User:Nyargleblargle/Drafts/1.2.0
From Inkipedia, the Splatoon wiki
This page is a draft.
It is currently being worked on and may be moved to the mainspace when ready.
Online changes
- Adjusted the performance of some main and special weapons.
Main Weapon | Change(s) |
---|---|
Sploosh-o-matic | ▲ Walking speed while shooting increased by 11%. |
Luna Blaster | The shake blur immediately after the jump was reduced by about 17%. Shake blur converges 15 frames earlier. |
Blaster Custom Blaster Hero Blaster Replica |
Shake blur converges 15 frames earlier. |
Clash Blaster | ▲ Range increased. ▲ Ink consumption reduced by about 20%. |
Carbon Roller | ▲ Ink consumption of initial swing reduced by about 25%. |
Splat Roller Krak-On Splat Roller Hero Roller Replica |
▲ Ink consumption of initial swing reduced by about 10%. |
Dynamo Roller | ▲ Range of maximum damage on initial swing increased by about 14%. |
Splat Charger Firefin Splat Charger Hero Charger Replica Splatterscope Firefin Splatterscope |
▲ Time required for a full charge decreased by 4 frames. |
E-liter 4K E-liter 4K Scope |
▲ Time required for a full charge decreased by 4 frames. |
Goo Tuber | ▲ Time required for a full charge decreased by 5 frames. ▲ Startup of fire decreased by 5 frames. |
Heavy Splatling Hero Splatling Replica |
▲ Moving speed during charge increased by about 20%. ▲ Moving speed during fire increased by about 3%. |
Splat Dualies Hero Dualie Replicas |
▲ Range increased by about 9%. ▼ Special requirement: 170p → 190p |
Enperry Splat Dualies | ▲ Range increased by about 9%. ▼ Special requirement: 170p → 200p |
Special Weapon | Change(s) |
---|---|
Baller | ▲ Damage from shooters (except Blasters), splatlings, and dualies reduced by about 40%. |
- Fixed an issue that would cause rapid-fire hits to play sound effects inconsistently.
- Fixed an issue that would cause descending users of Splashdown to sound as though they were taking damage on hit.
- Fixed an issue where players using the Splat Brella would not be vulnerable to Sting Ray, Thermal Ink, or Haunt.
- Fixed an issue that made it impossible to damage players on uninked turf while using a Roller.
- Changed trees on The Reef and Inkblot Art Academy to no longer count as ground.
- Fixed clipping issues on Inkblot Art Academy when using a Super Jump or the Inkjet.
- Fixed an issue where some turf would not be correctly displayed on Starfish Mainstage's map.
- Fixed clipping issues on Sturgeon Shipyard and Port Mackerel.
- Fixed an issue where points and special gauge increased too much on some unpainted containers on Port Mackerel.
- Adjusted path of Tower Control's tower through narrow passages in Port Mackerel.
- Adjusted height of sponges on Port Mackerel to fix a visual issue.
Ranked changes
- Fixed an issue where rank would change regardless of the number of players on your team.
Salmon Run changes
- Adjusted the performance of some weapons within Salmon Run.
Main Weapon (Salmon Run) | Change(s) |
---|---|
Slosher | Made damage dealt more consistent. |
Blaster | ▲ Damage of blast increased by about 40%. ▲ Ink consumption decreased by about 20%. |
Clash Blaster | ▲ Damage of blast increased by about 25%. ▲ Ink consumption decreased by about 20%. |
Carbon Roller | ▲ Ink consumption of initial swing reduced by about 30%. |
Splat Roller | ▲ Ink consumption of initial swing reduced by about 14%. |
- Added Lost Outpost as a stage.
- 21 weapons added to rotation.
- Adjusted timing to throw bombs at the Flyfish.
- Fixed an issue where blasts from Inkjet and blasters could only remove one step of the Stinger at a time.
- Fixed an issue where the explosion was not in the players' color after defeating Steelhead with the Sting Ray.
- Fixed an issue where boxes emerging from Mothership disappeared instantly for some players.
- Corrected clipping issues involving the ship.
- Fixed an issue where random players would appear early when choosing to play with friends online.