Splattershot Jr.: Difference between revisions

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{{Infobox weapon
{{InfoboxGobbler}}
| type    = [[Main Weapon|Main]], [[Shooter]]
{{For|other types of Splattershot Jr.|Splattershot Jr. (disambiguation)}}
| cost    = 0
 
| base    = 28
The '''Splattershot Jr.''' is a [[main weapon]] in the ''{{Ss}}'', coming from the [[weapon brand]] Splat. It is the first [[weapon]] used by all players, given at the start of the in-game [[tutorial]].
| level  = 1
 
| range  = {{Bar|32|100}}
As the beginner weapon, the Splattershot Jr. appropriately has a quick firing rate, a high ink efficiency, and high shot spread, which enables its user to quickly [[ink]] large territories. Its loadout always includes both an offensive option and a strong defensive option. Since Version {{Ver|S2|3.2.0}} of ''Splatoon 2'', it is also the first weapon to feature a unique [[ink tank]].
| attack  = {{Bar|27|100}}
 
| fire    = {{Bar|75|100}}
== Appearance ==
| sub     = {{weapon|Splat Bomb|Sub}}
The Splattershot Jr. is a blocky squirt gun, the main part of which changes color to match the user's ink. The gun has a large rectangular prism for a body, with another rectangular prism, this one much smaller, extending down to serve as a handhold. The inside angle between the two prisms houses a purple trigger. On the end of the main prism facing away from the user is a stocky, square-shaped funnel with a short purple nozzle on the end, and on top of it is a purple cap connected to the body by two small trapezoidal prisms. Inside the gun, there is a dip tube that connects the bottom of the trigger handhold to the nozzle. The Splattershot Jr.'s body is translucent in {{S}} and {{S3}}, while it is opaque in {{S2}}. In the first game only, the Splattershot Jr. is mottled gray around the edges.
| special = {{weapon|Bubbler|Special}}
 
| specdep = {{explain|60%|Medium}}
In ''Splatoon 2'', the Splattershot Jr. and its variants also replace the user's standard [[ink tank]] with one resembling baby bottles. It has a rounded rectangular shape and a round cap. For the Splattershot Jr., a yellow tag bearing the "Jr. Mark" symbol seen on the [[Basic Tee]] is attached around the bottle's neck.
| brand  = "Splat"
 
==''Splatoon''==
{{Retired|section}}
{{Infobox/Weapon
|game      = Splatoon
|category  = Main
|class     = Shooter
|sub      = Splat Bomb
|special   = Bubbler
|level    = 1
|base      = 28
|ink      = 0.5%
|depletion = 60%
|range    = 32
|damage    = 27
|fire_rate = 75
|alt1      = Custom Splattershot Jr.
|introduced=''Initial Release'' ({{ver|s|1.0.0}})
}}
}}
{{quote|You've just got to love the trusty Splattershot Jr.|SplatoonUK<ref>[https://www.facebook.com/SplatoonUK/photos/a.1410409345919341.1073741826.1382031672090442/1539128199714121/?type=3 {{FB}} SplatoonUK]</ref>}}
The Splattershot Jr. comes in a set with [[Splat Bomb]]s and the [[Bubbler]].


The '''Splattershot Jr.''' is a [[Shooter]] in ''[[Splatoon]]''. It is the first [[weapon]] used by all players, given at the start of the in-game [[tutorial]].
===Data===
<section begin=data1 />{{Shooter data S
| mobility class = middle
| mRepeatFrame = 5
| mTripleShotSpan = 0
| mInitVel = 22.00000000
| mDegRandom = 12.00000000
| mDegJumpRandom = 18.00000000
| mSplashSplitNum = 7
| mKnockBack = 0.00000000
| mInkConsume = 0.00500000
| mInkRecoverStop = 20
| mMoveSpeed = 0.72000003
| mDamageMax = 0.28000000
| mDamageMin = 0.14000000
| mDamageMinFrame = 15
| mStraightFrame = 3
| mGuideCheckCollisionFrame = 8
| mCreateSplashNum = 1.50000000
| mCreateSplashLength = 80.00000000
| mDrawRadius = 2.50000000
| mColRadius = 2.00000000
| mPaintNearDistance = 11.00000000
| mPaintFarDistance = 200.00000000
| mPaintNearRadius = 21.00000000
| mPaintFarRadius = 18.50000000
| mSplashDrawRadius = 3.00000000
| mSplashColRadius = 1.50000000
| mSplashPaintRadius = 13.19999981
| mDegBias = 0.40000001
| mDegBiasKf = 0.10000000
| mDegJumpBias = 0.40000001
| mDegJumpBiasFrame = 60
}}<ref>''Splatoon'' - NormalShotFirst.params</ref><section end=data1 />


==Description==
===Version history===
The Splattershot Jr. is ideal for covering large territories with [[ink]] quickly; its low accuracy provides a wider spread of ink while moving, and its low damage means it uses less ink per shot, allowing for more shots per tank of ink. It is in a set with the [[Splat Bomb]] and [[Bubbler]], which help counter the low damage output by adding a good offensive option and a strong defensive one, respectively. Add to that the Bubbler's ability to shield nearby teammates as well, and the Splattershot Jr. is an ideal support weapon. {{Quote|Everyone's got to start somewhere. Good rate of fire and efficient ink use to boot. Not the most accurate of weapons, but it sprays ink so wildly you're bound to hit something!|In-Game Description}}
{{version history box|S|
{{Quote|This here is the Splattershot Jr. It’s the first weapon new arrivals to Inkopolis get their hands on when getting their feet wet in Turf War. While not the greatest in terms of range or power, this bad boy has excellent rate of fire and solid ink efficiency. As the “Jr.” indicates, it’s a well-rounded weapon that’s just perfect for noobs.|[[Live from the Squid Research Lab]]}}
{{version history item|S|2.7.0|
* {{nerf|Special gauge loss|50%|up to 60%}}
}}}}


==Notes==
===Quotes===
{{Quote|The Splattershot Jr. excels at turf coverage, making it an apt choice for [[Turf War]]s. Bubbler allows this loadout to be a good support option since you can share Bubbler with nearby teammates. Splat Bombs, on the other hand, can be used to set clever traps or keep enemies at a distance. Even though it's the starting weapon, few loadouts are as versatile as this one. This makes it a good choice when learning new [[stage]]s and game [[mode]]s.|Splatoon Prima Guide}}
{{QuoteW|Everyone's got to start somewhere. Good rate of fire and efficient [[ink]] use to boot. Not the most accurate of [[weapon]]s, but it sprays ink so wildly you're bound to hit something!|In-Game Description}}


==Demonstration==
{{QuoteW|This here is the '''Splattershot Jr.''' It's the first weapon new arrivals to Inkopolis get their hands on when getting their feet wet in [[Turf War]]. While not the greatest in terms of range or power, this bad boy has excellent rate of fire and solid ink efficiency. As the "Jr." indicates, it's a well-rounded weapon that's just perfect for noobs.|[[Squid Research Lab]]}}
 
===Gallery===
<gallery>
File:S Splattershot Jr. promo render.jpg|Promo image
File:Splattershot Jr. HQ.png|3D art
File:SplattershotJr1.png|An [[Inkling]] wielding the Splattershot Jr.
File:SplatBombThrow.jpg|An Inkling throwing a [[Splat Bomb]] and holding the Splattershot Jr.
File:SplattershotJr2.jpg|An Inkling in a [[Bubbler]] running and holding the Splattershot Jr.
File:SplattershotJrrange.jpg|The Splattershot Jr.'s range
File:JPTSplattershotJr.png|2D art of an Inkling holding the Splattershot Jr.
File:Concept Art - Main Weapons.png|Concept art of various [[weapon]]s, with the Splattershot Jr. at the lower left
File:Splatoon Manga Chapter 1 Callie.jpg|[[Callie]] holding a Splattershot Jr. in the [[Splatoon (manga)|''Splatoon'' manga]]
File:S Splattershot Jr. render.png|Render
</gallery>
 
===Demonstration===
<embedvideo service="youtube">https://www.youtube.com/watch?v=rNymkFbCTfU</embedvideo>
<embedvideo service="youtube">https://www.youtube.com/watch?v=rNymkFbCTfU</embedvideo>
{{clrns}}
==''Splatoon 2''==
{{Infobox/Weapon
|game      = Splatoon 2
|category  = Main
|3d-image-1 = S2 Weapon Main Splattershot Jr.
|class    = Shooter
|sub      = Splat Bomb
|special  = Ink Armor
|level    = 1
|base      = 28
|ink      = 0.43%
|points    = 180
|range    = 35
|damage    = 22
|fire_rate = 75
|alt1      = Custom Splattershot Jr.
|alt2      = Kensa Splattershot Jr.
|introduced=''Initial Release'' ({{ver|S2|1.0.0}})
}}
The Splattershot Jr. returns once again as the starting weapon, looking identical to how it did in the first game. It comes with [[Splat Bomb]]s and [[Ink Armor]]. As of Version {{Ver|S2|3.2.0}}, the Splattershot Jr. and its variants, the [[Custom Splattershot Jr.]] and [[Kensa Splattershot Jr.]], now have a larger [[ink tank]] with 10% more capacity, making it an easier weapon for beginners and experts alike. It should be noted that the Splattershot Jr. does not gain more ink tank capacity in Salmon Run.


==Update history==
It appears in three ''Octo Expansion'' stations:
===[[2.7.0]]===
* [[Abandoned Station]] (warehouse area)
*{{nerf|Special gauge loss|50%|up to 60%}}
* {{OctoExpansionStation|B|11}} [[Tubular 8-Ball Station]]
* {{OctoExpansionStation|G|04}} {{OctoExpansionStation|B|10}} [[Ink 'n' Slide Station]]


==Trivia==
===Data===
*The [[Tri-Slosher]] draws many parallels to the Splattershot Jr.:
<section begin=data2 />{{Shooter data S2
**They are less accurate and have shorter ranges than the standard weapons of their class, the [[Slosher]] and the [[Splattershot]], respectively. However, they have wider coverage within their range and improved speed.
| ink saver level = middle
**Both of their original setups have the [[Bubbler]] as their [[Special Weapon]], with their alternates, the [[Tri-Slosher Nouveau]] and [[Custom Splattershot Jr.]], having the [[Echolocator]].
| mobility class = high
*The [[Octoshot Replica]] and the {{PAGENAME}} are the only weapons not obtained with [[cash]]. As such, they are the only weapons not seen in [[Ammo Knights]].
| stealth acceleration = middle
*[[Callie]] seems to own a Splattershot Jr. in the [[Manga Series]].
| main power up effect = Increases ink coverage.
{{clr}}
| shoot move velocity type = B
| matchmaking range = 110
| AutoShot = TRUE
| BurstAimMoveFrm = 0
| ColRadius = 2
| CoopDamageMax = 280
| CoopDamageMin = 200
| CoopInkConsume = 0.005
| CreateSplashLength = 95
| CreateSplashNum = 1.4
| DamageMax = 280
| DamageMin = 140
| DamageRate_MWPUG_High = 1
| DamageRate_MWPUG_Mid = 1
| DamageReduceEndFrame = 24
| DamageReduceStartFrame = 8
| Damage_MWPUG_Max = 2000
| DegBias = 0.4
| DegBiasDecrease = 0.01
| DegBiasKf = 0.02
| DegBiasMin = 0.04
| DegBias_MWPUG_High = -0.1
| DegBias_MWPUG_Mid = -0.1
| DegJumpBias = 0.4
| DegJumpBiasFrame = 70
| DegJumpBiasInterpolateRate_MWPUG_High = 1
| DegJumpBiasInterpolateRate_MWPUG_Mid = 1
| DegJumpBiasStartFrame = 25
| DegJumpBias_MWPUG_High = -0.1
| DegJumpBias_MWPUG_Mid = -0.1
| DegJumpRandom = 15
| DegJumpRandom_MWPUG_High = -1
| DegJumpRandom_MWPUG_Mid = -1
| DegRandom = 12
| DegRandom_MWPUG_High = -1
| DegRandom_MWPUG_Mid = -1
| DrawRadius = 2.5
| ForceDropNearestSplashAddNum = 3
| ForceDropNearestSplashAddNum2 = 0
| ForceDropNearestSplashAddNum3 = 0
| GuideCheckCollisionFrame = 8
| InitVel = 22
| InitVelRate_MWPUG_High = 1
| InitVelRate_MWPUG_Mid = 1
| InkConsume = 0.0043
| InkMagazineRatio = 1.1
| InkRecoverStop = 15
| KnockBack = 0
| MoveSpeed = 0.72
| NearestSplahSplitLength = 12
| NearestSplashMaxScaleClamp = 1.2
| NearestSplashPaintRadiusTimes = 1.4
| PaintFarDistance = 200
| PaintFarRadius = 16.5
| PaintMaxScaleClampA = 2.8
| PaintMaxScaleClampB = 2.8
| PaintMiddleDistance = 0
| PaintMiddleRadius = 0
| PaintMinScaleClampA = 1.4
| PaintMinScaleClampB = 1.2
| PaintNearDistance = 11
| PaintNearRadius = 19.7
| PaintScaleOriginal = TRUE
| PlayerColRadius = -1
| PostDelayFrm_Main = 2
| RepeatFrame = 5
| SplashColRadius = 1.5
| SplashDrawRadius = 3
| SplashMaxScaleClamp = 1.2
| SplashMaxScaleHighest = 30
| SplashMinScaleClamp = 1
| SplashMinScaleHighest = 100
| SplashPaintRadius = 12.9
| SplashPaintRadius_MWPUG_High = 15.5
| SplashPaintRadius_MWPUG_Mid = 13.7
| SplashSplitNum = 7
| SquidShootAnimationTimes = 4
| SquidShootShorteningFrame = 2
| StraightFrame = 3
| StraightStateEndSpeed = 18.945
| TripleShotSpan = 0
| VariableShotFrame = 0
}}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database]</ref><ref>[https://leanny.github.io/splat2new/database.html ''Splatoon 2'' - Weapon and Gear Database]</ref><section end=data2 />
 
===Version history===
{{version history box|S2|
{{version history item|S2|base|
* {{Buff|Weight class|Middleweight|lightweight}}
* {{Buff|Increase in chance to shoot towards the outer reticle per shot|10%|2%}}
* {{Buff|Shot deviation angle while jumping|18 degrees|15 degrees}}
* {{Nerf|Droplet rate|1.5|1.4}}
* {{Nerf|Distance between droplets|80 units|95 units}}
* {{Nerf|Near droplet paint radius|21 units|19.7 units}}
* {{Nerf|Far droplet paint radius|18.5 units|16.5 units}}
* {{Nerf|Droplet paint radius|13.2 units|12.9 units}}}}
 
{{version history item|S2|2.2.0|
* {{Buff|Made it easier to paint the floor at the player's feet}}
** If a paint droplet has not fallen within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.}}
 
{{version history item|S2|3.2.0|
* {{buff|Now uses a special [[ink tank]] with 10% increased ink capacity.}}}}
 
{{version history item|S2|4.1.0|
* {{buff|When shots hit, their [[ink]] splatter will now extend further forward than it did previously.}}}}
 
{{version history item|S2|4.2.0|
*{{buff|Reduce the interval between firing and when you're able to become a squid or use [[sub weapon]] by 4/60 of a second.}}}}
 
{{version history item|S2|4.4.0|
*{{buff|Reduced the time to shoot from squid form by 2/60 of a second.}}}}
 
{{version history item|S2|4.5.0|
*{{buff|Reduced the time to begin recovering ink after shooting by 5/60 of a second.}}}}
 
{{version history item|S2|4.6.0|
*{{buff|Ink consumption|0.5%|0.43%}}}}
 
{{version history item|S2|4.9.0|
* {{buff|Increased damage dealt to the umbrella portion of the following weapons by roughly 57%.
** [[Tenta Brella]]
** [[Tenta Sorella Brella]]
** [[Tenta Camo Brella]]}}}}
 
{{version history item|S2|5.0.0|
* {{buff|Increased damage dealt to the [[Booyah Bomb]] armor by roughly 17%.}}}}
}}
 
===Quotes===
{{SheldonsIntroduction|game=Splatoon 2|The '''Splattershot Jr.''' is the classic entry-level [[Turf War]] weapon! It's a great companion for learning the basics of battle. It has a great rate of fire and efficient in use to boot. Plus it sprays [[ink]] so wildly you're bound to hit something! [[Splat Bomb]]s are super effective at smoking out hidden opponents and clearing your path! And the [[Ink Armor]] [[special weapon|special]] is great for support, making this set an excellent choice for players who appreciate balance!}}
 
===Gallery===
<gallery>
File:S2 Splattershot Jr. promo render.jpg|Promo image
File:S2 Splattershot Jr Twitter SplatoonJP Image2.jpg|An [[Inkling]] Boy firing the Splattershot Jr.
File:S2 Splattershot Jr Twitter SplatoonJP Image3.jpg|An Inkling Girl holding the Splattershot Jr. while sitting
File:Splatoon-2-ink-armor-02.jpg|An [[Inkling]] with the Splattershot Jr., having cast Ink Armor
File:S2 Splattershot Jr. 1.1 ink tank promo.jpg|Larger ink tank the Splattershot Jr. and its kits received after Version {{Ver|S2|3.2.0}}
</gallery>
 
===Demonstration===
<embedvideo service="youtube">https://youtu.be/jqgCH7GPnSs</embedvideo>
{{clrns}}
 
==''Splatoon 3''==
{{Infobox/Weapon
|game      = Splatoon 3
|category  = Main
|size      = 256px
|class    = Shooter
|sub      = Splat Bomb
|special  = Big Bubbler
|level    = 0
|base      = 28 <br> 28 ([[File:S3_Icon_Mr_Grizz.png|24px|link=Salmon Run (series)]] [[Salmon_Run_Next_Wave|SRNW]])
|points    = 180
|range    = 35
|damage    = 22
|fire_rate = 75
|alt1      = Custom Splattershot Jr.
|alt2      =
|alt3      =
|introduced=[[Drizzle Season 2022]] ({{Ver|S3|1.1.0}})
}}
The Splattershot Jr. returns in ''Splatoon 3''. Its kit consists of [[Splat Bomb]] and [[Big Bubbler]]. The Splattershot Jr. retains its 110% capacity [[ink tank]],<ref>[https://www.youtube.com/watch?v=w1FfIfgJI7Q {{YT}} ProChara - Shoes CHANGE Your AIM? 50 ''Splatoon 3'' Myths] (0:14)</ref> which it first received in ''Splatoon 2'' version {{ver|S2|3.2.0}}. The ink tank is not visually larger than other ink tanks as it was in ''Splatoon 2'', but the red line is lower, indicating that the Splat Bomb uses a smaller proportion of the capacity compared to a normal-sized ink tank.
 
It appears in only 1 mission in [[Alterna]]:
* {{RotMMission|06|03}} [[Torture Tour]]
 
===Data===
<section begin=data3 />{{Shooter data S3
| mobility class = high
| matchmaking range = 11
| ChangeFrameForField = 0
| EndRadiusForField = 0.2
| EndRadiusForPlayer = 0.2
| FriendThroughFrameForPlayer = 0
| InitRadiusForField = 0.2
| InitRadiusForPlayer = 0.2
| ReduceEndFrame = 24
| ReduceStartFrame = 8
| ValueMax = 280
| ValueMin = 140
| WeaponSpeedType = Fast
| FreeGravity = 0.016
| GoStraightStateEndMaxSpeed = 1.8945
| GoStraightToBrakeStateFrame = 3
| SpawnSpeed = 2.2
| DepthScaleMax = 2.62
| DepthScaleMaxBreakFree = 2.62
| DepthScaleMin = 1.31
| DepthScaleMinBreakFree = 1.12
| DistanceMiddle = 1.1
| WidthHalfFar = 1.77
| WidthHalfMiddle = 2.11
| WidthHalfNear = 2.11
| DepthMaxDropHeight = 3
| DepthMinDropHeight = 10
| WidthHalf = 1.4835
| WidthHalfNearest = 2.0769
| SpawnBetweenLength = 9.5
| SpawnNearestLength = 1.2
| SpawnNum = 1.4
| SplitNum = 7
| PaintRadiusFall = 0.65
| PaintRadiusGround = 0.6
| PaintRadiusShock = 1.56
| FallPeriodFirstFrameMax = 40
| FallPeriodFirstFrameMin = 20
| FallPeriodFirstTargetSpeed = 0.06
| FallPeriodLastFrameMax = 35
| FallPeriodLastFrameMin = 15
| FallPeriodSecondFrame = 10
| FallPeriodSecondTargetSpeed = 0.06
| InkConsume = 0.0043
| InkRecoverStop = 15
| Jump_DegBiasDecreaseStartFrame = 25
| Jump_DegBiasEndFrame = 70
| Jump_DegBiasMax = 0.4
| Jump_DegSwerve = 15
| MoveSpeed = 0.076
| PostDelayFrame = 2
| RepeatFrame = 5
| ShotGuideFrame = 8
| SquidShotShorteningFrame = 2
| Stand_DegBiasDecrease = 0.01
| Stand_DegBiasKf = 0.02
| Stand_DegBiasMax = 0.4
| Stand_DegBiasMin = 0.04
| Stand_DegSwerve = 12
| ZRate = 2
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><section end=data3 />
 
=== Version history ===
{{version history box|S3|
{{version history item|S3|2.1.0|
'''{{color|—|gray}}''' Fixed an issue that caused communication to be interrupted while performing certain actions, even if those actions can usually be performed.}}
{{version history item|S3|5.1.0|{{buff|Movement speed while firing is now about 6% faster.}}}}
}}
 
===Quotes===
{{QuoteW|Far from a child's toy, this [[shooter]] rations [[ink]] like my grandparents ration stale candies! In other words, it may not be the strongest or most accurate [[weapon]], but you can mash that {{button|ZR|Switch}} like you're mashing potatoes. Huh. I must be hungry.|@SplatoonNA on Twitter<ref>[https://twitter.com/SplatoonNA/status/1521113990490820608 {{TWI}} @SplatoonNA on Twitter]</ref>}}
 
{{QuoteW|The '''Splattershot Jr.''' is far from a child's toy. It may not be the strongest or most accurate weapon, but it excels at rationing ink - ideal for expanding turf!|@NintendoUKVS on Twitter<ref>[https://twitter.com/NintendoUKVS/status/1521059621875630080 {{TWI}} @NintendoUKVS on Twitter]</ref>}}
 
===Badges===
{{Main|Badge#Weapon freshness}}
Reaching certain [[Freshness (stars)|Freshness]] levels with the Splattershot Jr. will reward the player with special [[badge]]s that they can use on their [[Splashtag]].
{| class="wikitable sitecolor-s3"
!colspan="3"|Splattershot Jr. [[Badge]]s
|-
|[[File:S3 Badge Splattershot Jr. 4.png|32x32px]]||4★ Splattershot Jr. User
|-
|[[File:S3 Badge Splattershot Jr. 5.png|32x32px]]||5★ Splattershot Jr. User
|}


==Gallery==
=== Gallery ===
<gallery>
<gallery>
SplattershotJr1.png|An [[Inkling]] wielding a Splattershot Jr.
File:S3 Splattershot Jr. Promotional 3D Render.jpg|Promo image
SplattershotJr2.jpg|An Inkling in a [[Bubbler]] running and holding a Splattershot Jr.
File:S3 Splat Bomb Screenshot.png|An [[Octoling]] holding the Splattershot Jr. while throwing a Splat Bomb on [[Hammerhead Bridge]]
SplattershotJrrange.jpg|The {{PAGENAME}}'s range.
File:S3 Weapon Main Splattershot Jr. 2D Current.png|2D icon
JPTSplattershotJr.png|Official art of an Inkling holding the {{PAGENAME}}
File:S3 Tableturf Battle card Splattershot Jr..png|The [[Tableturf Battle|Tableturf]] [[List of Tableturf Battle cards in Splatoon 3|card]] icon of the Splattershot Jr.
Concept Art - Main Weapons.png|Concept art of various [[weapons]], with the {{PAGENAME}} at the lower left.
</gallery>
CallieManga.png|[[Callie]] holding a {{PAGENAME}} in the [[Splatoon (manga)|''Splatoon'' manga]].
 
<gallery widths="320px" heights="180px">
S3 Splattershot Jr. model rotating.mp4|The Splattershot Jr. model rotating. ([[:File:S3 Splattershot Jr. model rotating.mp4|Link to file]])
</gallery>
</gallery>


==Similar weapons==
==Strategy==
*{{weapon|Custom Splattershot Jr.}}
''For competitive tips about the Splattershot Jr.''
{{Strategy}}


==Name Origin==
==Trivia==
Splattershot Jr. is a combination of ''Splatter'' (as well as ''Splat'') and ''Shot''. It also has the shortened form of ''Junior'' at the end to denote it is a weapon for beginners.
* Splattershot Jr.'s kit in all three games always consists of the [[Splat Bomb]] and a defensive [[special weapon]] ([[Bubbler]], [[Ink Armor]], or [[Big Bubbler]]).
* The [[Octo Shot Replica]] and the Splattershot Jr. are the only weapons not obtained with [[cash]]. As such, they are the only weapons not seen in [[Ammo Knights]] in {{S}}.
** In {{S2}}, the Splattershot Jr. does appear in Ammo Knights as if it were already purchased.
* [[Callie]] seems to own a Splattershot Jr. in the [[Splatoon (manga)|''Splatoon'' manga]].
* According to ''[[The Art of Splatoon]]'', in-universe, the Splattershot Jr. was one of the earlier weapons created around the [[Turf War]]'s debut, and it was instead made out of metal, weighing around 10 kg (or 22.046 lbs).
* In ''Splatoon 2'', the Splattershot Jr. family of weapons are the only weapons in the game with a different design, higher capacity [[ink tank]].
* In ''Splatoon 2'', the Splattershot Jr. is the only base game weapon to never get a special gauge buff or nerf through updates.
* This weapon is used in every tutorial level, including the [[Abandoned Station]] from ''[[Octo Expansion]]''.
* This is one of the weapons available to use in the ''[[Splatoon 3 Splatfest World Premiere]]''.


Its japanese name, わかばシューター ''Wakaba Shūtā'', means "Fresh Leaves Shooter". Its name is also a reference to the [[Wikipedia:Wakaba mark|Wakaba mark]] (🔰), a symbol for new car drivers  in Japan that has over time come to represent beginners in general.
==Etymology==
"Splattershot Jr." is a combination of "Splatter" (as well as "Splat") and "Shot". It also has the shortened form of "Junior" ("Jr.") at the end to denote it is a weapon for beginners.


===Names in other languages===
===Names in other languages===
{{Foreignname
{{Localized name
|Jap=わかばシューター
|Jap=わかばシューター
|JapR=wakaba shūtā
|JapR=Wakaba Shūtā
|JapM=Fresh Leaves Shooter. A reference to the [[Wikipedia:Wakaba mark|Wakaba mark]], a symbol representing beginners.
|JapM=Fresh Leaves Shooter.<ref group="notes">The Japanese name (as well as the tag seen on the Splattershot Jr.'s unique [[ink tank]]) references the [[Wikipedia:shoshinsha mark|shoshinsha mark]] (🔰), also called "Wakaba mark", a symbol for new car drivers in Japan that has over time come to represent beginners in general.</ref>
|SpaA=Rociador básico
|Dut=Superspetter jr.
|SpaAM=Basic Sprayer
|DutM=Supershooter jr.
|SpaE=Lanzatintas novato
|SpaEM=Rookie Ink Thrower
|FreE=Liquidateur Jr.
|FreE=Liquidateur Jr.
|FreEM=Liquidator Jr.
|FreEM=Liquidator Jr.
|FreA=Liquéficateur ultra
|FreA=Liquéficateur ultra
|FreAM=Ultra Liquificator
|FreAM=Ultra liquificator
|Ita=Sparacolore recluta
|Ita=Sparacolore recluta
|ItaM=Recruit Color Shooter
|ItaM=Recruit color shooter
|Ger=Junior-Kleckser
|Ger=Junior-Kleckser
|GerM=Junior Splodger
|GerM=Junior Splodger
|Rus=Каплестрел-У
|RusR=Kaplestrel-U
|RusM=Dropshooter-U<br>"У" ''"U"'' may stand for "учебный" ''"uchebnyy"'' (training, educational, practice)
|SpaA=Rociador básico
|SpaAM=Basic sprayer
|SpaE=Lanzatintas novato
|SpaEM=Newbie Ink-Thrower
|ChiS=初级射枪 (''The Art of Splatoon''<ref>From the official Chinese release of ''[[The Art of Splatoon]]''</ref>)<br>chūjí shè qiāng (Mandarin)<br>新叶射击枪 (''Splatoon 3'')<br>xīnyè shèjīqiāng (Mandarin)
|ChiSM=Junior Shooter<br><br>New Leaves Shooter
|ChiT=新葉射擊槍
|ChiTR=xīnyè shèjīqiāng (Mandarin)
|ChiTM=New Leaves Shooter
|Kor=새싹 슈터
|KorR=saessak syuteo
|KorM=Sprout shooter
|Internal=Shooter_First_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref>
|InternalM=
}}
}}
{{refs}}
 
{{WeaponsPro}}
===Translation Notes===
[[Category:Main Weapons]]
<references group="notes"/>
[[Category:Weapons]]
 
[[Category:Shooter]]
==References==
[[Category:Main Weapons with Splat Bomb]]
<references/>
[[Category:Main Weapons with Bubbler]]
 
[[Category:Main Weapons with Splat Bomb and Bubbler]]
{{Navbox/S Weapons}}
{{Navbox/S2 Weapons}}
{{Navbox/S3 Weapons}}
 
[[Category:Splatoon Version 1.0.0]]
[[Category:Splatoon 2 Version 1.0.0]]
[[Category:Splatoon 3 Version 1.0.0]]
 
[[es:Lanzatintas novato]]
[[fr:Liquidateur Jr.]]

Latest revision as of 14:16, 9 April 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg
For other types of Splattershot Jr., see Splattershot Jr. (disambiguation).

The Splattershot Jr. is a main weapon in the Splatoon series, coming from the weapon brand Splat. It is the first weapon used by all players, given at the start of the in-game tutorial.

As the beginner weapon, the Splattershot Jr. appropriately has a quick firing rate, a high ink efficiency, and high shot spread, which enables its user to quickly ink large territories. Its loadout always includes both an offensive option and a strong defensive option. Since Version 3.2.0 of Splatoon 2, it is also the first weapon to feature a unique ink tank.

Appearance

The Splattershot Jr. is a blocky squirt gun, the main part of which changes color to match the user's ink. The gun has a large rectangular prism for a body, with another rectangular prism, this one much smaller, extending down to serve as a handhold. The inside angle between the two prisms houses a purple trigger. On the end of the main prism facing away from the user is a stocky, square-shaped funnel with a short purple nozzle on the end, and on top of it is a purple cap connected to the body by two small trapezoidal prisms. Inside the gun, there is a dip tube that connects the bottom of the trigger handhold to the nozzle. The Splattershot Jr.'s body is translucent in Splatoon and Splatoon 3, while it is opaque in Splatoon 2. In the first game only, the Splattershot Jr. is mottled gray around the edges.

In Splatoon 2, the Splattershot Jr. and its variants also replace the user's standard ink tank with one resembling baby bottles. It has a rounded rectangular shape and a round cap. For the Splattershot Jr., a yellow tag bearing the "Jr. Mark" symbol seen on the Basic Tee is attached around the bottle's neck.

Splatoon

RotM Icon Cuttlefish square.png
Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splattershot Jr.

Splattershot Jr.

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Bubbler.png Bubbler
Special points
Special depletion Special gauge 60%
Range
32 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 1
Cost
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Splattershot Jr. Custom Splattershot Jr.

The Splattershot Jr. comes in a set with Splat Bombs and the Bubbler.

Data

  • The Splattershot Jr. is a middleweight weapon.
  • Each shot consumes 0.5% of the ink tank capacity.
    • This allows players to fire 200 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 3 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 18 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 40% chance to shoot towards the outer reticle.
    • This means that it takes 4 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
  • Ink droplets occur every 80 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
  • All other ink droplets have a radius of 13.2 units.

[1]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 60%

Quotes

Everyone's got to start somewhere. Good rate of fire and efficient ink use to boot. Not the most accurate of weapons, but it sprays ink so wildly you're bound to hit something!
— In-Game Description
This here is the Splattershot Jr. It's the first weapon new arrivals to Inkopolis get their hands on when getting their feet wet in Turf War. While not the greatest in terms of range or power, this bad boy has excellent rate of fire and solid ink efficiency. As the "Jr." indicates, it's a well-rounded weapon that's just perfect for noobs.

Gallery

Demonstration

Splatoon 2

Splattershot Jr.
S2 Weapon Main Splattershot Jr..png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Special points 180p
Special depletion
Range
35 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 1
Cost
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.43%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Custom Splattershot Jr. Custom Splattershot Jr.
Kensa Splattershot Jr. Kensa Splattershot Jr.

The Splattershot Jr. returns once again as the starting weapon, looking identical to how it did in the first game. It comes with Splat Bombs and Ink Armor. As of Version 3.2.0, the Splattershot Jr. and its variants, the Custom Splattershot Jr. and Kensa Splattershot Jr., now have a larger ink tank with 10% more capacity, making it an easier weapon for beginners and experts alike. It should be noted that the Splattershot Jr. does not gain more ink tank capacity in Salmon Run.

It appears in three Octo Expansion stations:

Data

  • The Splattershot Jr. is a lightweight weapon.
  • The matchmaking range is 110. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.43% and ink tank capacity of 110% allows players to fire 255 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 10 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 2 frames.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 15 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Splattershot Jr. starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 18 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 41 frames to reach maximum accuracy.
  • Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
    • After that, the shot's velocity is set to 18.945 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 95 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 12 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
  • All other ink droplets have a radius of 12.9 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[2][3]

Version history

Version Adjustments
Base game
  • Weight class: Middleweight → lightweight
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Shot deviation angle while jumping: 18 degrees → 15 degrees
  • Droplet rate: 1.5 → 1.4
  • Distance between droplets: 80 units → 95 units
  • Near droplet paint radius: 21 units → 19.7 units
  • Far droplet paint radius: 18.5 units → 16.5 units
  • Droplet paint radius: 13.2 units → 12.9 units
2.2.0
  • Made it easier to paint the floor at the player's feet
    • If a paint droplet has not fallen within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
3.2.0
  • Now uses a special ink tank with 10% increased ink capacity.
4.1.0
  • When shots hit, their ink splatter will now extend further forward than it did previously.
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 4/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 2/60 of a second.
4.5.0
  • Reduced the time to begin recovering ink after shooting by 5/60 of a second.
4.6.0
  • Ink consumption: 0.5% → 0.43%
4.9.0
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Splattershot Jr. is the classic entry-level Turf War weapon! It's a great companion for learning the basics of battle. It has a great rate of fire and efficient in use to boot. Plus it sprays ink so wildly you're bound to hit something! Splat Bombs are super effective at smoking out hidden opponents and clearing your path! And the Ink Armor special is great for support, making this set an excellent choice for players who appreciate balance!

Gallery

Demonstration

Splatoon 3

Splattershot Jr.

Splattershot Jr.

Basic information
Category Main
Class S3 Icon Shooter.png Shooter
Sub S3 Weapon Sub Splat Bomb Flat.png Splat Bomb
Special S3 Weapon Special Big Bubbler.png Big Bubbler
Special points 180p
Special depletion
Range
35 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 0
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 28
28 (S3 Icon Mr Grizz.png SRNW)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Splattershot Jr. Custom Splattershot Jr.

The Splattershot Jr. returns in Splatoon 3. Its kit consists of Splat Bomb and Big Bubbler. The Splattershot Jr. retains its 110% capacity ink tank,[4] which it first received in Splatoon 2 version 3.2.0. The ink tank is not visually larger than other ink tanks as it was in Splatoon 2, but the red line is lower, indicating that the Splat Bomb uses a smaller proportion of the capacity compared to a normal-sized ink tank.

It appears in only 1 mission in Alterna:

Data

  • The Splattershot Jr. is a lightweight weapon.
  • The matchmaking range is 11. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 0.43% per shot, allowing the user to fire for 19.38 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 10 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 2 frames.
  • When firing while moving, the player's movement speed is set to 0.076 units per frame.
  • After firing, there is a 15 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28 and minimum damage of 14.
  • If a shot is in the air for more than 8 frames after being fired, it will lose about 0.88 damage per frame until it reaches 14 damage at frame 24.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Splattershot Jr. starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 18 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 41 frames to reach maximum accuracy.
  • Shots initially travel straight at a rate of 2.2 units per frame for 3 frames. Shots travel straight for 6.6 distance units.
    • After that, the shot's velocity is set to 1.8945 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 9.61 units.
    • This number may vary at different firing angles.

[5]

Version history

Version Adjustments
2.1.0

Fixed an issue that caused communication to be interrupted while performing certain actions, even if those actions can usually be performed.

5.1.0 Movement speed while firing is now about 6% faster.

Quotes

Far from a child's toy, this shooter rations ink like my grandparents ration stale candies! In other words, it may not be the strongest or most accurate weapon, but you can mash that like you're mashing potatoes. Huh. I must be hungry.
— @SplatoonNA on Twitter[6]
The Splattershot Jr. is far from a child's toy. It may not be the strongest or most accurate weapon, but it excels at rationing ink - ideal for expanding turf!
— @NintendoUKVS on Twitter[7]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Splattershot Jr. will reward the player with special badges that they can use on their Splashtag.

Splattershot Jr. Badges
S3 Badge Splattershot Jr. 4.png 4★ Splattershot Jr. User
S3 Badge Splattershot Jr. 5.png 5★ Splattershot Jr. User

Gallery

Strategy

For competitive tips about the Splattershot Jr.

Click to view the strategy for Splattershot Jr.. View the strategy page.

Trivia

  • Splattershot Jr.'s kit in all three games always consists of the Splat Bomb and a defensive special weapon (Bubbler, Ink Armor, or Big Bubbler).
  • The Octo Shot Replica and the Splattershot Jr. are the only weapons not obtained with cash. As such, they are the only weapons not seen in Ammo Knights in Splatoon.
    • In Splatoon 2, the Splattershot Jr. does appear in Ammo Knights as if it were already purchased.
  • Callie seems to own a Splattershot Jr. in the Splatoon manga.
  • According to The Art of Splatoon, in-universe, the Splattershot Jr. was one of the earlier weapons created around the Turf War's debut, and it was instead made out of metal, weighing around 10 kg (or 22.046 lbs).
  • In Splatoon 2, the Splattershot Jr. family of weapons are the only weapons in the game with a different design, higher capacity ink tank.
  • In Splatoon 2, the Splattershot Jr. is the only base game weapon to never get a special gauge buff or nerf through updates.
  • This weapon is used in every tutorial level, including the Abandoned Station from Octo Expansion.
  • This is one of the weapons available to use in the Splatoon 3 Splatfest World Premiere.

Etymology

"Splattershot Jr." is a combination of "Splatter" (as well as "Splat") and "Shot". It also has the shortened form of "Junior" ("Jr.") at the end to denote it is a weapon for beginners.

Names in other languages

Language Name Meaning
Japan Japanese わかばシューター
Wakaba Shūtā
Fresh Leaves Shooter.[a]
Netherlands Dutch Superspetter jr. Supershooter jr.
Canada French (NOA) Liquéficateur ultra Ultra liquificator
France French (NOE) Liquidateur Jr. Liquidator Jr.
Germany German Junior-Kleckser Junior Splodger
Italy Italian Sparacolore recluta Recruit color shooter
Russia Russian Каплестрел-У
Kaplestrel-U
Dropshooter-U
"У" "U" may stand for "учебный" "uchebnyy" (training, educational, practice)
Mexico Spanish (NOA) Rociador básico Basic sprayer
Spain Spanish (NOE) Lanzatintas novato Newbie Ink-Thrower
China Chinese (Simplified) 初级射枪 (The Art of Splatoon[8])
chūjí shè qiāng (Mandarin)
新叶射击枪 (Splatoon 3)
xīnyè shèjīqiāng (Mandarin)
Junior Shooter

New Leaves Shooter
Hong Kong Chinese (Traditional) 新葉射擊槍
xīnyè shèjīqiāng (Mandarin)
New Leaves Shooter
South Korea Korean 새싹 슈터
saessak syuteo
Sprout shooter
Translate logo.svg Internal Shooter_First_00[9]

Translation Notes

  1. The Japanese name (as well as the tag seen on the Splattershot Jr.'s unique ink tank) references the shoshinsha mark (🔰), also called "Wakaba mark", a symbol for new car drivers in Japan that has over time come to represent beginners in general.

References