Sting Ray

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Sting Ray

Sting Ray

Category Special
Class
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement
Introduced Specifications
Weight
Base damage
Base duration 8 seconds
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Sting Ray is a Special Weapon in Splatoon 2. When activated, it allows the Inkling to fire a continuous laser that shoots through walls. To balance this the turning is slow and delayed by 0.7 seconds. However, the user can stop firing the weapon to move the camera freely. When not firing, the player can see silhouettes of opponents on the map. The player can then continue firing.

Description

The Sting Ray shoots a laser-like beam of ink that pierces walls, which deals 2 damage per frame while it makes contact with an Inkling. While it has excellent range and can hurt Inklings hiding behind cover, the beam is narrow and easy to evade. Inklings using the Sting Ray can move normally while firing it, but they turn very slowly when doing so.

When the Sting Ray is readied, the silhouettes of opponents become visible through walls as if Thermal Ink was active, ostensibly for ease in targeting.

Demonstration

Notes

Hold down ZR to fire a high-pressure jet of ink that can blast through walls. You can't change direction quickly while firing this. When not firing, you can see the location of opponents on the other side of walls.
— In-game Description

Tips

  • The Sting Ray has poor ink coverage, and is generally better for splatting enemies.
  • Using the Sting Ray on the player with the Rainmaker or the Rainmaker's shield allows better objective control.
  • Quickly swimming away from the Sting Ray's beam is generally the best way to avoid getting splatted, as users turn relatively slowly while the Sting Ray is active.
  • Tenta Missiles are seen as a counter to Stingray and a Stingray a counter to Tenta-Missiles, both specials have low mobility, becoming easy targets
    • You can change into squid form while using the Stingray, allowing more mobility. This can help the user run away from Tenta Missiles or other players.

Sets

Weapons with Sting Ray in Splatoon 2
Main #ID Sub Special Special Points Level Price Class Introduced​
S2 Weapon Main .52 Gal Deco.png .52 Gal Deco 51 S2 Weapon Sub Curling Bomb.png Curling Bomb S2 Weapon Special Sting Ray.png Sting Ray 190p 22 Cash 12700 Shooter 20 January 2018​​​​​​​​​​​​​​​​
S2 Weapon Main Clash Blaster.png Clash Blaster 230 S2 Weapon Sub Splat Bomb.png Splat Bomb S2 Weapon Special Sting Ray.png Sting Ray 180p 30 Cash 18200 Shooter 7 July 2017 (1.0.0)​​​​​​​​​​
S2 Weapon Main Custom Jet Squelcher.png Custom Jet Squelcher 91 S2 Weapon Sub Burst Bomb.png Burst Bomb S2 Weapon Special Sting Ray.png Sting Ray 190p 27 Cash 15900 Shooter 3 November 2017​​​​​​
S2 Weapon Main Dynamo Roller.png Dynamo Roller 1020 S2 Weapon Sub Ink Mine.png Ink Mine S2 Weapon Special Sting Ray.png Sting Ray 180p 20 Cash 24500 Roller 7 July 2017 (1.0.0)​​​​​​​​​​​​​​​​​​
S2 Weapon Main Heavy Splatling.png Heavy Splatling 4010 S2 Weapon Sub Sprinkler.png Sprinkler S2 Weapon Special Sting Ray.png Sting Ray 200p 8 Cash 7800 Splatling 7 July 2017 (1.0.0)​​​​
S2 Weapon Main Hero Charger Replica.png Hero Charger Replica 2013 S2 Weapon Sub Splat Bomb.png Splat Bomb S2 Weapon Special Sting Ray.png Sting Ray 220p 3 Cash 2700 Charger 7 July 2017 (1.0.0)​​​​
S2 Weapon Main Hero Splatling Replica.png Hero Splatling Replica 4013 S2 Weapon Sub Sprinkler.png Sprinkler S2 Weapon Special Sting Ray.png Sting Ray 200p 8 Cash 8600 Splatling 7 July 2017 (1.0.0)​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​
S2 Weapon Main Sloshing Machine.png Sloshing Machine 3020 S2 Weapon Sub Autobomb.png Autobomb S2 Weapon Special Sting Ray.png Sting Ray 190p 13 Cash 12600 Slosher 26 August 2017​​​​​
S2 Weapon Main Splat Charger.png Splat Charger 2010 S2 Weapon Sub Splat Bomb.png Splat Bomb S2 Weapon Special Sting Ray.png Sting Ray 220p 3 Cash 2200 Charger 7 July 2017 (1.0.0)​​
S2 Weapon Main Splatterscope.png Splatterscope 2020 S2 Weapon Sub Splat Bomb.png Splat Bomb S2 Weapon Special Sting Ray.png Sting Ray 220p 15 Cash 11400 Charger 7 July 2017 (1.0.0)​​​​​
S2 Weapon Main Squeezer.png Squeezer 400 S2 Weapon Sub Splash Wall.png Splash Wall S2 Weapon Special Sting Ray.png Sting Ray 180p 16 Cash 9400 Shooter 22 December 2017​​​​​​​​​

Version history

Base game

1.3.0

  • Firing the Sting Ray continuously for 1.5 seconds will cause a shock wave to appear around the ink blast, significantly increasing its damage radius.
  • Extended firing duration by .5 seconds (firing duration when using the maximum amount of Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). remains unchanged).

1.4.0

  • Opponents behind stage objects will be revealed when the Sting Ray’s beam is roughly 23% further away from them than it was previously.
  • Increased damage dealt to opposing File:S2 Weapon Baller .png [[]]s when shooting ink by roughly 100%.

Trivia

  • The Sting Ray's name is a reference to the real life marine animal of the same name.
  • The Sting Ray appears to resemble a pressure washer, mainly a gas powered one, hinted at by the ambient sounds the weapon makes when not firing.

Gallery

Names in other languages

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