Splat Dualies

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The Splat Dualies are a main weapon in Splatoon 2. Dualies are a new weapon type added in Splatoon 2 and feature prominently in promotional material.

When fired, the Splat Dualies spray ink from both of the player's hands. Two reticles are displayed as a result, and each reticle acts independently, so an obstruction of one Dualie does not inhibit the shots of the other.

The Splat Dualies feature a unique roll mechanic. Pressing B (jump) while firing causes the player to quickly roll in the movement direction, leaving behind a small cone of ink. The player then enters a crouch for a short duration. While crouched, the player's reticles are merged and shots are concentrated on one point; however, walking is disabled. Rolls may be used up to two times consecutively before the player must stand again.

Splatoon 2

Splat Dualies

Splat Dualies

Basic information
Category Main
Class Dualies
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Special points 180pp
Special depletion
Range
50 / 100
Damage
22 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
70 / 100
Durability
Handling
Obtainable at
Level 4
Cost Cash 2,400
Requirement
Added in
Specifications
Weight
Base damage 30
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Splat Dualies come in a set with S2 Weapon Sub Burst Bomb.png Burst Bombs and S2 Weapon Special Tenta Missiles.png Tenta Missiles.

Data

  • The Splat Dualies consume 0.8% of the ink tank capacity with each shot, allowing the player to fire 125 shots before needing to refill the ink supply.
    • Each roll consumes 6% of the ink tank capacity.
  • The Splat Dualies have inaccuracy prior to a roll, but still appear to fire in a parallel manner. The Splat Dualies have increased accuracy after a roll.
  • It is impossible to initiate a jump while strafing with the Splat Dualies, as attempting to do so will start a roll. Thus, the only way to fire the Splat Dualies airborne is to jump before firing, jump without tilting the left stick, or to fall from an elevated position while firing.

Version history

1.1.2

  • Points to fill special gauge: 180 → 170

1.2.0

  • Range increased by about 9%.
  • Points to fill special gauge: 170 → 190

1.4.0

  • Points to fill special gauge: 190 → 180
  • Decreased duration of down time after performing a dodge roll by 8/60 of a second.

2.1.0

  • Increased damage of a single shot: 28.0 → 30.0

2.2.0

  • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
  • Reduced the interval between sliding and when the player can use a sub/special weapon by 4/60 of a second.

Gallery

Demonstration

List of variants

Quotes

Click to view the quotes for Splat Dualies. View the quotation page.

Names in other languages

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