Competitive:Kensa L-3 Nozzlenose
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- It outranges numerous slayers, including the Splattershot, Splat Dualies, and even the Kensa .52 Gal.
- The ink coverage of the L-3 Nozzlenose is very efficient for turfing, which helps maintain map control and quickly build up the special gauge.
- Its mobility, particularly while firing, is amazing for a middleweight weapon, outpacing the Splattershot Pro, the Splattershot, even the Splash-o-matic. Run Speed Up can further increase this mobility, making its user a more difficult target to hit while firing.
- Main Power Up can increase its damage per shot, maxing out at 33.3 with 24 ability points - about two mains and one sub - as of Version 5.1.0.
- Comeback, Quick Respawn, and Stealth Jump are abilities that each encourage aggressive play for a slayer.
- As a burst-fire shooter, the L-3 Nozzlenose requires a higher level of skill than an automatic shooter to be effective:
- Its user must be more accurate with aiming, due to the delay between bursts.
- A user of any burst-fire shooter has to be able to lead shots in order to maximize the damage per burst.
The Splash Wall is mostly used for defensive purposes, but when the time comes, it may be used offensively.
- Any bombs thrown by an opponent that hit a Splash Wall will instantly explode, potentially splatting the Splash Wall's user or their teammates.
- Refrain from either showering in or rushing through the wall until it is certain that the opponent has no bombs available in the area.
- Do not throw a Splash Wall behind a teammate, as an opponent's bomb thrown into the wall can instantly splat them.
- Defensively, it can allow its user to evade a pursuing opponent or hinder the opponents' push, blocking both their movement and their fire.
- Offensively, a Splash Wall can restrain the opponents' movement, allowing its user and their teammates to push forward or gain map control.
- Throwing a Splash Wall behind an opponent can prevent them from fleeing.
- A Splash Wall can nullify a Brella shield — even a Tenta Brella shield.
- If an opposing Brella user launches their shield, dropping a Splash Wall in front of it will cause both to negate one another, potentially denying a Rainmaker or Power Clam push.
- At maximum, it takes 36-41% of the ink tank to launch a Brella shield and 60% to drop a Splash Wall. However, the Splash Wall can be deployed far more quickly, allowing its owner more time to reload ink or reposition themselves to a more favorable location.
- In Splatoon 2, the Tower will destroy any Splash Wall it collides into. However, a Splash Wall may be placed onto the Tower to protect its user or their teammate while riding it. (Once again, watch out for the opponents' bombs.)
- Beware of the opponent's Ultra Stamp, as it may easily splat its target if they get close enough.
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.
Increases main weapon damage up to 33.3 per shot.
Increases running speed, particularly while firing.
- "Splatoon 2 - Quick Tip Analysis: 'L-3 Nozzlenose'" by ThatSrb2DUDE of Team Olive
- Splatoon 2 - Weapon Roles and Playstyles (Classifying every Weapon) by Wadsm
- "Splatoon 2 UK Championship 2018 Grand Final" Meeku (Inkxiety Sirens) drops a Splash Wall to evade iTim (Ducklings)
- "PAX East Finals Pt. 3 | Splatoon 2 NA Inkling Open 2019" Game 6, Arashi (Lowkey) prevents Kyo (FTWin) from fleeing
- Sendou.ink Weapon Builds
- Lean's Loadout Database - Useage of abilities in Ranked modes