Competitive:Fresh Squiffer
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Unofficial! This article discusses content that is not part of the official Splatoon series canon but is part of the community or competitive gaming space. |
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This page or section is under construction. Please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible! |
- For information about the Fresh Squiffer, see Fresh Squiffer.
Splatoon
Fresh Squiffer
Squiffer, ChargerSub | ![]() |
Special | ![]() |
Base damage | 40–70 (Partial charge) 140 (Full charge) |
Ink consumption | 1.9% (No charge) 10% (Full charge) |
Special depletion | ![]() |
Role | Flex |
Strengths | Offensive kit |
Weaknesses | Lack of range compared to other chargers and splatlings |
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Gear abilities
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.
Splatoon 2
Fresh Squiffer
Squiffer, ChargerSub | ![]() |
Special | ![]() |
Base damage | 40–80 (Partial charge) 140 (Full charge) |
Ink consumption | 1.9% (No charge) 10.5% (Full charge) |
Special points | 180p |
Role | Slayer Support Flex[1] |
Strengths | Offensive kit |
Weaknesses | Poor range, poor turfing |
Use
- The kit of the Fresh Squiffer allows the player to play in the offensive, as Inkjet is a valuable weapon for splatting and turfing.