Shifty Station
-Marina
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-Pearl
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Shifty Station is a multiplayer stage in Splatoon 2. It is only available during Splatfests and has a variable layout. The layout does not change over the course of a single Splatfest.
Version history
Version | Adjustments |
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2.2.0 |
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Layout 1
Description
Players spawn on either end of the stage, on raised platforms that lead down to sequentially shorter platforms connected by ramps. To the right is a large open area, and straight ahead is a small passage connecting the two halves of the map. In the gaps between each half of the map are two medium-sized platforms that periodically move side-to-side.
Total BP: 2,011p
Splatfests
Gallery
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Promo image.
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Another promo image.
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A frontal view of the map, seen from a spawn point.
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The large area right of the spawn point, looking towards the spawn.
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In front of the spawn point, looking toward the center of the stage.
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Animation of the moving platforms (link to file)
Layout 2
Description
Players spawn on either end of the stage, on raised platforms that lead down to to a central area. There are two small raised platforms on either side of the central area that periodically move up and down, and a large platform topped with a small inkable block in the middle that moves opposite the side platforms. Various walls are placed about the level to use as cover.
When this layout was re-used in May 2018, the small inkable block on the middle platform was removed, some walls were repositioned at the canyon of the spawn point and the tall wall near the spawn points became inkable on one side and significantly shorter, while the rest of the layout was identical to the original incarnation.
Total BP: 1,885p
Splatfests
• Flight vs. Invisibility on September 1, 2017 • With Lemon vs. Without Lemon on November 11, 2017 • Raph vs. Leo on May 5, 2018
Gallery
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Promo image.
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A frontal view of the map, seen from a spawn point.
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The rightmost corner of the stage, looking towards the center.
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The center platform, looking towards the spawn point.
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Team Raph on Shifty Station.
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Animation of the moving platforms (link to file)
Layout 3
Description
Players spawn on either end of the stage, on raised platforms that lead down to to a central area. To the right, there is a raised platform that is accessible via sponge. To the left, there is an ink rail on an isolated platform that the player can jump to in squid form. Towards the center of the stage are two more ink rails, which can be used to get on their corresponding platforms. Sponges, walls, and crates in the center area can be used for cover.
When this layout was re-used in May 2018, more sponges were added to allow greater movement to key areas. For example, a sponge was added alongside the left side ink rail platform to allow a route to the inkrail that doesn't involve jumping. Some sponges had their sizes changed, as the centre sponges allowed to get on both towers, and the sponge near the right Inkrail was made into a cube. Also, the crates centrally placed in the platform just below spawn were rotated 90 degrees clockwise.
Total BP: 1,900p
Splatfests
Gallery
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Promo image.
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Image showing changes.
Layout 4
Description
Players spawn on either end of the stage, on raised platforms that lead down to to a central area. Each side has rotating platform that the walls of it can be covered to climb on it and not fall to the abyss. At the center, There's a big wall and 2 uncoverable rotating platforms, and only can be crossed to the other side by going through the rotating platforms.
When this stage was re-used during the Sanrio Splatfest tournament, the central revolving doors were skewed with the left one (per player point of view) moved closer to the spawn. The middle has also been opened up, allowing free movement from one side to the other. The right side of the spawn point has also been expanded.
Total BP: 2,061p
Splatfests
• Vampire vs. Werewolf on October 13, 2017 • File:S2 Splatfest Icon Agility.png Agility vs. File:S2 Splatfest Icon Endurance.png Endurance on October 14, 2017 • Warm Breakfast vs. Cold Breakfast on November 4, 2017 • My Melody vs. Pompompurin on May 26, 2018
Gallery
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Promo image.
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A frontal view of the map, seen from a spawn point.
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To the right of the spawn point, looking towards the center.
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To the left of the spawn point, looking towards the center.
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Image showing changes.
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Animation of the moving platforms. (link to file)
Layout 5
Description
Players spawn on either end of the stage, on raised platforms that lead down to to a central area. Each side has uninkable ramp near spawn and spinning spreader with their ink color. At the right side of each spawn point there's an area to paint and an uninkable spinning spreader on the wall that leads to bigger platform. At the left side of each spawn point there's long paths that lead to the center where's there's platform with a wall and a box on the left. At the center, there's a large spinning spreader with each team's colors that can be climbed on that stops spinning at the 15 seconds left mark.
Total BP: 2,455p
Splatfests
• File:S2 Splatfest Icon Warm Inner Wear.png Warm Inner Wear vs. File:S2 Splatfest Icon Warm Outer Wear.png Warm Outer Wear on December 9, 2017 • Film vs. Book on December 9, 2017 • Sweater vs. File:S2 Splatfest Icon Socks.png Socks on December 15, 2017
Gallery
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Promo image.
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Another promo image.
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Spawn Point.
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Middle with the large spinning spreader.
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Right side of each spawn.
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Animation of the moving platforms (link to file)
Layout 6
Added in | January 13, 2018 |
Total area | 2,027pp |
Features | Invisible Platforms, a moving platform & Squee-Gs |
Hazards | Abyss |
Description
The spawn point for each team is on a raised invisible platform which ramps down to a wider open area. These areas connect via more invisible inclines to a central area dominated by a platform that rises and sinks back into the floor periodically. This platform's walls are also invisible, and each time it sinks into the floor all ink on the walls disappears. To the sides of the central area are two smaller "courtyards", in the middle of each of them is an invisible block with ink-able top flats which is constantly circled by long, flat Squee-Gs, shaped like Spreaders which wipe off all ink (leaving the top inked but cleaning the walls of the block).
Total BP: 2,027p
Splatfests
Gallery
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Promo image.
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Spawn point
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Looking down at the invisible incline leading down from the spawn point.
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An invisible wall in front of the team's open area.
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The same wall, with some ink on it.
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Overlooking the center area from atop an invisible incline.
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The central platform.
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The Squee-Gs in one of the side areas.
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The center platform lowering and raising. (link to file)
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The long Squee-Gs in action. (link to file)
Layout 7
Description
This layout is made of a valley between two inclines. The spawn points are at the top of each incline, with an Ink Cannon (the same as Salmon Run) atop a steep, uninkable cliff on the right side just below the spawn. The cannon nest is flanked by a tall wall, so that an enemy climbing up the slope to reach it has go almost all the way up to the spawn point to get behind the cannon.
The stage is dotted with small walls that can be used for cover. The center of the stage has a small hill with another Ink Cannon on it. The base cannons cannot reach each other, but they can reach and be reached by the center cannon. To the sides of the central hill are two tall blocks which can only be inked / climbed from the closer team's side, and can serve as sniper's nests overlooking the center.
When an Inkling is occupying a cannon, the are positioned on top of the sphere which makes up the cannon's body. This means that high-accuracy weapons such as Chargers have to aim a little above the cannon to hit the Inkling inside it. When an Inkling leaves the cannon they are dropped behind it relative to the way they are currently facing. In the case of the base cannons, if facing backwards, the inkling will fall down the cliffside, allowing for a quick escape if flanked.
Total BP: 2,390p
Splatfests
• File:S2 Splatfest Icon Champion.png Champion vs. File:S2 Splatfest Icon Challenger.png Challenger on February 3, 2018 • Gherk-OUT vs. Gherk-IN on February 10, 2018 • Money vs. Love on February 17, 2018
Gallery
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A view from one team's base cannon on to the center area. The other team's base cannon is visible behind the start of the blue cannon shot trail.
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The splat cam showing the message "Splatted by Cannon!".
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Standing near an Ink Cannon.
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Standing on the spawn point.
Layout 8
Added in | March 3, 2018 |
Total area | 2,770pp |
Features | Containtment areas & Launchpads |
Hazards | Abyss |
Description
This layout contains a large center area with a glass dome suspended above it. There are also two glass boxes on each side of the stage. These three serve as containment chambers.
When the remaining match time is 1:50, a warning will appear saying the side areas are about to seal off. At 1:40, the boxes will descend to seal off the side areas, preventing access to them for the remainder of the match, finally closing entirely at 1:30. Two platforms at the large center area will also descend to ground level, making more room for combat and inkable turf. At 0:55, another message will appear, warning the center area is about to close. At 0:50, the central dome will start descending and by 0:45 it will seal off the center area, finally closing entirely at 0:40. Shortly after descending, a launchpad will appear in the secluded areas, to allow players to get out, only if players from one team remain in those areas, with the color of the launchpad matching that team.
Players can Super Jump to the secluded areas if a teammate or a Squid Beakon is inside. Tenta Missiles and the Sting Ray can penetrate the glass barriers, but not the Ink Storm.
Time | English message | Japanese messagenote | NOA Spanish message | NOE Spanish message | NOE French message | Dutch message |
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1:50 | Stage-1 containment imminent! | 左右のカクリがはじまる! Sayū no kakuri ga hajimaru! (Sides isolation will be initialized!) |
¡Aislamiento inicial inminente! (Initial isolation imminent!) |
¡Se acerca el primer confinamiento! (The first confinement approaches!) |
1re restriction d’accès imminente... (The first restriction of access is imminent...) |
Indammingsfase 1 op komst! (Containment phase 1 upcoming!) |
1:40 | Commencing stage-1 containment! | 左右のカクリを開始! Sayū no kakuri o kaishi! (Sides isloation start!) |
¡Aislamiento inicial en curso! (Initial isolation in progress!) |
¡Comienza el primer confinamiento! (The first confinement begins!) |
1re restriction d’accès enclenchée! (The first restriction of access engages!) |
Indammingsfase 1 begint! (Containment phase 1 begins!) |
0:55 | Stage-2 containment imminent! | 中央のカクリがはじまる! Chūō no kakuri ga hajimaru! (Center isolation will be initialized!) |
¡Aislamiento final inminente! (Final isolation imminent!) |
¡Se acerca el segundo confinamiento! (The second confinement approaches!) |
2e restriction d’accès imminente... (The second restriction of access is imminent...) |
Indammingsfase 2 op komst! (Containment phase 2 upcoming!) |
0:50 | Commencing stage-2 containment! | 中央のカクリを開始! Chūō no kakuri o kaishi! (Center isolation start!) |
¡Aislamiento final en curso! (Final isolation in progress!) |
¡Comienza el segundo confinamiento! (The second confinement begins!) |
2e restriction d’accès enclenchée! (The second restriction of access engages!) |
Indammingsfase 2 begint! (Containment phase 2 begins!) |
0:40 | Containment complete! | 全エリアのカクリ完了! Zen eria no kakuri kanryō! (All areas isolation complete!) |
¡Aislamiento finalizado! (Isolation finished!) |
¡Confinamiento completado! (Confinement completed!) |
Restriction d’accès en place! (Restriction of access in place!) |
Indamming voltooid! (Containment completed!) |
Total BP: 2,770p
Splatfests
• File:S2 Splatfest Icon Flower.png Flower vs. File:S2 Splatfest Icon Dumpling.png Dumpling on March 3, 2018 • Chicken vs. Egg on March 10, 2018
Gallery
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Promo Image.
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Image showing the Dome when closed.
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Another promo image.
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View from the Spawn Point
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The inside of the center containment chamber after it is sealed
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Containment chambers closing (link to file)
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Super Jumping from the center containment chamber. (link to file)
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Super Jumping from a side containment chamber. (link to file)
Layout 9
Description
This layout contains many obstacles and ramps, making walking around the floor very difficult and providing limited visibility. Above many of the raised platforms, there are floating Grapplinks, which allow players to quickly travel along the higher areas. The central area is a high, narrow bridge over a gap, that can only be scaled via a ramp from each team's left flank, a wall on each side near the middle, or using the Grapplinks. It stands between two canyons that separate it from the team base areas. Throwing a bomb or Point Sensor, or using the Sting Ray links you to the Grapplink. Your Sting Ray runs out immediately once you teleport there.
Blocking the right flank of each team's canyon, right before the center area, is a tower with a triangular roof, that seems to be taken from Camp Triggerfish.
Total BP: 2,199p
Splatfests
• File:S2 Splatfest Icon Latest Model.png Latest Model vs. File:S2 Splatfest Icon Popular Model.png Popular Model on March 24, 2018 • Baseball vs. Soccer on April 7, 2018 • Salty vs. Sweet on April 7, 2018
Gallery
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Promo image
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Promo image
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View from the Spawn Point
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The canyon on each team's side, seen form the raised area to the right of the spawn
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Inside the canyon, looking across the gap below the bridge
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The open area on the left flank - the ramp leading up the bridge can be seen on the right
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View from the left flank onto the opposing team's canyon area - the Grapplink on the enemy side can be reached with most weapons and can also be triggered by landing a bomb under it - which allows infiltration of the enemy side of the map
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View from atop the bridge
Layout 10
Description
This layout is laterally-symmetrical like Saltspray Rig. It contains many ramps and long narrow corridors. The spawn points are located near each other but seperated with a tall glass wall that extends all the way to the center (however, splats against the junction where this wall meets the floor may cause a small amount to leech to the other side). From spawn, is a downhill that leads to the center where are three Ink Switches are placed. The center one rises an un-inkable wall in the middle while the two others lift climbable platforms on each side respectively. The platforms, when raised, allow full access to that side's respective home base.
Team Alpha (Pearl's team) always spawns on the right side, while Team Bravo (Marina's team) always spawns on the left.
- However, when the same team is fighting each other in Splatfest, the rule above won’t affect spawn positions, so there is a possibility to spawn on either side.
Total BP: 2,185p
Splatfests
• File:S2 Splatfest Icon Unknown Creature.png Unknown Creature vs. Advanced Technology on April 21, 2018 • Pulp vs. File:S2 Splatfest Icon No-Pulp.png No-Pulp on June 23, 2018
Gallery
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Promo image.
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Another promo image.
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View from the right (Alpha) spawn point.
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The small courtyard where both team's paths connect.
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View of the central area from above.
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The far area and Ink Switches.
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Reverse view of the entire stage from the end of the far area.
Layout 11
Added in | May 18, 2018 |
Total area | 2,300pp |
Features | Weight-sensitive platforms & Sponges |
Hazards | Abyss |
Description
The main mechanic of this stage is a large double balance beam scale with a large pad near each spawn point and a pair of smaller pads near the center. The pads are balanced against their same-sized counterparts and are not connected between them. The scales tip based on the number of Inklings and Sub Weapons on them, with the heavier side lowering and the lighter side raising accordingly. While moving up or down a pattern on the top of the pad will glow light blue and a grinding metal sound effect will be heard. Between each spawn point and the larger pads is a lower area with many horizontal and vertical grates and a sponge that can be used to climb back on the left flank. The smaller pads in the middle are each flanked by a pit hazard on the left side and a short ramp providing cover on the right.
- Sub weapons also affect platform weight. Their weight is half that of an Inkling, which makes the platforms go down by half the distance they would when unbalanced by the weight of an Inkling.
- Three Sub weapons don’t follow this rule, being Ink Mine, Point Sensor and Toxic Mist. This is likely due to these subs not having any material value.
- Swimming on a wall of the platforms counts as being on the platform, and will affect it whether the character is ascending, descending or swimming at a set height.
- Accordingly, Suction Bombs and Sprinklers (when placed on the walls of the platform) affect the balance by half an Inkling's weight.
- Certain parts of the bottom areas of the moving platforms are covered by uninkable walls taller than the maximum jump height, so when fully raised, the platforms can only be climbed from certain directions.
Total BP: 2,300p
Splatfests
Gallery
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Promo image.
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Another promo image.
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View from the spawn point
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View of the area between the spawn and the larger pad
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The larger pad
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The pattern on the larger pad lighting up when activated
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View of the scales
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The sponge on the left flank
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Standing on the smaller pad
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View of how when one platform is being stood on, the other lifts
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Animation of the moving platforms at the start of a match (link to file)
Layout 12
Added in | July 21, 2018 |
Total area | TBDp |
Features | Breakable tentacles, lowerable barriers, Sponge Blocks |
Hazards | Abyss |
Description
This layout's main mechanic surrounds around tentacles that stick out of the floor. There are three octopus tentacles and three squid tentacles. Players can splat their enemy team's corresponding tentacles. Doing so will lower a barrier, giving access to other areas. Each tentacle is connected to a certain barrier and do not regenerate. The octopus tentacles resemble those that are seen in boss battles, and the squid tentacles resemble the target dummies seen in the Shooting Range. [1][2]
Total BP: TBD
Splatfests
Gallery
Trivia
- Marina claims to have helped make the stage herself, which is shown by her symbol appearing on the stage image.
- As Marina mentions often in the news segments, she was raised around Octarian machinery, which would explain why many of the Shifty Station variants contain at least one of the Octo Valley / Octo Canyon stage gimmicks.
- The stage seems to be set somewhere in one of Octo Canyon's domes, as can be deduced by the decorations scattered throughout the stage types.
- Not all Shifty Stations actually shift. Layouts 3, 7 and 9 are static, and 10 and 11 only move when interacted with.
- Layout 3 has been used for the most Splatfests, with a grand total of 5.
- The internal codename for this stage in the game files is "Deli".
Names in other languages
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