.52 Gal

From Inkipedia, the Splatoon wiki
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The .52 Gal is a main weapon in the Splatoon series, created by the weapon brand Deco.

A member of the shooter class, this weapon distinguishes itself by outputting enough ink in each shot to splat opponents in two hits, while still having a decent fire rate. The weapon's fire rate is lesser than the Splattershot Pro and greater than the .96 Gal. Its only major drawback is its poor accuracy and turf covering ability; many shots deviate far enough to the left or right that they miss the target. The .52 Gal and its close relative the .96 Gal share their visual design and high-damage, low-accuracy performance.

Appearance

.52 Gal firing (0.25x speed)

The .52 is designed resembling a revolver-type grenade launcher, with a water cooler bottle as a base, taking the role of the weapon's chamber (or, in this case, ink tank). A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the player's ink color. The sights are large and rectangular, and the barrel is black with pink polka-dot indents. The frame of the weapon is shaped slightly differently in Splatoon 3, and the stock is tilted downwards.

When the .52 fires, it emits ripples in the air from its barrel, and produces a deep booming sound.

This weapon is notably very similar in appearance to the .96 Gal, the main difference being that the .52 has a shorter barrel, and in Splatoon 3 the .96 has a differently designed barrel, muzzle, sights, and underside of its frame.

Splatoon

.52 Gal

.52 Gal

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splash Wall.png Splash Wall
Special S Weapon Special Killer Wail.png Killer Wail
Special points
Special depletion Special gauge 60%
Range
50 / 100
Damage
70 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 5
Cost Cash 3,000
Requirement
Introduced Initial Release (1.0.0)
Specifications
Weight
Base damage 52
Base duration
Ink consumption 1.2%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant .52 Gal Deco .52 Gal Deco

The .52 Gal comes in a set with the Splash Wall and Killer Wail.

Data

  • The .52 Gal is a middleweight weapon.
  • Each shot consumes 1.2% of the ink tank capacity.
    • This allows players to fire 83 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 52.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 26 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 12% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 3 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 9 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
  • Ink droplets occur every 50 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
  • All other ink droplets have a radius of 13.5 units.

[1]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 60%.

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The .52 Gal is a heavy hitter with an extra large nozzle for shooting massive amounts of ink! It's powerful, but pretty slow. If you find yourself in trouble, throw up a Splash Wall and retreat! The Killer Wail can be used offensively or defensively, so it's good for fighters who can read the flow of battle!(NA)[a]

S Sheldon Artwork.png
Sheldon's Introduction

The main weapon .52 Gal is a Shooter with an extra-large nozzle for shooting massive quantities of ink. So it's powerful, but not so great at rapid fire. If you get in trouble, throw up a Splash Wall and retreat! The Killer Wail can be used offensively or defensively, so it's good for fighters who can read the flow of battle!(EU/OC)[b]

A high-powered weapon that pumps out a lot of ink with each shot. Doesn't take many shots to splat an opponent, which is a good thing given the rather slow rate of fire.
— In-Game Description(EU/OC)[b]
This is the .52 Gal shooter. Each shot uses a LOT of ink, so it packs a serious punch. It has a low rate of fire, but if you aim carefully you can splat your foes before they know what hit 'em.
Notes
  1. North America
  2. 2.0 2.1 Europe and Oceania

Gallery

Demonstration

Splatoon 2

.52 Gal
S2 Weapon Main .52 Gal.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Baller.png Baller
Special points 170p
Special depletion
Range
55 / 100
Damage
75 / 100
Impact
Fire rate
25 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 14
Cost Cash 9,500
Requirement
Introduced Initial Release (1.0.0)
Specifications
Weight
Base damage 52
Base duration
Ink consumption 1.3%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants .52 Gal Deco .52 Gal Deco
Kensa .52 Gal Kensa .52 Gal

The .52 Gal returns in Splatoon 2, with an identical appearance but slightly changed performance. It comes with Point Sensor and Baller.

It appears in one Octo Expansion Station:

C07 Totally 8-Ball Station

Data

  • The .52 Gal is a middleweight weapon.
  • The matchmaking range is 133. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 1.3% and ink tank capacity of 100% allows players to fire 76 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
  • When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 52.
  • If a shot is in the air for more than 11 frames after being fired, it loses 1.375 damage per frame until it reaches 30 damage at frame 27.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The .52 Gal starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (35 after shooting while jumping.)
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
    • After that, the shot's velocity is set to 18.472 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 55 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2.4 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 13 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.45 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 20 units.
  • All other ink droplets have a radius of 13 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[2][3]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 15 degrees → 12 degrees.
  • Increase in chance to shoot towards the outer reticle per shot: 12% → 6%.
  • Ink consumption: 1.2% → 1.3%.
  • Droplet rate: 3 → 2.4.
  • Distance between ink droplets: 50 units → 55 units.
  • Radius of ink droplets near the player: 21 units → 19.7 units.
  • Radius of ink droplets far from the player: 18.5 units → 16.5 units.
  • Radius of standard ink droplets: 13.5 units → 13 units.
1.4.0
  • Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.
    • Bullet velocity after flying straight: 14.495 units → 18.472 units.
      • Total range: 116.99 units → 124.944 units.
    • Frames in the air before a bullet's damage starts decreasing: 9 → 6.
    • Frames in the air where a bullet reaches minimum damage: 25 → 22.
  • Points to fill special gauge: 180 → 190.
2.2.0
  • Points to fill special gauge: 190 → 180.
2.3.0
  • Increased the accuracy of the first shot and extended the time that it takes to reach minimum accuracy when continuing to shoot.
    • Minimum frequency at which bullets shoot towards the outer reticle: 6% → 2%.
    • Increase in chance to shoot towards the outer reticle per shot: 6% → 4%.
      • Shots required to reach maximum frequency: 4 → 6.
3.1.0
  • Points to fill special gauge: 180 → 170.
4.0.0
  • Extended distance at which max damage can be dealt by roughly 14%, without changing firing distance.
    • Frames in the air before a bullet's damage starts decreasing: 6 → 11.
    • Frames in the air where a bullet reaches minimum damage: 22 → 27.
4.2.0
  • Reduced the interval between firing and becoming a squid or using a sub weapon by 3/60 of a second: 6 frames → 3 frames.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second: 13 frames → 12 frames.
4.5.0
  • Increased damage dealt to opponent Splat Brellas by roughly 21%: 0.7 multiplier → 0.85 multiplier.
  • Increased damage dealt to opponent Splash Walls by roughly 10%: 1 multiplier → 1.1 multiplier
  • Reduced the time to shoot from squid form by 1/60 of a second: 12 frames → 11 frames.
4.6.0
  • Minimum damage: 26 → 30.
4.7.0
  • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
4.9.0
  • Increased radius of ink coverage around feet when firing by roughly 4%: 1.4 → 1.45.
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%: 0.6 multiplier → 0.7 multiplier.
5.2.0
  • Increased the likelihood the turf around the player's feet will be inked when firing: 2 → 0.
5.3.0
  • Extended the amount of time when firing continuously until shot spread reaches its max: 6 shots → 8 shots.
  • Reduced the amount of time it takes for shot spread to return to normal: 55 frames → 25 frames.
    • Most Shooter-type weapons will have increased shot spread when continuously firing.
    • When the player stops firing, the shot spread gradually returns to normal, but with this fix, the amount of time it takes to return has been reduced.
5.4.0
  • Increased the radius of ink that lands when shooting far away by roughly 27%: 16.5 units → 21 units.
5.5.0
  • Reduced the radius of turf inked when a shot lands far away by roughly 5%: 21 units → 20 units.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The .52 Gal is a heavy hitter with an extra-large nozzle for shooting massive amounts of ink. It's powerful but slow, making it important to be aware of your surroundings. Lucky for you, it comes with the Point Sensor sub! The included Baller is great for drawing attention, so I recommend this set to players who like to control the flow of battle!

Gallery

Demonstration

Splatoon 3

.52 Gal

.52 Gal

Basic information
Category Main
Class S3 Icon Shooter.png Shooter
Sub S3 Weapon Sub Splash Wall Flat.png Splash Wall
Special S3 Weapon Special Killer Wail 5.1.png Killer Wail 5.1
Special points 200p
Special depletion
Range
55 / 100
Damage
75 / 100
Impact
Fire rate
25 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 11
Cost
Requirement
Introduced Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 52
52 (S3 Icon Mr Grizz.png SRNW)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant .52 Gal Deco .52 Gal Deco

The .52 Gal returns in Splatoon 3 with a slightly updated design. Its kit consists of Splash Wall and Killer Wail 5.1, referencing its original kit in Splatoon.

It appears in only 1 mission in Alterna:

Data

  • The .52 Gal is a middleweight weapon.
  • The matchmaking range is 13.3. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 1.3% per shot, allowing the user to fire for 11.54 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 3 frames.
  • When firing while moving, the player's movement speed is set to 0.06 units per frame.
  • Each shot has a base damage of 52 and minimum damage of 30.
  • If a shot is in the air for more than 11 frames after being fired, it will lose about 1.38 damage per frame until it reaches 30 damage at frame 27.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel straight at a rate of 2.2 units per frame for 4 frames. Shots travel straight for 8.8 distance units.
    • After that, the shot's velocity is set to 1.8472 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 11.94 units.
    • This number may vary at different firing angles.

[4]

Version history

Version Adjustments
2.1.0
7.0.0
  • Points required for special: 190 → 200

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

The .52 Gal is a heavy hitter with an extra-large nozzle for shooting massive amounts of ink. Of course, all that power comes at the expense of fire rate... which is why you'll want the Splash Wall to hide behind while reloading. And if the other team is playing it a little too safe, you've always got the Killer Wail 5.1. Lock on and blast 'em with lasers! So if you're the type to hang back and wait for just the right moment, this loadout is for you.

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the .52 Gal will reward the player with special badges that they can use on their Splashtag.

.52 Gal Badges
S3 Badge .52 Gal 4.png 4★ .52 Gal User
S3 Badge .52 Gal 5.png 5★ .52 Gal User

Gallery

Strategy

For competitive tips about the .52 Gal

Click to view the strategy for .52 Gal. View the strategy page.

Trivia

  • The .52 Gal's name may be a reference to its base damage per shot of 52. The .96 Gal's damage per shot is not 96, however.
  • The .52 Gal was originally called the "5.2 Gallon" and came with the Inkstrike instead of the Killer Wail. This can be seen in an image from before Splatoon's release. The Inkstrike was later given to its alternate kit, the .52 Gal Deco.
  • This was one of the weapons available to use in the Splatoon 3 Splatfest World Premiere.
  • In the community, the name is commonly abbreviated to '52 Gal', or simply '52'.
  • In the Splash Wall trial for Judd's Trial, the player is equipped with the .52 Gal.
  • The .52 Gal also happens to be the main weapon of Aloha, a member of the S4 in the Splatoon manga.

Etymology

.52 Gal is short for .52 Gallon. "Gal" is also a play on Cal, the short form of Caliber, a term commonly used when describing the diameter of bullets for firearms.

.52ガロン .52 Garon has the same origin as the English name, but without Gallon shortened to Gal.

Names in other languages

Language Name Meaning
Japan Japanese .52ガロン
.52 Garon
.52 Gallon
Netherlands Dutch .52 Kaliter From kaliber (caliber), liter, and .52
CanadaFrance French Calibre 2000 Caliber 2000
Germany German .52 Gallon .52 Gallon
Italy Italian Calibro 2000 Caliber 2000
Russia Russian Струевик .52
Struyevik .52
Jet stream .52
From струя struya (jet, stream), -ик -ik (suffix usually denoting a profession, object, tool, or a feature), and .52
SpainMexico Spanish Salpicadora 2000 Splasher 2000
China Chinese (Simplified) .52加仑
.52 jiālún (Mandarin)
.52 Gallon
Hong Kong Chinese (Traditional) .52加侖
.52 jiālún (Mandarin)
.52 Gallon
South Korea Korean .52 갤런
.52 gaelleon
Same as Japanese name
Translate logo.svg Internal Shooter_Gravity_00[5]

References