User:MindWanderer

From Inkipedia, the Splatoon wiki
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

I only get to play a couple of hours a week, so I'm not very good, but I still enjoy optimizing, strategizing, and theorizing, especially finding uses and builds for weapons and abilities that don't see much use.

Current Stats

Mii Name: MindWander
Level: 52
Splat Zones Rank: S
Tower Control Rank: A+
Rainmaker Rank: S
Clam Blitz Rank: A-
Record Salmon Run Rating: Profreshional 240 (not counting ???? shifts)
Splatoon 1 Level: 39
Splatoon 1 Rank: B+
Switch Friend Code: SW-5961-6763-3987
NNID MindWanderer
SplatNet MindWander

Favored Weapons

Since I can't aim well and don't react quickly, I lean towards weapons with a tactical advantage.

Splatoon 2

The tactician's tool, with bonus carpet-bombing. Fast, deadly, defensive, and tactical. I can play anchor and not have to aim?! Seek and destroy. Armor up! Scoot in close and unload like mad. My sub and I: A chicken and an autobomb. A fantastic control tool... when my aim is on point.

Splatoon 1

Slosh over obstacles, at maximum range, or from behind a Splash Wall. Fast run speed, Sprinkler, and Inkstrike is the perfect Turf Wars set. Seekers and Inkstrikes are both underrated. I'm not sure why I do well with this weapon, but I do. Level the playing field before getting close. For when you want both range and beakons. Catch foes unaware with a long-range burst, or disrupt them for an easy splat. Got this late in the game, but it worked out well while it lasted.