The ability offered players a means of increasing survivability. For example, just one sub slot of the ability prevented the player from being splatted by two near-miss Inkjet shots. The damage reductions are never enough to prevent a one-hit splat.
Bomb Defense Up was retired in version 4.3.0. Players can still get the effect of Bomb Defense Up with Bomb Defense Up DX. The default ability of all gear with Bomb Defense Up became Bomb Defense Up DX.
Stacking
The number of hits a weapon needed to splat the player with every threshold for Bomb Defense Up is shown in the following table. Amounts of Bomb Defense Up that did not cause a change are not shown in the table.
Bomb Defense Up: Hits-to-splat
Autobomb Curling Bomb Splat Bomb Suction Bomb
Burst Bomb
Ink Mine
Baller
Inkjet Tenta Missiles
Splashdown
Mains
Subs
AP
Far
Direct
Near
Far
Near
Far
Direct
Far
Near
Far
Near
Far
0
0
0
4
2
3
4
3
5
2
2
2
4
2
2
0
1
3
4
2
3
5
4
6
3
2
3
4
2
2
0
2
6
4
2
4
5
4
6
3
2
3
4
2
2
0
3
9
4
2
4
5
4
6
3
3
3
4
2
3
0
4
12
5
2
4
5
4
7
3
3
3
4
2
3
0
5
15
5
3
4
5
4
7
3
3
3
4
2
3
0
6
18
5
3
4
6
4
7
3
3
3
5
2
3
0
7
21
5
3
4
6
5
8
3
3
3
5
2
3
2
2
26
6
3
4
6
5
8
3
3
3
5
2
3
2
3
29
6
3
5
6
5
8
3
3
3
5
2
3
1
7
31
6
3
5
6
5
9
3
3
3
5
2
3
2
5
35
6
3
5
6
5
9
3
3
3
5
3
3
3
2
36
6
3
5
7
5
9
3
3
3
5
3
3
2
7
41
7
3
5
7
6
10
3
3
3
5
3
3
2
9
47
7
3
5
7
6
10
4
3
4
6
3
3
3
9
57
7
3
5
7
6
11
4
3
4
6
3
3
Other notable thresholds:
Main: 0, Sub: 3 — Survived one direct Burst Bomb plus two distant blasts.
Main: 0, Sub: 4 — Ink Armor survived a Burst Bomb near blast.
Main: 1, Sub: 4 — Survived a direct Burst Bomb plus two near blasts.