Thermal Ink: Difference between revisions

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{{Infobox/Ability
{{Infobox/Ability
|color   = {{SiteColor|Splatoon 2}}
|game   = Splatoon 2
|name    = {{PAGENAME}}
|appgear = Clothing
|appgear = [[Clothing]]
|favored  =
|unfavored=
}}
}}
'''Thermal Ink''' is an [[ability]] in {{s2}}. The ability is exclusive to [[clothing]], and cannot be rolled as a sub ability.
'''Thermal Ink''' is an [[ability]] in {{s2}}. The ability is exclusive to [[clothing]], and cannot be rolled as a sub ability.

Revision as of 15:36, 5 October 2017

Thermal Ink
Thermal Ink
Applicable gear

Thermal Ink is an ability in Splatoon 2. The ability is exclusive to clothing, and cannot be rolled as a sub ability.

Thermal Ink shows the location of opponents to the player for six seconds after directly damaging them with their primary weapon, but only while the opponent and the player are not closer to each other than a certain distance. The location of these enemies is only shown to the player who damaged them. Enemies are located with a white silhouette, similar to how the Sting Ray shows opponents. Tagged enemies in squid form will not be visible.

Mutual exclusivity

This ability is found as the main ability only on clothing, so other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)., Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)., Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)., and Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).. In addition, since wearing the File:Splatoon 2 Gear Splatfest Tee White Headband.png White Headband is mandatory during a Splatfest, these abilities cannot be used for the duration of those events.

Use

Damage must be dealt directly, so indirect Blaster blasts will not trigger the ability. A direct hit from a Rapid Blaster will trigger it, however, as will damage reduced by falloff.

The minimum range at which a Thermal Ink-marked enemy is highlighted is slightly greater than the range of the Splattershot Pro and slightly less than the range of the Jet Squelcher. Damaging an enemy at close range and then moving further away will cause the enemy to be highlighted as long as the 6-second duration of Thermal Ink has not already expired.

Gear

Gallery

Template:Images

Names in other languages

Template:Foreignname

Empty ink tank.png
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