves cannot be carried forward to the Xtrawave.

Stages

There are seven stages available for Salmon Run Next Wave.

Image Name Description Release Date
S3 Stage Sockeye Station.png Sockeye Station Sockeye Station is set in a setting similar to that of Spawning Grounds, but appears to be in the Splatlands. It was first shown off in the first Salmon Run Next Wave trailer.[10] It features a large, elevated platform in the center, which has spiraling ramps leading to the top. There is a sandy shore and a long dock on the bottom. During low tide, there are walkways leading to the water. Initial release
S3 Stage Gone Fission Hydroplant.png Gone Fission Hydroplant Gone Fission Hydroplant is set next to a massive hydroplant in the ocean. It features large, elevated walls surrounding the egg basket. There are ramps leading to the top of the platforms. Ramps and gaps in the wall lead to the surrounding low ground. There is a grate over one of the gaps, functioning as a bridge. During low tide, platforms are revealed over the water, with many gaps. Initial release
S3 Stage Spawning Grounds.png Spawning Grounds Returning from Splatoon 2, Spawning Grounds is set near a large dam in the Inkadia region, with minimal changes. It features a wide variety of terrain on each corner of the map. A multilayered slope leading to three small piers is located just behind the basket. To the right is a grated walkway overlooking the lower grounds. To the left, slopes go down to small sandbar. During low tide, the sandbar expands exponentially, revealing three protruding landmasses. Initial release
S3 Stage Marooner's Bay.png Marooner's Bay Returning from Splatoon 2, Marooner's Bay is set on the wreckage of a large boat, with minimal changes. It features a large ship marooned on a sandbar. Its stern has three ramps down onto the beach where there are three piers on the starboard side. During low tide, a sandbar rises behind the ship, revealing a large ring of land and one smaller protrusion. This stage contains propellers which Inklings and Octolings can use to power lifts that rise from the ground. 1 December 2022
S3 Stage Jammin' Salmon Junction.jpg Jammin' Salmon Junction Jammin' Salmon Junction is set on a collapsed multilane highway, which has been turned into a concert venue. It features long, uphill terrain with the egg basket at the top area. It is all divided by a long body of water in the center, which opens up into a larger pit. There are lower side areas. On the top there is a long grated bridge on the side, over the lower ground, and a small grate in the center. On low tide, there are two long pathways, also divided by a thin body of water. 1 June 2023
S3 Salmonid Smokeyard.png Salmonid Smokeyard Returning from Splatoon 2, Salmonid Smokeyard is set on a small island with two lone structures. Ramps on each structure lead down to the sandbar while propeller platforms connect the tops of both structures. In the crevice between the two structures is a long rectangular pool of water. During low tide, a large dock reveals itself to the side of the island. 1 September 2023
S3 Stage Bonerattle Arena.png Bonerattle Arena Bonerattle Arena is set in an abandoned prison that has been converted into a dueling arena by Salmonids. It is centered around an octagonal platform with the egg basket in the center, and is the only Salmon Run stage to feature inkrails. 1 March 2024

Big Run stages

Big Run is an occasional event in Salmon Run Next Wave, in which the Salmonids invade the Splatlands and/or Inkopolis. Each time a Big Run occurs, the Salmonids invade one particular multiplayer stage, changing its layout and flooding it with water for the duration of the event.

Image Name Description First Appearance Rare Weapon(s) King Salmonid
S3 Stage Wahoo World.png Wahoo World Wahoo World was the first multiplayer stage to be played on during Big Run. It was revealed during the Splatoon 3 Direct, and was shown again during the Chill Season 2022 announcement trailer. 10 December 2022 to 12 December 2022 S3 Weapon Main Grizzco Blaster.png Grizzco Blaster Cohozuna
S3 Stage Inkblot Art Academy.png Inkblot Art Academy Inkblot Art Academy was the second multiplayer stage to be played on during Big Run. It was revealed in a Fresh Season 2023 promotion on 20 February 2023. 4 March 2023 to 6 March 2023 S3 Weapon Main Grizzco Brella.png Grizzco Brella Horrorboros
S3 Stage Undertow Spillway.png Undertow Spillway Undertow Spillway was the third multiplayer stage to be played on during Big Run. It is the first stage from the Splatlands to be a part of Big Run. It was revealed in a Sizzle Season 2023 promotion on 19 May 2023. 10 June 2023 to 12 June 2023 S3 Weapon Main Grizzco Charger.png Grizzco Charger Cohozuna, Horrorboros
S3 Stage Um'ami Ruins.png Um'ami Ruins Um'ami Ruins was the fourth multiplayer stage to be played on during Big Run. It was revealed in a Drizzle Season 2023 promotion on 17 August 2023. 2 September 2023 to 4 September 2023 S3 Weapon Main Grizzco Dualies.png Grizzco Dualies Cohozuna, Horrorboros
S3 Stage Barnacle & Dime.png Barnacle & Dime Barnacle & Dime was the fifth multiplayer stage to be played on during Big Run. It was revealed in a Chill Season 2023 promotion on 15 November 2023. 2 December 2023 to 4 December 2023 All (random) Megalodontia
S3 Stage Eeltail Alley.png Eeltail Alley Eeltail Alley was the sixth multiplayer stage to be played on during Big Run. It was revealed in a Fresh Season 2024 promotion on 23 February 2024. 9 March 2024 to 11 March 2024 All (random) Cohozuna, Horrorboros, Megalodontia


Wildcard rotation

Wildcard rotations return in Salmon Run Next Wave, the first started on 1 October 2022 at 16:00 (UTC).[11] All types of wildcard rotations from Splatoon 2 return, including all-wildcard rotations, single wildcard rotations, in which only one of the four weapons is random, and rare-only rotations[12].

During an all-wildcard rotation, or a rare-only rotation, the only weapon available in the testing range is the Splattershot. After a shift ends, players are still equipped with the weapon they ended the shift with in the testing range, but it is replaced with the Splattershot when the bihourly multiplayer stage rotation happens, or when they interact with the weapon-equipping container. During single-wildcard rotations, players may only equip the non-wildcard weapons in the testing range.

Grizzco-brand weapons return for wildcard rotations and three new weapons, the Grizzco Stringer, Grizzco Splatana, and Grizzco Dualies, have been added.

For a history of wildcard rotations, see Salmon Run Next Wave data.

Events

Main article: Known Occurrence

There are nine different events in Salmon Run Next Wave, with some having variants. Seven of the events return from Salmon Run in Splatoon 2.

Job scenario

Empty ink tank.png
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A feature added in Version 2.0.0 allows saving and replaying job scenarios. It allows players to replay a previous Salmon Run shift. Job scenarios can be accessed from the Grizzco Terminal, and can be shared via codes. These job scenarios can also be viewed from Splatnet 3. Big Run job scenarios cannot be saved. Unlike Battle Replays, the players' inputs are not saved. Due to this, it is not possible to watch a replay of the original shift. Players must play the job scenarios using Private Jobs.

Job title

The Profreshional title has been usurped by Eggsecutive VP, providing a shining new rung on the corporate ladder. Your earning power will increase with a higher title, but the job sites will get more intense too.

We've even recorded a 333% increase in hazard level at the sites where Eggsecutive VPs work.

All job titles from Splatoon 2 return. A new title, Eggsecutive VP[6], has been added following the Profreshional title.

Title / Rank Pay Grade
(Rank Points 0 - 49)
Pay Grade
(Rank Points 50-99)
IDV Hazard level range
Intern (2 tutorials) ×1.00 ×1.00 N/A N/A
Apprentice (0 - 99) ×1.50 ×1.55 0 - 99 0.0% - 19.8%
Part-Timer (0 - 99) ×1.60 ×1.65 100 - 199 20.0% - 39.8%
Go-Getter (0 - 99) ×1.70 ×1.75 200 - 299 40.0% - 59.8%
Overachiever (0 - 99) ×1.80 ×1.85 300 - 399 60.0% - 79.8%
Profreshional (0 - 99) ×1.90 ×1.95 400 - 499 80.0% - 99.8%
Profreshional +1 (0 - 99) ×2.00 ×2.05 500 - 599 100.0% - 119.8%
Profreshional +2 (0 - 99) ×2.10 ×2.15 600 - 699 120.0% - 139.8%
Profreshional +3 (0 - 99) ×2.20 ×2.25 700 - 799 140.0% - 159.8%
Eggsecutive VP (0 - 999) ×2.30 ×2.35
See below for EVP ≥100
800 - 1665 160.0% - 333.0%

At Eggsecutive VP, the pay grade is calculated as 2.3 + floor([Rank Points] / 50) × 0.05. The highest possible pay grade is ×3.25 at Eggsecutive VP 950 - 999.

IDV stands for internal difficulty value and is how the game keeps track of the difficulty without using job titles and rank points. One IDV is worth 0.2% hazard level, which is capped at 1665 for Eggsecutive VP 865 - 999, equivalent to hazard level 333%.

As in Splatoon 2, titles are retained across Salmon Run rotations, but the point ranges are reset to the 40-point mark within the player's current title, including the new Eggsecutive VP title. Beginning in Version 6.0.0, players who have previously earned badges on a particular stage will start new rotations at a higher level within Eggsecutive VP:

  • Bronze (for reaching EVP 400): reset to 200
  • Silver (for reaching EVP 600): reset to 300
  • Gold (for reaching EVP 999): reset to 400

At ranks Go-Getter and above, it is possible to manually demote oneself by pressing in the menu of the Grizzco Lobby.

Rewards

Completion of a round of Salmon Run Next Wave grants players Grizzco Points, which they can redeem at the exchange desk inside Grizzco Industries for bonuses. The points earned after any run are calculated with the formula (G/100)(E+P/200)+50*C, where G is the pay grade number after any raises or penalties, E is the number of Golden Eggs collected, P is the number of Power Eggs collected, and C is 1 upon completing all 3 rounds successfully, 2 upon successfully defeating the King Salmonid, otherwise 0. (However, due to a bug as of Version 1.2.1, C is equal to 2 even if losing to the King Salmonid.) All counts are rounded down to the nearest integer. Players also earn Catalog Points which increase their catalog level (300 points per wave cleared, including if the Xtrawave is cleared). If the player participates in an Xtrawave and damages the King Salmonid, they receive fish scales.[6]

Every 100 Grizzco Points (200/400 after reaching 1200/4000 points in a rotation, or 2400/5200 for a Big Run rotation) earns the player one bonus "capsule", which come in different colors representing the type of the contents, or a piece of gear. The main ability of this item is randomly determined when the bonus is redeemed. It usually has up to three randomly filled secondary gear ability slots. If the player receives gear they already have, they can either replace the old gear with the new version or receive ability chunks (equal to the filled slots) instead.

Reward[14] Type 50% 40% 10%
S2 Salmon Run blue capsule.png Blue capsule Drink ticket Cash 5,000 One drink ticket Four drink tickets
S2 Salmon Run green capsule.png Green capsule Ability chunks Cash 5,000 Two ability chunks Four ability chunks
S2 Salmon Run orange capsule.png Orange capsule Food ticket Cash 5,000 One 1.5× cash ticket One 2× cash ticket
S2 Salmon Run pink capsule.png Pink capsule Gear One filled ability slot Two filled ability slots Three filled ability slots
S3 Gear Clothing SplatJack 5000.png Showcased Gear
S2 Salmon Run yellow capsule.png Yellow capsule Cash Cash 5,000 Cash 16,000 Cash 32,000

Normal, non-superbonus capsules have a 50% chance of providing a poor reward, a 40% chance of providing a good reward, and a 10% chance of providing an excellent reward. At 600 and 1200 points, the player earns a superbonus, which always contains the 10% chance reward. The type of superbonus capsule is fixed for the length of a rotation. After 1200 points, the player only earns the current gear or pink capsules until the rotation ends. During a Big Run, all types of rewards can appear up to 2400 points, with additional superbonuses at 1800 and 2400. The capsules of the rewards until the second superbonus are different for every player.

Pink capsules contain gear aside from the one currently in rotation. During the first gear rotation, when the Bream-Brim Cap was the only gear piece available, pink capsules did not appear as a reward.

The exchange desk stores only a maximum of 99 capsules. Each additional capsule that the player receives without collecting the previous rewards will be lost.

Gear

Gear by Grizzco Industries is obtained from Salmon Run bonus rewards. When obtained, each gear reward has random initial star power and abilities. The star power is initialized from 0 to 2 stars with all secondary ability slots filled, while the initial primary ability cannot be any primary-exclusive one. If the player receives gear they already have, they can either replace the old gear with the new version or exchange the new gear for ability chunks (equal to the secondary abilities, but not the primary ability) instead. A new piece of gear is added each month, similar to Splatoon 2.

Gear Type Brand Availability Ability Release date
Bream-Brim Cap Headgear Grizzco Grizzco Salmon Run Next Wave Salmon Run Next Wave S3 Ability Locked.png Random Initial Release
Lo-Vis Visor Headgear 1 October 2022
Brain Strainer Headgear 31 October 2022
Astro Helm Headgear 2 December 2022
Five-Alarm Helmet Headgear 1 January 2023
360 All-Scopes Headgear 1 February 2023
Astro Wear Clothing 1 March 2023
Deep Sinker Helm Headgear 1 April 2023
Commander Tunic Clothing 1 May 2023
Commander Cap Headgear 31 May 2023
See-an-Enemy HUD Headgear 30 June 2023
Retro Future Suit Clothing 1 August 2023
Retro Future Helmet Headgear 1 September 2023
Brinestone Jacket Clothing 30 September 2023
Brinestone Boots Shoes 1 November 2023
3D Glasses Headgear 1 December 2023
Hacker Jacket Clothing 31 December 2023
Trevally Derby Rollers Shoes 31 January 2024
SplatJack 5000 Clothing 1 March 2024

Shop

The Grizzco Item Shop

By defeating or damaging a King Salmonid, players are rewarded with fish scales that they can use to purchase work suits, gear, decorations, stickers, or banners. Most items are locked by default, however, the rest are unlocked by spending more scales. The first set of unlockable items requires spending at least Bronze Fish Scales 100 and Silver Fish Scales 10 to unlock, while the rest of the items requires spending at least a total of Bronze Fish Scales 350, Silver Fish Scales 40, and Gold Fish Scales 4.

Work Suits

Name Cost Purchasable?
Orange Slopsuit.png Orange Slopsuit Unlocked by default Initially
Green Slopsuit.png Green Slopsuit Silver Fish Scales 10 Initially
Yellow Slopsuit.png Yellow Slopsuit Silver Fish Scales 10 Initially
Orange Gloopsuit.png Orange Gloopsuit Silver Fish Scales 15 Initially
Pink Slopsuit.png Pink Slopsuit Silver Fish Scales 30 After 1st milestone
Blue Slopsuit.png Blue Slopsuit Silver Fish Scales 30 After 1st milestone
Yellow Gloopsuit.png Yellow Gloopsuit Silver Fish Scales 50 After 1st milestone
Peach Gloopsuit.png Peach Gloopsuit Silver Fish Scales 50 After 1st milestone
Lime Gloopsuit.png Lime Gloopsuit Silver Fish Scales 50 After 1st milestone
Brown Gloopsuit.png Brown Gloopsuit Silver Fish Scales 75 After 2nd milestone
Black Slopsuit.png Black Slopsuit Silver Fish Scales 100 After 2nd milestone
White Slopsuit.png White Slopsuit Silver Fish Scales 100 After 2nd milestone
Black Gloopsuit.png Black Gloopsuit Silver Fish Scales 150 After 2nd milestone
Polka-Dot Slopsuit.png Polka-Dot Slopsuit Silver Fish Scales 150 After 2nd milestone
Camo Slopsuit.png Camo Slopsuit Silver Fish Scales 150 After 2nd milestone
Koi Slopsuit.png Koi Slopsuit Silver Fish Scales 150 After 2nd milestone
Berry Gloopsuit.png Berry Gloopsuit Silver Fish Scales 150 After 2nd milestone

Gear

Name Cost Purchasable?
Worker's Head Towel Bronze Fish Scales 100 Initially
Squiddor Polo Bronze Fish Scales 100 Initially
Crustwear XXL Bronze Fish Scales 100 Initially
Angry Rain Boots Silver Fish Scales 15 Initially
Nonslip Senseis Silver Fish Scales 15 Initially
Headlamp Helmet Bronze Fish Scales 300 After 1st milestone
North-Country Parka Bronze Fish Scales 300 After 1st milestone
Flipper Floppers Bronze Fish Scales 300 After 1st milestone
Anchor Life Vest Gold Fish Scales 5 After 1st milestone
Garden Gear Gold Fish Scales 5 After 1st milestone
Dev Uniform Gold Fish Scales 5 After 1st milestone
Dust Blocker 2000 Bronze Fish Scales 800 After 2nd milestone
Welding Mask Bronze Fish Scales 800 After 2nd milestone
Octoleet Goggles Bronze Fish Scales 800 After 2nd milestone
Octoleet Armor Bronze Fish Scales 800 After 2nd milestone
Octoleet Boots Bronze Fish Scales 800 After 2nd milestone
Cap of Legend Gold Fish Scales 30 After 2nd milestone
Juice Parka Gold Fish Scales 30 After 2nd milestone

Decorations

Name Cost Purchasable?
S3 Decoration Flipper-Flopper.png Flipper-Flopper Bronze Fish Scales 50 Initially
S3 Decoration Scrapper.png Scrapper Bronze Fish Scales 80 Initially
S3 Decoration Chinook.png Chinook Silver Fish Scales 5 Initially
S3 Decoration Steelhead.png Steelhead Silver Fish Scales 5 Initially
S3 Decoration Golden Egg box.png Golden Egg box Gold Fish Scale 1 Initially
S3 Decoration Smallfry.png Smallfry Gold Fish Scale 1 Initially
S3 Decoration Fish Stick.png Fish Stick Bronze Fish Scales 120 After 1st milestone
S3 Decoration Maws.png Maws Bronze Fish Scales 160 After 1st milestone
S3 Decoration Mothership.png Mothership Silver Fish Scales 20 After 1st milestone
S3 Decoration Stinger.png Stinger Silver Fish Scales 20 After 1st milestone
S3 Decoration Chum.png Chum Gold Fish Scales 4 After 1st milestone
S3 Decoration Snatcher.png Snatcher Gold Fish Scales 5 After 1st milestone
S3 Decoration Griller.png Griller Bronze Fish Scales 320 After 2nd milestone
S3 Decoration Drizzler.png Drizzler Bronze Fish Scales 320 After 2nd milestone
S3 Decoration Slammin' Lid.png Slammin' Lid Bronze Fish Scales 320 After 2nd milestone
S3 Decoration Flyfish.png Flyfish Silver Fish Scales 80 After 2nd milestone
S3 Decoration Big Shot.png Big Shot Silver Fish Scales 120 After 2nd milestone
S3 Decoration Cohock.png Cohock Gold Fish Scales 15 After 2nd milestone
S3 Decoration Steel Eel.png Steel Eel Gold Fish Scales 15 After 2nd milestone
S3 Decoration Goldie.png Goldie Gold Fish Scales 100 After 2nd milestone

Stickers

Name Cost Purchasable?
S3 Sticker TS-SCHL graffiti.pngTS-SCHL graffiti Bronze Fish Scales 15 Initially
S3 Sticker TS-SAL graffiti.pngTS-SAL graffiti Bronze Fish Scales 30 Initially
S3 Sticker SR-WRNZ sign.pngSR-WRNZ sign Bronze Fish Scales 30 Initially
S3 Sticker GCI-OFDA sticker.pngGCI-OFDA sticker Bronze Fish Scales 30 Initially
S3 Sticker TS-SWD graffiti.pngTS-SWD graffiti Bronze Fish Scales 50 Initially
S3 Sticker GCI-DNG poster.pngGCI-DNG poster Bronze Fish Scales 50 Initially
S3 Sticker SR-HXGN sign.pngSR-HXGN sign Bronze Fish Scales 50 Initially
S3 Sticker GCI-FRI neon.pngGCI-FRI neon Silver Fish Scales 3 Initially
S3 Sticker TS-ORBRS graffiti.pngTS-ORBRS graffiti Silver Fish Scales 3 Initially
S3 Sticker Grizzco Industries logo.pngGrizzco Industries logo Gold Fish Scale 1 Initially
S3 Sticker SD0-K graffiti.pngSD0-K graffiti Gold Fish Scales 2 Initially
S3 Sticker TS-TWR graffiti.pngTS-TWR graffiti Bronze Fish Scales 60 After 1st milestone
S3 Sticker TS-C0HK graffiti.pngTS-C0HK graffiti Bronze Fish Scales 80 After 1st milestone
S3 Sticker TS-RLPL graffiti.pngTS-RLPL graffiti Bronze Fish Scales 80 After 1st milestone
S3 Sticker GCI-FSH sticker.pngGCI-FSH sticker Bronze Fish Scales 80 After 1st milestone
S3 Sticker TS-STLH graffiti.pngTS-STLH graffiti Silver Fish Scales 5 After 1st milestone
S3 Sticker TS-OBS graffiti.pngTS-OBS graffiti Silver Fish Scales 5 After 1st milestone
S3 Sticker TS-FSC0 graffiti.pngTS-FSC0 graffiti Silver Fish Scales 5 After 1st milestone
S3 Sticker GCI-BW sticker.pngGCI-BW sticker Silver Fish Scales 5 After 1st milestone
S3 Sticker GCI-NMLSMN neon.pngGCI-NMLSMN neon Silver Fish Scales 10 After 1st milestone
S3 Sticker SR-UDTRG sign.pngSR-UDTRG sign Silver Fish Scales 10 After 1st milestone
S3 Sticker GCI-WTD poster.pngGCI-WTD poster Gold Fish Scales 3 After 1st milestone
S3 Sticker TS-WHPL graffiti.pngTS-WHPL graffiti Bronze Fish Scales 160 After 2nd milestone
S3 Sticker TS-SMFR graffiti.pngTS-SMFR graffiti Bronze Fish Scales 160 After 2nd milestone
S3 Sticker TS-LGF8Z graffiti.pngTS-LGF8Z graffiti Bronze Fish Scales 160 After 2nd milestone
S3 Sticker SD0-SQDS graffiti.pngSD0-SQDS graffiti Bronze Fish Scales 160 After 2nd milestone
S3 Sticker GCI-NHPT poster.pngGCI-NHPT poster Bronze Fish Scales 160 After 2nd milestone
S3 Sticker GCI-N0SLMN poster.pngGCI-N0SLMN poster Bronze Fish Scales 160 After 2nd milestone
S3 Sticker GCI-SMNKTCH neon.pngGCI-SMNKTCH neon Silver Fish Scales 25 After 2nd milestone
S3 Sticker SR-BWRBGNR sign.pngSR-BWRBGNR sign Silver Fish Scales 25 After 2nd milestone
S3 Sticker GCI-XLSMN neon.pngGCI-XLSMN neon Silver Fish Scales 50 After 2nd milestone
S3 Sticker TS-FLT graffiti.pngTS-FLT graffiti Silver Fish Scales 50 After 2nd milestone
S3 Sticker SD0-STR graffiti.pngSD0-STR graffiti Silver Fish Scales 50 After 2nd milestone
S3 Sticker TS-CMP graffiti.pngTS-CMP graffiti Gold Fish Scales 10 After 2nd milestone
S3 Sticker TS-C0HZ graffiti.pngTS-C0HZ graffiti Gold Fish Scales 10 After 2nd milestone

Banners

Banner Cost Purchasable?
S3 Banner 2001.png Bronze Fish Scales 10 Initially
S3 Banner 2101.png Bronze Fish Scales 60 Initially
S3 Banner 2002.png Bronze Fish Scales 100 Initially
S3 Banner 2003.png Gold Fish Scales 2 Initially
S3 Banner 2104.png Bronze Fish Scales 150 After 1st milestone
S3 Banner 2201.png Bronze Fish Scales 150 After 1st milestone
S3 Banner 2004.png Bronze Fish Scales 250 After 1st milestone
S3 Banner 2005.png Bronze Fish Scales 250 After 1st milestone
S3 Banner 2204.png Bronze Fish Scales 250 After 1st milestone
S3 Banner 2006.png Gold Fish Scales 5 After 1st milestone
S3 Banner 2102.png Bronze Fish Scales 400 After 2nd milestone
S3 Banner 2008.png Bronze Fish Scales 600 After 2nd milestone
S3 Banner 2007.png Bronze Fish Scales 600 After 2nd milestone
S3 Banner 2203.png Bronze Fish Scales 800 After 2nd milestone
S3 Banner 2010.png Silver Fish Scales 999 After 2nd milestone
S3 Banner 2009.png Gold Fish Scales 20 After 2nd milestone
S3 Banner 2202.png Gold Fish Scales 33 After 2nd milestone
S3 Banner 2103.png Gold Fish Scales 333 After 2nd milestone

Badges

Main article: Badge#Salmon Run Next Wave

Salmon Run Next Wave offers a variety of badges related to stages, bosses and the Big Run and Eggstra Work events.

Stages
Eggsecutive VP <Number> at <Stage> Reached!
200 400[15] 600[16] 999[17]
Spawning Grounds S3 Badge Spawning Grounds 200.png S3 Badge Spawning Grounds 400.png S3 Badge Spawning Grounds 600.png S3 Badge Spawning Grounds 999.png
Sockeye Station S3 Badge Sockeye Station 200.png S3 Badge Sockeye Station 400.png S3 Badge Sockeye Station 600.png S3 Badge Sockeye Station 999.png
Salmonid Smokeyard S3 Badge Salmonid Smokeyard 200.png S3 Badge Salmonid Smokeyard 400.png S3 Badge Salmonid Smokeyard 600.png S3 Badge Salmonid Smokeyard 999.png
Marooner's Bay S3 Badge Marooner's Bay 200.png S3 Badge Marooner's Bay 400.png S3 Badge Marooner's Bay 600.png S3 Badge Marooner's Bay 999.png
Gone Fission Hydroplant S3 Badge Gone Fission Hydroplant 200.png S3 Badge Gone Fission Hydroplant 400.png S3 Badge Gone Fission Hydroplant 600.png S3 Badge Gone Fission Hydroplant 999.png
Jammin' Salmon Junction S3 Badge Jammin' Salmon Junction 200.png S3 Badge Jammin' Salmon Junction 400.png S3 Badge Jammin' Salmon Junction 600.png S3 Badge Jammin' Salmon Junction 999.png
Bonerattle Arena S3 Badge Bonerattle Arena 200.png S3 Badge Bonerattle Arena 400.png S3 Badge Bonerattle Arena 600.png S3 Badge Bonerattle Arena 999.png
Lifetime Grizzco Points
<Number> Grizzco Point Club
10,000 S3 Badge Grizzco 10K.png
100,000 S3 Badge Grizzco 100K.png
9,999,999 S3 Badge Grizzco 10M.png
Miscellaneous
Image In-game description
S3 Badge Max Hazard Level.png MAX Hazard Level Cleared
Boss Salmonids
<Boss Salmonid> Splats x <Number>
100 1,000 10,000
Steelhead S3 Badge Steelhead 100.png S3 Badge Steelhead 1000.png S3 Badge Steelhead 10000.png
Steel Eel S3 Badge Steel Eel 100.png S3 Badge Steel Eel 1000.png S3 Badge Steel Eel 10000.png
Scrapper S3 Badge Scrapper 100.png S3 Badge Scrapper 1000.png S3 Badge Scrapper 10000.png
Stinger S3 Badge Stinger 100.png S3 Badge Stinger 1000.png S3 Badge Stinger 10000.png
Maws S3 Badge Maws 100.png S3 Badge Maws 1000.png S3 Badge Maws 10000.png
Drizzler S3 Badge Drizzler 100.png S3 Badge Drizzler 1000.png S3 Badge Drizzler 10000.png
Flyfish S3 Badge Flyfish 100.png S3 Badge Flyfish 1000.png S3 Badge Flyfish 10000.png
Fish Stick S3 Badge Fish Stick 100.png S3 Badge Fish Stick 1000.png S3 Badge Fish Stick 10000.png
Flipper-Flopper S3 Badge Flipper-Flopper 100.png S3 Badge Flipper-Flopper 1000.png S3 Badge Flipper-Flopper 10000.png
Slammin' Lid S3 Badge Slammin' Lid 100.png S3 Badge Slammin' Lid 1000.png S3 Badge Slammin' Lid 10000.png
Big Shot S3 Badge Big Shot 100.png S3 Badge Big Shot 1000.png S3 Badge Big Shot 10000.png
King Salmonids
<King Salmonid> Splats x <Number>
10 100 1,000
Cohozuna S3 Badge Cohozuna 10.png S3 Badge Cohozuna 100.png S3 Badge Cohozuna 1000.png
Horrorboros S3 Badge Horrorboros 10.png S3 Badge Horrorboros 100.png S3 Badge Horrorboros 1000.png
Megalodontia S3 Badge Megalodontia 10.png S3 Badge Megalodontia 100.png S3 Badge Megalodontia 1000.png
Big Run
Got a <Rarity> or Higher Decoration in Big Run Note
Bronze S3 Badge Big Run Top 50 Percent.png [18][19][20]
Silver S3 Badge Big Run Top 20 Percent.png [18][21][22]
Gold S3 Badge Big Run Top 5 Percent.png [18][23]
Eggstra Work
Top <Percent> in Eggstra Work! Note
50% S3 Badge Eggstra Work Top 50 Percent.png [24]
20% S3 Badge Eggstra Work Top 20 Percent.png
5% S3 Badge Eggstra Work Top 5 Percent.png

Changes from Salmon Run in Splatoon 2

There are multiple changes between Salmon Run Next Wave and Salmon Run, including:

  • The Test Range serves as the lobby and shop where rewards are given and fish scales can be traded, as well as the current weapons available can be tested.
  • The training area now allows players to call any Boss Salmonid they want to practice on, instead of going through a specific order.
  • Players can now choose the gear they wear during Salmon Run and set up private matches between friends outside of the Shoal.
  • Matches can no longer start with fewer than four players. Instead, the player must try again to find players if matching takes longer than 160 seconds.
  • In matches, the host of the room is not always the player who creates it, instead being the player who has the fastest and most stable network.
  • Players have the ability to throw Golden Eggs to reach their quota more easily, with the quotas increasing in number to compensate.
  • The highest rank is no longer Profreshional, instead, it is Eggsecutive VP, which is four ranks greater.
  • At the highest rank, players no longer start with rank points based on the previous shift, with it being determined by their highest badge for the ongoing map instead.
  • The moon is no longer visible during Known Occurrences, and the sky becomes considerably darker as a result.
  • The Mothership now makes splashes when it appears from and re-enters the water.
  • Goldie Seeking has been greatly altered, with Lesser Salmonids no longer spawning from incorrect Gushers. Instead, they spawn constantly from the shore in smaller numbers, as well as from the Gusher that the Goldie is inside of, making these waves considerably easier.
  • Fishing Frenzy no longer plays during the Mothership and Goldie Seeking, instead being replaced by Frothy Waters.
  • Scoped chargers can no longer appear as weapons in rotations, nor be given during wildcard rotations.
  • An Xtrawave can sometimes occur after a shift, containing a boss fight with a King Salmonid and providing the player with fish scales once it is damaged and the shift is over.
  • Four new Boss Salmonids can appear: Fish Sticks, Big Shots, Flipper-Floppers, and Slammin' Lids.
  • Steelhead explosions are now much larger and deal more damage, as well as inking a larger area.
  • Flyfish behaviour is now constant once weakened regardless of which basket was damaged, the remaining one now only targets the closest player.
  • Two new Known Occurrences can occur: Mudmouth Eruptions and Giant Tornadoes.
  • Enemies can now use the propeller lifts on Marooner's Bay to reach the basket faster if a targeted player lifts it up for them.
  • Salmonid pathing is no longer bound by nodes, making Lesser Salmonids and Goldie movement much more direct. When combined with the increased damage and knockback from lessers, this makes lessers much more dangerous than in Splatoon 2.
  • Snatchers now fly, can carry up to eight Golden Eggs, and escape faster than their grounded counterparts from the prior game.
  • The overall difficulty peak is greater, having more bosses, higher quotas, and a higher hazard level than the previous game. This in turn causes gameplay to slow at higher levels if players do not manage bosses correctly.
  • Many of the lines from Mr. Grizz, especially those which describe known occurrences, have changed, and notably have a friendlier tone than in the previous game.

Quotes

SRL HR dept. here. No, it's not another mandatory seminar about conserving printer toner. Rather, we're confirming that Salmon Run is available 24/7 in the Splatoon 3 game! That means you can work nonstop to climb the corporate salmon ladder - maybe all the way to Eggsecutive VP!

Now, at the end of the day, it's all about that paycheck. And we think Salmon Run workers are handsomely rewarded! Diligent employees who have collected fish scales can trade them in for bonus items like designer work suits. As always, we support a healthy work-splat balance.

— @SplatoonNA on Twitter[25][26]
Salmon Run is open for business 24/7 in #Splatoon3, and you can team up with friends in private lobbies too! If you defeat the big 'ol King Salmonid, you may earn some rare fish scales that can be exchanged for snazzier uniforms.
— @NintendoEurope on Twitter[27]

Dialogue

Click to view the quotes for Salmon Run Next Wave. View the quotation page.

Gallery

Artwork and renders

Icons

Salmonid Field Guide

Promotional screenshots

In-Game screenshots

Trivia

  • The Salmometer is internally referred to as "smell". This, as well as wording in the Employee Handbook, may imply that the Salmometer is a metaphor for the King Salmonid gradually learning the scent of the crew members as they keep returning to the same location.
  • As of Version 6.0.0, the Salmometer reflects the type of King Salmonid that will appear in the case of an Xtrawave, whereas it would previously always be shaped like a Cohozuna.
  • The first ever Salmon Run Next Wave rotation on 8 September 2022, which took place on Sockeye Station, had the weapons Splattershot Jr., Splat Dualies, Splat Roller and Splat Charger. This weapon combination is identical to the first ever Salmon Run rotation in Splatoon 2 (which took place on Spawning Grounds).
    • This stage and weapon combination were later reused on 24 December 2023.

Names in other languages

Language Name Meaning
Japan Japanese サーモンラン NEXT WAVE
Sāmon ran NEXT WAVE
Salmon Run NEXT WAVE
Netherlands Dutch Salmon Run - De nieuwe golf Salmon Run - The new wave
France French (NOE) Salmon Run - La nouvelle vague Salmon Run - The new wave
Germany German Salmon Run - Die nächste Welle Salmon Run - The next wave
Italy Italian Salmon Run - Prossima ondata Salmon Run - Next wave
Russia Russian Salmon Run - Новая волна
Salmon Run - Novaya volna
Salmon Run - New wave
Spain Spanish (NOE) Salmon Run - Nueva ofensiva Salmon Run - New offense
China Chinese (Simplified) 鲑鱼跑 NEXT WAVE
Guīyú pǎo NEXT WAVE
Salmon Run NEXT WAVE
Hong Kong Chinese (Traditional) 鮭魚跑 NEXT WAVE
Guīyú pǎo NEXT WAVE (Mandarin)
gwai1 jyu2 paau2 NEXT WAVE
(Cantonese)
Salmon Run NEXT WAVE
South Korea Korean 새먼 런 NEXT WAVE
Saemeon reon NEXT WAVE
Salmon Run NEXT WAVE
Translate logo.svg Internal Coop[28] Salmon Run is a co-operative PvE mode.
Job scenario
Language Name Meaning
Japan Japanese バイトシナリオ
baito shinario
Part-time job scenario
Netherlands Dutch bewaarde klus
CanadaFrance French Scénario de mission Mission Scenario
Germany German Schicht-Szenario Shift scenario
Italy Italian Scenario di lavoro Work scenario
Russia Russian Настройки смены
Nastroyki smeny
Shift settings
SpainMexico Spanish modelo de tarea
China Chinese (Simplified) 打工剧本
dǎgōng jùběn
Work script[note 1]
Hong Kong Chinese (Traditional) 打工劇本
dǎgōng jùběn (Mandarin)
daa2 gung1 kek6 bun2
(Cantonese)
Work script[note 1]
South Korea Korean 아르바이트 시나리오
aleubaiteu sinalio
Part-time job scenario
Translate logo.svg Internal CoopScenario[28]

Salmon Run Next Wave pay grades

Pay grade
Language Name Meaning
Japan Japanese 評価
hyōka
Evaluation
Netherlands Dutch beoordeling Rating
CanadaFrance French évaluation Evaluation
Germany German Bewertung Evaluation
Italy Italian Valutazione Evaluation
Russia Russian Должность
Разряд

Dolzhnost'
Razryad
Job title
Grade
Mexico Spanish (NOA) Grado Grade
Spain Spanish (NOE) Valoración Evaluation
China Chinese (Simplified) 评价
píngjià
Evaluation
Hong Kong Chinese (Traditional) 評價
píngjià (Mandarin)
ping4 gaa3 (Cantonese)
Evaluation
South Korea Korean 평가
pyeongga
Evaluation
Translate logo.svg Internal CoopGrade[28]
Job titles (pay grade names)
# English Japanese Dutch French German Italian Russian Spanish
(NoA)
Spanish
(NoE)
Chinese
(Simplified)
Chinese
(Traditional)
Korean
00 Apprentice かけだし アルバイター
(Novice Part-Timer)
Uitzendkracht
(temporary worker)
Néophyte
(Novice)
Azubi
(Apprentice)
Apprendista
(Apprentice)
Рабочий
Rabochiy
(Worker)
Aprendiz
(Apprentice)
Aprendiz eventual
(Eventual Apprentice)
新手 打工仔
(Novice Employee)
新手 打工仔
(Novice Employee)
초보 아르바이트생
(Novice Part-Timer)
01 Part-Timer はんにんまえ アルバイター
(Half-Rate Part-Timer)
Parttimer
(part-timer)
Stagiaire
(Intern)
Teilzeitkraft
(Part-time employee)
Tirocinante
(Intern)
Бригадир
Brigadir
(Brigadier)
Subordinado
(Subordinate)
Subordinado eventual
(Eventual Subordinate)
半吊子 打工仔
(Half-Rate Employee)
半吊子 打工仔
(Half-Rate Employee)
견습 아르바이트생
(Apprentice Part-Timer)
02 Go-Getter いちにんまえ アルバイター
(Full-Fledged Part-Timer)
Vaste kracht
(permanent worker)
Semi-pro Fachpersonal
(Specialized staff)
Carrierista
(Careerist)
Старший бригадир
Starshiy brigadir
(Senior brigadier)
Supervisor Capataz eventual
(Eventual Overseer)
独当一面 打工仔
(Self-Supporting Employee)
獨當一面 打工仔
(Self-Supporting Employee)
일반 아르바이트생
(General Part-Timer)
03 Overachiever じゅくれん アルバイター
(Skilled Part-Timer)
Leidinggevende
(supervisor)
Pro Führungskraft
(Executive)
Promessa
(Promising Worker)
Зам. начальника
Zam. nachal'nika
(Deputy chief)
Gerente
(Manager)
Gerente eventual
(Eventual Manager)
熟练 打工仔
(Skilled Employee)
熟練 打工仔
(Skilled Employee)
전문 아르바이트생
(Professional Part-Timer)
04 Profreshional

Profreshional Part-Timer[a]
たつじん アルバイター
(Master Part-Timer)
Baas
(boss)
Parttime baas[a]
(part-time boss)
Prodige
(prodigy)
Prodige stagiaire[a]
(Intern prodigy)
Boss

Nebenjob-Boss[a]
(Side Job Boss)
Professionista
(Professional)
Professionista tirocinante[a]
(Professional Trainee)
Начальник
Nachal'nik
(Chief)
Начальник на полставки[a]
Nachal'nik na polstavki
(Part-time chief)
Jefe
(Boss)
Jefe eventual
(Eventual Boss)
达人 打工仔
(Master Employee)
達人 打工仔
(Master Employee)
달인 아르바이트생
(Master Part-Timer)
05 Profreshional +1 たつじん+1 アルバイター
(Master +1 Part-Timer)
Baas +1
(boss +1)
Parttime baas +1[a]
(part-time boss +1)
Prodige +1
(Prodigy +1)
Boss +1

Nebenjob-Boss +1[a]
(Side Job Boss +1)
Professionista +1
(Professional +1)
Professionista tirocinante +1[a]
(Professional Trainee +1)
Начальник +1
Nachal'nik +1
(Chief +1)
Jefe +1
(Boss +1)
Jefe +1 eventual
(Eventual Boss +1)
达人+1 打工仔
(Master +1 Employee)
達人+1 打工仔
(Master +1 Employee)
달인 아르바이트생 +1
(Master Part-Timer +1)
06 Profreshional +2 たつじん+2 アルバイター
(Master +2 Part-Timer)
Baas +2
(boss +2)Parttime baas +2[a]
(part-time boss +2)
Prodige +2
(Prodigy +2)
Boss +2

Nebenjob-Boss +2[a]
(Side Job Boss +2)
Professionista +2
(Professional +2)
Professionista tirocinante +2[a]
(Professional Trainee +2)
Начальник +2
Nachal'nik +2
(Chief +2)
Jefe +2
(Boss +2)
Jefe +2 eventual
(Eventual Boss +2)
达人+2 打工仔
(Master +2 Employee)
達人+2 打工仔
(Master +2 Employee)
달인 아르바이트생 +2
(Master Part-Timer +2)
07 Profreshional +3 たつじん+3 アルバイター
(Master +3 Part-Timer)
Baas +3
(boss +3)
Parttime baas +3[a]
(part-time boss +3)
Prodige +3
(Prodigy +3)
Boss +3

Nebenjob-Boss +3[a]
(Side Job Boss +3)
Professionista +3
(Professional +3)
Professionista tirocinante +3[a]
(Professional Trainee +3)
Начальник +3
Nachal'nik +3
(Chief +3)
Jefe +3
(Boss +3)
Jefe +3 eventual
(Eventual Boss +3)
达人+3 打工仔
(Master +3 Employee)
達人+3 打工仔
(Master +3 Employee)
달인 아르바이트생 +3
(Master Part-Timer +3)
08 Eggsecutive VP でんせつ アルバイター
(Legendary Part-Timer)
Legende
(legend)
Parttime legende[a]
(part-time legend)
Légende
(Legend)
Legende
(Legend)
Nebenjob-Legende[a]
(Side Job Legend)
Dirigente
(Executive)
Гендиректор
Gendirektor
Генеральный директор[a]
General'nyy direktor
(General director)
Director Director eventual
(Eventual Director)
传说 打工仔
(Legendary Employee)
傳說 打工仔
(Legendary Employee)
전설의 아르바이트생
(Legendary Part-Timer)
Job titles (pay grade names) (SplatNet 3)
English Japanese Dutch French German Italian Russian Spanish
(Latin America)
Spanish
(Spain)
Chinese
(Simplified)
Chinese
(Traditional)
Korean
Apprentice かけだし Uitzendkracht
(temporary worker)
Néophyte
(Novice)
Azubi
(Apprentice)
Apprendista Рабочий
Rabochiy
(Worker)
Aprendiz
(Apprentice)
新手 新手 초보
Part-Timer はんにんまえ Parttimer
(part-timer)
Stagiaire
(Intern)
Teilzeitkraft
(Part-time employee)
Tirocinante Бригадир
Brigadir
(Brigadier)
Subordinado
(Subordinate)
半吊子 半吊子 견습
Go-Getter いちにんまえ Vaste kracht
(permanent worker)
Semi-pro Fachpersonal
(Specialized staff)
Carrierista Старший бригадир
Starshiy brigadir
(Senior brigadier)
Supervisor Capataz
(Overseer)
独当一面 獨當一面 일반
Overachiever じゅくれん Leidinggevende
(supervisor)
Pro Führungskraft
(Executive)
Promessa Зам. начальника
Zam. nachal'nika
(Deputy chief)
Gerente
(Manager)
熟练 熟練 전문
Profreshional たつじん Baas
(boss)
Prodige
(Prodigy)
Boss Professionista Начальник
Nachal'nik
(Chief)
Jefe
(Boss)
达人 達人 달인
Profreshional +1 たつじん+1 Baas +1
(boss +1)
Prodige +1
(Prodigy +1)
Boss +1 Professionista +1 Начальник +1
Nachal'nik +1
(Chief +1)
Jefe +1
(Boss +1)
达人+1 達人+1 달인 +1
Profreshional +2 たつじん+2 Baas +2
(boss +2)'
Prodige +2
(Prodigy +2)
Boss +2 Professionista +2 Начальник +2
Nachal'nik +2
(Chief +2)
Jefe +2
(Boss +2)
达人+2 達人+2 달인 +2
Profreshional +3 たつじん+3 Baas +3
(boss +3)
Prodige +3
(Prodigy +3)
Boss +3 Professionista +3 Начальник +3
Nachal'nik +3
(Chief +3)
Jefe +3
(Boss +3)
达人+3 達人+3 달인 +3
Eggsecutive VP でんせつ Legende
(legend)
Légende
(Legend)
Legende
(Legend)
Dirigente Гендиректор
Gendirektor
(General director)
Director
传说 傳說 전설

Translation notes

  1. 1.0 1.1 Script as in a screenplay.

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 This pay grade name has been changed in Version 2.1.0

See also

References

  1. 1.0 1.1 YouTube GameExplain EXCLUSIVE: New Mudmouth Boss in Salmon Run - Splatoon 3 Gameplay. GameExplain.
  2. 2.0 2.1 Nintendo Splatoon™ 3 – Catch up on all the latest from the Splatoon 3 Direct – Official Nintendo Site
  3. 3.0 3.1 Inkipedia:Twitter_archive/2023/February#1627700600996777985 Twitter @SplatoonNA on Twitter
  4. Splatoon3 - スプラトゥーン3 攻略&検証 Wiki > Extra Wave
  5. Twitter @OatmealDome on Twitter
  6. 6.0 6.1 6.2 6.3 Nintendo Splatoon™ 3 – Confidential Report: Squid Research Lab dives deep into the Splatlands – Official Nintendo Site
  7. 7.0 7.1 YouTube Salmon Run Scales and Rewards Explained! - Splatoon 3 Salmon Run
  8. Splatoon 3 - Salmon Run Database
  9. YouTube Ultimate Cohozuna Xtra Wave Guide - Splatoon 3 Salmon Run
  10. YouTube Splatoon 3 - Salmon Run Next Wave Trailer - Nintendo Switch
  11. YouTube HUGE Event Week for Salmon Run - Splatoon 3 Salmon Report
  12. Twitter @OatmealDome on Twitter
  13. 13.0 13.1 Splatoon 3 - Manual Database
  14. Salmon Run Database
  15. When a new shift begins on a stage, owners of the respective stage's bronze badge will automatically start the shift at a job title of Eggsecutive VP 200.
  16. When a new shift begins on a stage, owners of the respective stage's silver badge will automatically start the shift at a job title of Eggsecutive VP 300.
  17. When a new shift begins on a stage, owners of the respective stage's gold badge will automatically start the shift at a job title of Eggsecutive VP 400.
  18. 18.0 18.1 18.2 If a player is granted silver or gold, they receive the lower-tier badges too if not acquired before.
  19. Prior to version 6.0.0, this badge's description was 'Top 50% in Big Run!'
  20. From version 6.0.0 to version 6.1.0, this badge's description was 'Got a Bronze Decoration in Big Run'.
  21. Prior to version 6.0.0, this badge's description was 'Top 20% in Big Run!'
  22. From version 6.0.0 to version 6.1.0, this badge's description was 'Got a Silver Decoration in Big Run'.
  23. Prior to version 6.0.0, this badge's description was 'Top 5% in Big Run!'
  24. If a player reached Top 20% or Top 5% they receive the lower-tier badges too if not acquired before.
  25. Twitter @SplatoonNA on Twitter
  26. Twitter @SplatoonNA on Twitter
  27. Twitter @NintendoEurope on Twitter
  28. 28.0 28.1 28.2 GitHub Leanny on GitHub