Splattershot Pro

From Inkipedia, the Splatoon wiki
Revision as of 18:13, 15 July 2018 by Heddy (talk | contribs) (semi-automated edit: used column template in data section)
Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Splattershot Pro is a Main Weapon in Splatoon and Splatoon 2.

Splatoon

Splattershot Pro

Splattershot Pro

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Inkstrike.png Inkstrike
Special points
Special depletion Special gauge 40%
Range
70 / 100
Damage
55 / 100
Impact
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 10
Cost Cash 8,000
Requirement
Added in
Specifications
Weight
Base damage 42
Base duration
Ink consumption 1.9%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

More powerful than the Splattershot, it is an advanced in terms of power and range, making it easy to use for more experienced players. It comes in a set with the S Weapon Sub Splat Bomb.png Splat Bomb and S Weapon Special Inkstrike.png Inkstrike.

Data

  • The Splattershot Pro is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 8 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3 degrees.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The Splattershot Pro has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 26.3 units per frame for 5 frames, having an effective range of 131.5 units.
  • Paint droplets occur every 70 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 3 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units, and a width of 11 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other paint droplets have a radius of 12.5 units.

Version history

Version Adjustments
2.2.0
  • Ink usage decreased by about 5%.
2.7.0
  • Initial velocity of shots increased by about 20%.
  • Range increased by about 5%.
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Similar weapons

Splatoon 2

Splattershot Pro

Splattershot Pro

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Ink Storm.png Ink Storm
Special points 170pp
Special depletion
Range
70 / 100
Damage
60 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 10
Cost Cash 13,800
Requirement
Added in
Specifications
Weight
Base damage 42
Base duration
Ink consumption 2%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Splattershot Pro returns in Splatoon 2 looking identical to how it did in the first game. It comes with the S2 Weapon Sub Point Sensor.png Point Sensor and S2 Weapon Special Ink Storm.png Ink Storm.

Data

  • The Splattershot Pro is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 8 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.55 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • If a bullet is in the air for more than 7 frames after being fired, it loses 1.3125 damage per frame until it reaches 21 damage at frame 20.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 2.7 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Splattershot Pro starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Bullets initially travel at a rate of 38.33333 units per frame for 3 frames, having an effective range of 114.99999 units.
    • After that, the bullet's velocity is set to 22.698 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
    • This results in a range at approximately 160.39599 units if the weapon is shot straight ahead.
  • Paint droplets occur every 88 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 2 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 11 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other paint droplets have a radius of 12.5 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[1]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 12 degrees → 10 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Range decreased by about 9%.
  • Ink consumption: 1.9% → 2.0%
  • Initial bullet velocity: 26.3 units per frame → 23 units per frame
  • Total range decreased by about 12%.
  • Droplet rate: 3 → 2
  • Distance between paint droplets: 70 units → 88 units
  • Radius of paint droplets near the player: 19.2 units → 18 units
  • Radius of paint droplets far from the player: 18 units → 16 units
  • Radius of standard paint droplets: 12.5 units → 12.2 units
1.3.0
  • Points to fill special gauge: 180 → 170
1.4.0
  • Increased shot speed by roughly 67%, while not changing shot range
    • Initial bullet velocity: 23 units per frame → 38.33333 units per frame
    • Frames bullet flies straight through the air: 5 → 3
    • Frames in the air before a bullet's damage starts decreasing: 9 → 7
    • Frames in the air where a bullet reaches minimum damage: 25 → 23
  • Decreased weapon sway when shooting on the ground by roughly 10%: 3 degrees → 2.7 degrees
  • Decreased weapon sway when shooting right after a jump by roughly 40%: 10 degrees → 6 degrees
  • Increased movement speed while shooting by roughly 10%: 0.5 units per frame → 0.55 units per frame
  • Increased radius of ink splatter caused by each shot by roughly 2%: 12.2 units → 12.5 units

Gallery

Demonstration

Similar weapons

Quotes

Click to view the quotes for Splattershot Pro. View the quotation page.

Etymology

Splattershot Pro is a combination of Splatter (as well as Splat) and Shot. It also has the shortened form of Professional at the end to denote it is a weapon for advanced players.

Its japanese name, プライムシューター puraimu shūtā, means "Prime Shooter".

Names in other languages

Template:Foreignname

References