.52 Gal

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The .52 Gal is a main weapon in Splatoon and Splatoon 2.

A member of the shooter class, this weapon distinguishes itself by outputting enough ink in each shot to splat opponents in two hits, while still having a decent rate of fire. The weapon's fire rate is lesser than the S Weapon Main Splattershot Pro.png Splattershot Pro and greater than the S Weapon Main .96 Gal.png .96 Gal. Its only major drawback is its poor accuracy; many shots deviate far enough to the left or right that they miss the target. The .52 Gal and its close relative the S Weapon Main .96 Gal.png .96 Gal share their visual design and high-damage, low-accuracy performance.

The weapon is designed with a water cooler bottle as a base. A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the player's ink color.

Splatoon

.52 Gal

.52 Gal

Category Main
Class Shooter
Sub S Weapon Sub Splash Wall.png Splash Wall
Special S Weapon Special Killer Wail.png Killer Wail
Level 5
Cost Cash  3,000
Availability
Base Damage 52
Base Duration
Ink Consumption 1.2%
Special Points
Sp. Depletion Specdep icon.png 60%
Range
50 / 100
Damage
70 / 100
Impact
Fire Rate
30 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

The .52 Gal comes in a set with the S Weapon Sub Splash Wall.png Splash Wall and S Weapon Special Killer Wail.png Killer Wail.

Data

  • The .52 Gal is a middleweight weapon.
  • The ink consumption of 1.2% allows players to fire 83 shots before needing to refill the ink supply.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 9 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The .52 Gal has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
  • Paint droplets occur every 50 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 3 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
  • All other paint droplets have a radius of 13.5 units.

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 60%

Gallery

Demonstration

Splatoon 2

.52 Gal

.52 Gal

Category Main
Class Shooter
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Baller.png Baller
Level 14
Cost Cash  9,500
Availability
Base Damage 52
Base Duration
Ink Consumption 1.3%
Special Points 170p
Sp. Depletion
Range
55 / 100
Damage
75 / 100
Impact
Fire Rate
25 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

The .52 Gal returns in Splatoon 2, with an identical appearance but slightly changed performance. It comes with the S2 Weapon Sub Point Sensor.png Point Sensor and S2 Weapon Special Baller.png Baller.

Data

  • The .52 Gal is a middleweight weapon.
  • The ink consumption of 1.3% allows players to fire 76 shots before needing to refill the ink supply.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 9 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • If a bullet is in the air for more than 6 frames after being fired, it loses 1.625 damage per frame until it reaches 26 damage at frame 22.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The .52 Gal starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 4% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 6 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 46 frames to reach maximum accuracy. (76 after shooting while jumping.)
  • Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
    • After that, the bullet's velocity is set to 18.472 units if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
  • Paint droplets occur every 55 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 2.4 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 13 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
  • All other paint droplets have a radius of 13 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[1]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 15 degrees → 12 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 12% → 6%
  • Ink consumption: 1.2% → 1.3%
  • Droplet rate: 3 → 2.4
  • Distance between paint droplets: 50 units → 55 units
  • Radius of paint droplets near the player: 21 units → 19.7 units
  • Radius of paint droplets far from the player: 18.5 units → 16.5 units
  • Radius of standard paint droplets: 13.5 units → 13 units
1.4.0
  • Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.
    • Bullet velocity after flying straight: 14.495 units → 18.472 units
      • Total range: 116.99 units → 124.944 units
    • Frames in the air before a bullet's damage starts decreasing: 9 → 7
    • Frames in the air where a bullet reaches minimum damage: 25 → 23
  • Points to fill special gauge: 180 → 190
2.2.0
  • Points to fill special gauge: 190 → 180
2.3.0
  • Increased the accuracy of the first shot and extended the time that it takes to reach minimum accuracy when continuing to shoot.
    • Minimum frequency at which bullets shoot towards the outer reticle: 6% → 2%
    • Increase in chance to shoot towards the outer reticle per shot: 6% → 4%
      • Shots required to reach maximum frequency: 4 → 6
3.1.0
  • Points to fill special gauge: 180 → 170
4.0.0
  • Extended distance at which max damage can be dealt by roughly 14%, without changing firing distance.

Gallery

Demonstration

Quotes

Click to view the quotes for .52 Gal. View the quotation page.

Trivia

  • The .52 Gal's name may be a reference to its base damage per shot of 52. The S Weapon Main .96 Gal.png .96 Gal's damage per shot is not 96, however.
  • The .52 Gal was originally called the "5.2 Gallon" came with the S Weapon Special Inkstrike.png Inkstrike instead of the S Weapon Special Killer Wail.png Killer Wail. This can be seen in an image from before Splatoon's release.

Etymology

.52 Gal is short for .52 Gallon. "Gal" is also a play on Cal, short form of Caliber, a term commonly used when describing the diameter of bullets for fire-arms.

.52ガロン .52 Garon has the same origin as the English name, but without Gallon shortened to Gal.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese .52ガロン
.52 Garon
.52 Gallon
FlagNetherlands.svg Dutch .52 Kaliter From kaliber (caliber), liter, and .52
FlagFrance.svg French Calibre 2000 Caliber 2000
FlagGermany.svg German .52 Gallon .52 Gallon
FlagItaly.svg Italian Calibro 2000 Caliber 2000
FlagRussia.svg Russian Струевик .52
Struyevik .52
From строевой stroyevoy (drill), струя struya (jet, stream), -ик -ik (suffix usually denoting a profession, object, tool or a feature), and .52
FlagSpain.svg Spanish Salpicadora 2000 Splasher 2000

References


Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Sub
Special
Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Rares
Sub
Special