Custom Douser Dualies FF
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The Custom Douser Dualies FF are main weapons in Splatoon 3. It is a Custom branded variant of the Douser Dualies FF with a different kit and design.
Splatoon 3
Basic information | |
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Category | Main |
Class | Dualie |
Sub | Burst Bomb |
Special | Triple Inkstrike |
Special points | 200p |
Obtainable at | |
Level | 27 |
Added in | Sizzle Season 2024 (8.0.0) |
Other variant | Douser Dualies FF |
The Custom Douser Dualies FF made their debut in Sizzle Season 2024. Its kit consists of Burst Bomb and Triple Inkstrike. The weapon has been redesigned, featuring yellow and blue colors instead of the traditional red and green. Custom logo stickers have been placed on both barrels, however the one on the left-hand dualie is mirrored.
Data
- The Custom Douser Dualies FF is a middleweight weapon.
- The matchmaking range is 19.1. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 1.2% per shot, allowing the user to fire for 11.11 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
- When firing while moving, the player's movement speed is set to 0.07 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 25.5 and minimum damage of 12.8.
- If a shot is in the air for more than 9 frames after being fired, it will lose about 1.59 damage per frame until it reaches 12.8 damage at frame 17.
- The bullet hitbox for collisions with players has a radius of 0.25 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 2.5 degrees.
- The angle its shots can deviate while in the air is 8.0 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The weapon starts off having a 10% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 4% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 5 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 48 frames to reach maximum accuracy. (68 after shooting while jumping.)
- Shots initially travel straight at a rate of 2.8 units per frame for 5 frames. Shots travel straight for 14 distance units.
- After that, the shot's velocity is set to 2.7 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 17.99 units.
- This number may vary at different firing angles.
Rolling
- Each roll consumes 10% of the ink tank capacity.
- The user can roll 1 time without interruption. After this, there is a delay before the player can roll again.
- Rolls cover an initial distance of 5.5 units during the rolling animation, plus an additional 1.2 units of sliding afterwards.
- After performing a roll, it shoots a bullet every 4 frames.
- The ink consumption per shot remains the same, so the player can fire for 5 seconds after rolling once if they have a full ink tank before rolling.
- Damage per shot does not change after rolling.
- The angle its shots can deviate in the post-roll state is 2.3 degrees.
- After performing a roll, the two individual reticles will merge into a single reticle. The rate of shot deviation remains the same.
- The Custom Douser Dualies FF cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
- The rolling state can be broken down as follows:
- After a 4 frame startup, the roll animation lasts for 16 frames, after which the player can input another roll if they have not yet exhausted all available rolls.
- After the roll completes, it takes 6 frames before the weapon can be fired. After an additional 39 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
- In total, this takes 65 frames.
- After rolling, shots initially travel straight at a rate of 2.4 units per frame for 4 frames. Shots travel straight for 9.6 distance units.
- After that, the shot's velocity is set to 2.35 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 13.33 units.
- This number may vary when firing at different angles.
- Rolling creates a pool of ink with a radius of 2.0 units.
Version history
Version | Adjustments |
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8.1.0 |
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Quotes
Sheldon's Introduction
The Custom Douser Dualies FF is a variant of the Douser Dualies FF with a new look and some new components. If the pre-Dodge Roll fire isn't fast enough for you, break out the Burst Bomb! It's perfect for finishing the job after an opening volley. Meanwhile, you have a Triple Inkstrike special to flush foes out of strategic positions, or for some momentary obscurement while charging in. If you want to go full aggro, this kit will get you there! I recommend it to wielders with the courage to stand undaunted in the heat of battle! |
“ | The Douser Dualies FF have been tweaked with new colors to become the Custom Douser Dualies FF. Its Burst Bomb sub weapon allows for more mobility, so you can unleash rapid fire upon the front line faster. And flush out defensive opponents with the Triple Inkstrike special. | ” | — @SplatoonNA on Twitter[3]
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Badges
- Main article: Badge#Weapon Freshness badges
Reaching certain Freshness levels with the Custom Douser Dualies FF will reward the player with special badges that they can use on their Splashtag.
Custom Douser Dualies FF badges | ||
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4★ Custom Douser Dualies FF User | ||
5★ Custom Douser Dualies FF User |
Gallery
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Promotional render
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2D icon
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Tableturf Battle artwork
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Model of the Custom Douser Dualies FF rotating (link to file)
Names in other languages
Language | Name | Meaning |
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Japanese | ガエンFFカスタム gaen FF kasutamu |
From 臥煙 gaen (a term for local firefighters in the Edo period) + English firefighter(s) and Custom |
Dutch | Gemodde Blusknallers BW | From gemodde ("modded") + blussen ("to extinguish") and dubbelknallers ("dualies") + brandweer ("fire department") |
French | Double ignifugeur modifié | Double Fire-proofer modified |
German | Lösch-Doppler FW SE | From löschen ("to extinguish") and Doppler ("Doubler") + Feuerwehr ("fire department") + Special Edition |
Russian | Краскотушители «Понт» Kraskotushiteli «Pont» |
Paint extinguishers «Show-off» |
Korean | 커스텀 소방 FF Keoseuteom sobang FF |
Custom Extinguish FF |
Internal | Maneuver_Long_01[4] |