The Squid Beakon consists of a satellite sitting on top of a base. The base is simply a black tripod pole, while the satellite is more complex. The satellite has a metal backing with two red lights on top, and in Splatoon 2, one of the lights will stop blinking if someone who does not have Squid Beakons as their sub weapon Super Jumps to it. In front of the backing is a tube with a cameralike apparatus inside of the end. The tube makes a U-turn around its middle to face the backing. The entire satellite changes color to match the user's ink. Once deployed, the Squid Beakon's appearance is unchanged other than it spinning around.
- Put Beakons in places where they are less vulnerable to enemies, such as up high or behind obstacles.
- Ink the area around the Beakon so an arriving ally can hide immediately after landing.
- If Beakon is in a good spot, place a new one as soon as it is used.
- A single player can only have up to three Beakons in play at once; attempting to place a fourth will destroy the oldest of those currently active.
- Like Sprinklers, Beakons can be used as light shields in a pinch, taking some damage in place of the user.
- Even when not used as shields, the attention drawn by an unguarded Beakon can be used to one's advantage for an ambush or escape. This is especially effective in Ranked Battles, since preventing enemy movement is a greater concern.
- Beakons can be used with the Krak-On Splat Roller to attack an enemy on a ledge above the user. To do this, place a Beakon right next to their perch, Super Jump to it, then fling ink at them on the way down.
- If there are Beakons on the map, consider Super Jumping to those rather than a teammate, as they are usually placed in a safe location, and will hide your landing marker.
- Squid Beakons can be seen on the map by either team, allowing the player to find hidden Beakons or predict enemies' positions.
- A Beakon may be bait; it would be wise to keep an eye on its surroundings when destroying it.
- Alternatively to destroying a Beakon, one can wait in their ink near it and splat an opponent when they land. However, this may simply waste time if the Beakon is never jumped to.
A player Super Jumping into a Beakon will destroy it regardless of their sub weapon. A beakon can also be destroyed by taking damage, which varies depending on the weapon used (listed below).
Destroying a Squid Beakon varies between weapons: for instance, an Inkbrush can squish it in one hit (which normally does 20 damage to Inklings) but it takes a Splattershot Pro three shots (which deal 126 damage to Inklings).
- Shooters and splatlings require the same amount of shots to destroy a Beakon as they do to splat an Inkling.
- Blasters take one direct hit to destroy a Beakon, including those in the Rapid Blaster series, despite their low damage. Using indirect hits, blasters need to do a total of 50 damage. Therefore, it takes one indirect shot for the regular Blaster, Range Blasters, and Luna Blasters and two indirect hits for the Rapid Blasters.
- Rollers and brushes take approximately the same number of flings or flicks to destroy a Beakon as to splat an Inkling. All rollers and brushes can squish a Beakon in one hit.
- Chargers, including the Bamboozlers, can destroy a Beakon with one fully charged shot or two uncharged shots. Classic Squiffers and Splat Chargers can destroy it with a half charge and E-liter 3Ks can destroy it with a quarter charge.
- Sloshers can destroy a Beakon in one direct slosh or two indirect sloshes.
- Two indirect Burst Bomb hits will destroy a Beakon.
- A Splash Wall placed on or very near the Beakon will destroy it.
- A Sprinkler will destroy a Beakon in four drops.
- Beakons are unaffected by standing in enemy ink.
|“||This radar-like device can be dropped to give your team a jump point on the Stage. Squid Beakons appear on the GamePad's map as radar icons. Simply select one of these icons to initiate a Super Jump toward the selected Beakon. Once a player lands on a Squid Beakon, it explodes - so don't be stingy with these things. Keep deploying more Squid Beakons to give your team an advantage. For best results, place Squid Beakons in safe areas near the center of a stage. This gives your team quick access to hotly contested areas like Splat Zones. The GamePad's map also shows enemy Squid Beakons. Use this intel to hunt down the enemy's Squid Beakons - they can be destroyed by shooting them. Or simply camp an enemy Squid Beakon and ambush an opponent as they jump into view. Each player can place up to three Squid Beakons on a stage at a time. If all eight players have Squid Beakons, that means there can be up to twenty-four Squid Beakons on a stage at any given time.||”|
— Splatoon Prima Guide
The Squid Beakon in action at Blackbelly Skatepark.
Concept art of various sub weapons, with the Squid Beakon at the lower left.
The Squid Beakon returns in Splatoon 2. A Beakon can now be used up to two times if the first player to use does not also have Squid Beakon as their sub weapon. The number of uses remaining is indicated by the number of circles on the Beakon icon on the map or the number of lights on the Beakon itself.
|“||A device that emits a signal that squids can detect. You can Super Jump to a teammate's Squid Beakon by selecting it and pressing . Up to three beakons can be set at any given time, and although they're usually only good for one jump, they will last two jumps if used by players who do not have Squid Beakons equipped.||”|
— Splatoon 2 Sub & Special Guide(EU)[c]
Squid Beakons return in Splatoon 3 and remain identical as it was in Splatoon 2. In Splatoon 3, the Big Bubbler special also acts as a Squid Beakon when it is active. However, the Super Jump marker will show up if the Big Bubbler deactivates or is broken mid jump.
|“||A device that emits a signal that Inklings and Octolings can detect. You can Super Jump to a teammate's Squid Beakon by selecting it and pressing . You can place up to three at a time. They're usually single use, but allies who don't have the jump beacon equipped can use them twice.||”|
— In-game description
- The name is a play on words between a 'beacon' and a 'squid's beak'.
- The Squid Beakon resembles an airport surveillance radar mounted on a camera tripod.
- Squid Beakons in Splatoon and Splatoon 2 have the highest ink consumption of any sub weapon.
- At the launch of Splatoon, Squid Beakons were only available on the Krak-On Splat Roller, making it the rarest sub weapon upon release.
- In Splatoon, only two different specials appear on weapons with Squid Beakon as their sub weapon, being the Kraken and Killer Wail.
- In Splatoon 2, there are no blasters or sloshers paired with Squid Beakons nor are they paired with the Booyah Bomb, Ink Armor, Inkjet, Splashdown, Sting Ray or Ultra Stamp.
- When standing next to a Beakon, Inkling voice clips can be heard. This is often difficult to notice, however, due to the fact that multiplayer music may drown out the sounds.
- These voice clips are distorted versions of the Inkling voice clips that come from players.
- Beakons are used in many out of bounds glitches. This is done by putting a Beakon next to a moving wall in Rainmaker mode. Wait until the wall moves, then splat the Rainmaker next to the Beakon. Super Jump to the Beakon and the player will clip into the wall.
- As of Sizzle Season 2023, the Squid Beakon is the only sub weapon that has gotten no balance changes since the launch of Splatoon 3.
Names in other languages
|Dutch||Springschotel (Splatoon 2 & 3)
|French||Balise de saut||Jump beacon|
|Russian||Прыжковый маячок (Splatoon 2 & 3)
|Spanish (NOE)||Baliza transportadora||Transporting beacon|
tiàoyuè xìnbiāo (Mandarin)
tiàoyuè xìnbiāo (Mandarin)
|Same as Japanese name|
|Portuguese||Emissor lula||Squid emitter|
- North America
- Europe and Oceania