.52 Gal
The .52 Gal is a main weapon in Splatoon and Splatoon 2.
A member of the shooter class, this weapon distinguishes itself by outputting enough ink in each shot to splat opponents in two hits, while still having a decent rate of fire. The weapon's fire rate is lesser than the Splattershot Pro and greater than the
.96 Gal. Its only major drawback is its poor accuracy; many shots deviate far enough to the left or right that they miss the target. The .52 Gal and its close relative the
.96 Gal share their visual design and high-damage, low-accuracy performance.
The weapon is designed with a water cooler bottle as a base. A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the player's ink color.
Contents
Splatoon
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 5 |
Cost | ![]() |
Base damage | 52 |
Ink consumption | 1.2% |
Sp. depletion | ![]() |
Range | |
Damage | |
Fire rate | |
Variant | ![]() |
The .52 Gal comes in a set with the Splash Wall and
Killer Wail.
Data
- The .52 Gal is a middleweight weapon.
- The ink consumption of 1.2% allows players to fire 83 shots before needing to refill the ink supply.
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from squid or octopus form, the first shot takes 8 frames to come out.
- When firing continuously, it has a fire rate of 9 frames between shots.
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 15 degrees.
- The .52 Gal has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Shots initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
- Ink droplets occur every 50 units.
- The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 21 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
- All other ink droplets have a radius of 13.5 units.
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Gallery
A male Inkling firing the .52 Gal.
A prerelease screenshot with the original name and special weapon of the .52 Gal.
Art of a team of Inklings - the farthest is holding the .52 Gal.
A female Inkling brandishes the .52 Gal on the cover of The Art of Splatoon.
Demonstration
Splatoon 2
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 14 |
Cost | ![]() |
Base damage | 52 |
Ink consumption | 1.3% |
Special points | 170p |
Range | |
Damage | |
Fire rate | |
Variants | ![]() ![]() |
The .52 Gal returns in Splatoon 2, with an identical appearance but slightly changed performance. It comes with the Point Sensor and
Baller.
Data
- The .52 Gal is a middleweight weapon.
- The ink consumption of 1.3% allows players to fire 76 shots before needing to refill the ink supply.
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from squid or octopus form, the first shot takes 8 frames to come out.
- When firing continuously, it has a fire rate of 9 frames between shots.
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- If a shot is in the air for more than 11 frames after being fired, it loses 1.875 damage per frame until it reaches 30 damage at frame 27.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The .52 Gal starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 4% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 6 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 46 frames to reach maximum accuracy. (76 after shooting while jumping.)
- Shots initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
- After that, the shot's velocity is set to 18.472 units if it is not already lower than the listed value, and decreases further as it falls to the ground.
- Ink droplets occur every 55 units.
- The frequency at which ink drips from a shot occurs at a rate of 2.4 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 13 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
- All other ink droplets have a radius of 13 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.4.0 |
|
2.2.0 |
|
2.3.0 |
|
3.1.0 |
|
4.0.0 |
|
4.2.0 |
|
4.4.0 |
|
4.5.0 |
|
4.6.0 |
|
4.7.0 |
|
4.9.0 |
|
5.0.0 |
|
Gallery
Demonstration
Quotes
![]() |
View the quotation page. |
Trivia
- The .52 Gal's name may be a reference to its base damage per shot of 52. The
.96 Gal's damage per shot is not 96, however.
- The .52 Gal was originally called the "5.2 Gallon" came with the
Inkstrike instead of the
Killer Wail. This can be seen in an image from before Splatoon's release.
Etymology
.52 Gal is short for .52 Gallon. "Gal" is also a play on Cal, short form of Caliber, a term commonly used when describing the diameter of bullets for fire-arms.
.52ガロン .52 Garon has the same origin as the English name, but without Gallon shortened to Gal.
Names in other languages
Language | Name | Meaning |
---|---|---|
![]() |
.52ガロン .52 Garon |
.52 Gallon |
![]() |
.52 Kaliter | From kaliber (caliber), liter, and .52 |
![]() |
Calibre 2000 | Caliber 2000 |
![]() |
.52 Gallon | .52 Gallon |
![]() |
Calibro 2000 | Caliber 2000 |
![]() |
Струевик .52 Struyevik .52 |
From строевой stroyevoy (drill), струя struya (jet, stream), -ик -ik (suffix usually denoting a profession, object, tool or a feature), and .52 |
![]() |
Salpicadora 2000 | Splasher 2000 |
References