|Unofficial! This article discusses content that is not part of the official Splatoon series canon but is part of the community or competitive gaming space.|
- The Foil Squeezer's mechanics, range in semiautomatic mode, and special weapon make it a support weapon:
- Tap to fire in semiautomatic mode; hold down to switch to fully automatic mode.
- The semiautomatic mode's long range – between those of the Dynamo Roller's vertical swing and the Heavy Splatling – allows for easy zoning out of opponents.
- The perfect accuracy of its semiautomatic mode makes it more reliable than similarly ranged weapons, such as the Splattershot Pro and the Dualie Squelchers.
- Main Power Up can increase the damage per shot of the semiautomatic mode up to 49.4 with the maximum 57 ability points. 30 ability points – or three mains – set it to 46.5. Less importantly, damage per shot of the fully automatic mode maxes out to 33.3 at 20 ability points — or two mains.
- The fully automatic mode is short ranged and loses accuracy the longer it is fired but is more efficient at turfing than the semiautomatic mode.
- The Foil Squeezer has two main weakness: low ink efficiency and slow firing rate:
- Its ink efficiency is worse than that of the Splattershot Pro. Always check the ink tank and avoid getting caught in the middle of opposing ink.
- Its slow firing rate can be exploited by quicker firing slayer's weapons that get too close, so keep an eye out for both flankers and sharks.
- A less notable weakness is its turfing, particularly when compared to other support weapons. In general, focus more on splatting opposing support players instead of trying to out-turf them with a slower firing, less ink efficient weapon.
- The Splat Bomb is a versatile sub weapon with a variety of applications for the Foil Squeezer:
- Pushing into a Splat Zone or any other important area of the stage.
- Flushing out opposing anchors from perches, hindering their ability to control space with their range.
- Either stalling an opponent's push or providing cover while escaping, whether via both swimming and running or via super jumping.
- Instantly popping bubbles produced from the Bubble Blower with Object Shredder.
- Bubbles launched from the Bubble Blower can turf surfaces and splat opponents when popped, but they are even better at providing protection:
- Create some distance from the opponents before activating Bubble Blower, as a Bubble Blower user is vulnerable at close range.
- Blowing bubbles in front of a push (e.g. Tower, Rainmaker, or Power Clam) can protect its user and any teammates from incoming opposing fire. However, just like with a Splash Wall, any bombs that hit a bubble will instantly explode, so remain behind any bubbles to avoid getting splatted by opponents' bombs.
- Bubbles will grow when hit with friendly ink and shrink when hit by opposing ink. Equipping Special Power Up will produce larger bubbles from the start.
- Object Shredder increases damage dealt to bubbles – both friendly and opposing – by 30%, allowing for quicker growing and popping of bubbles.
- Combining Object Shredder with Splat Bombs, the Foil Squeezer can use Bubble Blower offensively to push into any key areas of the stage:
- Roll a Splat Bomb slowly toward the opponent or area in question.
- Activate Bubble Blower and launch a bubble or two toward the Splat Bomb, which will detonate and enlarge the bubble(s).
- Remembering that activating any special instantly reloads the ink tank, throw a second Splat Bomb towards the bubble(s) to pop it/them.
- Launch any remaining bubbles to push the opponent further back.
- With its impressive range, superior accuracy, and good damage, the Foil Squeezer is difficult for most other weapons to challenge in a straight one-on-one matchup.
- With a shorter ranged, quicker firing weapon, flank, shark, or outmaneuver (e.g. via dodge rolling) the Foil Squeezer to exploit its slow firing rate.
- If a Brella can get within range, it can pose a problem for the slow firing Foil Squeezer.
- When attacking with Bombs, try to throw them behind the opposing Foil Squeezer to force the opponent closer.
- Longer ranged weapons, such as most chargers and some splatlings, generally have an advantage over the Foil Squeezer. Note that the Heavy Splatling and its variants barely outrange the Foil Squeezer but definitely outfire it.
- When pursuing an opposing Foil Squeezer, be wary of any Splat Bombs the opponent might drop while retreating, such as around a corner or after climbing a ledge.
- There are a few ways to deal with an opposing Foil Squeezer's Bubble Blower and the bubbles it produces:
- Picking off an opponent using Bubble Blower too close will stop the production of bubbles outright.
- Bombs are not only usually the most efficient way to defuse opposing bubbles, but they can also splat any opponents caught in their blasts. However, the Foil Squeezer's own Splat Bombs can also explode upon contact with the bubbles while growing them, so keep a safe distance from them.
- Splashdown is usually the quickest means to destroy an opponent's bubbles. However, do not forget that an opposing Foil Squeezer with Object Shredder can pop them very quickly with Splat bombs, so getting caught in their explosion is very likely. The Baller's explosion can be a safer alternative.
- If activated early enough, Ink Storm can quickly defuse any opponent's bubbles that travel underneath the cloud.
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.
Increases semiautomatic mode damage up to 49.4.
Increases damage dealt to bubbles, making popping them faster.
Increases bubbles' size and blast radius.
Adds up to 24 AP of Ink Saver (Main), Ink Saver (Sub), and Ink Recovery Up based on how far the enemy team's counter is below 50 in Ranked Battle or gives 24 AP for the last 30 seconds of Turf War, this makes it much easier to pop bubbles with Splat Bombs, engage in fights with less ink and to spam Splat Bombs from a safe distance during Neutral phase.