Version 3.2.0 (Splatoon 2)

From Inkipedia, the Splatoon wiki
(Redirected from 3.2.0)
Jump to navigation Jump to search
Version 3.2.0
For Splatoon 2

Splatoon 2 version 3.2.0 teaser.jpg

Previous 3.1.0
Next 3.2.1
Version history

Version 3.2.0 is an update to Splatoon 2 that was released on 13 July 2018 at 01:00 UTC.[1][2]

New content

Support was added for the Pearl Pearl and Marina Marina amiibo, which launched on July 13.[3] These amiibo can be used to unlock gear and new Squid Beatz 2 styles.

Gear

Six new gear items were added. Using the Pearl and Marina amiibo unlocks their outfits from the Octo Expansion.

Squid Beatz 2

Registering Pearl and Marina as supporters and fulfilling certain requirements allows the player to unlock new themes for Squid Beatz 2.

Balance changes

Main weapons

Specifications for some of the main weapons have been changed.

Weapon Adjustment
S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic
S2 Weapon Main Neo Sploosh-o-matic.png Neo Sploosh-o-matic
  • Expanded radius of ink coverage for shots on impact when shooting downward.
  • Increased damage dealt to the barrier around the Rainmaker by roughly 10%.
S2 Weapon Main Splattershot Jr..png Splattershot Jr.
S2 Weapon Main Custom Splattershot Jr..png Custom Splattershot Jr.
  • Now uses a special ink tank with 10% increased ink capacity.
S2 Weapon Main Splash-o-matic.png Splash-o-matic
S2 Weapon Main Neo Splash-o-matic.png Neo Splash-o-matic
  • Shooting while jumping will no longer cause shot variability.
S2 Weapon Main Aerospray MG.png Aerospray MG
S2 Weapon Main Aerospray RG.png Aerospray RG
  • Expanded radius of ink coverage for shots on impact when shooting downward.
S2 Weapon Main Luna Blaster.png Luna Blaster
S2 Weapon Main Luna Blaster Neo.png Luna Blaster Neo
  • Decreased shot variability when shooting immediately after jumping by roughly 20%.
S2 Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose
S2 Weapon Main L-3 Nozzlenose D.png L-3 Nozzlenose D
  • Increased movement speed while shooting by roughly 11%.
S2 Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose
S2 Weapon Main H-3 Nozzlenose D.png H-3 Nozzlenose D
  • Changed the animation when all three shots fired with a single trigger pull hit their target and deal over 100.0 damage in total.
  • Expanded radius of ink coverage when shots hit walls.
S2 Weapon Main Squeezer.png Squeezer
S2 Weapon Main Foil Squeezer.png Foil Squeezer
  • Decreased time until firing by 6/60 of a second after pressing and holding Button1 ZR.png.
S2 Weapon Main Carbon Roller.png Carbon Roller
S2 Weapon Main Carbon Roller Deco.png Carbon Roller Deco
  • Decreased ink consumption when inking the ground with the roller while moving at top speed by roughly 33%.
S2 Weapon Main Splat Roller.png Splat Roller
S2 Weapon Main Krak-On Splat Roller.png Krak-On Splat Roller
S2 Weapon Main Hero Roller Replica.png Hero Roller Replica
  • Decreased ink consumption when inking the ground with the roller while moving at top speed by roughly 33%.
S2 Weapon Main Dynamo Roller.png Dynamo Roller
S2 Weapon Main Gold Dynamo Roller.png Gold Dynamo Roller
  • Decreased ink consumption when inking the ground with the roller while moving at top speed by roughly 33%.
S2 Weapon Main Flingza Roller.png Flingza Roller
S2 Weapon Main Foil Flingza Roller.png Foil Flingza Roller
  • Decreased ink consumption when inking the ground with the roller while moving at top speed by roughly 33%.
S2 Weapon Main Classic Squiffer.png Classic Squiffer
S2 Weapon Main New Squiffer.png New Squiffer
  • Now able to charge in mid-air at the same speed as when on the ground.
S2 Weapon Main E-liter 4K.png E-liter 4K
S2 Weapon Main Custom E-liter 4K.png Custom E-liter 4K
  • Increased damage dealt to the barrier around the Rainmaker by a fully-charged shot by roughly 15%.
S2 Weapon Main E-liter 4K Scope.png E-liter 4K Scope
S2 Weapon Main Custom E-liter 4K Scope.png Custom E-liter 4K Scope
  • Increased damage dealt to the barrier around the Rainmaker by a fully-charged shot by roughly 15%.
S2 Weapon Main Hydra Splatling.png Hydra Splatling
  • Increased damage dealt by a fully-charged shot from 35.0 to 40.0, and by all other shots from 28.0 to 32.0.
S2 Weapon Main Undercover Brella.png Undercover Brella
S2 Weapon Main Undercover Sorella Brella.png Undercover Sorella Brella
  • After splatting an opponent or assisting a teammate in splatting an opponent, the umbrella canopy will reappear if it had been destroyed, or be restored to maximum durability if it was still functional.
S2 Weapon Main Rapid Blaster.png Rapid Blaster
S2 Weapon Main Rapid Blaster Deco.png Rapid Blaster Deco
  • Decreased radius of damage dealt by exploding shots by roughly 6%.
S2 Weapon Main Rapid Blaster Pro.png Rapid Blaster Pro
S2 Weapon Main Rapid Blaster Pro Deco.png Rapid Blaster Pro Deco
  • Decreased radius of damage dealt by exploding shots by roughly 6%.
S2 Weapon Main Ballpoint Splatling.png Ballpoint Splatling
  • Decreased charging speed when in mid-air or out of ink by roughly 33%.
S2 Weapon Main Dualie Squelchers.png Dualie Squelchers
S2 Weapon Main Custom Dualie Squelchers.png Custom Dualie Squelchers
  • Increased ink consumption when shooting by roughly 20%.

Sub weapons

Specifications for some of the sub weapons have been changed.

Weapon Adjustment
S2 Weapon Sub Point Sensor.png Point Sensor
  • Increased initial speed by roughly 21%, and also increased throwing distance.
S2 Weapon Sub Autobomb.png Autobomb
  • Decreased ink consumption when using a standard ink tank from 70% to 55% of ink tank capacity.
  • Decreased maximum target tracking time by 1.5 seconds.
  • Decreased damage radius when exploding by roughly 7%.

Special weapons

Specifications for some of the special weapons have been changed.

Weapon Adjustment
S2 Weapon Special Tenta Missiles.png Tenta Missiles
  • When locked on to a single target, 10 missiles will be launched at once and will strike the area around the target.
  • When locked on to two targets, five missiles will now be launched, and the span of time between each launch has been decreased.
  • When the gear ability S2 Ability Special Power Up.png Special Power Up is equipped, in addition to its other benefits, the radius of turf inked by missiles when they land has also been increased.
  • Tenta Missiles are now able to lock on to the barrier surrounding the Rainmaker.
  • Decreased damage dealt by each missile to the Rainmaker barrier by roughly 50%.
  • Adjusted the position of the lock on indicator when targeting players, and made it easier to see how many missiles will be launched.
S2 Weapon Special Splashdown.png Splashdown
  • Increased radius of turf inked when landing, and decreased gaps of uninked turf.
S2 Weapon Special Inkjet.png Inkjet
  • Increased visibility of the mark indicating where the Inkjet user will return to after its effect ends.
  • Added a gauge to the above mark that indicates when the Inkjet user will return.

Special gauge

Points required for using specials have changed for certain main weapons.

Weapon Adjustment
S2 Weapon Main .96 Gal Deco.png .96 Gal Deco 190 → 180
S2 Weapon Main Custom Blaster.png Custom Blaster 180 → 190
S2 Weapon Main Clash Blaster.png Clash Blaster 170 → 180
S2 Weapon Main Clash Blaster Neo.png Clash Blaster Neo 170 → 180
S2 Weapon Main Rapid Blaster Deco.png Rapid Blaster Deco 180 → 190
S2 Weapon Main Slosher.png Slosher
S2 Weapon Main Hero Slosher Replica.png Hero Slosher Replica
180 → 190
S2 Weapon Main Mini Splatling.png Mini Splatling 180 → 190
S2 Weapon Main Ballpoint Splatling.png Ballpoint Splatling 190 → 200
S2 Weapon Main Splat Dualies.png Splat Dualies
S2 Weapon Main Hero Dualie Replicas.png Hero Dualie Replicas
180 → 190
S2 Weapon Main Enperry Splat Dualies.png Enperry Splat Dualies 190 → 200
S2 Weapon Main Dualie Squelchers.png Dualie Squelchers 180 → 190
S2 Weapon Main Custom Dualie Squelchers.png Custom Dualie Squelchers 190 → 200
S2 Weapon Main Dark Tetra Dualies.png Dark Tetra Dualies 170 → 190

Fixes and adjustments

  • Fixed an issue causing players to clip into unintended locations when Super Jumping to an ally who themselves were mid-super jump while experiencing severe network lag.
  • Fixed an issue preventing splash damage from properly being dealt by shots from an S2 Weapon Main Explosher.png Explosher when they hit a S2 Weapon Sub Splash Wall.png Splash Wall or the Rainmaker barrier and the portion of the stage the wall or barrier is connected to.
  • Fixed an issue causing the S2 Weapon Sub Ink Mine.png Ink Mine explosion indicator to appear in the wrong position when multiple Ink Mines have been placed and a new Ink Mine is placed immediately after one of them explodes.
  • Fixed an issue preventing splash damage from bombs and other weapons from being properly dealt to Splash Walls placed on sloped surfaces when the damage is dealt from downhill of the Splash Wall and also hits the portion of the stage the wall is connected to.
  • Fixed an issue causing players using the S2 Weapon Special Splashdown.png Splashdown special in specific locations to appear to other players to be floating in empty space outside the stage when they are actually still within the stage.
  • Fixed an issue causing shots fired when using the S2 Weapon Special Inkjet.png Inkjet special to explode immediately when firing with a stage object behind you if the object is at a certain angle.
  • Fixed an issue causing the indicator showing the location a player will return to after using the Inkjet special to briefly not display when the network connection is poor.
  • Fixed an issue allowing players to jump slightly further when using a S2 Weapon Special Baller.png Baller special than when performing a standard jump.
  • Fixed an issue preventing bombs from dealing maximum damage on a direct hit to bubbles created by the S2 Weapon Special Bubble Blower.png Bubble Blower once the bubbles reached a certain size.
  • Fixed an issue in Rainmaker causing the Rainmaker's aiming reticle not to appear in the correct location when targeting an opponent's Brella, Splash Wall, or spawn point barrier.
  • Fixed an issue in Clam Blitz causing the match to very rarely end suddenly when, during overtime, the losing team successfully threw a Power Clam at the opponent's goal.

Ranked Battle

  • In Ranked Battle, after eight players assemble in a lobby, they are split into teams by taking weapon characteristics into account. After reviewing these characteristics, players will be classified by a greater number of characteristics.
  • Fixed an issue causing Clam Blitz rank to incorrectly display as S+9 on the screen displaying Rank X positions for the previous month when a player has attained Rank X in any mode other than Clam Blitz and also has a Clam Blitz rank of between S+0 and S+8.
  • Fixed an issue causing an incorrect calculation period to display on the screen displaying Rank X positions for the previous month.

Salmon Run

  • On Marooner's Bay, the following adjustments have been made during Goldie events:
    • Number of Gushers has been decreased by one.
    • Goldie movement pattern has been changed.
  • The following adjustments have been made during Mothership events:
    • Chinooks will now appear more frequently.
    • Decreased time in which coolers break by themselves.
    • Decreased the maximum number of mini Salmonids that can appear in the stage at the same time.
  • The following adjustments have been made during fog events:
    • The number of Golden Eggs that appears after defeating a Goldie will now either be one, five, or 10, selected at random.
  • Two new weapon types are now available when playing Salmon Run at the Shoal.
  • Made an issue, in which Maws would appear to not be attacking on the screens of some players, though it was attacking on another player's screen, less likely to occur.
  • Fixed an issue causing a Goldie to disappear from a certain player's screen while still visible to other players, during Goldie events.
  • Fixed an issue causing Chinooks to mistakenly drop coolers outside the stage during Mothership events.
  • Fixed an issue causing coolers to remain in the stage after the start of the next wave following a Mothership event.
  • Fixed an issue in Marooner's Bay causing players not to drown when the water level returns to normal height if they were standing on the location the egg basket appears during a low tide.

Octo Expansion

  • Fixed an issue occurring when breaking stacked crates with the Baller causing the player to enter into the crate dropping down from above.
  • Fixed an issue in J08F11 Whack-Fu Station preventing game progress if certain actions were performed in the right order.
  • Fixed an issue in F01E12 Drop the Bass Station causing players to mistakenly clip into the stage geometry.
  • Fixed an issue preventing game progress if a player failed a challenge at the same time they recovered their armor or picked up new armor.
  • Fixed an issue occurring in a stage near the end of the expansion causing a specific cut scene to not play correctly when replaying the stage after clearing it.
  • Fixed an issue in a cut scene near the end of the expansion causing a character's outfit to glow more than originally intended.

Other changes

  • When pressing Button1 B.png to return to Inkopolis Square from Grizzco Industries, players will appear near the Grizzco entrance.
  • Fixed an issue occurring during Splatfests causing players you had battled with recently not to appear in Inkopolis Square.
  • Fixed an issue causing the "hair" of Octoling Boy characters to stick out in unintended ways when the S2 Gear Headgear Samurai Helmet.png Samurai Helmet was equipped, depending on the hairstyle.
  • The dancing 8-bit Inkling and jellyfish outlines in Squid Beatz 2 are now smaller.

References