Squeezer

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Revision as of 10:46, 15 June 2022 by OrderSquid38 (talk | contribs) (Added s3)
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The Squeezer is a main weapon in Splatoon 2 and Splatoon 3. It is a shooter-type weapon that can be used close or long-range. Pulling the trigger once shoots a single long-range, low spread, high-power ink shot, and holding the button leads to successive short-range, high spread, lower-powered shots. The long-ranged shots have a slightly longer range than the Splattershot Pro while the short-ranged shots have a range similar to the Splattershot.

Appearance

The Squeezer is a champagne bottle turned sideways. The bottle has a wooden handle and a metal trigger near the bottom, and most of the bottle is wrapped in red and white foil. Going around the middle of the bottle and over the cork are some metal attachments likely designed to keep the cork in place.

Splatoon 2

Squeezer
S2 Weapon Main Squeezer.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Splash Wall.png Splash Wall
Special S2 Weapon Special Sting Ray.png Sting Ray
Special points 180p
Special depletion
Range
77 / 100
Damage
52 / 100
Impact
Fire rate
29 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 16
Cost Cash 9,400
Requirement
Added in
Specifications
Weight
Base damage 38 (Press ZR)
30 (Hold ZR)
Base duration
Ink consumption 2.2% (Press ZR)
1.08% (Hold ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Foil Squeezer Foil Squeezer

The Squeezer was announced as a part of Version 2.0.0 and released on 21 December 2017 at 02:00 UTC. It comes with Splash Wall and Sting Ray.

It appears in three Octo Expansion Stations:

Data

Template:Shooter data

Burst fire mode (pressing ZR)

Template:Shooter data

Continuous fire mode (holding ZR)

Template:Shooter data[1][2]

Version history

Version Adjustments
3.0.0
  • Increased firing range when holding ZR to fire continuously by roughly 4%.
    • Initial bullet velocity: 23 → 24 units.
    • Bullet velocity after flying straight: 22.69 → 23.032 units.
      • Effective range: 69 → 72 units.
      • Total range: 114.38 → 118.064 units.
  • Decreased ink consumption when holding ZR to fire continuously by roughly 10%: 1% → 0.9%.
3.2.0
  • Decreased time until firing by 1/10 of a second after pressing and holding ZR.
4.2.0
  • Reduce the interval between holding down ZR to fire and becoming a squid or using a sub weapon by 3/60 of a second.
4.3.1
  • Increased the effect of the Main Power Up gear ability.
  • Increased the amount of additional damage that can be dealt when the maximum number of gear abilities are being used from roughly 20% to roughly 30%. Damage dealt while holding down ZR to shoot remains unchanged.
4.5.0
  • Increased damage dealt to opponent Splat Brellas increased by 57%.
  • Increased damage dealt to opponent Splash Walls by roughly 10%.
  • Increased damage dealt to opponent Baller by roughly 17%.
  • Increased damage dealt to an opponent who is armored while using a Booyah Bomb by roughly 17%.
  • Increased damage dealt to the Rainmaker barrier by roughly 10%.
4.7.0
  • Ink consumption of first shot after pressing ZR: 2.5% → 2.4%.
5.0.0
  • Decreased ink consumption of first shot fired when pressing ZR by roughly 8%.
5.4.0
  • Increased ink consumption while holding down ZR by about 20%: 0.9% → 1.08%.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Squeezer main is a new type of shooter with multiple firing modes. Squeezing ZR once will squirt out a single high-power ink shot! But you can also hold down ZR to fire continuously, allowing you to ink the turf around you in a hurry! Press ZR repeatedly when fighting to maximize your damage output, and hold ZR when inking turf for maximum ink coverage! You can set up a Splash Wall to protect your team, and put far-off foes on notice with the Sting Ray special!

Gallery

Demonstration

Strategy

For competitive tips about the Squeezer

Click to view the strategy for Squeezer. View the strategy page.

Trivia

  • The Squeezer is designed after a champagne bottle both in look and function, with the first powerful shot being like the popping cork and the following weaker stream emulating the foam spilling out afterwards.
  • This weapon is tied with the Clash Blaster, Dynamo Roller, and Custom Jet Squelcher for the cheapest Sting Ray in the game (180p).

Names in other languages

Template:Foreignname

References