Tricolor Turf War

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Revision as of 23:37, 29 January 2023 by Xando (talk | contribs) (Undo revision 340790 by Woopser (talk) there's no need to add English translations)

Template:InfoboxMode Tricolor Turf War is a mode in Splatoon 3, exclusively available during the second half of Splatfests.

History

Tricolor Turf War was first announced on 10 August 2022 during the Splatoon 3 Direct, and was first available in the Splatoon 3 Splatfest World Premiere on 27 August 2022.

Description

In Tricolor Turf War, the goal is the same as Turf War: ink the most ground to win. It is a team of four versus two teams of two. One team of four, chosen at random, starts in the center of the stage and acts as defenders. Two of their spawn drones will start on the left; the other two on the right. The other teams, known as attackers, will send in two players each at the regular spawn areas of the map. The defending team will try to hold a majority of the map while the attacking teams will cooperate to overtake the first place team.

The defending team also has another goal: prevent the attackers from getting the two Ultra Signals. When an attacking player touches the Ultra Signal, it will be charged with ink to send a signal to one of the members of Deep Cut. That member will then send a Sprinkler of Doom to the battlefield, which will spray large amounts of ink around the stage, giving an advantage to the team that claimed the Ultra Signal. Players can splat others if they are trying to get a hold of the Ultra Signal as well.

Players can join Tricolor Battles alone (in which case they are paired with a random player), or team up with a friend. Each attacking team is one pair, and the defending team consists of two.

If an attacking team wins the battle (i.e., inks the most turf), members of that team earn 6,000 victory Clout, members of the other attacking team earn 5,000 victory Clout, and members of the defending team earn no victory Clout. On the other hand, if the defending team wins the battle, members of the defending team earn 9,000 victory Clout (multiplied by their Synergy Bonus), and the attackers earn no victory Clout.

When attacking as the second and third placed team, or defending as the first placed team, 1.5x Clout is rewarded on a successful victory. The team does not need to all be matching, as in, as the third placed team, no matter if first or second placed team is defending, the third placed team will always be awarded 1.5x Clout on victory.

The attacking teams can also earn Clout for Ultra Signals. Each unsuccessful attempt to claim an Ultra Signal is worth 300 Clout. Each successful attempt is worth 2,500 Clout, which replaces the Clout earned for unsuccessful attempts to claim the same Ultra Signal.

In addition, members of the defending team individually earn Clout equal to the amount of turf they inked multiplied by their Synergy Bonus.

In addition, members of the attacking team also individually earn Clout equal to the amount of turf they inked, if the match is not a victory.[Citation needed]

Stages

Splatfest Stage Halftime Leader
Rock vs. Paper vs. Scissors Sturgeon Shipyard Scissors*
Gear vs. Grub vs. Fun Hammerhead Bridge Fun*
Grass vs. Fire vs. Water Sturgeon Shipyard** Water*
Spicy vs. Sweet vs. Sour Undertow Spillway Sweet
Dark Chocolate vs. Milk Chocolate vs. White Chocolate
* Prior to Version 2.0.0 the team leading in halftime was locked to be the defending team while second and third place were attackers instead.
** The Tricolor Turf War layout of Sturgeon Shipyard was altered since its appearance in the Rock vs. Paper vs. Scissors Splatfest. The altered layout was implemented in version 1.2.0 in preparation for the Grass vs. Fire vs. Water Splatfest that took place in version 1.2.1.[1]

Tips

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  • During the match, but excluding the first few seconds and the last few seconds, there is a percentage tracker near the top of the map that shows how much turf each team has claimed out of the whole map. You can use this to your advantage to find which team might be better to paint over to bring them down from the lead. This is slightly easier to do as a defending team as you have access to the center of the stage and can get to either side of the map without having to cross another team's base or main territory.
  • Similar to Clam Blitz in a way, this mode should be easier with good communication with your teammates.
  • The defenders will all split up to protect the Ultra signal, so take them out one on one then attempt for the Ultra Signal.

Attacking Teams

Useful Specials
Special Uses Downsides Weapons with it
Big Bubbler Protects you from long-range weapons focusing on the Ultra Signal and occasionally tricks short-range weapons into thinking they can't cross the bubble to get to the user claiming the Ultra Signal Other teams can still just walk through the Bubbler and splat the player at the Ultra Signal Blaster, Classic Squiffer, Splat Roller, Splattershot Jr., Zink Mini Splatling
Ink Vac Can assist your teammate by protecting them from shots aimed at them while they claim the Ultra Signal Player using the special can still be splatted, removing all protection from the other teammate; requires somewhat good coordination and timing .96 Gal, Jet Squelcher, Rapid Blaster Pro, Splat Charger, Splatterscope, Tenta Brella, Big Swig Roller
Reefslider Can surprise anyone near the Ultra Signal and possibly splat them, opening a chance to grab it The special is avoidable with good reaction timing for the other teams; doesn't affect backline weapons Aerospray MG, Dark Tetra Dualies, Undercover Brella, Dapple Dualies Nouveau

Defending team

Useful Specials
Special Uses Downsides Weapons with it
Booyah Bomb It can turf a large amount, it prevents attackers from getting to the Ultra Signal, and it provides extra health for the user The attackers have the ability to shoot you down before you can throw your Booyah Bomb Aerospray RG, Forge Splattershot Pro, Glooga Dualies, Hydra Splatling, Sloshing Machine

Quotes

Speaking of research, we've got more on Splatfests. During the second half of each event, we'll see something we've never seen before - Tricolor Turf War battles! Results will be provided in something called a "Halftime Report," and the lower-tier teams will gang up on the leader!

This is where it gets REALLY interesting. The leading team will start with four players and the central turf, and it must defend itself against two teams of two! Just like a regular Turf War battle, it'll be three full minutes of chaos.

— @SplatoonNA on Twitter[2][3]

Ultra Signal messages

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Event Appearance
The Ultra Signal appears Attackers and Defenders
Language Message Meaning
USA English The Ultra Signal appeared! -
Japan Japanese
Netherlands Dutch Het Ultrasignaal is verschenen! The Ultra Signal has appeared!
Quebec French (Canada)
France French (France)
Germany German Surimi-Signal entdeckt! Ultra Signal discovered!
Italy Italian
Russia Russian Ультра-маячок!
Ul'tra-mayachok!
Ultra Signal!
Mexico Spanish (Latin America)
Spain Spanish (Spain)
China Chinese
(Simplified)
Hong Kong Chinese
(Traditional)
South Korea Korean
Event Appearance
Your team touches the Ultra Signal Attackers
Language Message Meaning
USA English Teammate going for the Ultra Signal! -
Japan Japanese
Netherlands Dutch Een teamlid laadt het Ultrasignaal op!
Een teamgenoot heeft het Ultrasignaal veroverd! (Pre-2.0.0)
A teammember charges the Ultra Signal!
A teammate has captured the Ultra Signal!
Quebec French (Canada)
France French (France)
Germany German Team aktiviert das Surimi-Signal! Team activates the Ultra Signal!
Italy Italian
Russia Russian Союзник пытается заполучить ультра-маячок!
Suyuznik pytayetsya zapoluchit' ul'tra-mayachok!
Ally tries to get the Ultra Signal!
Mexico Spanish (Latin America)
Spain Spanish (Spain)
China Chinese
(Simplified)
Hong Kong Chinese
(Traditional)
South Korea Korean
Event Appears
Player Team loses the Ultra Signal Attackers
Language Message Meaning
USA English We lost the Ultra Signal! -
Japan Japanese
Netherlands Dutch We hebben het Ultrasignaal verloren! We have lost the Ultra Signal!
Quebec French (Canada)
France French (France)
Germany German Surimi-Signal verloren! Ultra Signal lost!
Italy Italian
Russia Russian Ультра-маячок больше не у нас!
Ul'tra-mayachok bol'she ne u nas!
Ultra Signal is no longer ours!
Mexico Spanish (Latin America)
Spain Spanish (Spain)
China Chinese
(Simplified)
Hong Kong Chinese
(Traditional)
South Korea Korean
Event Appears
Player Team launches the Ultra Signal Attackers
Language Message Meaning
USA English We secured the Ultra Signal! -
Japan Japanese
Netherlands Dutch We hebben het Ultrasignaal laten afgaan! We have set off the Ultra Signal!
Quebec French (Canada)
France French (France)
Germany German Surimi-Signal gesichert! Ultra Signal secured!
Italy Italian
Russia Russian Мы захватили ультра-маячок!
My zakhvatili ul'tra-mayachok!
We captured the Ultra Signal!
Mexico Spanish (Latin America)
Spain Spanish (Spain)
China Chinese
(Simplified)
Hong Kong Chinese
(Traditional)
South Korea Korean
Event Appears
Opposite attacking team touches the Ultra Signal Attackers
Language Message Meaning
USA English Other team going for the Ultra Signal! -
Japan Japanese
Netherlands Dutch Het andere team laadt het Ultrasignaal op!
Het andere team heeft het Ultrasignaal veroverd! (Pre-2.0.0)
The other team charges the Ultra Signal!
The other team has captured the Ultra Signal!
Quebec French (Canada)
France French (France)
Germany German Anderes Team aktiviert das Surimi-Signal! Other team activates the Ultra Signal!
Italy Italian
Russia Russian Противники захватывают ультра-маячок!
Protivniki zakhvatyvayut ul'tra-mayachok!
Opponents are capturing the Ultra Signal!
Mexico Spanish (Latin America)
Spain Spanish (Spain)
China Chinese
(Simplified)
Hong Kong Chinese
(Traditional)
South Korea Korean
Event Appears
Opposite attacking team loses the Ultra Signal Attackers
Language Message Meaning
USA English Other team lost the Ultra Signal! -
Japan Japanese
Netherlands Dutch Ze hebben het Ultrasignaal verloren! They have lost the Ultra Signal!
Quebec French (Canada)
France French (France)
Germany German Anderes Team hat Surimi-Signal verloren! Other team has lost Ultra Signal!
Italy Italian
Russia Russian Ультра-маячок больше не у чужих!
Ul'tra-mayachok bol'she ne u chuzhikh!
Ultra Signal is no longer theirs!
Mexico Spanish (Latin America)
Spain Spanish (Spain)
China Chinese
(Simplified)
Hong Kong Chinese
(Traditional)
South Korea Korean


Event Appearance
Opposite attacking team launches the Ultra Signal Attackers
Language Message Meaning
USA English Other team got the Ultra Signal! -
Japan Japanese
Netherlands Dutch Ze hebben het Ultrasignaal laten afgaan! They have set off the Ultra Signal!
Quebec French (Canada)
France French (France)
Germany German Surimi-Signal von anderem Team gesichert! Ultra Signal secured by other team!
Italy Italian
Russia Russian Противники захватили ультра-маячок!
Protivniki zakhvatili ul'tra-mayachok!
Opponents captured the Ultra Signal!
Mexico Spanish (Latin America)
Spain Spanish (Spain)
China Chinese
(Simplified)
Hong Kong Chinese
(Traditional)
South Korea Korean
Event Appearance
Attackers touch the Ultra Signal Defenders
Language Message Meaning
USA English They're trying for the Ultra Signal! -
Japan Japanese
Netherlands Dutch Het Ultrasignaal wordt opgeladen!
Het Ultrasignaal is veroverd! (Pre-2.0.0)
The Ultra Signal is being charged!
The Ultra Signal is captured!
Quebec French (Canada)
France French (France)
Germany German Surimi-Signal wird aktiviert! The Ultra Signal is being activated!
Italy Italian
Russia Russian Они пытаются заполучить ультра-маячок!
Oni pytayutsya zapoluchit' ul'tra-mayachok!
They're trying to get the Ultra Signal!
Mexico Spanish (Latin America)
Spain Spanish (Spain)
China Chinese
(Simplified)
Hong Kong Chinese
(Traditional)
South Korea Korean
Event Appearance
Attackers lose the Ultra Signal Defenders
Language Message Meaning
USA English Protected the Ultra Signal! -
Japan Japanese
Netherlands Dutch Het Ultrasignaal is verdedigd! The Ultra Signal has been defended!
Quebec French (Canada)
France French (France)
Germany German Das Surimi-Signal wurde verteidigt! The Ultra Signal has been defended!
Italy Italian
Russia Russian Ультра-маячок защищен!
Ul'tra-mayachok zaschischyon!
Ultra Signal is protected!
Mexico Spanish (Latin America)
Spain Spanish (Spain)
China Chinese
(Simplified)
Hong Kong Chinese
(Traditional)
South Korea Korean
Event Appearance
Attackers launch the Ultra Signal Defenders
Language Message Meaning
USA English Ultra Signal lost! -
Japan Japanese
Netherlands Dutch Het Ultrasignaal is afgegaan! The Ultra Signal has been set off!
Quebec French (Canada)
France French (France)
Germany German Surimi-Signal verloren! Ultra Signal lost!
Italy Italian
Russia Russian Ультра-маячок потерян!
Ul'tra-mayachok poteryan!
Ultra Signal lost!
Mexico Spanish (Latin America)
Spain Spanish (Spain)
China Chinese
(Simplified)
Hong Kong Chinese
(Traditional)
South Korea Korean

Gallery

Openings
Maps
Icon

Badges

Main article: Badge#Battle

Winning a certain amount of battles will reward the player with special badges that they can use on their Splashtag.

Tricolor Badges
S3 Badge Tricolor Attacker 1.png 1 Attacker win badge
S3 Badge Tricolor Attacker 10.png 10 Attacker wins badge
S3 Badge Tricolor Defender 1.png 1 Defender win badge
S3 Badge Tricolor Defender 10.png 10 Defender wins badge

Trivia

  • Prior to Version 2.0.0, whichever team was in first place at the Halftime Report was always on defense, and the other two were always on offense. Players on the first-place team could not directly select Tricolor Battles from the menu; they had a random chance to be placed in one instead of an Open Splatfest Battle.

Names in other languages

Template:Foreignname

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References