Talk:Sloshing Machine

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Latest comment: 1 October 2021 by Shahar in topic Splatoon 3 story mode

Sloshers' Data and Parameter Database

Plenty of relevant information regarding Sloshing Machines – and all other weapons in the Slosher category – is missing in the Data section (for both Splatoon and Splatoon 2), most notably frames in between shots and frames between firing a shot and either morphing into squid/octopus form or using a sub weapon. I would like this information displayed in the Data section primarily so I can compare the Kensa Sloshing Machine's mobility to similarly ranged weapons, such as the Kensa Splattershot Pro and the Kensa Rapid Blaster. I looked in the Parameter Database, but it has so much information that it is rather difficult to find what I am looking for. Any help in this would be greatly appreciated. DaDoc540 (talk) 19:18, 24 September 2020 (UTC)Reply[reply]

@DaDoc540 Yes, it takes time and effort to research because there is so much information, and parameters are sometimes not clearly named or defined. I added frames for the initial attack, and frames between swings. Heddy (talk) 15:03, 27 September 2020 (UTC)Reply[reply]
Is there anything else that needs to be added? Heddy (talk) 18:05, 27 September 2020 (UTC)Reply[reply]
That is great! Knowing how quickly a slosher player can recover after firing – in comparison to other weapons, including other slosher classes – is important for knowing when a player is at most vulnerable to attack. (If I were to look in the parameter database of another weapon in the future, what would give me these stats?)
One stat that is missing with slosher-class weapons is effective range, or the range at which a weapon inflicts maximum damage before the falloff penalty. Having this data for slosher-class weapons will allow one to compare them to other weapons, such as shooters and blasters, to determine which weapons have a range advantage and which ones should not rely on a head-on approach.DaDoc540 (talk) 19:51, 27 September 2020 (UTC)Reply[reply]
If I were to look in the parameter database of another weapon in the future, what would give me these stats? It's the parameter PostDelayFrm_Main. By frame counting recordings I found that sloshers have 10 frames added to the parameter's value, while other weapons just use the parameter without adding anything to it.
For effective range for sloshers, the parameter BulletDamageMaxDist is probably related. But the value is too small to be the range and it seems to be part of a larger calculation. We'll see if I can figure it out. Heddy (talk) 21:27, 27 September 2020 (UTC)Reply[reply]

Splatoon 3 story mode

So in the new direct I saw the new agent 3 hold something similar to a sloshing machine for a brief second but couldn't take a screenshot or anything. Ima wait until new information. BadTimeGamer123 (talk) 02:24, 1 October 2021 (UTC)Reply[reply]

They do hold the sloshing machine in 1:33, good catch. I captured a shot from the direct if you want to crop and use it. Shahar (talk) 02:43, 1 October 2021 (UTC)Reply[reply]