List of updates in Splatoon/Version 2.0.0
Version 2.0.0 was a major update to Splatoon, which took place on August 6, 2015 at 02:00 UTC. Some hotly-anticipated features made their debut, such as additional game modes, new weapons and new gear.
- Quad Squad - A full team of 4 friends participates against an opposing Squad.
- Tri Squad - A grizzled team of 3 friends participates against an opposing Squad, which may consist of 4 players. Penalties and rewards are the same, except a Tri Squad will respawn slightly faster.
- Twin Squad - A team of 2 friends is paired with another Twin Squad on a team, then plays against a pair of opposing Squads.
Players participating in Squad Battles receive the usual rewards for Ranked Battles, but the mode cannot be used to increase a player's rank above A+ (see below).
Private Battle allows players to set up customized matches between only friends and friends of friends. All stages and game modes are available, and the host sets up the teams. The host can create even battles (such as 1v1 or 4v4) or uneven battles (such as 1v4 or 3v2). However, there can only be up to 4 players per team, and the host cannot assign everyone to the same team.
Levels and Ranks
- In Turf War, your experience is determined by your turf inked and whether your team wins:
- If you ink between 200 and 399 turf, you receive 1 point.
- If you ink 400 or more turf, you instead receive 2 points.
- If your team wins, you receive an additional 3 points (for a maximum of 5 per battle).
- In Splat Zones, and Tower Control, you receive 1 point for each minute your team survives.
- If your team wins by timeout, you will receive an additional 3 points.
- If your team wins by knockout, you receive 10 points total.
A player whose Rank changes in a Ranked Battle will be returned to the Lobby.
Visiting Judd every 5 levels starting at level 25 will reward the player with a new item:
Four new pieces of background music were added to the random multiplayer battle pool:
- Shellfie by Chirpy Chips
- Split and Splat by Chirpy Chips
- Hooked by Hightide Era
- Sucker Punch by Hightide Era
Urchin Underpass overhaul
Urchin Underpass has seen substantial modifications based on player activity since the game's release. Trees were relocated, corners were cut, walls were opened up, and there is all-round more turf to ink.
Some prominent notes:
- The long corridors on the sides are now open in the middle and the end is covered in un-inkable glass.
- The above combined with the addition of trees in the center area make sniping from the metal grate platform less viable.
- A new "high road" is present when coming from the spawn point, giving players another route back to the battle.
As usual, several small tweaks were made to the game to improve the experience and enforce better mechanical balance.
- Inkzooka - Points needed to charge the Special meter changed from 180p to 220p.
- Echolocator - Points needed to charge the Special meter changed from 180p to 200p.
- Killer Wail - Points needed to charge the Special meter changed from 180p to 160p.
- Tenacity - Will no longer fill the Special gauge prior to the start of the match in the event of a disconnected teammate.
- Special Charge Up - Charge is now based strictly on turf inked rather than how the turf was inked. This effects faster Special on average.
- Splatfest - When deciding the winner, the percentage of battles won is now multiplied by 4 instead of 2.
- Layout objects in Arowana Mall, Kelp Dome, Moray Towers and Saltspray Rig have been adjusted (mainly affecting Ranked Battle modes).