Splattershot Jr.

From Inkipedia, the Splatoon wiki
Revision as of 20:53, 20 November 2019 by DaDoc540 (talk | contribs) (→‎Use: grammar)
Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Splattershot Jr. is a main weapon in Splatoon and Splatoon 2. It is the first weapon used by all players, given at the start of the in-game tutorial.

As the beginner weapon, the Splattershot Jr. appropriately has a quick firing rate, a high ink efficiency, and high shot spread, which enables its user to quickly ink large territories. Its loadout always includes both an offensive option and a strong defensive option. Since Version 3.2.0 of Splatoon 2, it is also the first weapon to feature a unique ink tank.

Splatoon

Splattershot Jr.

Splattershot Jr.

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Bubbler.png Bubbler
Special points
Special depletion Special gauge 60%
Range
32 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 1
Cost
Requirement
Introduced
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Splattershot Jr. Custom Splattershot Jr.

The Splattershot Jr. comes in a set with S Weapon Sub Splat Bomb.png Splat Bombs and the S Weapon Special Bubbler.png Bubbler.

Data

Template:Shooter data

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 60%

Gallery

Demonstration

Splatoon 2

Splattershot Jr.

Splattershot Jr.

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Special points 180p
Special depletion
Range
35 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 1
Cost
Requirement
Introduced
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.43%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Custom Splattershot Jr. Custom Splattershot Jr.
Kensa Splattershot Jr. Kensa Splattershot Jr.

The Splattershot Jr. returns once again as the starting weapon, looking identical to how it did in the first game. It comes from the weapon brand Splat. It comes with S2 Weapon Sub Splat Bomb.png Splat Bombs and S2 Weapon Special Ink Armor.png Ink Armor. As of Version 3.2.0, the Splattershot Jr. and its variants, the Custom Splattershot Jr. and Kensa Splattershot Jr., now have a larger ink tank with 10% more capacity, making it an easier weapon for beginners and experts alike.

Use

  • The Splattershot Jr. has a wide shot spread, enabling it to turf large areas in a short amount of time, which provides two benefits:
    • Turfing allows the team to either gain or maintain map control, simultaneously increasing team mobility while restraining the opponent's mobility. This also allows the Splattershot Jr. to quickly capture zones in Splat Zones.
    • It also builds up Ink Armor very quickly, allowing the user's team to mount a push at a moment's notice. S2 Ability Special Charge Up.png Special Charge Up can further hasten the process of "farming" armor. If there are no other urgent tasks, just keep turfing so Ink Armor is ready whenever needed.
  • The main tradeoff of the wide shot spread is the resulting poor accuracy, which, along with the short range, makes the Splattershot Jr. a poor main weapon for directly engaging most opponents.
    • It is still capable of quickly splatting opponents, provided that its user can catch an opponent by surprise and within its short range. However, playing too aggressively risks depriving the user's team both map control and Ink Armor, so be judicious about when to either flank or shark.
    • Otherwise, if a certain matchup is disadvantageous, disengage - by dropping a Splat Bomb behind whenever possible - and bring a teammate along. S2 Ability Quick Super Jump.png Quick Super Jump can help escape a difficult situation more quickly.
  • The most reliable way a Splattershot Jr. player can score splats and assists is through constant and coordinated use of Splat Bombs, especially when supporting a more offensively effective weapon.
    • S2 Ability Ink Saver (Sub).png Ink Saver (Sub), combined with the larger ink tank unique to the Splattershot Jr., allows the player to throw bombs more often.
    • Using any special weapon also provides a free ink tank refill. Therefore, it is possible to throw a bomb or two before and after using the Ink Armor, creating a pseudo-Splat-Bomb Launcher.
    • When beginning a push, especially after activating Ink Armor, throw a Splat Bomb towards the opposing team to provide space to push in.
  • The Splattershot Jr. is a great complement to a slayer, particularly one whose weapon has trouble turfing, such as a S2 Weapon Main Splattershot Pro.png Splattershot Pro and its variants or a short- to medium-ranged blaster.
    • Turfing while following a teammate builds up Ink Armor and provides friendly turf to which a teammate can retreat whenever needed.
    • Cooperate with the teammate using primarily Splat Bombs when engaging an opponent: attack from different angles, or force the opponent to come within range of the teammate's weapon.
  • Ink Armor allows its user's team to either initiate a push, to recapture a Splat Zone for example, or maintain one, such as while locking out the opponent.
    • Time the activation of Ink Armor carefully; it takes up to two seconds to activate Ink Armor, which lasts for at least six seconds.
    • Try to activate Ink Armor when most or all teammates are active. Slayers, who are more at risk of getting splatted, benefit from Ink Armor more than backline teammates do.

Countermeasures

  • Because the Splattershot Jr. is generally a poor main weapon for splatting, almost any weapon with longer range, better accuracy, or higher damage can defeat it in a one-on-one with relative ease. Just zone it out with superior range if possible, or overwhelm it with higher damage or better accuracy otherwise. However, watch out for the Splattershot Jr.'s Splat Bombs.
  • A Splattershot Jr. will most likely assist a teammate armed with a more formidable weapon; that opponent is usually the higher priority. Trying to engage against both is usually a poor idea, so either find a teammate to assist or try to lure the Splattershot Jr.'s teammate to stray too far from them to receive assistance.
  • Keep an eye on the HUD to know when the enemy Splattershot Jr. has Ink Armor ready to use, and both watch and listen for when they actually use it.
    • The best way to prevent the opponent from using armor is to splat the opponent with the Splattershot Jr. (or any other Ink Armor-equipped weapon). A charger user can prioritize said opponent when sniping, or a slayer can attempt to pick off an unaccompanied Splattershot Jr.
    • Focus fire on armored opponents for longer than usual - preferably with everyone ganging up on one opponent at a time - to compensate for the opponents' armor.
    • S2 Ability Object Shredder.png Object Shredder allows a player to inflict three times damage onto armored opponents, as long as the armor is active. Combining this with S2 Weapon Special Ink Storm.png Ink Storm can nearly neutralize armored pushes by the opponent.

Data

Template:Shooter data[1]

Version history

Version Adjustments
Base game
  • Weight class: Middleweight → lightweight
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Shot deviation angle while jumping: 18 degrees → 15 degrees
  • Droplet rate: 1.5 → 1.4
  • Distance between droplets: 80 units → 95 units
  • Near droplet paint radius: 21 units → 19.7 units
  • Far droplet paint radius: 18.5 units → 16.5 units
  • Droplet paint radius: 13.2 units → 12.9 units
2.2.0
  • Made it easier to paint the floor at the player's feet
    • If a paint droplet has not fallen within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
3.2.0
  • Now uses a special ink tank with 10% increased ink capacity.
4.1.0
  • When shots hit, their ink splatter will now extend further forward than it did previously.
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 4/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 2/60 of a second.
4.5.0
  • Reduced the time to begin recovering ink after shooting by 5/60 of a second.
4.6.0
  • Ink consumption: 0.5 → 0.43
4.9.0
5.0.0
  • Increased damage dealt to the S2 Weapon Special Booyah Bomb.png Booyah Bomb armor by roughly 17%.

Gallery

Demonstration

Quotes

Click to view the quotes for Splattershot Jr.. View the quotation page.

Trivia

  • The S2 Weapon Main Octo Shot Replica.png Octo Shot Replica and the Splattershot Jr. are the only weapons not obtained with cash. As such, they are the only weapons not seen in Ammo Knights in Splatoon.
    • In Splatoon 2, the Splattershot Jr. does appear in Ammo Knights as if it were already purchased.
  • Callie seems to own a Splattershot Jr. in the manga series.
  • According to the first art book, in-universe, the Splattershot Jr. was one of the earlier weapons created around the Turf War's debut, and it was instead made out of metal, weighing around 10 kg.
  • In Splatoon 2, the Splattershot Jr. family of weapons are the only weapons in the game with a different design, higher capacity Ink Tank.

Etymology

Splattershot Jr. is a combination of Splatter (as well as Splat) and Shot. It also has the shortened form of Junior at the end to denote it is a weapon for beginners.

Its Japanese name, わかばシューター Wakaba Shūtā, means "Fresh Leaves Shooter". Its name is also a reference to the Wakaba mark (🔰), a symbol for new car drivers in Japan that has over time come to represent beginners in general.

Names in other languages

Template:Foreignname

References