Version 4.6.0 (Splatoon 2)

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Revision as of 14:12, 9 August 2021 by Heddy (talk | contribs) (sponge is the correct name)
Version 4.6.0
For Splatoon 2

Splatoon 2 version 4.6.0.jpg

4.5.14.6.04.6.1
Version history

Version 4.6.0 is an update to Splatoon 2 that was released on 3 April 2019 at 01:00 UTC.[1]

New content

Weapons

Sheldon's Picks weapons (ten returning, two new):

New

Returning

Gear

One other new gear, obtained as a Salmon Run bonus:

Progression

  • Weapon badges were added, which appear in the weapon selection screen based on the total Turf Inked with each weapon:
    • Red (100,000p)
    • Bronze (500,000p)
    • Silver (1,000,000p)
    • Gold (9,999,999p)

Balance changes

Main weapons

Specifications for some of the main weapons have been changed.

Weapon Change
S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic
S2 Weapon Main Neo Sploosh-o-matic.png Neo Sploosh-o-matic
  • Boosted the increase to movement speed while swimming, and decreased time required to reach maximum swim speed.
S2 Weapon Main Splattershot Jr..png Splattershot Jr.
S2 Weapon Main Custom Splattershot Jr..png Custom Splattershot Jr.
S2 Weapon Main Kensa Splattershot Jr..png Kensa Splattershot Jr.
  • Decreased ink consumption by roughly 14%.
S2 Weapon Main Aerospray MG.png Aerospray MG
S2 Weapon Main Aerospray RG.png Aerospray RG
  • Shots now ink a larger area when they land.
S2 Weapon Main .52 Gal.png .52 Gal
S2 Weapon Main .52 Gal Deco.png .52 Gal Deco
S2 Weapon Main Kensa .52 Gal.png Kensa .52 Gal
  • Increased minimum damage from 26.0 to 30.0.
S2 Weapon Main N-ZAP '85.png N-ZAP '85
S2 Weapon Main N-ZAP '89.png N-ZAP '89
  • Increased radius of ink coverage around your feet while firing by roughly 6%.
  • The Main Power Up gear ability will now be more likely to provide its benefit even with fewer instances of the ability equipped.
S2 Weapon Main .96 Gal.png .96 Gal
S2 Weapon Main .96 Gal Deco.png .96 Gal Deco
  • Increased minimum damage from 31.0 to 35.0.
S2 Weapon Main Luna Blaster.png Luna Blaster
S2 Weapon Main Luna Blaster Neo.png Luna Blaster Neo
S2 Weapon Main Kensa Luna Blaster.png Kensa Luna Blaster
  • Decreased time before ink recovery starts after pressing ZR to shoot by roughly 5/60 of a second.
S2 Weapon Main Inkbrush.png Inkbrush
S2 Weapon Main Inkbrush Nouveau.png Inkbrush Nouveau
  • Adjusted the rate of damage drop-off over distance to be less severe than it was previously.
  • In addition to its other benefits, equipping the gear ability Main Power Up will now also improve inking ability while holding down ZR to ink continuously while moving.
S2 Weapon Main Octobrush.png Octobrush
S2 Weapon Main Octobrush Nouveau.png Octobrush Nouveau
S2 Weapon Main Kensa Octobrush.png Kensa Octobrush
S2 Weapon Main Herobrush Replica.png Herobrush Replica
  • In addition to its other benefits, equipping the gear ability Main Power Up will now also improve inking ability while holding down ZR to ink continuously while moving.
S2 Weapon Main E-liter 4K.png E-liter 4K
S2 Weapon Main Custom E-liter 4K.png Custom E-liter 4K
S2 Weapon Main E-liter 4K Scope.png E-liter 4K Scope
S2 Weapon Main Custom E-liter 4K Scope.png Custom E-liter 4K Scope
  • Increased damage dealt to opponent Splat Brellas, Sorella Brellas, and Hero Brella Replicas by roughly 17%.
  • Increased damage dealt to opponent Tenta Brellas, Tenta Sorella Brellas, Tenta Camo Brellas, Undercover Brellas, Undercover Sorella Brellas, and Kensa Undercover Brellas by roughly 20%.
  • Increased damage dealt to Bubble Blower bubbles by roughly 23%.
  • Increased damage dealt to the armor surrounding an opponent using a Booyah Bomb by roughly 4%.
  • Increased damage dealt to opponent Splash Walls by roughly 10%.
S2 Weapon Main Heavy Splatling.png Heavy Splatling
S2 Weapon Main Heavy Splatling Deco.png Heavy Splatling Deco
  • Increased movement speed while charging by roughly 3%.
  • Increased movement speed while firing by roughly 6%.
  • Increased radius of ink coverage around your feet while firing by roughly 7%.
S2 Weapon Main Splattershot Pro.png Splattershot Pro
S2 Weapon Main Forge Splattershot Pro.png Forge Splattershot Pro
S2 Weapon Main Kensa Splattershot Pro.png Kensa Splattershot Pro
  • Decreased the benefits of the Main Power Up gear ability.
  • Changed the amount of gear ability required to reach 49.9 damage from 3.1 to 3.9 times the base gear ability.
  • Each additional gear ability is worth 0.3 the amount of the base gear ability.

Sub weapons

Specifications for some of the sub weapons have been changed.

Weapon Change
S2 Weapon Sub Curling Bomb.png Curling Bomb
  • Decreased time before ink recovery starts after ink is used by between roughly 5/60 to 15/60 of a second, depending on how long the R button is held down.
  • Decreased time before ink recovery when R is pressed and released immediately by roughly 5/60 of a second.
  • Decreased time before ink recovery when R is held down continuously by roughly 15/60 of a second.

Special weapons

Specifications for some of the special weapons have been changed.

Weapon Change
S2 Weapon Special Curling-Bomb Launcher.png Curling-Bomb Launcher
  • Increased initial speed of bombs by roughly 18% and also increased the distance they travel when R is pressed and released immediately.
  • There is no change to the distance the bombs travel when R is held down continuously.
S2 Weapon Special Bubble Blower.png Bubble Blower
  • Increased radius of ink coverage when Bubble Blower bubbles hit the ground by roughly 8%.
  • Decreased the interval between bubble shots when in kid form by roughly 5/60 of a second.
  • The Special Power Up gear ability will now be more likely to provide its benefit even with fewer instances of the ability equipped.
S2 Weapon Special Sting Ray.png Sting Ray
  • Silhouettes of players highlighted by effects such as Thermal Ink will now disappear once targeted by the Sting Ray when firing.

Abilities

Specifications for certain gear abilities have been changed.

Ability Change
S2 Ability Ink Resistance Up.png Ink Resistance Up
  • Improved the gear ability's benefit of maintaining your ability to jump while stepping in enemy ink.
  • Improved the gear ability's benefit of maintaining movement speed while walking through enemy ink.
S2 Ability Haunt.png Haunt
  • Increased duration of Haunt when its requirements are met to last until the end of the match (it previously lasted for 30 seconds).
  • The effects of Haunt on a player targeted by it will still end if that player is splatted.
  • Changed the number of players that can be targeted by Haunt to four.
  • Due to the above changes, the effects of Haunt on a targeted player will continue even after the player that targeted them with the ability is splatted by an opponent.

Special gauge

Points required to fill the special gauge for some weapons have been changed.

Weapon Adjustment
S2 Weapon Main Splattershot.png Splattershot
S2 Weapon Main Hero Shot Replica.png Hero Shot Replica
200 → 190
S2 Weapon Main Classic Squiffer.png Classic Squiffer 180 → 170
S2 Weapon Main Tri-Slosher Nouveau.png Tri-Slosher Nouveau 180 → 170
S2 Weapon Main Ballpoint Splatling Nouveau.png Ballpoint Splatling Nouveau 230 → 220
S2 Weapon Main Dapple Dualies.png Dapple Dualies 180 → 170
S2 Weapon Main Dapple Dualies Nouveau.png Dapple Dualies Nouveau 180 → 170

Fixes and adjustments

  • Fixed an issue on Ancho-V Games causing players who switched back and forth between forms near the sponge in front of the Spawn Point to occasionally clip inside the stage terrain.
  • Fixed an issue in certain modes on Goby Arena allowing players to gain access to the raised platform in the opposing base via the grating in front of the opposing Spawn Point.
  • Fixed an issue while using the Goo Tuber or Custom Goo Tuber, in which the white area in the player's ink tank indicating ink consumption would decrease gradually as the player switched back and forth between forms while storing a charged shot.
  • Fixed an issue making a Torpedo seem to disappear when viewed by the player who launched it if the Torpedo was destroyed just prior to hitting an opponent it was targeting.
  • Fixed an issue causing a Booyah Bomb lost by being thrown into the water or out of bounds not to count toward the number of times a player used their special weapon during a match.
  • Fixed an issue causing the Ultra Stamp to pass through certain objects such as the umbrella portion of a Splat Brella or a Splash Wall when thrown, despite the targeting guide indicating that the object would be hit while aiming.
  • Fixed an issue causing players to jump higher than intended when jumping off a sponge at the instant it expanded in size.

References