Splashdown

From Inkipedia, the Splatoon wiki
Revision as of 04:10, 26 January 2022 by Avery TSP (talk | contribs) (added a simple appearance section, not much to say about Splashdown)
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The Splashdown is a special weapon in Splatoon 2.

Appearance

The Splashdown, when activated, coats the user in their ink and makes their right fist larger. Some rings then appear where the Splashdown will land. Upon landing, the Splashdown creates a cylinder of ink with some ink splashing out at the edges. Said cylinder spreads outwards until it reaches its maximum diameter.

Splatoon 2

Splashdown

Splashdown

Category Special
Class
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement
Introduced Specifications
Weight
Base damage 55 (Min. Splash)
70 (Splash)
180 (Direct hit)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The player using the Splashdown strikes the ground with heavy force, causing an ink explosion around them. Using it on the ground causes the player to jump up with a short delay, but it can also be used from the air or during a Super Jump. If the player is splatted while in the air, they only get a 25% special gauge penalty, or 40% if the opponent has Respawn Punisher or Haunt.

A player using Splashdown is briefly vulnerable to attacks. Similar to the Ink Armor, the player can be splatted before the activation animation is finished. The weapon is more effective in the air, while the player is Super Jumping. A radius displays when the Splashdown is used; this radius indicates the weapon's one-hit-splat range. Opponents just outside this area still take significant damage.

In Salmon Run, the Splashdown's range is always the same range when using a Super Jump.

Data

  • Damage values: 180, 70, 55.
    • 180 damage range: 0 → ~1.4 bar radius.
    • 70 damage range: ~1.3 → ~2.0 bar radius.
    • 55 damage range: ~2.1 → ~2.9 bar radius.
    • Height increases the 180 damage radius, but not any other radius.
  • Splashdown wind-up delay: 1.2 seconds.
    • Delay decreased by 60% when used during a super jump. Down to 0.8 seconds.
  • Invincibility duration: 5 frames during the rise and 30 frames after landing.
  • Special Power Up: Radius of 180 damage increased. Maximum 70 damage radius and 55 damage radius unchanged. Inking range unchanged.

Version history

Version Adjustments
1.3.0
  • Decreased amount of time the player remains at the peak height of their jump by 10/60 of a second.
  • Increased the peak height of the Splashdown jump by roughly 31%.
  • Increased the minimum damage caused by the Splashdown: 40.0 → 55.0.
  • Decreased the points required to use the Splashdown special for certain main weapons it is paired with.
3.0.0
  • Dealing damage to a player mid-Splashdown will no longer depend on Internet connection quality.
3.2.0
  • Increased radius of turf inked when landing, and decreased gaps of uninked turf.
4.1.0
  • Decreased reduction of special gauge if the user is splatted in the time between activating the special but before landing with it from 50% to 25%.
  • Increased damage dealt by the Splashdown to bubbles fired by the Bubble Blower, ensuring that they will be destroyed if struck by it, regardless of which area of the Splashdown hits the bubble and whether or not the user is wearing Object Shredder.
4.3.0
  • Greatly increased damage dealt to opponent Brellas.
    • Increased damage to opponent Brellas varies from roughly 2 to 3.2 times the previous amount depending on the Brella.
  • Increased damage dealt to an opponent Baller by roughly 2.5 times.
4.7.0
  • Increased damage dealt to opponent Ballers by roughly 2.4 times.
  • Increased damage dealt to armor surrounding an opponent charging a Booyah Bomb by roughly 7.5 times.
5.1.0
  • Extended the area within which damage is dealt upward.
    • This change makes it easier to deal damage to mid-air opponents from even a moderate distance.
    • There is no change to the damage area for opponents standing near but lower than the epicenter of the blast.
  • Increased damage dealt to opponent Ballers by roughly 21%.

Quotes

You charge up power while floating upward, then slam down to the ground, attacking the surrounding area. The range of the attack is wider if used from an elevated area. It can also be used during a Super Jump!
Splatoon 2 Sub & Special Guide(NA/OC)[a]
Charge up as you climb into the air, then hit the ground with explosive force. Use it from high places to broaden the range of the attack. You can also use the Splashdown during a Super Jump.
Splatoon 2 Sub & Special Guide(EU)[b]
Notes
  1. North America and Oceania
  2. Europe

Sets

Weapons with Splashdown in Splatoon 2
Main #ID Sub Special Special Points Level Price Class Introduced​​​
S2 Weapon Main .96 Gal Deco.png .96 Gal Deco 81 S2 Weapon Sub Splash Wall.png Splash Wall S2 Weapon Special Splashdown.png Splashdown 170p 26 Cash 16200 Shooter 3 February 2018​​​​​​​​
S2 Weapon Main Blaster.png Blaster 210 S2 Weapon Sub Toxic Mist.png Toxic Mist S2 Weapon Special Splashdown.png Splashdown 170p 5 Cash 3000 Shooter 7 July 2017 (1.0.0)​​​​​​​​
S2 Weapon Main Clear Dapple Dualies.png Clear Dapple Dualies 5002 S2 Weapon Sub Torpedo.png Torpedo S2 Weapon Special Splashdown.png Splashdown 170p 30 Cash 22300 Dualie 3 April 2019 (4.6.0)​​​​​​​​​​​​
S2 Weapon Main Dark Tetra Dualies.png Dark Tetra Dualies 5040 S2 Weapon Sub Autobomb.png Autobomb S2 Weapon Special Splashdown.png Splashdown 190p 14 Cash 10700 Dualie 2 March 2018​​​​​​​​​​​​​​​​
S2 Weapon Main Goo Tuber.png Goo Tuber 2060 S2 Weapon Sub Suction Bomb.png Suction Bomb S2 Weapon Special Splashdown.png Splashdown 160p 22 Cash 13400 Charger 7 July 2017 (1.0.0)​​​​​​
S2 Weapon Main Hero Blaster Replica.png Hero Blaster Replica 212 S2 Weapon Sub Toxic Mist.png Toxic Mist S2 Weapon Special Splashdown.png Splashdown 170p 5 Cash 3800 Shooter 7 July 2017 (1.0.0)​​​
S2 Weapon Main Hero Roller Replica.png Hero Roller Replica 1013 S2 Weapon Sub Curling Bomb.png Curling Bomb S2 Weapon Special Splashdown.png Splashdown 170p 3 Cash 2300 Roller 7 July 2017 (1.0.0)
S2 Weapon Main Hero Shot Replica.png Hero Shot Replica 45 S2 Weapon Sub Burst Bomb.png Burst Bomb S2 Weapon Special Splashdown.png Splashdown 170p 2 Cash 1500 Shooter 7 July 2017 (1.0.0)​​​
S2 Weapon Main Hydra Splatling.png Hydra Splatling 4020 S2 Weapon Sub Autobomb.png Autobomb S2 Weapon Special Splashdown.png Splashdown 170p 27 Cash 18500 Splatling 25 November 2017
S2 Weapon Main Inkbrush.png Inkbrush 1100 S2 Weapon Sub Splat Bomb.png Splat Bomb S2 Weapon Special Splashdown.png Splashdown 150p 5 Cash 2600 Roller 23 July 2017​​​​​​​​​​​
S2 Weapon Main Kensa Sloshing Machine.png Kensa Sloshing Machine 3022 S2 Weapon Sub Fizzy Bomb.png Fizzy Bomb S2 Weapon Special Splashdown.png Splashdown 190p 21 Cash 20700 Slosher 3 October 2018 (4.1.0)​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​
S2 Weapon Main Splat Roller.png Splat Roller 1010 S2 Weapon Sub Curling Bomb.png Curling Bomb S2 Weapon Special Splashdown.png Splashdown 170p 3 Cash 1800 Roller 7 July 2017 (1.0.0)​
S2 Weapon Main Splattershot.png Splattershot 40 S2 Weapon Sub Burst Bomb.png Burst Bomb S2 Weapon Special Splashdown.png Splashdown 170p 2 Cash 900 Shooter 7 July 2017 (1.0.0)​​
S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic 0 S2 Weapon Sub Curling Bomb.png Curling Bomb S2 Weapon Special Splashdown.png Splashdown 160p 10 Cash 9700 Shooter 5 August 2017​​​​​​​​
S2 Weapon Main Undercover Brella.png Undercover Brella 6020 S2 Weapon Sub Ink Mine.png Ink Mine S2 Weapon Special Splashdown.png Splashdown 150p 13 Cash 9100 Brella 30 December 2017​​

Gallery

Demonstration

Strategy

For competitive tips about the Splashdown

Click to view the strategy for Splashdown. View the strategy page.

Trivia

  • Moving or shooting after Splashdown cancels the end of the player's animation of the Special.
  • The weapons that have the lowest special points for Splashdown are the Inkbrush and Undercover Brella at 150p each, while the highest are the Kensa Sloshing Machine and Dark Tetra Dualies with 190p each.
  • There are no sets with Point Sensor, Sprinkler or Squid Beakon paired with Splashdown.
  • Splashdown is one of only three specials to be appear at least once within every weapon class.
  • Splashdown is one of the four obtainable special weapons in Salmon Run.

Names in other languages

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