Competitive:Gold Dynamo Roller

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S2 unused icon Octoling Enemy.png Unofficial! This article discusses content that is not part of the official Splatoon series canon but is part of the community or competitive gaming space.

Splatoon 2

Gold Dynamo Roller

Gold Dynamo Roller

Dynamo
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Base damage 35–180 (Ground)
40–180 (Midair)
125 (Roll)
Ink consumption 18% (Splash)
0.1% per frame (Roll)
Special points 190p
Special depletion
Role Support/Anchor
Strengths Turfing, Range, Splatting, Defense, Survivability
Weaknesses Slow, High Ink Consumption, Inconsistent


Use

  • The Gold Dynamo Rollers long range swings can weaken opponents for teammates to take out.
  • Rolling the Splat Bombs will allow for faster detonation, making less time for the enemy to escape from the blast

Synergy

Countermeasures

Gear abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

S2 Ability Ink Saver (Main).png Ink Saver (Main)

The Gold Dynamo consumes a lot of ink every swing. Adding Ink Saver Main reduces the amount of ink consumed by each swing and allows for an additional swing.

S2 Ability Main Power Up.png Main Power Up

Main Power Up increases damage to Rollers. Adding it makes the weapon more consistent at splatting.

S2 Ability Special Charge Up.png Special Charge Up

This will allow you to charge up your special more and and allows for extra Ink Armors, allowing you and your teammates to take hits often.

References