Competitive:Bloblobber Deco

From Inkipedia, the Splatoon wiki
Jump to navigation Jump to search
S2 unused icon Octoling Enemy.png Unofficial!

This article discusses content that is not part of the official Splatoon series canon but is part of the community or competitive gaming space.

Empty ink tank.png This article or section is incomplete or is missing information.

You can help the wiki by filling in the blanks.

For information about the Bloblobber Deco, see Bloblobber Deco.

Splatoon 2

Bloblobber Deco

Bloblobber Deco

Bloblobber
Sub S2 Weapon Sub Sprinkler.png Sprinkler
Special S2 Weapon Special Suction-Bomb Launcher.png Suction-Bomb Launcher
Base damage 30
Ink consumption 8%
Special points 190p
Special depletion
Role Support/Anchor Flex[1]
Strengths Long range, high damage, spamming Suction-Bomb launcher
Weaknesses Slow fire rate, large ink consumption

The Bloblobber Deco is the only variant of the Bloblobber. The weapon itself with its long range is great for the anchor role while the kit can also help provide a supportive role.

Use

  • The Bloblobber Deco is a long-ranged weapon with high damage, making it a quick splat if all bubbles land.
    • This has slower firing rate than the Slosher, so try to land all bubbles.
      • To do this, time the bubbles since they are delayed.
  • The Bloblobber itself can be used to pressure opponents because the shots are delayed, and can surround the enemy with bubbles by moving the camera sideways.

The Sprinkler can be used in a variety of ways to help its user:

  • Turfing areas that are either out of reach or unsafe to approach, building up the special gauge.
  • Maintaining turf onto highly contested areas, such as on the Tower. A Sprinkler placed high on a wall or ceiling can also be a distraction for an opponent.
  • Acting as a light shield in a pinch. Sprinklers have 120 hit points but are easily destroyed by opponents armed with Object Shredder.

When used at the right time, the Suction-Bomb Launcher can turn the tide of a battle:

  • Using any Bomb Launcher too close to an opponent will leave its user vulnerable to attack, so activate it outside the opponents' range.
  • Suction-Bomb Launcher can either capture or hold onto a zone or another important area of the map, such as around the opponents' clam basket.
  • It can also stall or stop an opponent's Tower push in a more direct manner than Sting Ray does. Note that attempting to stop the Tower in this manner forces you to be closer to the Tower, whereas Sting Ray can be used from a further, safer distance.
  • Suction-Bomb Launcher can quickly pop the Rainmaker shield to instantly start or restart a Rainmaker push.
  • An opponent's Splashdown or Booyah Bomb will defuse any Suction Bombs it comes in contact with. If possible, hold off activating Suction-Bomb Launcher until after the opponents have exhausted their special weapons first.

Synergy

The Bloblobber Deco is best paired with slayers with short range like Kensa Splattershot or Clear Dapple Dualies to help deal pressure and maybe deal damage.

  • Because of the Bloblobber Deco's high range, a Bloblobber Deco user can stay back and keep control while the rest of the weapons with short range can go to the frontlines.
  • A Bloblobber Deco user can still be offensive in the backlines. Because of their delayed shots, the shots can get to the opponent's area while traveling and apply pressure.

Countermeasures

  • Since the Bloblobber Deco has very long range, using something that outranges it, such as the Dynamo Roller or the Hydra Splatling, can get the Bloblobber Deco splatted.
  • The Bloblobber also has a slow fire rate and its shots are in a line and delayed, so using dualies, preferably Dualie Squelchers, or anything else with high mobility to dodge the bubbles.
    • Take advantage on how the blobs are delayed. Compared to the Slosher, it takes more time for the blobs to hit an opponent than the Slosher. The extra time can be used to splat the Bloblobber
  • The Sprinkler can also deal 20 damage, so try to destroy it as soon as possible, but beware of incoming opponents.
  • When using the Suction-Bomb Launcher, the user can use their main weapon, so be careful and try to keep a safe distance.

Gear abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

S2 Ability Main Power Up.png Main Power Up

This will increase the ink coverage, which is helpful because it makes the paint of the Bloblobber Deco’s projectiles more consistent and can contribute to the charging of your special. [2]

S2 Ability Ink Saver (Main).png Ink Saver (Main)

The Bloblobber Deco consumes 8% of ink which uses up all ink quickly. Ink Saver (Main) can be used to maintain ink levels

  • 3 ability points, or one sub can increase the amount the Bloblobber Deco can slosh from 12 to 13.[3]
S2 Ability Special Charge Up.png Special Charge Up

Special Charge Up accelerates building up the special gauge for Suction-Bomb Launcher. In order for a Bloblobber Deco to help support teammates, Special Charge Up can be used to have the Suction Bomb Launcher more often.

S2 Ability Thermal Ink.png Thermal Ink

The blobs from the Bloblobber Deco go far and will usually hit opponents without splatting them. Thermal Ink can use this and locate opponents who get randomly hit from the blobs.

S2 Ability Last-Ditch Effort.png Last-Ditch Effort

Last-Ditch Effort activates when the timer hits 0:30 or, if in Ranked or League battles, the enemy’s point counter reaches 50 and gradually grows stronger, maxing out when the enemy’s point counter hits 30. This ability grants you 24 AP of S2 Ability Ink Saver (Main).png Ink Saver (Main), S2 Ability Ink Saver (Sub).png Ink Saver (Sub), and S2 Ability Ink Recovery Up.png Ink Recovery Up when at full effect. Bloblobber Deco can make use of this ability extremely well as all the boosts will grant you extreme ink efficiency, letting you utilize your Sprinklers and main weapon with more leniency which can prove to be helpful on either defensive situations where you must push back against the enemy team or offensive situations where you have major control against them.

References