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This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.

Callouts are concise phrases designed to broadcast as much information about the enemy as possible in as few syllables. Splatoon squads should consider using them to improve team coordination.

Callouts use a common format of [number of enemies] at [location]. More detailed information may be called out: [weapon held by enemy] at [location] moving to [location].

If the enemy has taken damage: [weapon held by enemy] is weak.

To say that the enemy is located where the player got splatted: on my X. To signal the location, the splatted player needs to press the signal button D-Pad.

Traded with [weapon held by enemy] is used to communicate that both the player and the enemy got splatted.

Got [number of enemies] or got [weapon held by enemy] are used to report any successful splats.

[weapon held by enemy] got me is used to communicate that the player got splatted and the team is one down.

[weapon held by enemy] jumped out is used to communicate that the enemy Super Jumped away.

For example, a typical callout would be "charger on their snipe". This callout alerts the team that a Splat Charger or E-liter player is at the most common sniping location.

Weapon naming

The full weapon name could be used, but these abbreviations and alternate names make communication more efficient. Special weapons should also be called out if they are being deployed.

The common prefix "V-" refers to the unbranded or "Vanilla" kit of a main weapon. Similarly, "K-" refers to the Kensa kit given to many main weapons in Splatoon 2. Both have been shortened further, for example into "Viper" ("vanilla" Splatana Wiper) and "Krapid" (Kensa Rapid Blaster). Certain other kits have received the same treatment for various reasons, such as the "Clapples", "Zimi" and "Diper".

Note that weapons are often given more specific callouts in contexts where they need to be differentiated from each other - for example, the Sloshing Machine may be called "Slosher" when alone, "Machine" when paired with another Slosher-class weapon, or "V-Machine" when paired with a Sloshing Machine Neo.


Generic - None (Too varied and too common for a generic callout to have any meaning).


Generic - Blaster.


Generic - Charger (rarely used for Bamboozlers).


Generic - None (The callout "Roller" is specific to Splat Rollers).


Generic - Brush. Brushes have no specific callouts, as there are rarely multiple in the same context.


Generic - Slosher.


Generic - Splatling, Ling.


Generic - None (The callout "Dualies" is specific to Splat Dualies).


Generic - Brella (Rarely used for Tenta Brellas).


Generic - Bow.


Generic - Splatana, Sword.

Location naming

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  • Our and Their - These modifiers are used to distinguish things on "our" side versus "their" side. This leads to names like "our perch" and "their halfpipe".
  • Left and Right - Used to identify one of the repeated features on the left or right side of a map. This leads to names like "our left box" and "our right box".
  • Spawn - The area near the spawn point.
  • Zone - The zones in Splat Zones.
  • Tower - The Tower in Tower Control.
  • Goal - The Rainmaker goal.
  • Mid - The middle of the map.
  • Structures - Areas can be called out by their shape or structure: Square, Wall, Bridge.
  • Decorations - Naming an area based on the decorations near it can result in callouts that are very easy to remember. An area with a shovel prop could be called Tool. The area near a tree would be called Tree. The area near a box or crate could be called Box or Crate.
  • Hill or Ramp - An incline.
  • Snipe - An area commonly used for sniping.
  • Top, Perch, Pillar, or Overlook - An elevated location.
  • Plat - A platform.
  • Court - An open area.
  • Street - A long ramp or walkway.
  • Open - Ramps and walkways that are lacking cover.
  • Close - Ramps and walkways that are closed off by a wall, ceiling, or tunnel.
  • Back - A generally avoided or less-used area of the map that is "in the back" and out of the way.
  • Sneaky - A stealthy path to a location.
  • Alley - A narrow path, often enclosed by walls.
  • Cubby - A location with walls on three sides. Often a good spot to place a Squid Beakon.
  • Cat - Catwalk. These are grated surfaces that squids will drop through.
  • Jump - A location where a jump is required to move from one location to another.
  • Elbow - Walkways with a ninety-degree angle.
  • Shoulder - A ramp leading up the side of a tall or large structure.



A team could label areas of these map templates with their preferred callouts.

Splatoon 2