.52 Gal
The .52 Gal is a main weapon in Splatoon and Splatoon 2.
A member of the shooter class, this weapon distinguishes itself by outputting enough ink in each shot to splat opponents in two hits, while still having a decent rate of fire. The weapon's fire rate is lesser than the Splattershot Pro and greater than the .96 Gal. Its only major drawback is its poor accuracy and turf covering ability; many shots deviate far enough to the left or right that they miss the target. The .52 Gal and its close relative the .96 Gal share their visual design and high-damage, low-accuracy performance.
The weapon is designed with a water cooler bottle as a base. A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the player's ink color.
Splatoon
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 5 |
Cost | ![]() |
Base damage | 52 |
Ink consumption | 1.2% |
Special depletion | ![]() |
Range | |
Damage | |
Fire rate | |
Other variant | ![]() |
The .52 Gal comes in a set with the Splash Wall and Killer Wail.
Data
- The .52 Gal is a middleweight weapon.
- Each shot consumes 1.2% of the ink tank capacity.
- This allows players to fire 83 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it has a fire rate of 9 frames between shots (6.67 shots per second).
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 52.
- Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 26 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 15 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 12% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 3 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 9 frames after the player stops shooting.
- Shots initially travel at a rate of 22 units per frame for 4 frames.
- This gives the weapon an effective range of 88 units.
- Ink droplets occur every 50 units.
- The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 21 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
- All other ink droplets have a radius of 13.5 units.
Version history
Version | Adjustments |
---|---|
2.7.0 |
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Quotes
![]() |
Sheldon's Introduction
The .52 Gal is a heavy hitter with an extra large nozzle for shooting massive amounts of ink!
It's powerful, but pretty slow. If you find yourself in trouble, throw up a Splash Wall and retreat! The Killer Wail can be used offensively or defensively, so it's good for fighters who can read the flow of battle!(NA)[a] |
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Sheldon's Introduction
The Main Weapon .52 Gal is a Shooter with an extra-large nozzle for shooting massive quantities of ink.
So it's powerful, but not so great at rapid fire. If you get in trouble, throw up a Splash Wall and retreat! The Killer Wail can be used offensively or defensively, so it's good for fighters who can read the flow of battle!(EU/OC)[b] |
“ | A high-powered weapon that pumps out a lot of ink with each shot. Doesn't take many shots to splat an opponent, which is a good thing given the rather slow rate of fire. | ” | — In-Game Description(EU/OC)[b]
|
“ | This is the .52 Gal shooter. Each shot uses a LOT of ink, so it packs a serious punch. It has a low rate of fire, but if you aim carefully you can splat your foes before they know what hit 'em. | ” |
- Notes
Gallery
A male Inkling firing the .52 Gal
A prerelease screenshot with the original name and special weapon of the .52 Gal
Art of a team of Inklings–the farthest is holding the .52 Gal
A female Inkling brandishes the .52 Gal on the cover of The Art of Splatoon
Demonstration
Splatoon 2
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 14 |
Cost | ![]() |
Base damage | 52 |
Ink consumption | 1.3% |
Special points | 170p |
Range | |
Damage | |
Fire rate | |
Other variants | ![]() ![]() |
The .52 Gal returns in Splatoon 2, with an identical appearance but slightly changed performance. It comes with the Point Sensor and Baller.
Data
- The .52 Gal is a middleweight weapon.
- The ink consumption of 1.3% and ink tank capacity of 100% allows players to fire 76 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from squid or octopus form, the first shot takes 11 frames to come out.
- The interval between firing and when the player is able to become a squid or use a sub weapon is 3 frames.
- When firing continuously, it has a fire rate of 9 frames between shots (6.67 shots per second).
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 52.
- If a shot is in the air for more than 11 frames after being fired, it loses 1.375 damage per frame until it reaches 30 damage at frame 27.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The .52 Gal starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (35 after shooting while jumping.)
- Shots initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
- After that, the shot's velocity is set to 18.472 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 55 units.
- The frequency at which ink drips from a shot occurs at a rate of 2.4 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 13 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.45 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
- All other ink droplets have a radius of 13 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.4.0 |
|
2.2.0 |
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2.3.0 |
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3.1.0 |
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4.0.0 |
|
4.2.0 |
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4.4.0 |
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4.5.0 |
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4.6.0 |
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4.7.0 |
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4.9.0 |
|
5.0.0 |
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5.2.0 |
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5.3.0 |
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5.4.0 |
|
Quotes
![]() |
Sheldon's Introduction
The .52 Gal is a heavy hitter with an extra-large nozzle for shooting massive amounts of ink. It's powerful but slow, making it important to be aware of your surroundings. Lucky for you, it comes with the Point Sensor sub! The included Baller is great for drawing attention, so I recommend this set to players who like to control the flow of battle! |
Gallery
Demonstration
Trivia
- The .52 Gal's name may be a reference to its base damage per shot of 52. The .96 Gal's damage per shot is not 96, however.
- The .52 Gal was originally called the "5.2 Gallon" and came with the Inkstrike instead of the Killer Wail. This can be seen in an image from before Splatoon's release.
- This weapon is used in the following Octo Expansion level:
Etymology
.52 Gal is short for .52 Gallon. "Gal" is also a play on Cal, the short form of Caliber, a term commonly used when describing the diameter of bullets for firearms.
.52ガロン .52 Garon has the same origin as the English name, but without Gallon shortened to Gal.
Names in other languages
Language | Name | Meaning |
---|---|---|
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.52ガロン .52 Garon |
.52 Gallon |
![]() |
.52 Kaliter | From kaliber (caliber), liter, and .52 |
![]() |
Calibre 2000 | Caliber 2000 |
![]() |
.52 Gallon | .52 Gallon |
![]() |
Calibro 2000 | Caliber 2000 |
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Струевик .52 Struyevik .52 |
Jet Stream .52 From строевой stroyevoy (drill), струя struya (jet, stream), -ик -ik (suffix usually denoting a profession, object, tool or a feature), and .52 |
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Salpicadora 2000 | Splasher 2000 |
References
- ↑ Splatoon - NormalShotGravity.params
- ↑ Splatoon 2 - Parameter Database