|Level Unlocked||5 (Splatoon)
14 (Splatoon 2)
|Sub Weapon|| Splash Wall (Splatoon)
Point Sensor (Splatoon 2)
|Special Weapon|| Killer Wail (Splatoon)
Baller (Splatoon 2)
The .52 Gal comes in a set with the Splash Wall and Killer Wail. Each shot uses a large amount of ink, so it packs a serious punch. Since it has a low rate of fire, careful aiming is required in order to hit opponents.
|“||A high-powered Weapon that pumps out a lot of ink with each shot. It doesn't take many shots to splat an opponent, which is a good thing given its rather slow rate of fire.||”|
— In-Game Description(NA)
|“||A high-powered weapon that pumps out a lot of ink with each shot. Doesn't take many shots to splat an opponent, which is a good thing given the rather slow rate of fire.||”|
— In-Game Description(EU/OC)
|“||This is the .52 Gal shooter. Each shot uses a LOT of ink, so it packs a serious punch. It has a low rate of fire, but if you aim carefully you can splat your foes before they know what hit ‘em.||”|
So it's powerful, but not so great at rapid fire. If you get in trouble, throw up a Splash Wall and retreat!
The Killer Wail can be used offensively or defensively, so it's good for fighters who can read the flow of battle!.
It's powerful, but pretty slow. If you find yourself in trouble, throw up a Splash Wall and retreat!
The Killer Wail can be used offensively or defensively, so it's good for fighters who can read the flow of battle!
|“||The .52 Gal excels at offensive game modes like Splat Zones- it only takes two shots from this weapon to splat opponents, making it a great choice for offensively minded players. Consider using a Damage Up ability in place of Ink Saver to help break an enemy's Defense Up buff, or use Special Charge Up to compensate for the weapon's low rate of fire.||”|
— Splatoon Prima Guide
- ▼ Special gauge loss: 50% → up to 60%
The faster ink fills in the ink tank when in squid form, the quicker the .52 Gal can shoot and use a Splash Wall.
Damage Up helps with falloff damage, if your first shot lands when your opponent is not quite within the weapon's effective range, ensuring a two shot kill regardless.
Because of the .52 Gal's slower strafing speed and rate of fire, it can be useful to swim in between shots instead of firing continuously. Swim Speed Up will allow you to do this faster and not get splatted while swimming.
As a short range weapon, players will generally find themselves in enemy ink in engagements. The Ink Resistance Up ability allows players to continue to be mobile and to survive more fights without taking as much damage from enemy ink.
Cold Blooded is an ability that shortens the duration of position-tracking to 50% of normal tracking time. As a mobile weapon, Cold Blooded is immensely useful for the .52 Gal, enhancing its sneakiness, enabling more mobility, preventing chargers to quickly splat players, facilitating ambushes and preventing enemy ambushes.
- The .52 Gal's name may be a reference to its base damage per shot of 52. The .96 Gal's damage per shot is not 96, however.
- The .52 Gal was originally called the "5.2 Gallon" came with the Inkstrike instead of the Killer Wail. This can be seen in an image from before Splatoon's release.
A male Inkling firing the .52 Gal.
A prerelease screenshot with the original name and Special Weapon of the .52 Gal.
Art of a team of Inklings - the farthest is holding the .52 Gal.
A female Inkling brandishes the .52 Gal on the cover of the Splatoon Ikasu Artbook.
.52 Gal is short for .52 Gallon. "Gal" is also a play on Cal, short form of Caliber, a term commonly used when describing the diameter of bullets for fire-arms.
.52ガロン .52 Garon has the same origin as the English name, but without Gallon shortened to Gal.
Names in other languages
|French||Calibre 2000||Caliber 2000|
|German||.52 Gallon||.52 Gallon|
|Italian||Calibro 2000||Caliber 2000|
|Spanish||Salpicadora 2000||Splasher 2000|