Sloshing Machine Neo

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The Sloshing Machine Neo is a main weapon in Splatoon and Splatoon 2. It is a Neo branded variant of the Sloshing Machine.

Splatoon

Sloshing Machine Neo

Sloshing Machine Neo

Basic information
Category Main
Class Slosher
Sub S Weapon Sub Point Sensor.png Point Sensor
Special S Weapon Special Inkzooka.png Inkzooka
Special points
Special depletion Special gauge 40%
Range
55 / 100
Damage
95 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
45 / 100
Obtainable at
Level 18
Cost Cash 28,500
Requirement
Introduced
Specifications
Weight
Base damage 38 (Splash)
76 (Direct hit)
Base duration
Ink consumption 7%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Sloshing Machine Sloshing Machine

The Sloshing Machine Neo was released on 9 January 2016 at 02:00 UTC in Splatoon.[1] It comes in a set with Point Sensors and the Inkzooka.

Data

  • The Sloshing Machine Neo is a middleweight weapon.
  • Each attack consumes 7% of the ink tank capacity.
    • This allows players to attack 14 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When attacking from squid form, the first shot takes 18 frames to come out.
  • The interval at which the player can repeatedly swing is 34 frames.
  • When attacking while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 42 frame cooldown before the ink tank starts refilling.
  • The maximum damage of direct hits is 76.
    • Indirect hits: 38
  • The minimum damage of direct hits is 38.
    • Indirect hits: 38
  • The collision radius of direct hits against the environment is 1 units.
    • Indirect hits: 0 units
  • The collision radius of direct hits against players is 2.5 units.
    • Indirect hits: 5 units
  • Projectiles travel straight for 5 frames.
  • The draw radius of direct hits is 1 units.
    • Indirect hits: 0 units
  • The paint radius of direct hits scales from 40 units at a distance of 50 units to 40 units at a distance of 150 units.
    • Indirect hits: 0 units at a distance of 0 units to 0 units at a distance of 0 units.
  • All other paint splashes have a radius of 12 units.

[2]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → as low as 40%
2.8.0
  • Movement speed while firing increased by about 11%

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Sloshing Machine Neo features a special sticker from the manufacturer. The S Weapon Sub Point Sensor.png Point Sensor sub weapon leads you straight to the enemy, letting you unleash twisty destruction! And if you feel the need for more range than the main shot can offer, that's where the S Weapon Special Inkzooka.png Inkzooka comes in! (NA/EU/OC)[a]

The new and improved* S Weapon Main Sloshing Machine.png Sloshing Machine! The S Weapon Sub Point Sensor.png sub weapon sniffs out the enemy's hiding place, so it's easier to hit players who are taking cover. *It has a sweet sticker on it now.
— In-Game Description
Notes
  1. North America, Europe, and Oceania

Gallery

Demonstration

Splatoon 2

Sloshing Machine Neo

Sloshing Machine Neo

Basic information
Category Main
Class Slosher
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Splat-Bomb Launcher.png Splat-Bomb Launcher
Special points 180p
Special depletion
Range
60 / 100
Damage
90 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
40 / 100
Obtainable at
Level 19
Cost Cash 19,800
Requirement
Introduced
Specifications
Weight
Base damage 38 (Splash)
76 (Direct hit)
Base duration
Ink consumption 8.4%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Sloshing Machine Sloshing Machine
Kensa Sloshing Machine Kensa Sloshing Machine

The Sloshing Machine Neo was released on 17 February 2018 at 02:00 UTC.[3] It comes with Point Sensors and the Splat-Bomb Launcher.

Data

  • The Sloshing Machine Neo is a middleweight weapon.
  • The matchmaking range is 147. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 8.4% allows players to attack 11 times before needing to refill the ink supply.
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When attacking from swim form, the first shot takes 18 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 20 frames.
  • The interval at which the player can repeatedly swing is 34 frames.
    • While this is the number displayed in the game's internal parameter files, actual fire rate may vary by differing amounts depending on the slosher type.
  • When attacking while moving, the player's movement speed is set to 0.7 units per frame.
  • After firing, there is a 42 frame cooldown before the ink tank starts refilling.
  • The maximum damage of direct hits is 76.
    • Indirect hits: 38
  • The minimum damage of direct hits is 52.
    • Indirect hits: 38
  • The collision radius of direct hits against the environment is 1 units.
    • Indirect hits: 0 units
  • The collision radius of direct hits against players is 2.5 units.
    • Indirect hits: 4.7 units
  • Projectiles travel straight for 5 frames.
  • The draw radius of direct hits is 1 units.
    • Indirect hits: 0 units
  • The paint radius of direct hits scales from 35.2 units at a distance of 50 units to 35.2 units at a distance of 150 units.
    • Indirect hits: 0 units at a distance of 0 units to 0 units at a distance of 0 units.
  • All other paint splashes have a radius of 10 units.

[4]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.80 → 0.72
  • Decreased radius of ink coverage when the center of a shot hits the ground by roughly 20%
4.2.0
  • Increased the radius of area inked by the droplets by roughly 10%.
  • Expand the area inked when ink hits a wall.
4.5.0
  • Increased ink consumption by roughly 20%: 7% → 8.4%
  • Decreased hit radius of the spiral portion of the shot by roughly 6%.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Sloshing Machine Neo features a special sticker from the manufacturer. Its stats are the same, but you can use the S2 Weapon Sub Point Sensor.png Point Sensor to reveal the location of opponents to your entire team! And for any opponents that manage to evade you, use the S2 Weapon Special Splat-Bomb Launcher.png Splat-Bomb Launcher to send 'em back to their spawn point! Recommended to tactical players who want to support their team and splat their enemies!

According to our research, the Sloshing Machine Neo will be available this evening, just prior to Splatfest kickoff. Just like the S2 Weapon Main Sloshing Machine.png Sloshing Machine, this weapon can be effective on enemies hiding in the terrain…and just like the Sloshing Machine, you shouldn’t try to wash your clothes in it (this was hard research, indeed). Rounding out the kit is the S2 Weapon Sub Point Sensor.png Point Sensor to reveal the location of opponents to your team, and the S2 Weapon Special Splat-Bomb Launcher.png Splat-Bomb Launcher to wreak a little havoc.
The Sloshing Machine Neo is a twist on the regular S2 Weapon Main Sloshing Machine.png Sloshing Machine.

As with the regular version, the main weapon is a great tool for striking foes who are cowering behind cover, and the addition of a S2 Weapon Sub Point Sensor.png Point Sensor means that nobody can hide from you for long.

On top of that, the S2 Weapon Special Splat-Bomb Launcher.png Splat Bomb Launcher(sic) special helps you rapidly secure turf for your team.

— Squid Research Lab Bulletin (Switch news channel for Splatoon 2)

Gallery

Demonstration

Trivia

  • In Splatoon, at 28,500 cash, the Sloshing Machine Neo is the most expensive slosher and the third most expensive weapon.

Etymology

Sloshing Machine Neo is a pun derived from the verb to slosh and Washing Machine, plus the suffix Neo, Ancient Greek for new. The suffix Neo is also used to differentiate it from the Sloshing Machine. This trait is shared among the other alternate sets of the Neo brand.

スクリュースロッシャーネオ Sukuryū Surosshā Neo is derived from Screw and the verb to slosh, plus the suffix Neo. Screw likely refers to spinning motion of this weapon's projectile. Like the English name, Neo is also used to differentiate it from Screw Slosher.

Names in other languages

Template:Foreignname

References