Sturgeon Shipyard

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Revision as of 20:03, 23 March 2020 by P.J. GT (talk | contribs) (→‎Tower Control: small change)
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Pearl
They call this a shipyard, but where the heck are the ships?
-Pearl
Marina
Pearl, this entire stage is a ship that's being built!
-Marina

Sturgeon Shipyard is a multiplayer stage in Splatoon 2. The entire stage is a ship being built inside a shipyard. Drawbridges around the stage are periodically raised and lowered, modifying the players' navigation options.

Layout

Sturgeon Shipyard overview.

Sturgeon Shipyard contains many low areas surrounded by high perches, featuring a few bridges which open and close between a vertical and horizontal position during a battle. Sturgeon Shipyard has four platforms that rise and fall throughout a match, starting in an upright position. Two are located immediately in front of the spawn point and two are located at opposing ends of the central area. The position of these platforms can create different advantages throughout a match, such as the central ones allowing access to the opponent's vantage point. They are closer to each team's base, which is comprised of two layers. To reach the opposing team's spawn, one must travel across the entirety of the middle level from right to left.

Going from the spawn point, there is a small hallway to the left which drops off in a lower area to the side of the stage. The exterior of the center of the stage contains raised areas which can function as vantage points overlooking the central bridge in the center. There is also an area underneath the central bridge which is uninkable but can allow for some sneaky movements below the typical combat areas.

Ranked Battle terrain

In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.

Splat Zones

The zone covers the center bridge and the ramps leading up it. Two new blocks facing perpendicular to the zone's length are added.

Tower Control

The Tower is located on top of the center bridge. When taking the Tower, it travels right, then moves down towards enemy territory. It then continues to move up the ramp and into the middle layer, where it reaches its goal halfway through the area.

Checkpoints:

  • The first checkpoint is located on the lip of the central area, right before it drops off down into enemy territory.
  • The second checkpoint is located just before the ramp that leads to the goal.

Rainmaker

The Rainmaker is located in the center of the stage, on top of the bridge. The goals are near where the spawn points normally sit, closer to the ramps, with the spawn point now on a new platform further back. In each team's base's lowest platform, an inkable block on a section of the wall and a Sponge Block of the opposing team's color are added to aid the attacking team, in addition to another ramp on each side that directly leads to the corresponding podium. A few blocks are added on the gratings to help defense.

Clam Blitz

The baskets are located in the bottom section of each base, against the middle of the wall away from the center of the stage, with the bump on the ground next to the ramp leading up. An inkable block on the right side of the wall is placed for easy access into the base, and small blocks are added on the grates. The spawn points are on a new platform further back.

Splatoon 2

Sturgeon Shipyard

Sturgeon Shipyard

Added in Launch
Total area 2,356p
Features Moving platforms, Sponge Blocks(TC and RM)
Hazards Abyss

Sturgeon Shipyard was released with the launch of Splatoon 2.

Version history

Version Adjustments
1.2.0
  • Fixed an issue occurring in Sturgeon Shipyard where players would occasionally fall through the stage.
1.3.0
  • Fixed an issue causing players to clip into stage objects on Sturgeon Shipyard.
2.1.0
  • Fixed an issue on Sturgeon Shipyard in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
2.2.0
  • Fixed an issue where the game would forcibly close when a player did a Splashdown in a certain spot under the drawbridge as it was coming down on them in Sturgeon Shipyard.
3.0.0
  • Fixed an issue in Sturgeon Shipyard causing bubbles from the Bubble Blower that explode beneath the central bridge to mistakenly ink the walkway on the bridge.
  • Fixed an issue in Sturgeon Shipyard causing the surfaces of the drawbridge to not count on the turf map when inked at a specific time while in motion by bombs or other objects.
3.1.0
  • Fixed an issue in Sturgeon Shipyard causing players Super Jumping to an ally standing on the edge of the area covered by the drawbridge to fall off the stage depending on the timing of their jump.

Maps

Gallery

Quotes

Click to view the quotes for Sturgeon Shipyard. View the quotation page.

Trivia

  • The stage name is a reference to the family Acipenseridae, known as sturgeon fish.
  • According to one of the stage quotes, Port Mackerel can be seen from Sturgeon Shipyard.
  • The internal codename for this stage in the game files is "Nagasaki".
  • Squid Beakons can be placed in the moving walls since they count as the ground. Because of this, the Beakons can end up stuck vertically to the moving walls, which is not normally possible.
    • With this trick, the player can stack Beakons in the same place. To do this, the player must go into the moving wall in the middle, then place a Beakon in the moving wall near to the small stack of blocks in the middle. Once the wall goes vertical, go into the top of the small block and place a Beakon in the same place.

Names in other languages

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