Version 5.2.0 (Splatoon 2)

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Revision as of 10:47, 14 May 2020 by Redpanda0310 (talk | contribs) (grammar)
Version 5.2.0
For Splatoon 2
5.1.05.2.0
Version history

Version 5.2.0 is an update for Splatoon 2 that was released on 22 April 2020 at 01:00 UTC. It was announced on social media on 15 April 2020.[1]

Balance changes

Main weapons

Specifications for some of the main weapons have been changed.

Weapon Change
S2 Weapon Main .52 Gal.png .52 Gal
S2 Weapon Main .52 Gal Deco.png .52 Gal Deco
S2 Weapon Main Kensa .52 Gal.png Kensa .52 Gal
  • Increased the likelihood the turf around your feet will be inked when firing.
S2 Weapon Main Splat Roller.png Splat Roller
S2 Weapon Main Krak-On Splat Roller.png Krak-On Splat Roller
S2 Weapon Main Kensa Splat Roller.png Kensa Splat Roller
S2 Weapon Main Hero Roller Replica.png Hero Roller Replica
  • Slightly extended the splash of ink from swinging sideways.
S2 Weapon Main Flingza Roller.png Flingza Roller
S2 Weapon Main Foil Flingza Roller.png Foil Flingza Roller
  • Reduced the time required to swing the weapon overhead in a vertical swing by 3/60 of a second.
S2 Weapon Main Tri-Slosher.png Tri-Slosher
S2 Weapon Main Tri-Slosher Nouveau.png Tri-Slosher Nouveau
  • Reduced the interval at which you can repeatedly swing by roughly 2/60 of a second.
S2 Weapon Main Heavy Splatling.png Heavy Splatling
S2 Weapon Main Heavy Splatling Deco.png Heavy Splatling Deco
S2 Weapon Main Heavy Splatling Remix.png Heavy Splatling Remix
S2 Weapon Main Hero Splatling Replica.png Hero Splatling Replica
  • Decreased variance of shot spread when firing while on the ground by roughly 6%.
S2 Weapon Main Splat Dualies.png Splat Dualies
S2 Weapon Main Enperry Splat Dualies.png Enperry Splat Dualies
S2 Weapon Main Kensa Splat Dualies.png Kensa Splat Dualies
S2 Weapon Main Hero Dualie Replicas.png Hero Dualie Replicas
  • Slightly widened the spread of ink created by shots.
S2 Weapon Main Glooga Dualies.png Glooga Dualies
S2 Weapon Main Glooga Dualies Deco.png Glooga Dualies Deco
S2 Weapon Main Kensa Glooga Dualies.png Kensa Glooga Dualies
  • Decreased ink consumption from shots fired by roughly 7%.
S2 Weapon Main Classic Squiffer.png Classic Squiffer
S2 Weapon Main New Squiffer.png New Squiffer
S2 Weapon Main Fresh Squiffer.png Fresh Squiffer
  • Reduced the time from releasing a charge shot to being ready to shoot by roughly 1/60 of a second.
S2 Weapon Main Splat Charger.png Splat Charger
S2 Weapon Main Firefin Splat Charger.png Firefin Splat Charger
S2 Weapon Main Kensa Charger.png Kensa Charger
S2 Weapon Main Hero Charger Replica.png Hero Charger Replica
  • Reduced the time from releasing a charge shot to being ready to shoot by roughly 2/60 of a second.
S2 Weapon Main Splatterscope.png Splatterscope
S2 Weapon Main Firefin Splatterscope.png Firefin Splatterscope
S2 Weapon Main Kensa Splatterscope.png Kensa Splatterscope
S2 Weapon Main E-liter 4K.png E-liter 4K
S2 Weapon Main Custom E-liter 4K.png Custom E-liter 4K
  • Reduced the time from releasing a charged shot to being ready to shoot by roughly 2/60 of a second.
S2 Weapon Main E-liter 4K Scope.png E-liter 4K Scope
S2 Weapon Main Custom E-liter 4K Scope.png Custom E-liter 4K Scope
  • Very slightly narrowed the width of the area inked by a fully charged shot.
  • The area inked remains unchanged for models without scopes (listed below).
  • The area inked remains unchanged for all shots that are not fully charged.
S2 Weapon Main Ballpoint Splatling.png Ballpoint Splatling
S2 Weapon Main Ballpoint Splatling Nouveau.png Ballpoint Splatling Nouveau
  • Reduced the velocity of ink over long distances by 4%, and reduced the range.
  • Reduced movement speed by roughly 10% when charging and firing from a close range.
S2 Weapon Main Tenta Brella.png Tenta Brella
S2 Weapon Main Tenta Sorella Brella.png Tenta Sorella Brella
S2 Weapon Main Tenta Camo Brella.png Tenta Camo Brella
  • Extended the time it takes to restore the umbrella portion after launching it or it being destroyed by roughly 40/60 seconds.
  • Increased ink consumption for spread shots by roughly 10%.

Sub weapons

Specifications for some of the sub weapons have been changed.

Weapon Change
S2 Weapon Sub Toxic Mist.png Toxic Mist
  • This will now affect opponent's Ballers.

Special weapons

Specifications for the following special weapons have been changed.

Weapon Change
S2 Weapon Special Baller.png Baller
  • Extended the time you have to hold down the ZR Button to trigger this by roughly 16/60 of a second.
  • When you have a weapon equipped that has a fast walking speed when not firing or a fast squid-form swimming speed, increased acceleration on the ground to allow you to move more quickly.
  • This applies to the following weapons that can use a Baller.
  • When you have a weapon equipped that has a slow walking speed when not firing or a slow squid-form swimming speed, reduced maximum speed by roughly 14%.
  • This applies to the following weapons that can use a Baller.
S2 Weapon Special Bubble Blower.png Bubble Blower
  • Extended the time until a bubble pops naturally by roughly 2 seconds.
  • Reduced the size of the first and second bubbles.
  • The first bubble is the smallest, the second is slightly larger, and the third bubble onward will be the same size as before.
  • The area over which damage is dealt and the area which is inked by an exploding bubble depends on the size of the bubble.

Special gauge

Points required for using specials have been changed for certain main weapons.

Weapon Adjustment
S2 Weapon Main N-ZAP '83.png N-ZAP '83 180 → 170
S2 Weapon Main Custom Range Blaster.png Custom Range Blaster 180 → 170
S2 Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose 210 → 220
S2 Weapon Main Foil Squeezer.png Foil Squeezer 180 → 190
S2 Weapon Main Inkbrush Nouveau.png Inkbrush Nouveau 160 → 180

Additional notes

The changes in this update are designed to lower the abilities of a portion of all weapons and specials that, based on analysis of statistical data, had obtained an advantage in results.

Our intention is that this will entice players to explore these weapons, while retaining their individual strengths of the weapons in scenarios where they are advantageous.

We reference various sorts of statistical data for these adjustments, but in particular for those which lower the abilities of certain weapons, we've focused on data from matches between players of high Rank.

We will issue future updates after looking carefully at changes resulting from this update, as well as the overall state of statistical data over the long term.

Other changes

  • Changed the unlock conditions for Tracks #20 through #26 in Squid Beatz 2 so that anyone can play them.
  • Extended the time limit to play your next game after you repeatedly disconnect within a short period of time.
    • This change will affect only those with frequent disconnects, less than 1% of all active players worldwide.
    • The more frequent your disconnects over a short period of time, the longer the time limit to play your next game will be.
  • When you download the latest update data, you will no longer be able to connect with players in The Shoal who have older update data.

Trivia

  • On 10 April 2020, Nintendo tweeted about this update containing "minor adjustments to a variety of weapons", then deleted it, suggesting that it was posted earlier than was planned.[2] Nintendo of America's website lists the update as releasing on 15 April 2020, indicating that this was potentially its original planned release date.
    • Similarly, Nintendo's Japanese website originally listed the update as releasing on 20 April 2020 before correcting it.
  • The English translation of the patch notes contained a small mistake: the update notes for the Baller stated that its updated effect with the Custom Explosher was in regards to a fast weapon, not a slow one.

External links

References