Version 2.0.0 (Splatoon)

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Revision as of 21:16, 15 December 2018 by Eithris (talk | contribs)
Version 2.0.0
For Splatoon

S August 2015 version 2.0.0 update.jpg
Promo image

1.3.02.0.02.1.0
Version history

Version 2.0.0 was a major update to Splatoon, which took place on 6 August 2015 at 02:00 UTC. Some hotly-anticipated features made their debut, such as additional game modes, new weapons and new gear.

Modes

Two new modes were introduced, Squad Battle and Private Battle.

Squad Battle

Squad Battle menu

Squad Battle is a game mode in which two to four friends can join together an participate on the same team in a Ranked Battle. There are three types of Squads:

  • Quad Squad - A full team of 4 friends participates against an opposing Squad.
  • Tri Squad - A grizzled team of 3 friends participates against an opposing Squad, which may consist of 4 players. Penalties and rewards are the same, except a Tri Squad will respawn slightly faster.
  • Twin Squad - A team of 2 friends is paired with another Twin Squad on a team, then plays against a pair of opposing Squads.

Players participating in Squad Battles receive the usual rewards for Ranked Battles, but the mode cannot be used to increase a player's rank above A+ (see below).

Private Battle

Private Battle lobby

Private Battle allows players to set up customized matches between only friends and friends of friends. All stages and game modes are available, and the host sets up the teams. The host can create even battles (such as 1v1 or 4v4) or uneven battles (such as 1v4 or 3v2). However, there can only be up to 4 players per team, and the host cannot assign everyone to the same team.

No battle points, cash or level experience are rewarded for Private Battles.

Progression

Levels

Leveling past Level 20.

Players can now increase their level to 50. Levels 21 to 50 are not earned through Battle Points, but by the same rules as Splatfest:

  • In Turf War, experience is determined by turf inked and whether the team wins:
    • If the player inks between 200 and 399 turf, they receive 1 point.
    • If the player inks 400 or more turf, they instead receive 2 points.
    • If the player's team wins, the player receives an additional 3 points (for a maximum of 5 per battle).
  • In Splat Zones, and Tower Control, players receive 1 point for each minute their team survives.
    • If the player's team wins by timeout, team members will receive an additional 3 points.
    • If the player's team wins by knockout, team members receive 10 points total.

Ranks

Players can now increase their rank to S and S+. Squad Battles are not allowed in the S ranks, however.

A player whose rank changes in a Ranked Battle will be returned to the Lobby.

Rewards

Visiting Judd every 5 levels starting at level 25 will reward the player with a new item:

Level Reward
25 Armor Helmet Replica Armor Helmet Replica Cuttlegear Cuttlegear S Ability Tenacity.png Tenacity Template:Star Count
30 Armor Jacket Replica Armor Jacket Replica Cuttlegear Cuttlegear S Ability Special Charge Up.png Special Charge Up Template:Star Count
35 Armor Boot Replicas Armor Boot Replicas Cuttlegear Cuttlegear S Ability Ink Saver (Main).png Ink Saver (Main) Template:Star Count
40 S Weapon Main Octoshot Replica.png Octoshot Replica
45 Octo Tee Octo Tee Cuttlegear Cuttlegear S Ability Haunt.png Haunt Template:Star Count
50 Legendary Cap Legendary Cap Cuttlegear Cuttlegear S Ability Damage Up.png Damage Up Template:Star Count

Gear

Some new gear shown in a promo image.

45 new gear items were added, including the Traditional Gear and Squid Girl outfits:

Headgear

Clothing

Shoes

Music

Four new pieces of background music were added to the random multiplayer battle pool:

Stages

Promotional overhaul teaser

The overall layout of Urchin Underpass was adjusted in all modes. Trees were relocated, corners were cut, walls were opened up, and there is all-round more turf to ink. Other stages received layout changes changes in Ranked Battle modes.

Stage Change
Urchin Underpass
  • Overall layout has been adjusted in all modes. Some prominent notes:
    • The long corridors on the sides are now open in the middle and the end is covered in un-inkable glass.
    • The above combined with the addition of trees in the center area make sniping from the metal grate platform less viable.
    • A new "high road" is present when coming from the spawn point, giving players another route back to the battle.
Arowana Mall
  • Adjusted stage layout in Splat Zones.
Kelp Dome
  • Adjusted stage layout in Splat Zones and Tower Control.
Moray Towers
  • Adjusted stage layout in Splat Zones and Tower Control.
Saltspray Rig
  • Adjusted stage layout in Tower Control.

Tweaks

Several tweaks were made to the game to improve the experience and enforce better mechanical balance.

  • When deciding the winner of Splatfest, the percentage of battles won is now multiplied by 4 instead of 2.
  • Adjusted the sound effects for Inkstrike so it can be heard when it is about to strike on the left, right, or back of the player.
  • Adjusted the sound effects for some of the longer range weapons so that they can be heard from far away when they hit.
  • Some weapons were changed:
Weapon Change
S Weapon Special Inkzooka.png Inkzooka
  • Adjusted the points needed to use Inkzooka: 180p → 220p
S Weapon Special Echolocator.png Echolocator
  • Adjusted the points needed to use Echolocator: 180p → 200p
S Weapon Special Killer Wail.png Killer Wail
  • Adjusted the points needed to use Killer Wail: 180p → 160p
S Weapon Sub Splash Wall.png Splash Wall
  • Corrected the amount of damage done by bombs when they are thrown against the Splash Wall.
  • Some abilities were changed:
Ability Change
S Ability Tenacity.png Tenacity
  • Will no longer fill the special gauge prior to the start of the match in the event of a disconnected teammate.
S Ability Special Charge Up.png Special Charge Up
  • Charge is now based strictly on turf inked rather than how the turf was inked.
    • On average, The special gauge charges faster as a result of this change.