Splattershot Jr.

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Revision as of 21:23, 15 July 2018 by Heddy (talk | contribs) (moved shots per tank info to data sections)
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The Splattershot Jr. is a main weapon in Splatoon and Splatoon 2. It is the first weapon used by all players, given at the start of the in-game tutorial.

As the beginner weapon, the Splattershot Jr. appropriately has the capability of quickly inking large territories, a high ink efficiency, and high shot spread that makes it easy to hit targets. Its loadout always includes both an offensive option and a strong defensive option.

Splatoon

Splattershot Jr.

Splattershot Jr.

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Bubbler.png Bubbler
Special points
Special depletion Special gauge 60%
Range
32 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 1
Cost
Requirement
Introduced
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Splattershot Jr. comes is in a set with S Weapon Sub Splat Bomb.png Splat Bombs and S Weapon Special Bubbler.png Bubbler.

Data

  • The Splattershot Jr. is a middleweight weapon.
  • The ink consumption of 0.5 allows players to fire 200 shots before needing to refill the ink supply.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 5 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • If a bullet is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 18 degrees.
  • The Splattershot Jr. has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
  • Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
  • Paint droplets occur every 80 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 60%

Gallery

Demonstration

Similar weapons

Splatoon 2

Splattershot Jr.

Splattershot Jr.

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Special points 180pp
Special depletion
Range
35 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 1
Cost
Requirement
Introduced
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Splattershot Jr. returns once again as the starting weapon, looking identical to how it did in the first game. It comes with S2 Weapon Sub Splat Bomb.png Splat Bombs and S2 Weapon Special Ink Armor.png Ink Armor. As of Version 3.2.0, The Splattershot Jr. and its Custom variant now has a larger ink tank that has 10% more ink than regular ink tanks, making it a better weapon for beginners.

Data

  • The Splattershot Jr. is a lightweight weapon.
  • The ink consumption of 0.5 and ink tank capacity of 110 allows players to fire 220 shots before needing to refill the ink supply.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 5 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • If a bullet is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Splattershot Jr. starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle. Meaning that it takes 18 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 38 frames to reach maximum accuracy.
  • Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
    • After that, the bullet's velocity is set to 18.945 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
    • This results in a range at approximately 103.89 units if the weapon is shot straight ahead.
  • Paint droplets occur every 95 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.4 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 12 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
  • All other paint droplets have a radius of 12.9 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no paint droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[1]

Version history

Version Adjustments
Base game
  • Weight class: Middleweight → Lightweight
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Shot deviation angle while jumping: 18 degrees → 15 degrees
  • Droplet rate: 1.5 → 1.4
  • Distance between droplets: 80 units → 95 units
  • Near droplet paint radius: 21 units → 19.7 units
  • Far droplet paint radius: 18.5 units → 16.5 units
  • Droplet paint radius: 13.2 units → 12.9 units
2.2.0
  • Made it easier to paint the floor at the player's feet
    • If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
3.2.0
  • Now uses a special ink tank with 10% increased ink capacity.

Gallery

Demonstration

Similar weapons

Quotes

Click to view the quotes for Splattershot Jr.. View the quotation page.

Trivia

  • The S Weapon Main Octoshot Replica.png Octoshot Replica and the Splattershot Jr. are the only weapons not obtained with cash. As such, they are the only weapons not seen in Ammo Knights.
  • Callie seems to own a Splattershot Jr. in the manga series.
  • According to the first artbook, in-universe the Splattershot Jr. was one of the earlier weapons created around the Turf War's debut, and it was instead made out of metal, weighting around 10 kg.

Etymology

Splattershot Jr. is a combination of Splatter (as well as Splat) and Shot. It also has the shortened form of Junior at the end to denote it is a weapon for beginners.

Its japanese name, わかばシューター Wakaba Shūtā, means "Fresh Leaves Shooter". Its name is also a reference to the Wakaba mark (🔰), a symbol for new car drivers in Japan that has over time come to represent beginners in general.

Names in other languages

Template:Foreignname

References