Splat Dualies

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Revision as of 03:36, 17 January 2020 by Heddy (talk | contribs) (Removed icons from sentences per Ink Pump consensus.)
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The Splat Dualies are a main weapon in Splatoon 2. Dualies are a new weapon type added in Splatoon 2 and are featured prominently in promotional material for said game.

When fired, the Splat Dualies spray ink from both of the player's hands. Two reticles are displayed as a result, and each reticle acts independently, so an obstruction of one Dualie does not inhibit the shots of the other.

The Splat Dualies feature a unique roll mechanic. Pressing B (jump) while firing causes the player to quickly roll in the movement direction, leaving behind a small cone of ink. The player then enters a crouch for a short duration. While crouched, the player's reticles are merged and shots are concentrated on one point; however, walking is disabled. Rolls may be used up to two times consecutively before the player must stand again.

Splatoon 2

Splat Dualies

Splat Dualies

Basic information
Category Main
Class Dualie
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Special points 180p
Special depletion
Range
50 / 100
Damage
30 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
70 / 100
Durability
Handling
Obtainable at
Level 4
Cost Cash 2,400
Requirement
Introduced
Specifications
Weight
Base damage 30
Base duration
Ink consumption 0.75%
9% (Roll)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Enperry Splat Dualies Enperry Splat Dualies
Hero Dualie Replicas Hero Dualie Replicas
Kensa Splat Dualies Kensa Splat Dualies

The Splat Dualies come in a set with Burst Bombs and Tenta Missiles.

Data

Template:Dualies data

Version history

Version Adjustments
1.1.2
1.2.0
  • Range increased by about 9%.
  • Points to fill special gauge: 170 → 190
1.4.0
  • Points to fill special gauge: 190 → 180
  • Decreased duration of down time after performing a dodge roll by 8/60 of a second.
2.1.0
  • Increased damage of a single shot: 28.0 → 30.0
2.2.0
  • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
  • Reduced the interval between sliding and when the player can use a sub/special weapon by 4/60 of a second.
3.2.0
  • Points to fill special gauge: 180 → 190
4.0.0
  • Increased ink consumption for a dodge roll: 6% → 9%
4.3.1
  • Decreased the effect of the Main Power Up gear ability.
  • Changed the number of gear abilities required for the damage of less than fully-charged shots to reach 33.3 from 2.0 basic gear abilities to 3.2 basic gear abilities. Additional gear abilities have 0.3 the effect of a basic gear ability.
4.4.0
  • Reduced the hitbox size for standing shot bullets, making it harder to hit opponents.
    • This does not affect shots fired after dodge-rolling.
4.8.0
  • Ink consumption when shooting decreased: 0.8% → 0.75%
5.0.0
  • Points to fill special gauge: 190 → 180

Gallery

Demonstration

Details

  • The number of shots required to splat an opponent after or with a 35 damage indirect from a Burst Bomb can be decreased from 3 shots to 2 when using enough Main Power Up to increase the main weapon's damage to at least 32.5.

Quotes

Click to view the quotes for Splat Dualies. View the quotation page.

Trivia

Names in other languages

Template:Foreignname